pep8
This commit is contained in:
parent
e03c32926e
commit
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@ -28,7 +28,7 @@ double digit position preempted by `-`
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async def parse_code(code):
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"""Do the magic described above"""
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out = []
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decode = code.copy() # for now, pass exact names
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decode = code.copy() # for now, pass exact names
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for role_id in decode:
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print(role_id)
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if role_id == "Villager":
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@ -13,15 +13,15 @@ class Game:
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"""
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default_secret_channel = {
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"channel": None,
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"players": [],
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"votegroup": None # uninitialized VoteGroup
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}
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"channel": None,
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"players": [],
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"votegroup": None # uninitialized VoteGroup
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}
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morning_messages = [
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"**The sun rises on day {} in the village..**",
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"**Morning has arrived on day {}..**"
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]
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]
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day_vote_count = 3
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@ -81,9 +81,9 @@ class Game:
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# Create category and channel with individual overwrites
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overwrite = {
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self.guild.default_role: discord.PermissionOverwrite(read_messages=False, send_messages=True),
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self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True)
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}
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self.guild.default_role: discord.PermissionOverwrite(read_messages=False, send_messages=True),
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self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True)
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}
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self.channel_category = await self.guild.create_category("ww-game", overwrites=overwrite, reason="New game of "
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"werewolf")
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@ -101,11 +101,11 @@ class Game:
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await self._at_game_start() # This will queue channels and votegroups to be made
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print("Post at_game_start")
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for channel_id in self.p_channels:
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print("Channel id: "+channel_id)
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print("Channel id: " + channel_id)
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overwrite = {
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self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
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self.guild.me: discord.PermissionOverwrite(read_messages=True)
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}
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}
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for player in self.p_channels[channel_id]["players"]:
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overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
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@ -126,7 +126,7 @@ class Game:
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print("Pre-cycle")
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await asyncio.sleep(1)
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asyncio.ensure_future(self._cycle()) # Start the loop
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asyncio.ensure_future(self._cycle()) # Start the loop
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############START Notify structure############
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async def _cycle(self):
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@ -165,7 +165,7 @@ class Game:
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return not self.can_vote or not self.day_time or self.game_over
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self.day_count += 1
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embed=discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
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embed = discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
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for result in self.night_results:
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embed.add_field(name=result, value="________", inline=False)
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@ -231,9 +231,9 @@ class Game:
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down_votes = sum(p.emoji == "👎" and not p.me for p in reaction_list)
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if len(down_votes) > len(up_votes):
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embed=discord.Embed(title="Vote Results", color=0xff0000)
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embed = discord.Embed(title="Vote Results", color=0xff0000)
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else:
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embed=discord.Embed(title="Vote Results", color=0x80ff80)
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embed = discord.Embed(title="Vote Results", color=0x80ff80)
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embed.add_field(name="👎", value="**{}**".format(len(up_votes)), inline=True)
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embed.add_field(name="👍", value="**{}**".format(len(down_votes)), inline=True)
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@ -295,7 +295,7 @@ class Game:
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await asyncio.sleep(120) # 2 minutes
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await self.village_channel.send(embed=discord.Embed(title="**Two minutes of night remain...**"))
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await asyncio.sleep(90) # 1.5 minutes
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await asyncio.sleep(90) # 1.5 minutes
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await self.village_channel.send(embed=discord.Embed(title="**Thirty seconds until sunrise...**"))
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await asyncio.sleep(30) # .5 minutes
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@ -316,14 +316,14 @@ class Game:
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await self._notify(8, data)
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async def _notify(self, event, data=None):
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for i in range(1,7): # action guide 1-6 (0 is no action)
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for i in range(1, 7): # action guide 1-6 (0 is no action)
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tasks = []
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# Role priorities
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role_order = [role for role in self.roles if role.action_list[event][1]==i]
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role_order = [role for role in self.roles if role.action_list[event][1] == i]
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for role in role_order:
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tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
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# VoteGroup priorities
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vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1]==i]
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vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
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for vote_group in vote_order:
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tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop))
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if tasks:
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@ -333,7 +333,7 @@ class Game:
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############END Notify structure############
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async def generate_targets(self, channel):
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embed=discord.Embed(title="Remaining Players")
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embed = discord.Embed(title="Remaining Players")
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for i in range(len(self.players)):
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player = self.players[i]
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if player.alive:
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@ -517,7 +517,7 @@ class Game:
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await self.dead_perms(self.village_channel, player.member)
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# Add a punishment system for quitting games later
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async def kill(self, target_id, source=None, method: str=None, novisit=False):
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async def kill(self, target_id, source=None, method: str = None, novisit=False):
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"""
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Attempt to kill a target
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Source allows admin override
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@ -1,10 +1,23 @@
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{
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"author" : ["Bobloy"],
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"bot_version" : [3,0,0],
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"description" : "Customizable Werewolf Game",
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"hidden" : false,
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"install_msg" : "Thank you for installing Werewolf! Use [p]wwset to run inital setup",
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"requirements" : [],
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"short" : "Werewolf Game",
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"tags" : ["mafia", "werewolf", "party", "fun", "game", "bobloy"]
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"author": [
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"Bobloy"
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],
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"bot_version": [
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3,
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0,
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0
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],
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"description": "Customizable Werewolf Game",
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"hidden": false,
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"install_msg": "Thank you for installing Werewolf! Use [p]wwset to run inital setup",
