Seer and voting fixes

pull/5/head
Bobloy 7 years ago
parent bae1355037
commit d0facafb92

@ -1,5 +1,9 @@
from typing import List
import discord
# Import all roles here
from werewolf.role import Role
from werewolf.roles.seer import Seer
from werewolf.roles.vanillawerewolf import VanillaWerewolf
from werewolf.roles.villager import Villager
@ -23,18 +27,18 @@ double digit position preempted by `-`
"""
async def parse_code(code):
async def parse_code(code, game):
"""Do the magic described above"""
out = []
out: List[Role] = []
decode = code.copy() # for now, pass exact names
for role_id in decode:
print(role_id)
if role_id == "Villager":
role = Villager
role = Villager(game)
elif role_id == "VanillaWerewolf":
role = VanillaWerewolf
role = VanillaWerewolf(game)
elif role_id == "Seer":
role = Seer
role = Seer(game)
else: # Fail to parse
return None
out.append(role)

@ -1,16 +1,21 @@
import asyncio
import random
from typing import List
import discord
from werewolf.builder import parse_code
from werewolf.player import Player
from werewolf.role import Role
class Game:
"""
Base class to run a single game of Werewolf
"""
players: List[Player]
roles: List[Role]
channel_category: discord.CategoryChannel
village_channel: discord.TextChannel
default_secret_channel = {
@ -26,18 +31,12 @@ class Game:
day_vote_count = 3
# def __new__(cls, guild, game_code):
# game_code = ["VanillaWerewolf", "Villager", "Villager"]
#
# return super().__new__(cls, guild, game_code)
def __init__(self, guild: discord.Guild, role: discord.Role, game_code):
def __init__(self, guild: discord.Guild, role: discord.Role, game_code=None):
self.guild = guild
self.game_code = ["VanillaWerewolf"]
self.game_code = ["Seer", "VanillaWerewolf", "Villager"]
self.game_role = role
self.roles = []
self.players = []
self.day_vote = {} # author: target
@ -50,6 +49,7 @@ class Game:
self.day_time = False
self.day_count = 0
self.ongoing_vote = False
self.channel_category = None
self.village_channel = None
@ -99,6 +99,7 @@ class Game:
self.roles = []
return False
self.started = True
await self.assign_roles()
# Create category and channel with individual overwrites
@ -109,15 +110,16 @@ class Game:
self.game_role: discord.PermissionOverwrite(read_messages=True, send_messages=True)
}
self.channel_category = await self.guild.create_category("ww-game", overwrites=overwrite, reason="New game of "
"werewolf")
self.channel_category = await self.guild.create_category("ww-game",
overwrites=overwrite,
reason="(BOT) New game of werewolf")
# for player in self.players:
# overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
self.village_channel = await self.guild.create_text_channel("Village Square",
overwrites=overwrite,
reason="New game of werewolf",
reason="(BOT) New game of werewolf",
category=self.channel_category)
# Assuming everything worked so far
@ -136,7 +138,7 @@ class Game:
channel = await self.guild.create_text_channel(channel_id,
overwrites=overwrite,
reason="Ww game secret channel",
reason="(BOT) WW game secret channel",
category=self.channel_category)
self.p_channels[channel_id]["channel"] = channel
@ -208,13 +210,15 @@ class Game:
return
self.can_vote = True
await asyncio.sleep(12) # 4 minute days FixMe to 120 later
await asyncio.sleep(24) # 4 minute days FixMe to 120 later
if check():
return
await self.village_channel.send(embed=discord.Embed(title="**Two minutes of daylight remain...**"))
