coding style updates
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@ -1,19 +1,5 @@
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from .fight import Fight
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# def check_folders():
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# if not os.path.exists("data/Fox-Cogs"):
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# print("Creating data/Fox-Cogs folder...")
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# os.makedirs("data/Fox-Cogs")
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# if not os.path.exists("data/Fox-Cogs/fight"):
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# print("Creating data/Fox-Cogs/fight folder...")
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# os.makedirs("data/Fox-Cogs/fight")
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# def check_files():
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# if not dataIO.is_valid_json("data/Fox-Cogs/fight/fight.json"):
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# dataIO.save_json("data/Fox-Cogs/fight/fight.json", {})
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def setup(bot):
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# check_folders()
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@ -1,25 +1,18 @@
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import os
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import math
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# from typing import Union
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import discord
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from discord.ext import commands
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from redbot.core.utils.chat_formatting import pagify
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from redbot.core.utils.chat_formatting import box
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from redbot.core import Config
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from redbot.core import checks
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from redbot.core.utils.chat_formatting import box
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from redbot.core.utils.chat_formatting import pagify
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from random import randint
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# from typing import Union
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# 0 - Robin, 1 - Single, 2 - Double, 3 - Triple, 4 - Guarentee, 5 - Compass
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# 0 - Robin, 1 - Single, 2 - Double, 3 - Triple, 4 - Guarantee, 5 - Compass
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T_TYPES = {0: "Round Robin", 1: "Single Elimination",
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2: "Double Elimination", 3: "Triple Elimination",
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4: "3 Game Guarentee", 5: "Compass Draw"}
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4: "3 Game Guarantee", 5: "Compass Draw"}
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class Fight:
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@ -85,11 +78,8 @@ class Fight:
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self.config.register_global(**default_global)
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self.config.register_guild(**default_guild)
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# ************************Fight command group start************************
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@commands.group()
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@commands.guild_only()
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async def fight(self, ctx):
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@ -189,7 +179,6 @@ class Fight:
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"""Shows the full bracket"""
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await ctx.send("Todo Bracket Full")
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# **********************Fightset command group start*********************
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@commands.group()
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@ -428,7 +417,6 @@ class Fight:
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await ctx.send("Tournament Open status is now set to: " + str(currFight["OPEN"]))
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@fightset.command(name="name")
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async def fightset_name(self, ctx, inname, tID=None):
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"""Renames the tournament"""
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@ -449,6 +437,7 @@ class Fight:
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@fightset.command(name="start")
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async def fightset_start(self, ctx):
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"""Starts the current tournament, must run setup first"""
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def check(m): # Check Message from author
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return m.author == ctx.author and m.channel == ctx.channel
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@ -472,7 +461,8 @@ class Fight:
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return
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if currFight["TYPEDATA"]: # Empty dicionary {} resolves to False
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await ctx.send("Looks like this tournament has already started.\nDo you want to delete all match data and restart? (yes/no)")
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await ctx.send(
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"Looks like this tournament has already started.\nDo you want to delete all match data and restart? (yes/no)")
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# answer = await self.bot.wait_for_message(timeout=120, author=author)
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try:
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answer = await self.bot.wait_for('message', check=check, timeout=120)
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@ -501,7 +491,8 @@ class Fight:
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Type: 0 (Round Robin)"""
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# guild = ctx.message.guild
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# currServ = self.the_data[guild.id]
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tID = str(len(await self.config.guild(ctx.guild).tourneys())) # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc
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tID = str(len(await self.config.guild(
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ctx.guild).tourneys())) # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc
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# currServ["CURRENT"] = tID
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currFight = self.default_tourney.copy()
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@ -516,8 +507,10 @@ class Fight:
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@fightset.command(name="stop")
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async def fightset_stop(self, ctx):
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"""Stops current tournament"""
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def check(m): # Check Message from author
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return m.author == ctx.author and m.channel == ctx.channel
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# guild = ctx.message.guild
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if not await self._activefight(ctx):
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await ctx.send("No active fight to adjust")
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@ -526,7 +519,8 @@ class Fight:
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# author = ctx.message.author
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# currServ = self.the_data[guild.id]
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await ctx.send("Current fight ID is "+str(await self.config.guild(ctx.guild).current())+"\nOkay to stop? (yes/no)")
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await ctx.send(
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"Current fight ID is " + str(await self.config.guild(ctx.guild).current()) + "\nOkay to stop? (yes/no)")
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try:
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answer = await self.bot.wait_for('message', check=check, timeout=120)
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@ -882,7 +876,7 @@ class Fight:
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theR = theT["TYPEDATA"]["SCHEDULE"][theT["TYPEDATA"]["ROUND"]]
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for mID in theR:
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if not await self._rr_matchover(ctx, tID, mID):
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if not await self._rr_matchover(guild, tID, mID):