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"requirements": [],
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"short": "Werewolf Game",
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"tags": [
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"mafia",
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"werewolf",
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"party",
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"fun",
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"game",
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"bobloy"
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]
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}
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@ -27,4 +27,4 @@ class Player:
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self.id = target_id
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async def send_dm(self, message):
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await self.member.send(message) # Lets do embeds later
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await self.member.send(message) # Lets do embeds later
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@ -37,15 +37,15 @@ class Role:
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"""
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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category = [0] # List of enrolled categories (listed above)
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alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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category = [0] # List of enrolled categories (listed above)
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alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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game_start_message = (
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"Your role is **Default**\n"
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"You win by testing the game\n"
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"Lynch players during the day with `[p]ww vote <ID>`"
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)
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)
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def __init__(self, game):
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self.game = game
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@ -63,7 +63,7 @@ class Role:
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(self._at_night_start, 0),
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(self._at_night_end, 0),
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(self._at_visit, 0)
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]
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]
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async def on_event(self, event, data):
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"""
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@ -114,7 +114,7 @@ class Role:
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if self.channel_id:
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await self.game.register_channel(self.channel_id, self)
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await self.player.send_dm(self.game_start_message) #Maybe embeds eventually
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await self.player.send_dm(self.game_start_message) # Maybe embeds eventually
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async def _at_day_start(self, data=None):
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pass
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@ -1,18 +1,18 @@
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from werewolf.role import Role
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class Seer(Role):
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class Seer(Role):
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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category = [1,2] # List of enrolled categories (listed above)
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alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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game_start_message=(
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"Your role is **Seer**\n"
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"You win by lynching all evil in the town\n"
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"Lynch players during the day with `[p]ww vote <ID>`\n"
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"Check for werewolves at night with `[p]ww choose <ID>`"
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)
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category = [1, 2] # List of enrolled categories (listed above)
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alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "" # Empty for no private channel
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unique = False # Only one of this role per game
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game_start_message = (
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"Your role is **Seer**\n"
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"You win by lynching all evil in the town\n"
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"Lynch players during the day with `[p]ww vote <ID>`\n"
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"Check for werewolves at night with `[p]ww choose <ID>`"
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)
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def __init__(self, game):
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super().__init__()
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@ -30,31 +30,31 @@ class Seer(Role):
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(self._at_day_end, 0),
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(self._at_night_start, 2),
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(self._at_night_end, 4)
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]
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]
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# async def on_event(self, event, data):
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# """
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# See Game class for event guide
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# """
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# await self.action_list[event][0](data)
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# """
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# See Game class for event guide
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# """
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#
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# await self.action_list[event][0](data)
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#
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#
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# async def assign_player(self, player):
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# """
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# Give this role a player
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# Can be used after the game has started (Cult, Mason, other role swap)
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# """
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# player.role = self
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# self.player = player
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# """
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# Give this role a player
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# Can be used after the game has started (Cult, Mason, other role swap)
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# """
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#
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# player.role = self
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# self.player = player
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#
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# async def get_alignment(self, source=None):
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# """
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# Interaction for power access of team (Village, Werewolf, Other)
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# Unlikely to be able to deceive this
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# """
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# return self.alignment
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# """
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# Interaction for power access of team (Village, Werewolf, Other)
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# Unlikely to be able to deceive this
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# """
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# return self.alignment
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async def see_alignment(self, source=None):
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"""
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@ -78,28 +78,27 @@ class Seer(Role):
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return "Villager"
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# async def _at_game_start(self, data=None):
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# pass
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# pass
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#
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# async def _at_day_start(self, data=None):
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# pass
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# pass
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#
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# async def _at_voted(self, target=None):
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# pass
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# pass
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#
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# async def _at_kill(self, target=None):
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# pass
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# pass
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#
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# async def _at_hang(self, target=None):
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# pass
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# pass
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#
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# async def _at_day_end(self):
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# pass
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# pass
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async def _at_night_start(self, data=None):
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await self.game.generate_targets(self.player.member)
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await self.player.send_dm("{}\n**Pick a target to see tonight**\n")
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async def _at_night_end(self, data=None):
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target = await self.game.visit(self.see_target)
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@ -115,22 +114,22 @@ class Seer(Role):
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await self.player.send_dm(out)
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# async def _at_visit(self, data=None):
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# pass
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# pass
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#
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# async def kill(self, source):
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# """
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# Called when someone is trying to kill you!
