fight-fixes
Bobloy 7 years ago
parent e03c32926e
commit 6e87f41dcc

@ -28,7 +28,7 @@ double digit position preempted by `-`
async def parse_code(code):
"""Do the magic described above"""
out = []
decode = code.copy() # for now, pass exact names
decode = code.copy() # for now, pass exact names
for role_id in decode:
print(role_id)
if role_id == "Villager":

@ -13,15 +13,15 @@ class Game:
"""
default_secret_channel = {
"channel": None,
"players": [],
"votegroup": None # uninitialized VoteGroup
}
"channel": None,
"players": [],
"votegroup": None # uninitialized VoteGroup
}
morning_messages = [
"**The sun rises on day {} in the village..**",
"**Morning has arrived on day {}..**"
]
]
day_vote_count = 3
@ -81,9 +81,9 @@ class Game:
# Create category and channel with individual overwrites
overwrite = {
self.guild.default_role: discord.PermissionOverwrite(read_messages=False, send_messages=True),
self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True)
}
self.guild.default_role: discord.PermissionOverwrite(read_messages=False, send_messages=True),
self.guild.me: discord.PermissionOverwrite(read_messages=True, send_messages=True)
}
self.channel_category = await self.guild.create_category("ww-game", overwrites=overwrite, reason="New game of "
"werewolf")
@ -101,11 +101,11 @@ class Game:
await self._at_game_start() # This will queue channels and votegroups to be made
print("Post at_game_start")
for channel_id in self.p_channels:
print("Channel id: "+channel_id)
print("Channel id: " + channel_id)
overwrite = {
self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
self.guild.me: discord.PermissionOverwrite(read_messages=True)
}
}
for player in self.p_channels[channel_id]["players"]:
overwrite[player.member] = discord.PermissionOverwrite(read_messages=True)
@ -126,7 +126,7 @@ class Game:
print("Pre-cycle")
await asyncio.sleep(1)
asyncio.ensure_future(self._cycle()) # Start the loop
asyncio.ensure_future(self._cycle()) # Start the loop
############START Notify structure############
async def _cycle(self):
@ -165,7 +165,7 @@ class Game:
return not self.can_vote or not self.day_time or self.game_over
self.day_count += 1
embed=discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
embed = discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
for result in self.night_results:
embed.add_field(name=result, value="________", inline=False)
@ -231,9 +231,9 @@ class Game:
down_votes = sum(p.emoji == "👎" and not p.me for p in reaction_list)
if len(down_votes) > len(up_votes):
embed=discord.Embed(title="Vote Results", color=0xff0000)
embed = discord.Embed(title="Vote Results", color=0xff0000)
else:
embed=discord.Embed(title="Vote Results", color=0x80ff80)
embed = discord.Embed(title="Vote Results", color=0x80ff80)
embed.add_field(name="👎", value="**{}**".format(len(up_votes)), inline=True)
embed.add_field(name="👍", value="**{}**".format(len(down_votes)), inline=True)
@ -295,7 +295,7 @@ class Game:
await asyncio.sleep(120) # 2 minutes
await self.village_channel.send(embed=discord.Embed(title="**Two minutes of night remain...**"))
await asyncio.sleep(90) # 1.5 minutes
await asyncio.sleep(90) # 1.5 minutes
await self.village_channel.send(embed=discord.Embed(title="**Thirty seconds until sunrise...**"))
await asyncio.sleep(30) # .5 minutes
@ -316,14 +316,14 @@ class Game:
await self._notify(8, data)
async def _notify(self, event, data=None):
for i in range(1,7): # action guide 1-6 (0 is no action)
for i in range(1, 7): # action guide 1-6 (0 is no action)
tasks = []
# Role priorities
role_order = [role for role in self.roles if role.action_list[event][1]==i]
role_order = [role for role in self.roles if role.action_list[event][1] == i]
for role in role_order:
tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
# VoteGroup priorities
vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1]==i]
vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
for vote_group in vote_order:
tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop))
if tasks:
@ -333,7 +333,7 @@ class Game:
############END Notify structure############
async def generate_targets(self, channel):
embed=discord.Embed(title="Remaining Players")
embed = discord.Embed(title="Remaining Players")
for i in range(len(self.players)):
player = self.players[i]
if player.alive:
@ -517,7 +517,7 @@ class Game:
await self.dead_perms(self.village_channel, player.member)
# Add a punishment system for quitting games later
async def kill(self, target_id, source=None, method: str=None, novisit=False):
async def kill(self, target_id, source=None, method: str = None, novisit=False):
"""
Attempt to kill a target
Source allows admin override

