work it right
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parent
d73c452015
commit
707b0453e9
@ -117,7 +117,6 @@ async def parse_code(code, game):
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if len(built) < digits:
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built += c
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continue
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try:
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idx = int(built)
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@ -123,11 +123,17 @@ class Werewolf:
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"""
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Stops the current game
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"""
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game = await self._get_game(ctx)
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if not game:
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await ctx.send("No game running, cannot stop")
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if ctx.guild is None:
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# Private message, can't get guild
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await ctx.send("Cannot start game from PM!")
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return
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if ctx.guild.id not in self.games or self.games[ctx.guild.id].game_over:
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await ctx.send("No game to stop")
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return
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game = await self._get_game(ctx)
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game.game_over = True
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await ctx.sent("Game has been stopped")
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@commands.guild_only()
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@ww.command()
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@ -196,14 +202,14 @@ class Werewolf:
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async def _get_game(self, ctx: RedContext, game_code=None):
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if ctx.guild is None:
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# Private message, can't get guild
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ctx.send("Cannot start game from PM!")
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await ctx.send("Cannot start game from PM!")
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return None
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if ctx.guild.id not in self.games or self.games[ctx.guild.id].game_over:
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await ctx.send("Starting a new game...")
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role_id = await self.config.guild(ctx.guild).role_id()
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role = discord.utils.get(ctx.guild.roles, id=role_id)
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if role is None:
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ctx.send("Game role is invalid, cannot start new game")
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await ctx.send("Game role is invalid, cannot start new game")
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return None
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self.games[ctx.guild.id] = Game(ctx.guild, role, game_code)
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