await asyncio.sleep(12) # 4 minute days FixMe to 120 later
await asyncio.sleep(24) # 4 minute days FixMe to 120 later
# Need a loop here to wait for trial to end (can_vote?)
while self.ongoing_vote:
asyncio.sleep(5)
if check():
return
@ -227,16 +231,17 @@ class Game:
data = {"player": target}
await self._notify(2, data)
self.ongoing_vote = True
self.used_votes += 1
self.can_vote = False
await self.speech_perms(self.village_channel, target.member)
await self.speech_perms(self.village_channel, target.member) # Only target can talk
await self.village_channel.send(
"**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
await asyncio.sleep(30)
await self.speech_perms(self.village_channel, target.member, undo=True)
await self.speech_perms(self.village_channel, target.member, undo=True) # No one can talk
message = await self.village_channel.send(
"Everyone will now vote whether to lynch {}\n"
@ -244,42 +249,46 @@ class Game:
"*Majority rules, no-lynch on ties, "
"vote both or neither to abstain, 15 seconds to vote*".format(target.mention))
await self.village_channel.add_reaction("👍")
await self.village_channel.add_reaction("👎")
await message.add_reaction("👍")
await message.add_reaction("👎")
await asyncio.sleep(15)
reaction_list = message.reactions
up_votes = sum(p.emoji == "👍" and not p.me for p in reaction_list)
down_votes = sum(p.emoji == "👎" and not p.me for p in reaction_list)
up_votes = sum(p for p in reaction_list if p.emoji == "👍" and not p.me)
down_votes = sum(p for p in reaction_list if p.emoji == "👎" and not p.me )
if len(down_votes) > len(up_votes):
if down_votes > up_votes:
embed = discord.Embed(title="Vote Results", color=0xff0000)
else:
embed = discord.Embed(title="Vote Results", color=0x80ff80)
embed.add_field(name="👎", value="**{}**".format(len(up_votes)), inline=True)
embed.add_field(name="👍", value="**{}**".format(len(down_votes)), inline=True)
embed.add_field(name="👎", value="**{}**".format(up_votes), inline=True)
embed.add_field(name="👍", value="**{}**".format(down_votes), inline=True)
await self.village_channel.send(embed=embed)
if len(down_votes) > len(up_votes):
if down_votes > up_votes:
await self.village_channel.send("**Voted to lynch {}!**".format(target.mention))
await self.lynch(target)
self.can_vote = False
else:
await self.village_channel.send("**{} has been spared!**".format(target.mention))
if self.used_votes >= self.day_vote_count:
await self.village_channel.send("**All votes have been used! Day is now over!**")
self.can_vote = False
else:
await self.village_channel.send(
"**{}**/**{}** of today's votes have been used!\n"
"Nominate carefully..".format(self.used_votes, self.day_vote_count))
self.can_vote = True # Only re-enable voting if more votes remain
self.ongoing_vote = False
if not self.can_vote:
await self._at_day_end()
else:
await self.normal_perms(self.village_channel) # No point if about to be night
async def _at_kill(self, target): # ID 3
if self.game_over:
@ -330,7 +339,7 @@ class Game:
return
await self._notify(7)
await asyncio.sleep(15)
await asyncio.sleep(10)
await self._at_day_start()
async def _at_visit(self, target, source): # ID 8
@ -363,13 +372,15 @@ class Game:
if player.alive:
status = ""
else:
status = "*Dead*"
if with_roles:
status = "*[Dead]*-"
if with_roles or not player.alive:
embed.add_field(name="ID# **{}**".format(i),
value="{} {} {}".format(status, player.member.display_name, str(player.role)), inline=True)
value="{}{}-{}".format(status, player.member.display_name, str(player.role)),
inline=True)
else:
embed.add_field(name="ID# **{}**".format(i),
value="{} {}".format(status, player.member.display_name), inline=True)
value="{}{}".format(status, player.member.display_name),
inline=True)
return await channel.send(embed=embed)
@ -405,6 +416,8 @@ class Game:
self.players.append(Player(member))
await member.add_roles(*[self.game_role])
await channel.send("{} has been added to the game, "
"total players is **{}**".format(member.mention, len(self.players)))
@ -422,6 +435,7 @@ class Game:
await channel.send("{} has left the game".format(member.mention))
else:
self.players = [player for player in self.players if player.member != member]
await member.remove_roles(*[self.game_role])
await channel.send("{} chickened out, player count is now **{}**".format(member.mention, len(self.players)))
async def choose(self, ctx, data):
@ -436,7 +450,7 @@ class Game:
return
if not player.alive:
await ctx.send("**Corpses** can't vote...")
await ctx.send("**Corpses** can't participate...")
