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import asyncio
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from werewolf.role import Role
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class Seer(Role):
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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category = [1,2] # List of enrolled categories (listed above)
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allignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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game_start_message=(
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"Your role is **Seer**\n"
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"You win by lynching all evil in the town\n"
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"Lynch players during the day with `[p]ww vote <ID>`\n"
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"Check for werewolves at night with `[p]ww choose <ID>`"
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)
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def __init__(self, game):
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super().__init__()
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# self.game = game
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# self.player = None
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# self.blocked = False
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# self.properties = {} # Extra data for other roles (i.e. arsonist)
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self.see_target = None
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self.action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 2),
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(self._at_night_end, 4)
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]
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# async def on_event(self, event, data):
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# """
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# See Game class for event guide
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# """
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# await self.action_list[event][0](data)
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# async def assign_player(self, player):
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# """
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# Give this role a player
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# Can be used after the game has started (Cult, Mason, other role swap)
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# """
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# player.role = self
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# self.player = player
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async def _get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Villager"
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async def _see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Villager"
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# async def _at_game_start(self, data=None):
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# pass
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# async def _at_day_start(self, data=None):
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# pass
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# async def _at_voted(self, target=None):
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# pass
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# async def _at_kill(self, target=None):
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# pass
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# async def _at_hang(self, target=None):
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# pass
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# async def _at_day_end(self):
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# pass
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async def _at_night_start(self):
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await self.game.generate_targets(self.player.member)
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await self.player.member.send("{}\n**Pick a target to see tonight**\n")
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async def _at_night_end(self):
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async def choose(self, ctx, data):
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"""Handle night actions"""
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id = int(data)
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try:
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target = game.players[id]
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except IndexError:
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target = None
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if target is None:
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await ctx.send("Not a valid ID")
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return
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self.see_target = id
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await ctx.send("**You will attempt to see the role of {} tonight...**".format(target.member.display_name))
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