@ -1,10 +1,23 @@
{
"author" : ["Bobloy"],
"bot_version" : [3,0,0],
"description" : "Customizable Werewolf Game",
"hidden" : false,
"install_msg" : "Thank you for installing Werewolf! Use [p]wwset to run inital setup",
"requirements" : [],
"short" : "Werewolf Game",
"tags" : ["mafia", "werewolf", "party", "fun", "game", "bobloy"]
"author": [
"Bobloy"
],
"bot_version": [
3,
0,
0
],
"description": "Customizable Werewolf Game",
"hidden": false,
"install_msg": "Thank you for installing Werewolf! Use [p]wwset to run inital setup",
"requirements": [],
"short": "Werewolf Game",
"tags": [
"mafia",
"werewolf",
"party",
"fun",
"game",
"bobloy"
]
}

@ -27,4 +27,4 @@ class Player:
self.id = target_id
async def send_dm(self, message):
await self.member.send(message) # Lets do embeds later
await self.member.send(message) # Lets do embeds later

@ -37,15 +37,15 @@ class Role:
"""
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
category = [0] # List of enrolled categories (listed above)
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
category = [0] # List of enrolled categories (listed above)
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message = (
"Your role is **Default**\n"
"You win by testing the game\n"
"Lynch players during the day with `[p]ww vote <ID>`"
)
)
def __init__(self, game):
self.game = game
@ -63,7 +63,7 @@ class Role:
(self._at_night_start, 0),
(self._at_night_end, 0),
(self._at_visit, 0)
]
]
async def on_event(self, event, data):
"""
@ -114,7 +114,7 @@ class Role:
if self.channel_id:
await self.game.register_channel(self.channel_id, self)
await self.player.send_dm(self.game_start_message) #Maybe embeds eventually
await self.player.send_dm(self.game_start_message) # Maybe embeds eventually
async def _at_day_start(self, data=None):
pass

@ -1,18 +1,18 @@
from werewolf.role import Role
class Seer(Role):
class Seer(Role):
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
category = [1,2] # List of enrolled categories (listed above)
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message=(
"Your role is **Seer**\n"
"You win by lynching all evil in the town\n"
"Lynch players during the day with `[p]ww vote <ID>`\n"
"Check for werewolves at night with `[p]ww choose <ID>`"
)
category = [1, 2] # List of enrolled categories (listed above)
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message = (
"Your role is **Seer**\n"
"You win by lynching all evil in the town\n"
"Lynch players during the day with `[p]ww vote <ID>`\n"
"Check for werewolves at night with `[p]ww choose <ID>`"
)
def __init__(self, game):
super().__init__()
@ -30,31 +30,31 @@ class Seer(Role):
(self._at_day_end, 0),
(self._at_night_start, 2),
(self._at_night_end, 4)
]
]
# async def on_event(self, event, data):
# """
# See Game class for event guide
# """
# await self.action_list[event][0](data)
# """
# See Game class for event guide
# """
#
# await self.action_list[event][0](data)
#
#
# async def assign_player(self, player):
# """
# Give this role a player
# Can be used after the game has started (Cult, Mason, other role swap)
# """
# player.role = self
# self.player = player
# """
# Give this role a player
# Can be used after the game has started (Cult, Mason, other role swap)
# """
#
# player.role = self
# self.player = player
#
# async def get_alignment(self, source=None):
# """
# Interaction for power access of team (Village, Werewolf, Other)
# Unlikely to be able to deceive this
# """
# return self.alignment
# """
# Interaction for power access of team (Village, Werewolf, Other)
# Unlikely to be able to deceive this
# """
# return self.alignment
async def see_alignment(self, source=None):
"""
@ -78,28 +78,27 @@ class Seer(Role):
return "Villager"
# async def _at_game_start(self, data=None):
# pass
# pass
#
# async def _at_day_start(self, data=None):
# pass
# pass
#
# async def _at_voted(self, target=None):
# pass
# pass
#
# async def _at_kill(self, target=None):
# pass
# pass
#
# async def _at_hang(self, target=None):
# pass
# pass
#
# async def _at_day_end(self):
# pass
# pass
async def _at_night_start(self, data=None):
await self.game.generate_targets(self.player.member)
await self.player.send_dm("{}\n**Pick a target to see tonight**\n")
async def _at_night_end(self, data=None):
target = await self.game.visit(self.see_target)
@ -115,22 +114,22 @@ class Seer(Role):
await self.player.send_dm(out)
# async def _at_visit(self, data=None):
# pass
# pass
#
# async def kill(self, source):
# """
# Called when someone is trying to kill you!
# Can you do anything about it?
# self.alive is now set to False, set to True to stay alive
# """
# pass
# """
# Called when someone is trying to kill you!
# Can you do anything about it?
# self.alive is now set to False, set to True to stay alive
# """
# pass
#
# async def visit(self, source):
# """
# Called whenever a night action targets you
# Source is the player who visited you
# """
# pass
# """
# Called whenever a night action targets you
# Source is the player who visited you
# """
# pass
async def choose(self, ctx, data):
"""Handle night actions"""

