end_game
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22aaa497f8
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@ -11,6 +11,7 @@ class Game:
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"""
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"""
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Base class to run a single game of Werewolf
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Base class to run a single game of Werewolf
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"""
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"""
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village_channel: discord.TextChannel
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default_secret_channel = {
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default_secret_channel = {
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"channel": None,
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"channel": None,
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@ -30,7 +31,7 @@ class Game:
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#
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#
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# return super().__new__(cls, guild, game_code)
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# return super().__new__(cls, guild, game_code)
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def __init__(self, guild, role, game_code):
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def __init__(self, guild: discord.Guild, role: discord.Role, game_code):
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self.guild = guild
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self.guild = guild
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self.game_code = ["VanillaWerewolf"]
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self.game_code = ["VanillaWerewolf"]
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self.game_role = role
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self.game_role = role
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@ -355,7 +356,7 @@ class Game:
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############END Notify structure############
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############END Notify structure############
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async def generate_targets(self, channel):
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async def generate_targets(self, channel, with_roles = False):
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embed = discord.Embed(title="Remaining Players")
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embed = discord.Embed(title="Remaining Players")
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for i in range(len(self.players)):
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for i in range(len(self.players)):
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player = self.players[i]
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player = self.players[i]
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@ -363,6 +364,10 @@ class Game:
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status = ""
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status = ""
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else:
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else:
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status = "*Dead*"
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status = "*Dead*"
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if with_roles:
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embed.add_field(name="ID# **{}**".format(i),
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value="{} {} {}".format(status, player.member.display_name, str(player.role)), inline=True)
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else:
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embed.add_field(name="ID# **{}**".format(i),
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embed.add_field(name="ID# **{}**".format(i),
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value="{} {}".format(status, player.member.display_name), inline=True)
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value="{} {}".format(status, player.member.display_name), inline=True)
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@ -654,17 +659,35 @@ class Game:
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alive_players = [player for player in self.players if player.alive]
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alive_players = [player for player in self.players if player.alive]
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if len(alive_players) <= 2:
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if len(alive_players) <= 2:
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self.game_over = True
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# Check 1v1 victory conditions ToDo
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# Check 1v1 victory conditions ToDo
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pass
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pass
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else:
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else:
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# Check if everyone is on the same team
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# Check if everyone is on the same team
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alignment = alive_players[0].role.alignment
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alignment = alive_players[0].role.alignment # Get first allignment and compare to rest
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for player in alive_players:
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for player in alive_players:
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if player.role.alignment != alignment:
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if player.role.alignment != alignment:
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return False
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return
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# Only remaining team wins
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# Only remaining team wins
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self.game_over = True
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await self._announce_winners(alive_players)
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# If no return, cleanup and end game
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await self._end_game()
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async def _announce_winners(self, winnerlist):
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await self.village_channel.send(self.game_role.mention)
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embed = discord.Embed(title='Game Over', description='The Following Players have won!')
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for player in winnerlist:
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embed.add_field(name=player.member.display_name, value=str(player.role), inline=True)
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embed.set_thumbnail(url='https://emojipedia-us.s3.amazonaws.com/thumbs/160/twitter/134/trophy_1f3c6.png')
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await self.village_channel.send(embed=embed)
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await self.generate_targets(self.village_channel, True)
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async def _end_game(self):
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async def _end_game(self):
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# ToDo
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# Remove game_role access for potential archiving for now
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await self.village_channel.set_permissions(self.game_role, overwrite=None)
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pass
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pass
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@ -65,6 +65,9 @@ class Role:
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(self._at_visit, 0)
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(self._at_visit, 0)
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]
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]
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def __repr__(self):
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return self.__class__.__name__
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async def on_event(self, event, data):
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async def on_event(self, event, data):
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"""
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"""
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See Game class for event guide
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See Game class for event guide
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@ -1,3 +1,5 @@
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from typing import Dict
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import discord
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import discord
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from discord.ext import commands
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from discord.ext import commands
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from redbot.core import Config
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from redbot.core import Config
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@ -10,6 +12,7 @@ class Werewolf:
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"""
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"""
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Base to host werewolf on a guild
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Base to host werewolf on a guild
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"""
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"""
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games: Dict[int, Game]
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def __init__(self, bot):
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def __init__(self, bot):
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self.bot = bot
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self.bot = bot
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@ -57,17 +60,17 @@ class Werewolf:
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@commands.guild_only()
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@commands.guild_only()
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@ww.command()
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@ww.command()
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async def new(self, ctx, game_code):
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async def new(self, ctx, game_code=None):
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"""
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"""
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Create and join a new game of Werewolf
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Create and join a new game of Werewolf
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"""
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"""
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game = await self._get_game(ctx.guild, game_code)
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game = await self._get_game(ctx, game_code)
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if not game:
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if not game:
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await ctx.send("Failed to start a new game")
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await ctx.send("Failed to start a new game")
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else:
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else:
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await ctx.send("New game has started")
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await ctx.send("Game is ready to join! Use `[p]`ww join`")
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@commands.guild_only()
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@commands.guild_only()
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@ww.command()
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@ww.command()
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@ -183,20 +186,21 @@ class Werewolf:
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await game.choose(ctx, data)
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await game.choose(ctx, data)
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async def _get_game(self, guild, game_code=None):
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async def _get_game(self, ctx, game_code=None):
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if guild is None:
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if ctx.guild is None:
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# Private message, can't get guild
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# Private message, can't get guild
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return None
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return None
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if guild.id not in self.games:
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if ctx.guild.id not in self.games or self.games[ctx.guild.id].game_over:
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await ctx.send("Starting a new game...")
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if not game_code:
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if not game_code:
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return None
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return None
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role = await self.config.guild(guild).role()
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role = await self.config.guild(ctx.guild).role()
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role = discord.utils.get(guild.roles, id=role)
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role = discord.utils.get(ctx.guild.roles, id=role)
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if role is None:
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if role is None:
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return None
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return None
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self.games[guild.id] = Game(guild, role, game_code)
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self.games[ctx.guild.id] = Game(ctx.guild, role, game_code)
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return self.games[guild.id]
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return self.games[ctx.guild.id]
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async def _game_start(self, game):
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async def _game_start(self, game):
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await game.start()
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await game.start()
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