From cc42efae5e95281d55404a03463aee4434cab57f Mon Sep 17 00:00:00 2001 From: bobloy Date: Fri, 26 Oct 2018 10:17:28 -0400 Subject: [PATCH] Steal skyrim --- skyrim/__init__.py | 8 + skyrim/data/lines.txt | 416 ++++++++++++++++++++++++++++++++++++++++++ skyrim/info.json | 8 + skyrim/skyrim.py | 39 ++++ 4 files changed, 471 insertions(+) create mode 100644 skyrim/__init__.py create mode 100644 skyrim/data/lines.txt create mode 100644 skyrim/info.json create mode 100644 skyrim/skyrim.py diff --git a/skyrim/__init__.py b/skyrim/__init__.py new file mode 100644 index 0000000..b413056 --- /dev/null +++ b/skyrim/__init__.py @@ -0,0 +1,8 @@ +from redbot.core import data_manager +from .skyrim import Skyrim + + +def setup(bot): + cog = Skyrim() + data_manager.load_bundled_data(cog, __file__) + bot.add_cog(cog) diff --git a/skyrim/data/lines.txt b/skyrim/data/lines.txt new file mode 100644 index 0000000..61ac762 --- /dev/null +++ b/skyrim/data/lines.txt @@ -0,0 +1,416 @@ +I used to be an adventurer like you. Then I took an arrow in the knee... +Let me guess... someone stole your sweetroll. +Citizen. +Disrespect the law, and you disrespect me. +What do you need? +Trouble? +What is it? +No lollygaggin'. +Staying safe I hope. +Everything all right? +Could sure use a warm bed right about now... +I'd be a lot warmer and a lot happier with a bellyful of mead... +I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid. +What is it? Dragons? +Watch the skies, traveler. +My cousin's out fighting dragons, and what do I get? Guard duty. +Gotta keep my eyes open. Damn dragons could swoop down at any time. +Fear not. Come dragon or giant, we'll be ready. +They say Ulfric Stormcloak murdered the High King... with his voice! Shouted him apart! +No matter what else happens, the guards will always be grateful for everything you've done. +Yes, Dovahkiin? How can I help you? +Whatever you need, Dragonborn. Just say the word. +Helgen... destroyed by a dragon. Hard to believe, isn't it? +I fear the night. Because the werewolves and vampires don't. +Bit late to be wandering around, isn't it? +Only burglars and vampires creep around after dark. So which are you? +You hear that? I swear, there's something out there. In the dark. +I hope you're finding the city in proper order, thane. +I trust the day's found you well, thane. +How do you do, thane? +They say Helgen got hit by a dragon. One of those horrors comes here, we'll be ready. +Brigands I can handle, but this talk of dragons? World's gone mad, I say. +Everything's in order. +Just a few more hours and I can crawl under some furs... +Jarl's been looking for someone who ain't superstitious though. Be lookin' for a fool if you ask me. +It's bad luck to talk about that place. +You should talk to the Jarl up in Dragonsreach, lend any aid you can. +Stormcloaks, Imperials, dragons. Ain't no matter to me what I kill. Let them come. +Guard might get nervous, a man approaches with his weapon drawn... +Sheathe those claws, Khajiit. +You come up to me, fists raised? You looking for a beating? +Whoa, whoa, whoa! Watch the magic! +Go cast your fancy magic someplace else. +By all I hold sacred... that's a Shout! Like the Graybeards on their mountain! +By the Gods! What manner of power is that? +It is the power of old! The Voice of the Dragonborn! +The Thu'um! He summons the Thu'um! +I need to ask you to stop. That... shouting... is making people nervous. +Well. I'll let it slide this time. But you'd be smart to take that off. Someone might get the wrong idea. +Hmm. I still don't like it, but I guess I'll overlook it. This time. +I find your wolfish grin... unsettling. +Is that... fur? Coming out of your ears? +Uch. Been tending your hounds? You smell like a wet dog. +Werewolf! +It's a werewolf! To arms! To arms! +Vampire! Burn it! +Vampire! To arms! +Wait... I know you. +What is it, Argonian? +Stay out of trouble, Argonian. +Stay out of trouble, lizard. +Staying out of trouble, kinsman? +How can I help a brother Nord? +Stay out of trouble, Nord. +Don't cross me, Elf. +Stay out of trouble, Elf. +What is it, Elf? +Stay out of trouble, Khajiit. +What is it, Khajiit? +What do you want... cat? +Sheathe those claws, Khajiit +Stay out of trouble, Redguard. +What is it, Redguard? +Stay out of trouble, Imperial. +What is it, Imperial? +Stay out of trouble, Orc. +What is it, Orc? +Pigsticker like that's not going to get you far. Best visit the blacksmith. +That iron sword's pretty undependable. You should try steel. +Iron