No pass_context, guild and author automatically defined

howdoi
Bobloy 7 years ago
parent e222c553dd
commit a02baf1d83

@ -29,9 +29,13 @@ class Fight:
"""Saves the json"""
dataIO.save_json(self.file_path, self.the_data)
# ************************v3 Shit************************
# def check(m): #Check Message from author
# return m.author == ctx.author and m.channel == ctx.channel
# ************************Fight command group start************************
@commands.group(pass_context=True, no_pm=True)
@commands.group(no_pm=True)
async def fight(self, ctx):
"""Participate in active fights!"""
guild = ctx.message.guild
@ -45,7 +49,7 @@ class Fight:
await self.bot.send_cmd_help(ctx)
# await self.bot.say("I can do stuff!")
@fight.command(name="join", pass_context=True)
@fight.command(name="join")
async def fight_join(self, ctx, user: discord.Member=None):
"""Join the active fight"""
guild = ctx.message.guild
@ -72,11 +76,11 @@ class Fight:
await self.bot.say("User has been added to tournament")
@fight.command(name="score", pass_context=True)
@fight.command(name="score")
async def fight_score(self, ctx, tID=None, score1=None, score2=None):
"""Enters score for current match, or for passed tournament ID"""
guild = ctx.message.guild
user = ctx.message.author
# guild = ctx.message.guild
# user = ctx.message.author
currFight = self._getcurrentfight(guild.id)
if not currFight:
@ -86,27 +90,27 @@ class Fight:
if not tID:
tID = self._activefight(guild.id)
if not self._infight(guild.id, tID, user.id):
if not self._infight(guild.id, tID, author.id):
await self.bot.say("You are not in a current tournament")
return
mID = self._parseuser(guild.id, tID, user.id)
mID = self._parseuser(guild.id, tID, author.id)
if not mID:
await self.bot.say("You have no match to update!")
return
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
await self._rr_score(guild.id, tID, mID, user, score1, score2)
await self._rr_score(guild.id, tID, mID, author, score1, score2)
@fight.command(name="leave", pass_context=True)
@fight.command(name="leave")
async def fight_leave(self, ctx, tID=None, user: discord.Member=None):
"""Forfeit your match and all future matches"""
guild = ctx.message.guild
# guild = ctx.message.guild
if not user:
user = ctx.message.author
user = author
if not tID:
tID = self._activefight(guildid)
tID = self._activefight(guild.id)
await self.bot.say("Todo Leave")
# @fight.command(name="leaderboard", pass_context=True)
@ -114,14 +118,14 @@ class Fight:
# await self.bot.say("Todo Leaderboard")
# """Adds clan to grab-list"""
@fight.group(name="bracket", pass_context=True)
@fight.group(name="bracket")
async def fight_bracket(self, ctx, tID):
"""Shows your current match your next opponent,
run [p]fight bracket full to see all matches"""
await self.bot.say("Todo Bracket")
@fight_bracket.command(name="full")
async def fight_bracket_full(self, tID):
async def fight_bracket_full(self, ctx, tID):
"""Shows the full bracket"""
await self.bot.say("Todo Bracket Full")
@ -132,11 +136,11 @@ class Fight:
# await func(self, ctx, guild, *args, **kwargs)
# return decorated
@commands.group(pass_context=True, no_pm=True, aliases=['setfight'])
@commands.group(no_pm=True, aliases=['setfight'])
@checks.mod_or_permissions(administrator=True)
async def fightset(self, ctx):
"""Admin command for starting or managing tournaments"""
guild = ctx.message.guild
# guild = ctx.message.guild
if guild.id not in self.the_data:
self.the_data[guild.id] = {
@ -165,10 +169,10 @@ class Fight:
await self.bot.send_cmd_help(ctx)
# await self.bot.say("I can do stuff!")
@fightset.command(name="bestof", pass_context=True)
@fightset.command(name="bestof")
async def fightset_bestof(self, ctx, incount, tID=None):
"""Adjust # of games played per match. Must be an odd number"""
guild = ctx.message.guild
# guild = ctx.message.guild
if not tID and not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
@ -198,11 +202,11 @@ class Fight:
self.save_data()
await self.bot.say("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="bestoffinal", pass_context=True)
@fightset.command(name="bestoffinal")
async def fightset_bestoffinal(self, ctx, incount, tID=None):
"""Adjust # of games played in finals. Must be an odd number
(Does not apply to tournament types without finals, such as Round Robin)"""
guild = ctx.message.guild
#guild = ctx.message.guild
if not tID and not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
@ -228,10 +232,10 @@ class Fight:
self.save_data()
await self.bot.say("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="current", pass_context=True)
@fightset.command(name="current")
async def fightset_current(self, ctx, tID):
"""Sets the current tournament to passed ID"""
guild = ctx.message.guild
#guild = ctx.message.guild
aFight = self._getfight(guild.id, tID)
if not aFight:
@ -243,20 +247,20 @@ class Fight:
await self.bot.say("Current tournament set to "+tID)
@fightset.command(name="list", pass_context=True)
@fightset.command(name="list")
async def fightset_list(self, ctx):
"""Lists all current and past fights"""
guild = ctx.message.guild
#guild = ctx.message.guild
for page in pagify(str(self.the_data[guild.id]["TOURNEYS"])):
await self.bot.say(box(page))
await self.bot.say("Done")
