Functioning map maker
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978d6f8627
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@ -161,7 +161,7 @@ class Conquest(commands.Cog):
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@mapmaker.command(name="save")
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async def _mapmaker_save(self, ctx: Context, *, map_name: str):
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"""Save the current map to the specified map name"""
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"""Save the current map to a different map name"""
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if not self.mm:
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await ctx.maybe_send_embed("No map currently being worked on")
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return
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@ -179,10 +179,10 @@ class Conquest(commands.Cog):
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await ctx.maybe_send_embed(f"Map successfully saved to {target_save}")
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@mapmaker.command(name="upload")
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async def _mapmaker_upload(self, ctx: Context, map_name: str, map_path=""):
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async def _mapmaker_upload(self, ctx: Context, map_name: str, path_to_image=""):
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"""Load a map image to be modified. Upload one with this command or provide a path"""
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message: discord.Message = ctx.message
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if not message.attachments and not map_path:
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if not message.attachments and not path_to_image:
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await ctx.maybe_send_embed(
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"Either upload an image with this command or provide a path to the image"
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)
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@ -202,61 +202,71 @@ class Conquest(commands.Cog):
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if not pred.result:
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return
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if not self.mm:
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self.mm = MapMaker(self.custom_map_folder)
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if self.mm: # Only one map can be worked on at a time
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await ctx.maybe_send_embed(
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"An existing map is in progress, close it before opening a new one. (`[p]mapmaker close`)"
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)
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return
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async with ctx.typing():
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self.mm = MapMaker(target_save)
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self.mm.custom = True
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if map_path:
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map_path = pathlib.Path(map_path)
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if path_to_image:
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path_to_image = pathlib.Path(path_to_image)
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if not map_path.exists():
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await ctx.maybe_send_embed("Map not found at that path")
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if not path_to_image.exists():
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await ctx.maybe_send_embed("Map not found at that path")
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return
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mm_img = Image.open(path_to_image)
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elif message.attachments:
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attch: discord.Attachment = message.attachments[0]
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# attch_file = await attch.to_file()
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buffer = BytesIO()
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await attch.save(buffer)
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mm_img: Image.Image = Image.open(buffer)
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else:
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# Wait what?
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return
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mm_img = Image.open(map_path)
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if mm_img.mode == "P":
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# Maybe convert to L to prevent RGB?
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mm_img = mm_img.convert() # No P mode, convert it
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elif message.attachments:
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attch: discord.Attachment = message.attachments[0]
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# attch_file = await attch.to_file()
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result = await self.mm.init_directory(map_name, target_save, mm_img)
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buffer = BytesIO()
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await attch.save(buffer)
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if not result:
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self.mm = None
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await ctx.maybe_send_embed("Failed to upload to that name")
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return
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mm_img: Image.Image = Image.open(buffer)
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else:
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# Wait what?
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return
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maps_json_path = self.custom_map_folder / "maps.json"
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with maps_json_path.open("r+") as maps:
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map_data = json.load(maps)
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map_data["maps"].append(map_name)
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maps.seek(0)
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json.dump(map_data, maps, sort_keys=True, indent=4)
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if mm_img.mode == "P":
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# Maybe convert to L to prevent RGB?