sword, huh? What are you killing, butterflies? +Favor a steel sword, do ya? Good choice for slashing or stabbing. +Why the Elven blade, hmm? Nord steel not good enough for you? +Aye, now that there's a beautiful sword. Like a sliver of midnight. +Takes a fair bit of strength to carry a greatsword like that. But can you use it? +Some advice, friend. That armor won't offer much protection in a real fight. +You wear the armor of a brigand. Best not cause any trouble on my watch. +Fancy the leather armor, huh? Something to be said for going light. +That's fine scale armor you've got on there. Shiny. +That's good armor you've got there, friend. Iron, solid and true. +Hmph. You wear that armor well. Iron may be simple, but it'll stop enough to keep you in the fight. +You wear the armor of a mercenary. Now that's the life. +Aye, now that's some fine armor. Good old-fashioned steel. +Fine armor you've got there. Dwarven make, am I right? +Ah, steel plate. Now that's a solid choice of armor. +Orcish armor, hmm? Had me a set of that once. Ugly and strong, like those that forged it. +Ebony armor. By Ysmir, 'tis a wondrous sight. +Is your armor made of... dragon bones? By the gods, what I wouldn't do for a set of that. +Is your armor made of... dragon scales? By the gods, what I wouldn't do for a set of that. +You come talking to me wearing Imperial armor? You got stew for brains? +That's some fine Imperial armor you've got there. +For your sake, I hope your took that armor from a dead Imperial scout... +Judging by your armor, I'd say you're an Imperial scout. If so, well met. +That armor... Are you one of the Emperor's protectors? Can't say I envy you that job. +That armor... Are you one of the Emperor's protectors? Not very good at your job, are you? +You wear that Stormcloak armor well, friend. +That Stormcloak armor's getting on my nerves... +You wear the armor of the bear, my friend. A fine choice. +You dare strut around here, wearing that filthy Stormcloak hide? +Ugh. That armor stinks of death. You been grave robbing? +You wear the garb of a true Nord. I salute you. +You wield... Azura's Star? How... how can such a thing be possible? +By Shor, is that... is that Azura's Star? How did you come to possess such a rare treasure? +Ah, Aegisbane. Sigil of Clan Shatter-Shield. But didn't that get stolen awhile back? Hmph. Must be rememberin' wrong. +That hammer... Why that's Aegisbane, heirloom of Clan Shatter-Shield! Last I heard, it was stolen by a couple of swindlers. Alain and... Muiri. Yeah. +No.. get that accursed mace away from me... +That mace... get it away from me. Get it away... +Who did you have to kill to get that blade? +That armor... it's like nothing I've ever seen. Like forged midnight... +Ugh. Your breath is foul. What've you been eating? +'Tis a wicked axe you wield there, friend. That blade looks sharp enough to cut through a god. +What manner of staff is that? Such a horror... +What a foul and unnatural weapon you wield. Never have I seen its like. +Ah, now that's a fine shield. And not mere Dwarven... is it? +Your shield... Dwarf-make, is it not? But yet it seems so much... more. +I know Thieves Guild armor when I see it. You're not fooling anyone. +Try to hide it all you want. I know you're in the Thieves Guild... and so do the other guards. +What do you aim to do with that hammer, friend? Knock down a house? +That is one... big hammer. +Hey, you mix potions, right? Can you brew me an ale? +Fancy yourself an alchemist, hmm? Never could get the hang of that. +Keep your arrows in their quiver, archer. +Favor the bow, eh? I'm a sword man, myself. +Hail, summoner. Conjure me up a warm bed, would you? +Destruction magic's fine, just don't go burning down any buildings. +Don't suppose you'd enchant my sword? Dull old blade can barely cut butter. +Best offense is a good defense, am I right? +You're the one that casts those illusions. Impressive. +Lightly armored means light on your feet. Smart. +Go fiddling with any locks around here, we're going to have a real problem. +You're like me, eh? Don't fancy those clunky two-handed weapons. +I find your hand in my pocket, I'm going to cut it off. +I know your kind, always sneaking about. +I have a lot of respect for the Restoration School. Skyrim could use more healers. +Hands to yourself, sneak thief. +Heard about you and your honeyed words... +Don't think you can barter with me like I'm one of those damned shopkeepers. +The gods gave you two hands, and you use them both