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# Can you do anything about it?
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# self.alive is now set to False, set to True to stay alive
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# """
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# pass
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# """
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# Called when someone is trying to kill you!
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# Can you do anything about it?
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# self.alive is now set to False, set to True to stay alive
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# """
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# pass
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#
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# async def visit(self, source):
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# """
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# Called whenever a night action targets you
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# Source is the player who visited you
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# """
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# pass
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# """
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# Called whenever a night action targets you
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# Source is the player who visited you
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# """
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# pass
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async def choose(self, ctx, data):
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"""Handle night actions"""
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@ -4,10 +4,9 @@ from werewolf.votegroups.wolfvote import WolfVote
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class VanillaWerewolf(Role):
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rand_choice = True
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category = [11, 15]
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alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
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alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "werewolves"
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unique = False
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game_start_message = (
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@ -15,9 +14,7 @@ class VanillaWerewolf(Role):
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"You win by killing everyone else in the village\n"
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"Lynch players during the day with `[p]ww vote <ID>`\n"
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"Vote to kill players at night with `[p]ww vote <ID>`"
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)
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)
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def __init__(self, game):
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super().__init__(game)
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@ -32,30 +29,30 @@ class VanillaWerewolf(Role):
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(self._at_night_start, 0),
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(self._at_night_end, 0),
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(self._at_visit, 0)
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]
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]
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# async def on_event(self, event, data):
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# """
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# See Game class for event guide
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# """
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# """
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# See Game class for event guide
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# """
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# await self.action_list[event][0](data)
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# await self.action_list[event][0](data)
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# async def assign_player(self, player):
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# """
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# Give this role a player
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# Can be used after the game has started (Cult, Mason, role swap)
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# """
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# """
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# Give this role a player
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# Can be used after the game has started (Cult, Mason, role swap)
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# """
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# player.role = self
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# self.player = player
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# player.role = self
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# self.player = player
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# async def get_alignment(self, source=None):
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# """
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# Interaction for power access of team (Village, Werewolf, Other)
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# Unlikely to be able to deceive this
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# """
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# return self.alignment
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# """
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# Interaction for power access of team (Village, Werewolf, Other)
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# Unlikely to be able to deceive this
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# """
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# return self.alignment
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async def see_alignment(self, source=None):
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"""
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@ -80,50 +77,49 @@ class VanillaWerewolf(Role):
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async def _at_game_start(self, data=None):
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if self.channel_id:
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print("Wolf has channel_id: "+self.channel_id)
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print("Wolf has channel_id: " + self.channel_id)
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await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
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await self.player.send_dm(self.game_start_message)
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# async def _at_day_start(self, data=None):