return
if player.role.blocked:
@ -446,7 +460,7 @@ class Game:
# Let role do target validation, might be alternate targets
# I.E. Go on alert? y/n
await player.choose(ctx, data)
await player.role.choose(ctx, data)
async def _visit(self, target, source):
await target.role.visit(source)
@ -476,7 +490,7 @@ class Game:
return
if not player.alive:
await channel.send("Corpses can't vote")
await channel.send("Corpses can't vote...")
return
if channel == self.village_channel:
@ -536,7 +550,9 @@ class Game:
out = "**{ID}** - " + method
return out.format(ID=target.id, target=target.member.display_name)
else:
return "**{ID}** - {target} was found dead".format(ID=target.id, target=target.member.display_name)
return "**{ID}** - {target} the {role} was found dead".format(ID=target.id,
target=target.member.display_name,
role=await target.role.get_role())
async def _quit(self, player):
"""
@ -607,7 +623,7 @@ class Game:
if self.game_code is None:
return False
self.roles = await parse_code(self.game_code)
self.roles = await parse_code(self.game_code, self)
if not self.roles:
return False
@ -618,11 +634,10 @@ class Game:
self.players.sort(key=lambda pl: pl.member.display_name.lower())
if len(self.roles) != len(self.players):
await self.village_channel("Unhandled error - roles!=players")
await self.village_channel.send("Unhandled error - roles!=players")
return False
for idx, role in enumerate(self.roles):
self.roles[idx] = role(self)
await self.roles[idx].assign_player(self.players[idx])
# Sorted players, now assign id's
await self.players[idx].assign_id(idx)
@ -650,18 +665,30 @@ class Game:
await channel.set_permissions(self.game_role, read_messages=True, send_messages=False)
await channel.set_permissions(member, send_messages=True)
async def normal_perms(self, channel, member_list):
async def normal_perms(self, channel):
await channel.set_permissions(self.game_role, read_messages=True, send_messages=True)
# for member in member_list:
# await channel.set_permissions(member, read_messages=True)
async def _check_game_over(self):
# return # ToDo: re-enable game-over checking
alive_players = [player for player in self.players if player.alive]
if len(alive_players) <= 2:
if len(alive_players) <= 0:
await self.village_channel.send(embed=discord.Embed(title="**Everyone is dead! Game Over!**"))
self.game_over = True
elif len(alive_players) == 1:
self.game_over = True
await self._announce_winners(alive_players)
elif len(alive_players) == 2:
# Check 1v1 victory conditions ToDo
pass
self.game_over = True
alignment1 = alive_players[0].role.alignment
alignment2 = alive_players[1].role.alignment
if alignment1 == alignment2: # Same team
winners = alive_players
else:
winners = [max(alive_players, key=lambda p: p.role.alignment)]
await self._announce_winners(winners)
else:
# Check if everyone is on the same team
alignment = alive_players[0].role.alignment # Get first allignment and compare to rest
@ -686,8 +713,9 @@ class Game:
await self.generate_targets(self.village_channel, True)
async def _end_game(self):
# Remove game_role access for potential archiving for now
await self.village_channel.set_permissions(self.game_role, overwrite=None)
pass
reason = '(BOT) End of WW game'
await self.village_channel.set_permissions(self.game_role, overwrite=None, reason=reason)
await self.channel_category.set_permissions(self.game_role, overwrite=None, reason=reason)
await self.channel_category.edit(reason=reason, name="Archived Game")

@ -29,7 +29,8 @@ class Seer(Role):
(self._at_hang, 0),
(self._at_day_end, 0),
(self._at_night_start, 2),
(self._at_night_end, 4)
(self._at_night_end, 4),
(self._at_visit, 0)
]
# async def on_event(self, event, data):
@ -96,15 +97,22 @@ class Seer(Role):
# pass
async def _at_night_start(self, data=None):
if not self.player.alive:
return
self.see_target = None
await self.game.generate_targets(self.player.member)
await self.player.send_dm("{}\n**Pick a target to see tonight**\n")
await self.player.send_dm("**Pick a target to see tonight**\n")
async def _at_night_end(self, data=None):
target = await self.game.visit(self.see_target)
if self.see_target is None:
if self.player.alive:
await self.player.send_dm("You will not use your powers tonight...")