for your weapon. I can respect that. +The Imperials think us lawless beasts. I am proof of their ignorance. +The Imperials think we need their laws. Pffft. +The Empire didn't think we could take the Reach, but here we are. +We couldn't have taken this city without you, sir. +Solitude is as glorious as they said it was. Nothing like Falkreath where I grew up. +It's too bad they executed Roggvir before we got here. +We won't give up this port to the Imperials without a fight, don't you worry. +Winterhold belongs to Skyrim, not the Imperials, or the Mages. +I grew up hearing songs about Eyldi the Bear! She wrestled a storm out of the sky! +You don't seem to realize there's a war on. What you are is a damn Imperial spy! +You've got a lot of nerve, walking around here dressed like an Imperial Legionnaire. +Let's see those Stormcloaks try to break into this canyon. +This city still reeks with the stench of the Stormcloaks. Makes me sick to my stomach. +Why we bothered to capture Riften I'll never understand. Just look at this place. +Now that the Empire's arrived in Riften, we've finally established a launching point into Morrowind... Just in case. +Seems like capturing Riften is turning out to be more of a hassle than a benefit. But what do I know? +Dawnstar is the last port of call before Solitude. Damn rebels aren't taking it. +Don't worry about those Stormcloaks. You're safe from them here. As if they'd want the place anyway. +Just my luck, stuck in the sticks with this crazy old woman. +Is that right? Here's how the Legion deals with rebel scum like you. +What do you think you're doing, walking around dressed like a damn Stormcloak traitor? +You've come to Dawnstar at a strange time, friend. Seems everyone in this town is having nightmares... +The people here are still plagued with nightmares. It's... unnatural. +Dangerous post, Dawnstar. If the bandits don't get you, the animals will. +Old lady Frida is a grouch, but she sure can whip up a cure for the Rattles fast. +You should talk to Rustleif. Get some proper steel. +Outsiders aren't trusted in Markarth. Best keep that in mind. +This is Markarth, traveler. Safest city in the Reach. +Can't believe I'm posted here. Even the beds are made of stone. +Break the law in Markarth, and it's off to Cidhna Mine with you. +First time in Markarth, traveler? Take my advice. You see anything, don't get involved. The city guard will take care of it. +See, there you go. Getting involved. Don't ask too many questions in Markarth. Safer for everyone that way. +You're our favorite kind of traveler, then. The market area is just inside in the gate. +Head on in. Keep your nose clean, and you won't have any problems with us. +Caught a case of Rockjoint, once. Bothela at the Hag's Cure fixed me right up. +Let me guess - you need a drink. It's the Silver-Blood Inn you're looking for. +You should see that Orc over in Understone Keep, have him forge you some new armor... +By Shor, you're hauling around a lot of junk. Best stop in at the Arnleif and Sons Trading Company, sell it off. +Jarl Igmund sits on the Mournful Throne. You can find him in the keep, in the back end of the city inside the mountain. +You here to see the Jarl? No sudden moves, understand? +Whole dwarven city underneath the keep. Nchuand-Zel. Best steer clear if you don't want a Steam Centurion carving you up. +Ah, Vlindrel Hall's a fine home, if you can afford it. The steward in the keep can tell you more. +So you bought Vlindrel Hall, eh? Wish I could afford a house that nice. +City's quiet enough now. But when the sun goes down, you best be on your guard. +Careful. Riften's not the safest place for a nighttime stroll. +So is it Riften or Rifton? This place has changed its name so many times, I can't even remember. +You could say the Ratway is the city under the city. Dark, dangerous, and no place for decent folk. +There's fine steel at the Scorched Hammer, if you fancy a new blade. +If it's a bed you need, talk to Keerava in the Bee and Barb. She'll set you right. +Need a drink, you go to the Bee and Barb. Stay out of the Ragged Flagon, Stay out of the Ratway. +There's an apothecary in town, yeah. But it's down on the lower walkway, so stay sharp if you go down there. +Welcome to Riften, home of the Thieves Guild. Or so they'd have you believe. It's all lies. They're just thugs... vermin, creeping around the Ratway. +The Thieves Guild used to run this city. Now they're nothing but braggarts and bullies, rotting to death down