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match = theT["TYPEDATA"]["MATCHES"][mID]
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if ((match["USERSCORE1"]["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"] / 2)) !=
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(match["USERSCORE1"]["SCORE2"] == math.ceil(theT["RULES"]["BESTOF"] / 2)) and
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@ -891,8 +885,10 @@ class Fight:
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(match["USERSCORE1"]["SCORE1"] == match["USERSCORE2"]["SCORE1"]) and
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(match["USERSCORE1"]["SCORE2"] == match["USERSCORE2"]["SCORE2"])):
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theT["TYPEDATA"]["MATCHES"][mID]["SCORE1"] = theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE1"]["SCORE1"]
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theT["TYPEDATA"]["MATCHES"][mID]["SCORE1"] = theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE2"]["SCORE2"]
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theT["TYPEDATA"]["MATCHES"][mID]["SCORE1"] = theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE1"][
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"SCORE1"]
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theT["TYPEDATA"]["MATCHES"][mID]["SCORE1"] = theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE2"][
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"SCORE2"]
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await self._save_fight(ctx, tID, theT)
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else:
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await self._rr_report_dispute(guild, tID, mID)
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@ -902,10 +898,11 @@ class Fight:
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matches = theT["TYPEDATA"]["MATCHES"]
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schedule = theT["TYPEDATA"]["SCHEDULE"]
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for round in schedule:
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for mID in round:
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for rnd in schedule:
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for mID in rnd:
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teamnum = await self._rr_matchperms(guild, tID, userid, mID)
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if teamnum and not await self._rr_matchover(guild, tID, mID): # User is in this match, check if it's done yet
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if teamnum and not await self._rr_matchover(guild, tID,
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mID): # User is in this match, check if it's done yet
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return mID
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return False # All matches done or not in tourney
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@ -918,7 +915,6 @@ class Fight:
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(match["SCORE2"] == math.ceil(theT["RULES"]["BESTOF"] / 2))):
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return True
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return False
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async def _rr_roundover(self, ctx: commands.Context, tID):
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@ -926,7 +922,7 @@ class Fight:
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theR = theT["TYPEDATA"]["SCHEDULE"][theT["TYPEDATA"]["ROUND"]]
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for mID in theR:
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if not await self._rr_matchover(ctx, tID, mID):
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if not await self._rr_matchover(ctx.guild, tID, mID):
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return False
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return True
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@ -986,8 +982,8 @@ class Fight:
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outembed = discord.Embed(title="Match ID: " + mID, color=0x0000bf)
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outembed.add_field(name="Team 1", value=mention1, inline=False)
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outembed.add_field(name="Team 2", value=mention2, inline=False)
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outembed.set_footer(text=(await self._get_win_str())+" Report Win || "+(await self._get_loss_str())+" Report Loss || "+(await self._get_dispute_str())+" Dispute Result")
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outembed.set_footer(text=(await self._get_win_str()) + " Report Win || " + (
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await self._get_loss_str()) + " Report Loss || " + (await self._get_dispute_str()) + " Dispute Result")
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if channel:
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message = await channel.send(embed=outembed)
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@ -1001,7 +997,6 @@ class Fight:
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trackmessage["GUILDID"] = ctx.guild.id
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await self._save_tracker(ctx, message.id, trackmessage)
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# await ctx.send(team1 + " vs " + team2 + " || Match ID: " + match)
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async def _rr_start(self, ctx, tID):
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@ -1009,7 +1004,6 @@ class Fight:
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await self._rr_setup(ctx, tID)
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channel = await self._get_announcechnnl(ctx.guild)
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if channel:
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await channel.send("**Tournament is Starting**")
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await self._rr_printround(ctx, tID, 0)
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@ -1099,7 +1093,6 @@ class Fight:
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matchLetter = ""
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j = i
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while j + 1 > 26:
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matchLetter += firstID[int(j + 1) % 26 - 1]
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j = (j + 1) / 26 - 1
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@ -1176,7 +1169,6 @@ class Fight:
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channel = guild.get_channel(channel_id)
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message = await channel.get_message(message_id)
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if emoji.is_custom_emoji():
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emoji_id = emoji.id
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else:
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@ -1,10 +1,25 @@
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{
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"author" : ["Bobloy"],
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"bot_version" : [3,0,0],
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"author": [
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"Bobloy"
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],
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"bot_version": [
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3,
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0,
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0
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],
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"description": "[Incomplete] Cog to organize tournaments within Discord",
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"hidden": false,
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"install_msg": "Thank you for installing Fight. Run with [p]fight or [p]fightset",
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"requirements": [],
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"short": "[Incomplete] Cog to organize tournaments",
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"tags" : ["game", "fun", "fight", "tournament", "tourney", "elimination", "bracket", "bobloy"]
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"tags": [
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"game",
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"fun",
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"fight",
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"tournament",
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"tourney",
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"elimination",
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"bracket",
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"bobloy"
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]
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}
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