@fightset.command(name="open", pass_context=True)
@fightset.command(name="open")
async def fightset_open(self, ctx):
"""Toggles the open status of current tournament"""
guild = ctx.message.guild
#guild = ctx.message.guild
if not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
@ -268,10 +272,10 @@ class Fight:
await self.bot.say("Tournament Open status is now set to: " + str(currFight["OPEN"]))
@fightset.command(name="name", pass_context=True)
@fightset.command(name="name")
async def fightset_name(self, ctx, inname, tID=None):
"""Renames the tournament"""
guild = ctx.message.guild
#guild = ctx.message.guild
if not tID and not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
@ -283,11 +287,14 @@ class Fight:
self.save_data()
await self.bot.say("Tourney ID "+tID+" is now called "+self._getfight(guild.id, tID)["NAME"])
@fightset.command(name="start", pass_context=True)
@fightset.command(name="start")
async def fightset_start(self, ctx):
"""Starts the current tournament, must run setup first"""
guild = ctx.message.guild
author = ctx.message.author
def check(m): #Check Message from author
return m.author == author and m.channel == channel
#guild = ctx.message.guild
#author = ctx.message.author
currFight = self._getcurrentfight(guild.id)
tID = self._activefight(guild.id)
@ -297,7 +304,11 @@ class Fight:
if currFight["TYPEDATA"]: # Empty dicionary {} resolves to False
await self.bot.say("Looks like this tournament has already started.\nDo you want to delete all match data and restart? (yes/no)")
answer = await self.bot.wait_for_message(timeout=120, author=author)
# answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
answer = await self.bot.wait_for('message', check=check, timeout=120)
except asyncio.TimeoutError:
await ctx.send("Cancelled due to timeout")
if not answer.content and answer.content.upper() in ["YES", "Y"]:
await self.bot.say("Cancelled")
@ -309,7 +320,7 @@ class Fight:
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
await self._rr_start(guild.id, tID)
@fightset.command(name="setup", pass_context=True)
@fightset.command(name="setup")
async def fightset_setup(self, ctx):
"""Setup a new tournament!
Default settings are as follows
@ -318,7 +329,7 @@ class Fight:
Best of (final): 1
Self Report: True
Type: 0 (Round Robin)"""
guild = ctx.message.guild
#guild = ctx.message.guild
currServ = self.the_data[guild.id]
tID = str(len(currServ["TOURNEYS"])) # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc
currServ["CURRENT"] = tID
@ -337,15 +348,15 @@ class Fight:
await self.bot.say("Adjust settings as necessary, then open the tournament with [p]fightset toggleopen")
@fightset.command(name="stop", pass_context=True)
@fightset.command(name="stop")
async def fightset_stop(self, ctx):
"""Stops current tournament"""
guild = ctx.message.guild
# guild = ctx.message.guild
if not self._activefight(guild.id):
await self.bot.say("No active fight to adjust")
return
author = ctx.message.author
# author = ctx.message.author
currServ = self.the_data[guild.id]
await self.bot.say("Current fight ID is "+str(currServ["CURRENT"])+"\nOkay to stop? (yes/no)")
@ -362,16 +373,16 @@ class Fight:
await self.bot.say("Fight has been stopped")
# ***************************Fightset_guild command group start**************************
@fightset.group(name="guild", pass_context=True)
@fightset.group(name="guild")
async def fightset_guild(self, ctx):
"""Adjust guild wide settings"""
if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
@fightset_guild.command(name="selfreport", pass_context=True)
@fightset_guild.command(name="selfreport")
async def fightset_guild_selfreport(self, ctx):
"""Toggles the ability to self-report scores for all tournaments"""
guild = ctx.message.guild
#guild = ctx.message.guild
settings = self._getsettings(guild.id)
@ -381,10 +392,10 @@ class Fight:
await self.bot.say("Self-Reporting ability is now set to: " + str(settings["SELFREPORT"]))
@fightset_guild.command(name="reportchnnl", pass_context=True)
@fightset_guild.command(name="reportchnnl")
async def fightset_guild_reportchnnl(self, ctx, channel: discord.Channel=None):
"""Set the channel for self-reporting"""
guild = ctx.message.guild
#guild = ctx.message.guild
settings = self._getsettings(guild.id)
@ -394,10 +405,10 @@ class Fight:
await self.bot.say("Self-Reporting Channel is now set to: " + channel.mention)
@fightset_guild.command(name="announcechnnl", pass_context=True)
@fightset_guild.command(name="announcechnnl")
async def fightset_guild_announcechnnl(self, ctx, channel: discord.Channel=None):
"""Set the channel for tournament announcements"""
guild = ctx.message.guild
#guild = ctx.message.guild
settings = self._getsettings(guild.id)
@ -407,10 +418,10 @@ class Fight:
await self.bot.say("Announcement Channel is now set to: " + channel.mention)
@fightset_guild.command(name="setadmin", pass_context=True)
@fightset_guild.command(name="setadmin")
async def fightset_guild_setadmin(self, ctx, role: discord.Role=None):
"""Chooses the tournament-admin role. CAREFUL: This grants the ability to override self-reported scores!"""
guild = ctx.message.guild
#guild = ctx.message.guild
settings = self._getsettings(guild.id)

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