@ -4,10 +4,9 @@ from werewolf.votegroups.wolfvote import WolfVote
class VanillaWerewolf(Role):
rand_choice = True
category = [11, 15]
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "werewolves"
unique = False
game_start_message = (
@ -15,9 +14,7 @@ class VanillaWerewolf(Role):
"You win by killing everyone else in the village\n"
"Lynch players during the day with `[p]ww vote <ID>`\n"
"Vote to kill players at night with `[p]ww vote <ID>`"
)
)
def __init__(self, game):
super().__init__(game)
@ -32,30 +29,30 @@ class VanillaWerewolf(Role):
(self._at_night_start, 0),
(self._at_night_end, 0),
(self._at_visit, 0)
]
]
# async def on_event(self, event, data):
# """
# See Game class for event guide
# """
# """
# See Game class for event guide
# """
# await self.action_list[event][0](data)
# await self.action_list[event][0](data)
# async def assign_player(self, player):
# """
# Give this role a player
# Can be used after the game has started (Cult, Mason, role swap)
# """
# """
# Give this role a player
# Can be used after the game has started (Cult, Mason, role swap)
# """
# player.role = self
# self.player = player
# player.role = self
# self.player = player
# async def get_alignment(self, source=None):
# """
# Interaction for power access of team (Village, Werewolf, Other)
# Unlikely to be able to deceive this
# """
# return self.alignment
# """
# Interaction for power access of team (Village, Werewolf, Other)
# Unlikely to be able to deceive this
# """
# return self.alignment
async def see_alignment(self, source=None):
"""
@ -80,50 +77,49 @@ class VanillaWerewolf(Role):
async def _at_game_start(self, data=None):
if self.channel_id:
print("Wolf has channel_id: "+self.channel_id)
print("Wolf has channel_id: " + self.channel_id)
await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
await self.player.send_dm(self.game_start_message)
# async def _at_day_start(self, data=None):
# super()._at_day_start(data)
# super()._at_day_start(data)
# async def _at_voted(self, data=None):
# super()._at_voted(data)
# super()._at_voted(data)
# async def _at_kill(self, data=None):
# super()._at_kill(data)
# super()._at_kill(data)
# async def _at_hang(self, data=None):
# super()._at_hang(data)
# super()._at_hang(data)
# async def _at_day_end(self, data=None):
# super()._at_day_end(data)
# super()._at_day_end(data)
# async def _at_night_start(self, data=None):
# super()._at_night_start(data)
# super()._at_night_start(data)
# async def _at_night_end(self, data=None):
# super()._at_night_end(data)
# super()._at_night_end(data)
# async def _at_visit(self, data=None):
# pass
# pass
# async def kill(self, source):
# """
# Called when someone is trying to kill you!
# Can you do anything about it?
# self.alive is now set to False, set to True to stay alive
# """
# pass
# """
# Called when someone is trying to kill you!
# Can you do anything about it?
# self.alive is now set to False, set to True to stay alive
# """
# pass
# async def visit(self, source):
# """
# Called whenever a night action targets you
# Source is the player who visited you
# """
# pass
# """
# Called whenever a night action targets you
# Source is the player who visited you
# """
# pass
async def choose(self, ctx, data):
"""Handle night actions"""