in their Ratway... +If you're looking to settle in Riften, there's a house for sale - Honeyside. See the steward in the keep if you want it. +Smart thing you did, buying Honeyside. Nice place, and why pay for an inn? +If you need potions, head over to Angeline's Aromatics. +I don't abide fancy clothes, but you look like you might. I hear Radiant Raiment has a large selection. +The Winking Skeever's got warm beds and cold mead. You look like you could use both. +You can sell off that junk at Bits and Pieces. +If its arms or armor you need, see Beirand at Castle Dour. Bloody good blacksmith, that one. +Been up to the Blue Palace? Its a sight to see, even if it is filled with fops... +The Emperor's cousin Vittoria Vici's getting married soon. The reception is public, anyone in Solitude can attend. +Proudspire Manor, now there's a fine home. Up for sale, too. If you're interested, talk to the steward, in the keep. +You own Proudspire Manor, hmm? Beautiful house. At least from the outside. +If you need potions, you should try Arcadia's Cauldron. +You look tired, friend. The Bannered Mare has beds for rent. +The Bannered Mare's got warm beds and cold mead. You look like you could use both. +Need a blade? You should talk to Adrianne, at the forge. +Need supplies? See Belethor at his store. Sleazy little man, but he has good stock. +Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall. +I worry about the other settlements in the hold. Unwalled, lightly manned - prime targets for those damned dragons. +Thinking of settling in? There's a home for sale - Breezehome. You should talk to the steward up in the keep if you're interested. +You're that one lives in Breezehome, right? Fine place. Almost bought it myself. +Rorikstead's a nice little hamlet, but a boring post for a guard. If a dragon attacks, well... then it'll be a different story. +Cause trouble in Whiterun, and I'll haul you into the Dragonsreach dungeon myself. +You should talk to the Jarl up in Dragonsreach, lend any aid you can. +The guards in Dragonsreach say you've aided the Jarl. On behalf of Whiterun, I thank you. +I've seen you helping the Jarl. If only all visitors to Whiterun were as noble. +You should unload some of that unwanted gear. Head over to Sadri's Used Wares, talk to the Elf. +We got a nickname for anyone who trifles with us guards here in Windhelm - "Suicide." +The Dunmer get their drinks down at the New Gnisis Cornerclub. Why they can't just call it a tavern is beyond me... +Stay away from the Aretino Residence. That place is cursed. +My heart goes out to Clan Shatter-Shield. Kin murdered, family warhammer stolen... There's no fairness in all that. +If it's bed or board you're after, Candlehearth Hall's got both. +If you need an apothecary, the White Phial has respectable stock. +By the gods, you're diseased. Get yourself to the White Phial and purchase a remedy, before you infect us all. +Hjerim is a fine house, and it's up for sale. You should talk to the steward in the keep if you're interested. +Don't think you'll get special treatment just because you have a house in the city... +If you're here for sight-seeing, then you've seen the sights. Might as well head somewhere warmer. +Take care if you go venturing too far from town. That's a bitter wind coming off the Sea of Ghosts. +Hard to believe I ever complained about Riften being cold... +Beware of Frostmere Crypt, friend. Heard some bandits are living in the ruins now. +Giants have been spotted up near Red Road Pass. Best to keep away and avoid it entirely. +Travel southeast and you'll find an Orc stronghold, up around the old Dushnikh orichalcum mine. +There's a small skeever den just east of the city, at Reachwater Rock. +Beware the region northeast, across the river. Forsworn have taken refuge in Broken Tower Redoubt and Red Eagle Redoubt. +The Forsworn have been spotted to the north, near Bruca's Leap Redoubt. +Lots of nasty holes in the Reach, and Blind Cliff Cave is one of them. A filthy Hagraven nest, northeast of here. +There's an evil to the north, friend, and its name is Ragnvald. A tomb like so many in Skyrim, where the dead have found no peace. +If you journey north, stay well away from Snapleg Cave. Damn Hagravens have infested the place. +There's a foul presence coming from Darklight Tower, southwest of the city. Some say the place is home to necromancers. +City got attacked once by those damned bandits, come east across the lake, from Faldar's Tooth. They won't be trying that