return
target = await self.game.visit(self.see_target, self.player)
alignment = None
if target:
alignment = await target.see_alignment(self.player)
alignment = await target.role.see_alignment(self.player)
if alignment == "Werewolf":
out = "Your insight reveals this player to be a **Werewolf!**"
@ -133,6 +141,10 @@ class Seer(Role):
async def choose(self, ctx, data):
"""Handle night actions"""
if not self.player.alive: # FixMe: Game handles this?
await self.player.send_dm("You're already dead!")
return
target_id = int(data)
try:
target = self.game.players[target_id]

@ -4,6 +4,7 @@ import discord
from discord.ext import commands
from redbot.core import Config
from redbot.core import RedContext
from redbot.core.bot import Red
from werewolf.game import Game
@ -14,12 +15,12 @@ class Werewolf:
"""
games: Dict[int, Game]
def __init__(self, bot):
def __init__(self, bot: Red):
self.bot = bot
self.config = Config.get_conf(self, identifier=87101114101119111108102, force_registration=True)
default_global = {}
default_guild = {
"role": None
"role_id": None
}
self.config.register_global(**default_global)
@ -47,7 +48,7 @@ class Werewolf:
Assign the game role
This role should not be manually assigned
"""
await self.config.guild(ctx.guild).role.set(role.id)
await self.config.guild(ctx.guild).role_id.set(role.id)
await ctx.send("Game role has been set to **{}**".format(role.name))
@commands.group()
@ -64,13 +65,11 @@ class Werewolf:
"""
Create and join a new game of Werewolf
"""
game = await self._get_game(ctx, game_code)
if not game:
await ctx.send("Failed to start a new game")
else:
await ctx.send("Game is ready to join! Use `[p]`ww join`")
await ctx.send("Game is ready to join! Use `[p]ww join`")
@commands.guild_only()
@ww.command()
@ -79,7 +78,7 @@ class Werewolf:
Joins a game of Werewolf
"""
game = await self._get_game(ctx.guild)
game = await self._get_game(ctx)
if not game:
await ctx.send("No game to join!\nCreate a new one with `[p]ww new`")
@ -94,7 +93,7 @@ class Werewolf:
Quit a game of Werewolf
"""
game = await self._get_game(ctx.guild)
game = await self._get_game(ctx)
await game.quit(ctx.author, ctx.channel)
@ -104,7 +103,7 @@ class Werewolf:
"""
Checks number of players and attempts to start the game
"""
game = await self._get_game(ctx.guild)
game = await self._get_game(ctx)
if not game:
await ctx.send("No game running, cannot start")
@ -116,7 +115,7 @@ class Werewolf:
"""
Stops the current game
"""
game = await self._get_game(ctx.guild)
game = await self._get_game(ctx)
if not game:
await ctx.send("No game running, cannot stop")
@ -130,7 +129,7 @@ class Werewolf:
"""
try:
target_id = int(target_id)
except:
except ValueError:
target_id = None
if target_id is None:
@ -148,7 +147,7 @@ class Werewolf:
# return
# else:
game = await self._get_game(ctx.guild)
game = await self._get_game(ctx)
if game is None:
await ctx.send("No game running, cannot vote")
@ -186,17 +185,17 @@ class Werewolf:
await game.choose(ctx, data)
async def _get_game(self, ctx, game_code=None):
async def _get_game(self, ctx: RedContext, game_code=None):
if ctx.guild is None:
# Private message, can't get guild
ctx.send("Cannot start game from PM!")
return None
if ctx.guild.id not in self.games or self.games[ctx.guild.id].game_over:
await ctx.send("Starting a new game...")
if not game_code:
return None
role = await self.config.guild(ctx.guild).role()
role = discord.utils.get(ctx.guild.roles, id=role)
role_id = await self.config.guild(ctx.guild).role_id()
role = discord.utils.get(ctx.guild.roles, id=role_id)
if role is None:
ctx.send("Game role is invalid, cannot start new game")
return None
self.games[ctx.guild.id] = Game(ctx.guild, role, game_code)

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