@ -1,17 +1,17 @@
from werewolf.role import Role
class Villager(Role):
class Villager(Role):
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
category = [1] # List of enrolled categories (listed above)
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message=(
"Your role is **Villager**\n"
"You win by lynching all evil in the town\n"
"Lynch players during the day with `[p]ww vote <ID>`"
)
category = [1] # List of enrolled categories (listed above)
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "" # Empty for no private channel
unique = False # Only one of this role per game
game_start_message = (
"Your role is **Villager**\n"
"You win by lynching all evil in the town\n"
"Lynch players during the day with `[p]ww vote <ID>`"
)
def __init__(self, game):
super().__init__()
@ -19,42 +19,42 @@ class Villager(Role):
# self.player = None
# self.blocked = False
# self.properties = {} # Extra data for other roles (i.e. arsonist)
#
# self.action_list = [
# (self._at_game_start, 0), # (Action, Priority)
# (self._at_day_start, 0),
# (self._at_voted, 0),
# (self._at_kill, 0),
# (self._at_hang, 0),
# (self._at_day_end, 0),
# (self._at_night_start, 0),
# (self._at_night_end, 0),
# (self._at_visit, 0)
# ]
# (self._at_game_start, 0), # (Action, Priority)
# (self._at_day_start, 0),
# (self._at_voted, 0),
# (self._at_kill, 0),
# (self._at_hang, 0),
# (self._at_day_end, 0),
# (self._at_night_start, 0),
# (self._at_night_end, 0),
# (self._at_visit, 0)
# ]
# async def on_event(self, event, data):
# """
# See Game class for event guide
# """
# await self.action_list[event][0](data)
# """
# See Game class for event guide
# """
#
# await self.action_list[event][0](data)
#
#
# async def assign_player(self, player):
# """
# Give this role a player
# Can be used after the game has started (Cult, Mason, other role swap)
# """
# player.role = self
# self.player = player
# """
# Give this role a player
# Can be used after the game has started (Cult, Mason, other role swap)
# """
#
# player.role = self
# self.player = player
#
# async def get_alignment(self, source=None):
# """
# Interaction for power access of team (Village, Werewolf, Other)
# Unlikely to be able to deceive this
# """
# return self.alignment
# """
# Interaction for power access of team (Village, Werewolf, Other)
# Unlikely to be able to deceive this
# """
# return self.alignment
async def see_alignment(self, source=None):
"""
@ -78,47 +78,47 @@ class Villager(Role):
return "Villager"
# async def _at_game_start(self, data=None):
# pass
# pass
#
# async def _at_day_start(self, data=None):
# pass
# pass
#
# async def _at_voted(self, target=None):
# pass
# pass
#
# async def _at_kill(self, target=None):
# pass
# pass
#
# async def _at_hang(self, target=None):
# pass
# pass
#
# async def _at_day_end(self):
# pass
# pass
#
# async def _at_night_start(self):
# pass
# pass
#
# async def _at_night_end(self):
# pass
# pass
#
# async def _at_visit(self, data=None):
# pass
# pass
#
# async def kill(self, source):
# """
# Called when someone is trying to kill you!
# Can you do anything about it?
# self.alive is now set to False, set to True to stay alive
# """
# pass
# """
# Called when someone is trying to kill you!
# Can you do anything about it?
# self.alive is now set to False, set to True to stay alive
# """
# pass
#
# async def visit(self, source):
# """
# Called whenever a night action targets you
# Source is the player who visited you
# """
# pass
# """
# Called whenever a night action targets you
# Source is the player who visited you
# """
# pass
#
# async def choose(self, ctx, data):
# """Handle night actions"""
# pass
# """Handle night actions"""
# pass

@ -4,7 +4,7 @@ class VoteGroup:
Handles secret channels and group decisions
"""
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = ""
def __init__(self, game, channel):
@ -24,7 +24,7 @@ class VoteGroup:
(self._at_night_start, 2),
(self._at_night_end, 0),
(self._at_visit, 0)
]
]
async def on_event(self, event, data):
"""

@ -8,7 +8,7 @@ class WolfVote(VoteGroup):
Werewolf implementation of base VoteGroup class
"""
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
channel_id = "werewolves"
kill_messages = [
@ -35,9 +35,10 @@ class WolfVote(VoteGroup):
(self._at_night_start, 2),
(self._at_night_end, 5), # Kill priority
(self._at_visit, 0)
]
]
# async def on_event(self, event, data):
# async def on_event(self, event, data):
# """
# See Game class for event guide
# """

@ -16,7 +16,7 @@ class Werewolf:
default_global = {}
default_guild = {
"role": None
}
}
self.config.register_global(**default_global)
self.config.register_guild(**default_guild)
@ -129,14 +129,14 @@ class Werewolf:
return
# if ctx.guild is None:
# # DM nonsense, find their game
# # If multiple games, panic
# for game in self.games.values():
# if await game.get_player_by_member(ctx.author):
# break #game = game
# else:
# await ctx.send("You're not part of any werewolf game")
# return
# # DM nonsense, find their game
# # If multiple games, panic
# for game in self.games.values():
# if await game.get_player_by_member(ctx.author):
# break #game = game
# else:
# await ctx.send("You're not part of any werewolf game")
# return
# else:
game = self._get_game(ctx.guild)

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