again. +Best not to go wandering east of the city. Bandits been seen around Broken Helm Hollow. +By the gods, a dragon's been sighted just south of the city, flying around Lost Tongue Overlook. +Talk of strange happenings at Autumnshade Clearing, just north of the lake. My guess? Spriggans. +If you must venture southwest, stay clear of Volskygge. It's a cursed place, a tomb where the dead still live... +The road to Whiterun's not safe these days. Lots of travelers just.. disappear, south of Dragon Bridge. Can't find a trace of them. +Off the coast a ways to the east, you'll find the wreck of the Brinehammer. Never know what treasures may still be aboard. +You heard of Ravenscar Hollow? Cave on the island to the west. Place is a roost for those foul Hagravens. +Pinemoon Cave is down to the southwest, but it ain't fit for exploring. There are stories.. Vampires, some say... +The circle of stones to the southwest? That's Secunda's Kiss. The Giants hold it sacred, so tread carefully. +Looking to do some hunting? Avoid Brittleshin Pass. It's southeast of here. +If you're heading east, stay clear of Hillgrund's Tomb. Thing about those old crypts - the dead have trouble staying that way. +Careful if you cross the river to the east. Old Hajvarr Iron-Hand and his brigands are holed up in that cave, White River Watch. +You know I saw something near Shimmermist Cave to the northeast. Some sort of creature. Small and wicked, never seen its like before. +Yesterday, I saw a dragon fly right over the city. Headed northeast. Toward Shearpoint, by the looks of it. +You hear the news? There's a dragon roosting up on Mount Anthor, to the northwest. +Tell me you've seen them. Those... things. Small and evil, like something out of a nightmare. They come from Stillborn Cave, to the north. I know it. +Maybe you've seen masts sticking out of the water to the northeast? That would be the Wreck of the Winter War. Fine vessel, back in its day. +South of here, and west of the road, lies Cronvangr Cave. Stay away from that cursed place, and the vampires that call it home. +I've no problem with your kind, Orc. But that stronghold they've got in the southeast? Narzulbur? It's an affront to my people. +I've no problem with Orcs. But that stronghold they've got in the southeast? Narzulbur? It's an affront to my people. +Across the river to the northeast lies Yngol Barrow. Stear clear of the foul place, lest the walking dead claim you as their own. +The Eye of Talos was a fine ship, once. Now it lies wrecked, off an island just north of here. +Helgen... destroyed by a dragon. Hard to believe, isn't it? +You have the Jarl's confidence, friend. And so you have mine. +By the gods, it's true, isn't it? A dragon has attacked Whiterun. How could mere men bring down such a beast? +I have to wonder... what does the Dragonborn do once he's summoned by the Greybeards? Can the Thu'um be taught, like any skill? +If those Whiterun guards can take down a dragon, so can we. +If we killed a dragon once, we can do it again. With your help of course. +Got to thinking... maybe I'm the Dragonborn, and I just don't know it yet? +The Greybeards have summoned the Dragonborn to High Hrothgar. Such a thing has not happened for... hundreds of years. +What could it mean? The return of the Dragonborn? And who among us could possibly hold that honor? And such power? +By Ysmir, you did it. You killed a dragon. +There's been talk amongst the guards. That you are... Dragonborn. But such a thing... Surely that's not possible... +You couldn't possibly be the Dragonborn of legend. Could you? +For a dragon to attack Kynesgrove... Why? Why there? Is no place safe? +Have you heard? There's been another dragon attack. Kynesgrove, this time. +If I'd been on guard at the Thalmor Embassy, wouldn't nobody be disturbing that party. +Word is Elenwen's furious. Big party at the Thalmor Embassy, and one of the guests went someplace they shouldn't. Caused quite a commotion. +Thalmor in the Ratway? What's next, Spriggans in the Bee and Barb? +There was a fight down in The Ratway, but reports are... sketchy. Some say it was Thalmor Agents, others say Thieves Guild. Some say it was both. +Looks like it's really happening. A peace council, attended by both Ulfric and Tullius, up on High Hrothgar. Maybe there's hope for Skyrim yet. +The Greybeards have called a peace council, at High Hrothgar. And can you believe it - both Ulfric Stormcloak and General Tullius have agreed to go. +This truce with the Stormcloaks