diff --git a/werewolf/builder.py b/werewolf/builder.py new file mode 100644 index 0000000..212f9f6 --- /dev/null +++ b/werewolf/builder.py @@ -0,0 +1,46 @@ +import asyncio +import discord + +# Import all roles here +from werewolf.role import Role +from werewolf.roles.vanillawerewolf import VanillaWerewolf +from werewolf.roles.villager import Villager + + +# All roles in this list for iterating +role_list = [Villager, VanillaWerewolf] + +#Example code: +# 0 = Villager +# 1 = VanillaWerewolf +# E1 = Random Town +# R1 = Random Werewolf +# J1 = Benign Neutral + +# 0001-1112E11R112P2 +# 0,0,0,1,11,12,E1,R1,R1,R1,R2,P2 + +# pre-letter = exact role position +# double digit position pre-empted by - + +async def parse_code(code): + out = [] + #Do the magic described above + decode = code.copy() # for now, pass exact names + for role_id in decode: + if role_id == "Villager": + role = Villager + if role_id == "VanillaWerewolf": + role = VanillaWerewolf + out.append(role) + + return out + +async def build_game(channel: discord.TextChannel): + await channel.send("Not currently available") + + + code = 12345678 + + await channel.send("Your game code is **`{}`**".format(code)) + # Make this embeds