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mm_img = mm_img.convert() # No P mode, convert it
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result = await self.mm.init_directory(map_name, target_save, mm_img)
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if not result:
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self.mm = None
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await ctx.maybe_send_embed("Failed to upload to that name")
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return
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maps_json_path = self.custom_map_folder / "maps.json"
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with maps_json_path.open("r+") as maps:
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map_data = json.load(maps)
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map_data["maps"].append(map_name)
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maps.seek(0)
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json.dump(map_data, maps, sort_keys=True, indent=4)
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await ctx.maybe_send_embed(f"Map successfully uploaded to {target_save}")
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await ctx.maybe_send_embed(f"Map successfully uploaded to {target_save}")
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@mapmaker.command(name="sample")
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async def _mapmaker_sample(self, ctx: Context):
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async def _mapmaker_sample(self, ctx: Context, region: int = None):
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"""Print the currently being modified map as a sample"""
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if not self.mm:
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await ctx.maybe_send_embed("No map currently being worked on")
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return
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if region is not None and region not in self.mm.regions:
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await ctx.send("This region doesn't exist or was deleted")
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return
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async with ctx.typing():
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files = await self.mm.get_sample()
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files = await self.mm.get_sample(region)
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for f in files:
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await ctx.send(file=discord.File(f, filename="map.png"))
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@ -277,7 +287,7 @@ class Conquest(commands.Cog):
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return
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self.mm = MapMaker(map_path)
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# await self.mm.load_data()
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self.mm.load_data()
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await ctx.tick()
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@ -338,11 +348,11 @@ class Conquest(commands.Cog):
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else:
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await ctx.maybe_send_embed(f"Failed to delete masks")
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@_mapmaker_masks.command(name="combine")
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@_mapmaker_masks.command(name="merge", aliases=["combine"])
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async def _mapmaker_masks_combine(
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self, ctx: Context, mask_list: Greedy[int], recommended=False
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):
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"""Generate masks for the map"""
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"""Merge masks into a single mask"""
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if not mask_list and not recommended:
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await ctx.send_help()
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return
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@ -23,6 +23,7 @@ class ConquestGame:
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def __init__(self, map_path: pathlib.Path, game_name: str, custom_map_path: pathlib.Path):
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self.source_map = ConquestMap(map_path)
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self.source_map.load_data()
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self.game_name = game_name
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self.current_map_folder = custom_map_path
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@ -107,7 +107,7 @@ def floodfill(image, xy, value, border=None, thresh=0) -> set:
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new_edge.add((s, t))
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full_edge = edge # discard pixels processed
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edge = new_edge
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return filled_pixels
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return filled_pixels # Modified to returned the filled pixels
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def create_number_mask(regions, filepath, filename):
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@ -140,8 +140,6 @@ class ConquestMap:
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self.region_max = None
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self.regions = {}
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self.load_data()
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def masks_path(self):
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return self.path / "masks"
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@ -202,7 +200,7 @@ class ConquestMap:
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return lowest_num, eliminated_masks, mask
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async def get_sample(self):
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async def get_sample(self, region=None):
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files = [self.blank_path()]
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masks_dir = self.masks_path()
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@ -210,27 +208,34 @@ class ConquestMap:
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loop = asyncio.get_running_loop()
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current_map = Image.open(self.blank_path())
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regions = list(self.regions.keys())
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fourth = len(regions) // 4
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if region is not None:
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if region in self.regions:
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current_map = await composite_regions(
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current_map, [region], ImageColor.getrgb("red"), self.masks_path()
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)
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else:
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regions = list(self.regions.keys())
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current_map = await composite_regions(
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current_map, regions[:fourth], ImageColor.getrgb("red"), self.masks_path()
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)
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current_map = await composite_regions(
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current_map,
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regions[fourth : fourth * 2],
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ImageColor.getrgb("green"),
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self.masks_path(),
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)
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current_map = await composite_regions(
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current_map,
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regions[fourth * 2 : fourth * 3],
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ImageColor.getrgb("blue"),
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self.masks_path(),
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)
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current_map = await composite_regions(
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current_map, regions[fourth * 3 :], ImageColor.getrgb("yellow"), self.masks_path()
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)
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fourth = len(regions) // 4
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current_map = await composite_regions(
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current_map, regions[:fourth], ImageColor.getrgb("red"), self.masks_path()
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)
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current_map = await composite_regions(
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current_map,
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regions[fourth : fourth * 2],
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ImageColor.getrgb("green"),
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self.masks_path(),
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)
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current_map = await composite_regions(
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current_map,
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regions[fourth * 2 : fourth * 3],
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ImageColor.getrgb("blue"),
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self.masks_path(),
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)
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current_map = await composite_regions(
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current_map, regions[fourth * 3 :], ImageColor.getrgb("yellow"), self.masks_path()
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)
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current_numbered_img = await self.get_numbered(current_map)
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