won't last a fortnight. Bloody savages will kill us while we sleep. +A truce? With the Imperials? They'll murder us all, first chance they get. +All hail the Dragonborn! +The Greybeards have arranged a truce between the Stormcloaks and Imperials. How long can such a thing last? +I caught a glimpse of that captured dragon. It's.. beautiful. In its own way. +Is it true what they say? There was a dragon held captive in Whiterun, and you... you released it? By the gods, man, why? +It was you convinced the Jarl to trap that dragon in the keep. And by Ysmir, it actually worked. +Releasing a captured dragon? I don't think I'll ever understand that one. +Trapping a dragon in Dragonsreach. Damn clever idea you had, I have to admit. +We had that beast contained. And you released it! Why? Why would you do such a thing? +There's a dragon. Here. In Dragonsreach. And I thought it was just a name. +In the ancient tongue, you are Dovahkiin - Dragonborn! +Word is spreading like magefire! The great evil has been vanquished! You have truly saved us all! +You have vanquished a great evil from Skyrim. You have saved this land... and our very souls. +What do you need, bard? +Solitude wouldn't be the same without the Fire Festival. City owes you a debt of gratitude. +You're the one that saved the Fire Festival. I remember. +So you can cast a few spells? Am I supposed to be impressed? +You're that one from the College. Heard about you. +Some are saying the Psijic Monks have been seen in Skyrim. They're an ancient order. I had 'em figured for dead. +The say the college has been snooping around Saarthal. Mages in a burial crypt? No good can come of that... +One of the guards said he saw a mage appear out of thin air. Claimed it was one of those Psijic monks. Man's been hitting the skooma, I say. +What business do college mages have in a place like Saarthal anyway? It's a place for Nord dead, not your weird experiments. +Imagine, blowing up an entire town. Damn college... Winterhold will never be the same. +You hear the news? Those damn mages blew up Winterhold! Guess it was just a matter of time... +Word is the College of Mages is back to normal. If there's such a thing for that lot. +You're that mage from the college, right? Hear things have finally calmed down over there. +Now I remember - you're that new member of the Companions. So you what - fetch the mead? +Hail, Companion. +You've been seen in the company of the Companions. That's an honorable path you're on, friend. +Honored Companion. How can I assist you? +I know of your deeds, and am honored to address a member of the Companions. +I'm telling you, I heard it. Howling. Those werewolf tales are true. +Uch. Been tending your hounds? You smell like wet dog. +With respect, Companion, I ask that you muzzle that dog of yours. The howling coming from Jorrvaskr has gotten out of hand. +If it isn't the slayer of the Glenmoril witches. How can I assist you, Companion? +Heard about what you did. Killing those foul witches. Well done, Companion. +Kodlak killed, Jorrvaskr attacked. How could this happen, within the walls of Whiterun? +Who would dare attack the leader of the Companions? In his own hall? There'll be blood for this, I know it. +I heard about the attack on Jorrvaskr, and the killing of your honored leader. You have my sympathies, Companion. +Kodlak White-Mane is in a better place now. For is there any place better than Sovngarde? +Kodlak White-Mane has been laid to rest, I know. May his soul live forever in the halls of Sovngarde. +You... you're the Harbinger. Of the Companions. It is my honor to stand before you. +It's no secret the Aretino boy is doing some ritual, trying to call the Dark Brotherhood. But who's going to stop him? Me? I'll have no part of that. +That old woman who runs the orphanage has been murdered. Say, didn't I see you coming out of there...? +You ask me? The brats in the orphanage are better off, now that Grelod is dead. +Been a murder, over in Riften. Some old lady who runs an orphanage. Those poor children must be heartbroken. +Psst. Hey, I know who you are. Hail Sithis! +It ain't true what they say about you and... and the Dark Brotherhood? Is it? +Now, I know who you are. And... and I know your business... Just, please... These are good folk we got here. Mostly... +Hey! You're the one who killed Alain Dufont, up in Raldbthar. Oh yeah, word about that got around. Man was a piece of bandit trash, is what I hear. +I heard you were at the wedding of the