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# super()._at_day_start(data)
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# super()._at_day_start(data)
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# async def _at_voted(self, data=None):
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# super()._at_voted(data)
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# super()._at_voted(data)
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# async def _at_kill(self, data=None):
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# super()._at_kill(data)
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# super()._at_kill(data)
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# async def _at_hang(self, data=None):
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# super()._at_hang(data)
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# super()._at_hang(data)
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# async def _at_day_end(self, data=None):
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# super()._at_day_end(data)
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# super()._at_day_end(data)
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# async def _at_night_start(self, data=None):
|
||||
# super()._at_night_start(data)
|
||||
# super()._at_night_start(data)
|
||||
|
||||
# async def _at_night_end(self, data=None):
|
||||
# super()._at_night_end(data)
|
||||
# super()._at_night_end(data)
|
||||
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
# pass
|
||||
|
||||
# async def kill(self, source):
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
|
||||
# async def visit(self, source):
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
|
||||
async def choose(self, ctx, data):
|
||||
"""Handle night actions"""
|
||||
|
@ -1,17 +1,17 @@
|
||||
from werewolf.role import Role
|
||||
|
||||
class Villager(Role):
|
||||
|
||||
class Villager(Role):
|
||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [1] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message=(
|
||||
"Your role is **Villager**\n"
|
||||
"You win by lynching all evil in the town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`"
|
||||
)
|
||||
category = [1] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message = (
|
||||
"Your role is **Villager**\n"
|
||||
"You win by lynching all evil in the town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`"
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__()
|
||||
@ -19,42 +19,42 @@ class Villager(Role):
|
||||
# self.player = None
|
||||
# self.blocked = False
|
||||
# self.properties = {} # Extra data for other roles (i.e. arsonist)
|
||||
|
||||
#
|
||||
# self.action_list = [
|
||||
# (self._at_game_start, 0), # (Action, Priority)
|
||||
# (self._at_day_start, 0),
|
||||
# (self._at_voted, 0),
|
||||
# (self._at_kill, 0),
|
||||
# (self._at_hang, 0),
|
||||
# (self._at_day_end, 0),
|
||||
# (self._at_night_start, 0),
|
||||
# (self._at_night_end, 0),
|
||||
# (self._at_visit, 0)
|
||||
# ]
|
||||
# (self._at_game_start, 0), # (Action, Priority)
|
||||
# (self._at_day_start, 0),
|
||||
# (self._at_voted, 0),
|
||||
# (self._at_kill, 0),
|
||||
# (self._at_hang, 0),
|
||||
# (self._at_day_end, 0),
|
||||
# (self._at_night_start, 0),
|
||||
# (self._at_night_end, 0),
|
||||
# (self._at_visit, 0)
|
||||
# ]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
||||
# await self.action_list[event][0](data)
|
||||
|
||||
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
#
|
||||
# await self.action_list[event][0](data)
|
||||
#
|
||||
#
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, other role swap)
|
||||
# """
|
||||
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, other role swap)
|
||||
# """
|
||||
#
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
#
|
||||
# async def get_alignment(self, source=None):
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
# Unlikely to be able to deceive this
|
||||
# """
|
||||
# return self.alignment
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
# Unlikely to be able to deceive this
|
||||
# """
|
||||
# return self.alignment
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
@ -78,47 +78,47 @@ class Villager(Role):
|
||||
return "Villager"
|
||||
|
||||
# async def _at_game_start(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_day_start(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_voted(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_kill(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_hang(self, target=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_day_end(self):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_night_start(self):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_night_end(self):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
|
||||
# pass
|
||||
#
|
||||
# async def kill(self, source):
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
# Can you do anything about it?
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
#
|
||||
# async def visit(self, source):
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
#
|
||||
# async def choose(self, ctx, data):
|
||||
# """Handle night actions"""
|
||||
# pass
|
||||
# """Handle night actions"""
|
||||
# pass
|
||||
|
@ -4,7 +4,7 @@ class VoteGroup:
|
||||
Handles secret channels and group decisions
|
||||
"""
|
||||
|
||||
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = ""
|
||||
|
||||
def __init__(self, game, channel):
|
||||
@ -24,7 +24,7 @@ class VoteGroup:
|
||||
(self._at_night_start, 2),
|
||||
(self._at_night_end, 0),
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
]
|
||||
|
||||
async def on_event(self, event, data):
|
||||
"""
|
||||
|
@ -8,7 +8,7 @@ class WolfVote(VoteGroup):
|
||||
Werewolf implementation of base VoteGroup class
|
||||
"""
|
||||
|
||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "werewolves"
|
||||
|
||||
kill_messages = [
|
||||
@ -35,9 +35,10 @@ class WolfVote(VoteGroup):
|
||||
(self._at_night_start, 2),
|
||||
(self._at_night_end, 5), # Kill priority
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
@ -16,7 +16,7 @@ class Werewolf:
|
||||
default_global = {}
|
||||
default_guild = {
|
||||
"role": None
|
||||
}
|
||||
}
|
||||
|
||||
self.config.register_global(**default_global)
|
||||
self.config.register_guild(**default_guild)
|
||||
@ -129,14 +129,14 @@ class Werewolf:
|
||||
return
|
||||
|
||||
# if ctx.guild is None:
|
||||
# # DM nonsense, find their game
|
||||
# # If multiple games, panic
|
||||
# for game in self.games.values():
|
||||
# if await game.get_player_by_member(ctx.author):
|
||||
# break #game = game
|
||||
# else:
|
||||
# await ctx.send("You're not part of any werewolf game")
|
||||
# return
|
||||
# # DM nonsense, find their game
|
||||
# # If multiple games, panic
|
||||
# for game in self.games.values():
|
||||
# if await game.get_player_by_member(ctx.author):
|
||||
# break #game = game
|
||||
# else:
|
||||
# await ctx.send("You're not part of any werewolf game")
|
||||
# return
|
||||
# else:
|
||||
|
||||
game = self._get_game(ctx.guild)
|
||||
|
Loading…
x
Reference in New Issue
Block a user