pep8
This commit is contained in:
parent
e03c32926e
commit
6e87f41dcc
@ -101,7 +101,7 @@ class Game:
|
||||
await self._at_game_start() # This will queue channels and votegroups to be made
|
||||
print("Post at_game_start")
|
||||
for channel_id in self.p_channels:
|
||||
print("Channel id: "+channel_id)
|
||||
print("Channel id: " + channel_id)
|
||||
overwrite = {
|
||||
self.guild.default_role: discord.PermissionOverwrite(read_messages=False),
|
||||
self.guild.me: discord.PermissionOverwrite(read_messages=True)
|
||||
@ -165,7 +165,7 @@ class Game:
|
||||
return not self.can_vote or not self.day_time or self.game_over
|
||||
|
||||
self.day_count += 1
|
||||
embed=discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
|
||||
embed = discord.Embed(title=random.choice(self.morning_messages).format(self.day_count))
|
||||
for result in self.night_results:
|
||||
embed.add_field(name=result, value="________", inline=False)
|
||||
|
||||
@ -231,9 +231,9 @@ class Game:
|
||||
down_votes = sum(p.emoji == "👎" and not p.me for p in reaction_list)
|
||||
|
||||
if len(down_votes) > len(up_votes):
|
||||
embed=discord.Embed(title="Vote Results", color=0xff0000)
|
||||
embed = discord.Embed(title="Vote Results", color=0xff0000)
|
||||
else:
|
||||
embed=discord.Embed(title="Vote Results", color=0x80ff80)
|
||||
embed = discord.Embed(title="Vote Results", color=0x80ff80)
|
||||
|
||||
embed.add_field(name="👎", value="**{}**".format(len(up_votes)), inline=True)
|
||||
embed.add_field(name="👍", value="**{}**".format(len(down_votes)), inline=True)
|
||||
@ -316,14 +316,14 @@ class Game:
|
||||
await self._notify(8, data)
|
||||
|
||||
async def _notify(self, event, data=None):
|
||||
for i in range(1,7): # action guide 1-6 (0 is no action)
|
||||
for i in range(1, 7): # action guide 1-6 (0 is no action)
|
||||
tasks = []
|
||||
# Role priorities
|
||||
role_order = [role for role in self.roles if role.action_list[event][1]==i]
|
||||
role_order = [role for role in self.roles if role.action_list[event][1] == i]
|
||||
for role in role_order:
|
||||
tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
|
||||
# VoteGroup priorities
|
||||
vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1]==i]
|
||||
vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
|
||||
for vote_group in vote_order:
|
||||
tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop))
|
||||
if tasks:
|
||||
@ -333,7 +333,7 @@ class Game:
|
||||
############END Notify structure############
|
||||
|
||||
async def generate_targets(self, channel):
|
||||
embed=discord.Embed(title="Remaining Players")
|
||||
embed = discord.Embed(title="Remaining Players")
|
||||
for i in range(len(self.players)):
|
||||
player = self.players[i]
|
||||
if player.alive:
|
||||
@ -517,7 +517,7 @@ class Game:
|
||||
await self.dead_perms(self.village_channel, player.member)
|
||||
# Add a punishment system for quitting games later
|
||||
|
||||
async def kill(self, target_id, source=None, method: str=None, novisit=False):
|
||||
async def kill(self, target_id, source=None, method: str = None, novisit=False):
|
||||
"""
|
||||
Attempt to kill a target
|
||||
Source allows admin override
|
||||
|
@ -1,10 +1,23 @@
|
||||
{
|
||||
"author" : ["Bobloy"],
|
||||
"bot_version" : [3,0,0],
|
||||
"description" : "Customizable Werewolf Game",
|
||||
"hidden" : false,
|
||||
"install_msg" : "Thank you for installing Werewolf! Use [p]wwset to run inital setup",
|
||||
"requirements" : [],
|
||||
"short" : "Werewolf Game",
|
||||
"tags" : ["mafia", "werewolf", "party", "fun", "game", "bobloy"]
|
||||
"author": [
|
||||
"Bobloy"
|
||||
],
|
||||
"bot_version": [
|
||||
3,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"description": "Customizable Werewolf Game",
|
||||
"hidden": false,
|
||||
"install_msg": "Thank you for installing Werewolf! Use [p]wwset to run inital setup",
|
||||
"requirements": [],
|
||||
"short": "Werewolf Game",
|
||||
"tags": [
|
||||
"mafia",
|
||||
"werewolf",
|
||||
"party",
|
||||
"fun",
|
||||
"game",
|
||||
"bobloy"
|
||||
]
|
||||
}
|
@ -114,7 +114,7 @@ class Role:
|
||||
if self.channel_id:
|
||||
await self.game.register_channel(self.channel_id, self)
|
||||
|