Emperor's cousin in Solitude. Gods, that must've been horrible. +The Emperor's cousin, killed. Right here in Solitude. I feel nothing but shame... +The cousin of the Emperor was murdered! In Solitude, at her own damn wedding. Not a chance we would have let that happen here. +Look, that Vici woman had a bodyguard. I know it's terrible she got murdered at her own wedding, but the city guard is hardly to blame... +You didn't hear this from me, but we've uncovered a plot to kill the Emperor! It gets better. The ringleader? One of the Emperor's own elite guard... +Seems the Emperor's coming to Skyrim... and one of his protectors was going to have him assassinated. Can't trust anyone these days. +There was some ruckus over by that weird black door. You weren't involved in that craziness, were you? +I heard to Gourmet is hiding out somewhere in Skyrim. You know, fella who wrote that cookbook. +We just received word that somebody tried to kill the Emperor! Turned out to just be his double, but can you imagine if he had succeeded? +So the Emperor had a decoy. Poor bastard got murdered, too. But then, I guess that was his job... +Wait, I know you. You went into the Emperor's Tower, just before... before his decoy was murdered... +They're saying the Dark Brotherhood has been destroyed. Wiped off the face of Tamriel. But that's not entirely true... is it? +I know who you are, assassin. I guess the rumors about your kind's "extinction" have been... exaggerated. +The guards have been saying things about you... That you're the one that... Well... They say the Dark Brotherhood... Well. Never mind. Sir. +The Emperor of Skyrim. Dead. These are dark times my friend - dark times indeed... +You hear the news? The Emperor has been murdered! Right here, in Skyrim. By the gods, if the Dark Brotherhood can do that, nobody's safe... +By the gods. The Emperor's been murdered. On his own ship... moored in the inlet. It was... the Dark Brotherhood. There was nothing we could do... +There are stories about you, and dark tidings in Dawnstar... +Been lots of people coming and going through that creepy black door. And noises... I'd say it sounds like construction, but that's crazy. Right? +There are some that say the Dark Brotherhood is back, and stronger than ever. That they've made Dawnstar their home. Tell me - am I wrong? +You're the one all the guards are talking about. You went into that Sanctuary... wiped out the Dark Brotherhood! Friend, I owe you a drink. +You know, I could have gone into that Sanctuary, killed all those Dark Brotherhood types. But I was... sick that day. +You! You're the one who wiped out the Dark Brotherhood! All the guards are talking about it... You're a hero to us all! +Try to hide it all you want. I know you're in the Thieves Guild... and so do the other guards. +The Thieves Guild used to run this city. Now they're nothing but braggarts and bullies, rotting to death down in their Ratway... +Welcome to Riften, home of the Thieves Guild. Or so they'd have you believe. It's all lies. They're just thugs... vermin, creeping around the Ratway. +Seeing as how Riften is home to the Thieves Guild, maybe we can work something out if you get into trouble with the law. For the right price. +Ain't no doubt about it. The Thieves Guild is back, and they've got Riften in their grip. +You know, the law here in Solitude can be a bit... "flexible." So long as you've got the gold. That's the way the Thieves Guild likes it. +A change has swept into Solitude, like a breeze off the ocean - the Thieves Guild has come... +We may guard Whiterun, but the Thieves Guild guards us. If you know what I mean. +The city's changed, friend. The Thieves Guild is on the rise... and they've got a firm foothold here in Whiterun. +Shirking the law in Windhelm ain't what it use to be. Not with the Thieves Guild running things... +Maybe you haven't heard, but the Thieves Guild is back. Windhelm is their city now, if you catch my meaning... +Break the law here in Markarth, and maybe we can work something out. Courtesy of the Thieves Guild. +Markarth's a different place, now. Do business here, and you do business with the Thieves Guild. +I know you had some part in Sinding's escape. Don't deny it... +You... you were talking to that murderous savage. And then he escaped. What are you hiding? +Thanks for clearing out that Vampire nest. You saved Morthal. +The Gildergreen will bloom again. All thanks to you. +The Gildergreen blooms again. All thanks to you. +By Ysmir, you've