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@ -1,16 +1,21 @@
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import asyncio
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import random
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from typing import List
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import discord
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from werewolf.builder import parse_code
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from werewolf.player import Player
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from werewolf.role import Role
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class Game:
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"""
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Base class to run a single game of Werewolf
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"""
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players: List[Player]
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roles: List[Role]
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channel_category: discord.CategoryChannel
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village_channel: discord.TextChannel
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default_secret_channel = {
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@ -26,18 +31,12 @@ class Game:
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day_vote_count = 3
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# def __new__(cls, guild, game_code):
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# game_code = ["VanillaWerewolf", "Villager", "Villager"]
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#
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# return super().__new__(cls, guild, game_code)
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def __init__(self, guild: discord.Guild, role: discord.Role, game_code):
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def __init__(self, guild: discord.Guild, role: discord.Role, game_code=None):
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self.guild = guild
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self.game_code = ["VanillaWerewolf"]
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self.game_code = ["Seer", "VanillaWerewolf", "Villager"]
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self.game_role = role
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self.roles = []
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self.players = []
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self.day_vote = {} # author: target
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@ -50,6 +49,7 @@ class Game:
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self.day_time = False
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self.day_count = 0
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self.ongoing_vote = False
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self.channel_category = None
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self.village_channel = None
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@ -99,6 +99,7 @@ class Game:
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self.roles = []
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return False
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self.started = True
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await self.assign_roles()
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# Create category and channel with individual overwrites
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@ -109,15 +110,16 @@ class Game:
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self.game_role: discord.PermissionOverwrite(read_messages=True, send_messages=True)
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}
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self.channel_category = await self.guild.create_category("ww-game", overwrites=overwrite, reason="New game of "
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"werewolf")
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self.channel_category = await self.guild.create_category("ww-game",
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overwrites=overwrite,
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reason="(BOT) New game of werewolf")
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# for player in self.players:
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# overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
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self.village_channel = await self.guild.create_text_channel("Village Square",
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overwrites=overwrite,
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reason="New game of werewolf",
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reason="(BOT) New game of werewolf",
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category=self.channel_category)
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# Assuming everything worked so far
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@ -136,7 +138,7 @@ class Game:
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channel = await self.guild.create_text_channel(channel_id,
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overwrites=overwrite,
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reason="Ww game secret channel",
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reason="(BOT) WW game secret channel",
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category=self.channel_category)
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self.p_channels[channel_id]["channel"] = channel
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@ -208,13 +210,15 @@ class Game:
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return
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self.can_vote = True
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await asyncio.sleep(12) # 4 minute days FixMe to 120 later
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await asyncio.sleep(24) # 4 minute days FixMe to 120 later
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if check():
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return
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await self.village_channel.send(embed=discord.Embed(title="**Two minutes of daylight remain...**"))
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await asyncio.sleep(12) # 4 minute days FixMe to 120 later
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await asyncio.sleep(24) # 4 minute days FixMe to 120 later
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# Need a loop here to wait for trial to end (can_vote?)
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while self.ongoing_vote:
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asyncio.sleep(5)
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if check():
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return
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@ -227,16 +231,17 @@ class Game:
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data = {"player": target}
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await self._notify(2, data)
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self.ongoing_vote = True
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self.used_votes += 1
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self.can_vote = False
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await self.speech_perms(self.village_channel, target.member)
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await self.speech_perms(self.village_channel, target.member) # Only target can talk
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await self.village_channel.send(
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"**{} will be put to trial and has 30 seconds to defend themselves**".format(target.mention))
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await asyncio.sleep(30)
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await self.speech_perms(self.village_channel, target.member, undo=True)
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await self.speech_perms(self.village_channel, target.member, undo=True) # No one can talk
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message = await self.village_channel.send(
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"Everyone will now vote whether to lynch {}\n"
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@ -244,42 +249,46 @@ class Game:
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"*Majority rules, no-lynch on ties, "
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"vote both or neither to abstain, 15 seconds to vote*".format(target.mention))
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await self.village_channel.add_reaction("👍")
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await self.village_channel.add_reaction("👎")
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await message.add_reaction("👍")
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await message.add_reaction("👎")
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await asyncio.sleep(15)
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reaction_list = message.reactions
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up_votes = sum(p.emoji == "👍" and not p.me for p in reaction_list)
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down_votes = sum(p.emoji == "👎" and not p.me for p in reaction_list)
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up_votes = sum(p for p in reaction_list if p.emoji == "👍" and not p.me)
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down_votes = sum(p for p in reaction_list if p.emoji == "👎" and not p.me )
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if len(down_votes) > len(up_votes):
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if down_votes > up_votes:
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embed = discord.Embed(title="Vote Results", color=0xff0000)
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else:
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embed = discord.Embed(title="Vote Results", color=0x80ff80)
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embed.add_field(name="👎", value="**{}**".format(len(up_votes)), inline=True)
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embed.add_field(name="👍", value="**{}**".format(len(down_votes)), inline=True)
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embed.add_field(name="👎", value="**{}**".format(up_votes), inline=True)
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embed.add_field(name="👍", value="**{}**".format(down_votes), inline=True)
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await self.village_channel.send(embed=embed)
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if len(down_votes) > len(up_votes):
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if down_votes > up_votes:
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await self.village_channel.send("**Voted to lynch {}!**".format(target.mention))
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await self.lynch(target)
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self.can_vote = False
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else:
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await self.village_channel.send("**{} has been spared!**".format(target.mention))
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if self.used_votes >= self.day_vote_count:
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await self.village_channel.send("**All votes have been used! Day is now over!**")
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self.can_vote = False
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else:
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await self.village_channel.send(
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"**{}**/**{}** of today's votes have been used!\n"
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"Nominate carefully..".format(self.used_votes, self.day_vote_count))
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self.can_vote = True # Only re-enable voting if more votes remain
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self.ongoing_vote = False
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if not self.can_vote:
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await self._at_day_end()
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else:
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await self.normal_perms(self.village_channel) # No point if about to be night
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async def _at_kill(self, target): # ID 3
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if self.game_over:
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@ -330,7 +339,7 @@ class Game:
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return
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await self._notify(7)
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await asyncio.sleep(15)
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await asyncio.sleep(10)
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await self._at_day_start()
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async def _at_visit(self, target, source): # ID 8
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@ -363,13 +372,15 @@ class Game:
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if player.alive:
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status = ""
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else:
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status = "*Dead*"
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if with_roles:
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status = "*[Dead]*-"
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if with_roles or not player.alive:
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embed.add_field(name="ID# **{}**".format(i),
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value="{} {} {}".format(status, player.member.display_name, str(player.role)), inline=True)
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value="{}{}-{}".format(status, player.member.display_name, str(player.role)),
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inline=True)
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else:
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embed.add_field(name="ID# **{}**".format(i),
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value="{} {}".format(status, player.member.display_name), inline=True)
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value="{}{}".format(status, player.member.display_name),
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inline=True)
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return await channel.send(embed=embed)
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@ -405,6 +416,8 @@ class Game:
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self.players.append(Player(member))
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await member.add_roles(*[self.game_role])
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await channel.send("{} has been added to the game, "
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"total players is **{}**".format(member.mention, len(self.players)))
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@ -422,6 +435,7 @@ class Game:
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await channel.send("{} has left the game".format(member.mention))
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else:
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self.players = [player for player in self.players if player.member != member]
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await member.remove_roles(*[self.game_role])
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await channel.send("{} chickened out, player count is now **{}**".format(member.mention, len(self.players)))
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async def choose(self, ctx, data):
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@ -436,7 +450,7 @@ class Game:
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return
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if not player.alive:
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await ctx.send("**Corpses** can't vote...")
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await ctx.send("**Corpses** can't participate...")
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return
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if player.role.blocked:
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@ -446,7 +460,7 @@ class Game:
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# Let role do target validation, might be alternate targets
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# I.E. Go on alert? y/n
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await player.choose(ctx, data)
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await player.role.choose(ctx, data)
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async def _visit(self, target, source):
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await target.role.visit(source)
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@ -476,7 +490,7 @@ class Game:
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return
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if not player.alive:
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await channel.send("Corpses can't vote")
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await channel.send("Corpses can't vote...")
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return
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if channel == self.village_channel:
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@ -536,7 +550,9 @@ class Game:
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out = "**{ID}** - " + method
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return out.format(ID=target.id, target=target.member.display_name)
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else:
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return "**{ID}** - {target} was found dead".format(ID=target.id, target=target.member.display_name)
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return "**{ID}** - {target} the {role} was found dead".format(ID=target.id,
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target=target.member.display_name,
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role=await target.role.get_role())
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async def _quit(self, player):
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"""
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@ -607,7 +623,7 @@ class Game:
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if self.game_code is None:
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return False
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self.roles = await parse_code(self.game_code)
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self.roles = await parse_code(self.game_code, self)
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if not self.roles:
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return False
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@ -618,11 +634,10 @@ class Game:
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self.players.sort(key=lambda pl: pl.member.display_name.lower())
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if len(self.roles) != len(self.players):
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await self.village_channel("Unhandled error - roles!=players")
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await self.village_channel.send("Unhandled error - roles!=players")
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return False
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for idx, role in enumerate(self.roles):
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self.roles[idx] = role(self)
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await self.roles[idx].assign_player(self.players[idx])
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# Sorted players, now assign id's
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await self.players[idx].assign_id(idx)
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@ -650,18 +665,30 @@ class Game:
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await channel.set_permissions(self.game_role, read_messages=True, send_messages=False)
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await channel.set_permissions(member, send_messages=True)
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async def normal_perms(self, channel, member_list):
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async def normal_perms(self, channel):
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await channel.set_permissions(self.game_role, read_messages=True, send_messages=True)
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# for member in member_list:
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# await channel.set_permissions(member, read_messages=True)
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async def _check_game_over(self):
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# return # ToDo: re-enable game-over checking
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alive_players = [player for player in self.players if player.alive]
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if len(alive_players) <= 2:
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if len(alive_players) <= 0:
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await self.village_channel.send(embed=discord.Embed(title="**Everyone is dead! Game Over!**"))
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self.game_over = True
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elif len(alive_players) == 1:
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self.game_over = True
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await self._announce_winners(alive_players)
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elif len(alive_players) == 2:
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# Check 1v1 victory conditions ToDo
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pass
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self.game_over = True
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alignment1 = alive_players[0].role.alignment
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alignment2 = alive_players[1].role.alignment
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if alignment1 == alignment2: # Same team
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winners = alive_players
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else:
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winners = [max(alive_players, key=lambda p: p.role.alignment)]
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await self._announce_winners(winners)
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else:
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# Check if everyone is on the same team
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alignment = alive_players[0].role.alignment # Get first allignment and compare to rest
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@ -686,8 +713,9 @@ class Game:
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await self.generate_targets(self.village_channel, True)
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async def _end_game(self):
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# Remove game_role access for potential archiving for now
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await self.village_channel.set_permissions(self.game_role, overwrite=None)
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pass
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reason = '(BOT) End of WW game'
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await self.village_channel.set_permissions(self.game_role, overwrite=None, reason=reason)
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await self.channel_category.set_permissions(self.game_role, overwrite=None, reason=reason)
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await self.channel_category.edit(reason=reason, name="Archived Game")
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