helped save the Gildergreen. Words can't express what that means to this city. +That sapling you recovered means the Gildergreen will live again. Your deed honors the people of Whiterun. +You did this city a great service by catching that killer. Well done. +I was this close to catching that killer. I swear it. +Wonder what kinds of things they've got the Dibella doing, over in the temple. Mostly praying, I reckon... +You've actually done it. You've found the Sybil of Dibella. You have done Markarth a tremendous service. +As if Skyrim didn't have enough outsiders. Now we've got mercenaries from Hammerfell struttin' about... +You see those warriors from Hammerfell? They've got curved swords. Curved. Swords. +Wonder what it's like for those Thalmor, now that they've been taken down a notch... +From what I hear, you're the one that gave the Thalmor a black eye. Sure know how to pick your enemies, don't you? +Thanks again for helping reopen the East Empire Company. Gonna have them import me some of that aged Breton cheese. +I hear the East Empire Company has reopened, thanks in no small part to you. Well done. All of Skyrim benefits from their trade. +You've come to Dawnstar at a strange time, friend. Seems everyone in the town is having nightmares... +No more nightmares. Thank the gods for that. +The damned nightmares have finally stopped. Don't suppose you'd know anything about that? +So Madanach was behind those murders. Gods help us. +Gods damn those Forsworn. So many dead... +You put those Forsworn down. Good job. +Your name's been cleared... by Thonar Silver-Blood. Consider yourself lucky. +With Nurelion gone, I suppose Quintus has taken over business in the White Phial. +Good thing you did for Nurelion, returning that phial for him before he died. Man was obsessed. +First Torygg and now Elisif. Damn those Stormcloaks. Let's hope that Erikur fares better than they did. +We'll protect Erikur as best we're able, but I fear the throne of Solitude is cursed. +Filthy she-hound Elisif got what she deserved. Let her serve as 'High Queen' of Oblivion, for all I care. +It is whispered that one of the Daedric Princes himself is behind the murder of Elisif. It would seem even the nobility of Oblivion favors our cause. +Don't like those eyes you got. They've got a bad hunger to them. +Heard they're reforming the Dawnguard. Vampire hunters or something, in the old fort near Riften. Might consider joining up myself. +They say that vampires attacked the Hall of the Vigilant. Burned it to the ground! Never heard of vampires doing anything like that before. +These vampires are becoming a real menace. +Where're these vampires coming from? We need to wipe them out before things get worse. +Dragons breathing fire in the sky. Vampires brazenly attacking people on the street. It's the end of the world I tell you. +They say if a vampire so much as scratches you, you'll turn into one. That better not be true. +We need to do something about these vampire attacks." \ No newline at end of file diff --git a/skyrim/info.json b/skyrim/info.json new file mode 100644 index 0000000..403f1dd --- /dev/null +++ b/skyrim/info.json @@ -0,0 +1,8 @@ +{ + "author" : ["Zephyrkul (Zephyrkul#1089)"], + "install_msg" : "`[p]help Skyrim`", + "name" : "Skyrim", + "short" : "Say a random line from Skyrim. WARNING: Spoilers for Skyrim.", + "description" : "Say a random line from Skyrim\nWARNING: SPOILERS FOR SKYRIM.", + "tags" : ["skyrim", "gaming", "fun"] +} diff --git a/skyrim/skyrim.py b/skyrim/skyrim.py new file mode 100644 index 0000000..b8c3181 --- /dev/null +++ b/skyrim/skyrim.py @@ -0,0 +1,39 @@ +from random import randrange +import discord + +from redbot.core import commands +from redbot.core.data_manager import bundled_data_path + + +Cog = getattr(commands, "Cog", object) + + +class Skyrim(Cog): + """ + Says a random line from Skyrim. + """ + + @commands.command() + async def guard(self, ctx): + """ + Says a random guard line from Skyrim. + """ + filepath = bundled_data_path(self) / "lines.txt" + with filepath.open() as file: + line = next(file) + for num, readline in enumerate(file): + if randrange(num + 2): + continue + line = readline + await ctx.maybe_send_embed(line) + + @commands.command() + async def nazeem(self, ctx): + """ + Do you get to the Cloud District very often? + + Oh, what am I saying, of course you don't. + """ + await ctx.maybe_send_embed( + "Do you get to the Cloud District very often? Oh, what am I saying, of course you don't." + )