||||
await self.player.send_dm(self.game_start_message) #Maybe embeds eventually
|
||||
await self.player.send_dm(self.game_start_message) # Maybe embeds eventually
|
||||
|
||||
async def _at_day_start(self, data=None):
|
||||
pass
|
||||
|
@ -1,13 +1,13 @@
|
||||
from werewolf.role import Role
|
||||
|
||||
class Seer(Role):
|
||||
|
||||
class Seer(Role):
|
||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [1,2] # List of enrolled categories (listed above)
|
||||
category = [1, 2] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message=(
|
||||
game_start_message = (
|
||||
"Your role is **Seer**\n"
|
||||
"You win by lynching all evil in the town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
||||
@ -36,19 +36,19 @@ class Seer(Role):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
||||
#
|
||||
# await self.action_list[event][0](data)
|
||||
|
||||
|
||||
#
|
||||
#
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, other role swap)
|
||||
# """
|
||||
|
||||
#
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
|
||||
#
|
||||
# async def get_alignment(self, source=None):
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
@ -79,19 +79,19 @@ class Seer(Role):
|
||||
|
||||
# async def _at_game_start(self, data=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_day_start(self, data=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_voted(self, target=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_kill(self, target=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_hang(self, target=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_day_end(self):
|
||||
# pass
|
||||
|
||||
@ -99,7 +99,6 @@ class Seer(Role):
|
||||
await self.game.generate_targets(self.player.member)
|
||||
await self.player.send_dm("{}\n**Pick a target to see tonight**\n")
|
||||
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
target = await self.game.visit(self.see_target)
|
||||
|
||||
@ -116,7 +115,7 @@ class Seer(Role):
|
||||
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def kill(self, source):
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
@ -124,7 +123,7 @@ class Seer(Role):
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def visit(self, source):
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
|
@ -4,7 +4,6 @@ from werewolf.votegroups.wolfvote import WolfVote
|
||||
|
||||
|
||||
class VanillaWerewolf(Role):
|
||||
|
||||
rand_choice = True
|
||||
category = [11, 15]
|
||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
@ -17,8 +16,6 @@ class VanillaWerewolf(Role):
|
||||
"Vote to kill players at night with `[p]ww vote <ID>`"
|
||||
)
|
||||
|
||||
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__(game)
|
||||
|
||||
@ -80,12 +77,11 @@ class VanillaWerewolf(Role):
|
||||
|
||||
async def _at_game_start(self, data=None):
|
||||
if self.channel_id:
|
||||
print("Wolf has channel_id: "+self.channel_id)
|
||||
print("Wolf has channel_id: " + self.channel_id)
|
||||
await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
|
||||
|
||||
await self.player.send_dm(self.game_start_message)
|
||||
|
||||
|
||||
# async def _at_day_start(self, data=None):
|
||||
# super()._at_day_start(data)
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
from werewolf.role import Role
|
||||
|
||||
class Villager(Role):
|
||||
|
||||
class Villager(Role):
|
||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [1] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message=(
|
||||
game_start_message = (
|
||||
"Your role is **Villager**\n"
|
||||
"You win by lynching all evil in the town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`"
|
||||
@ -19,7 +19,7 @@ class Villager(Role):
|
||||
# self.player = None
|
||||
# self.blocked = False
|
||||
# self.properties = {} # Extra data for other roles (i.e. arsonist)
|
||||
|
||||
#
|
||||
# self.action_list = [
|
||||
# (self._at_game_start, 0), # (Action, Priority)
|
||||
# (self._at_day_start, 0),
|
||||
@ -36,19 +36,19 @@ class Villager(Role):
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
||||
#
|
||||
# await self.action_list[event][0](data)
|
||||
|
||||
|
||||
#
|
||||
#
|
||||
# async def assign_player(self, player):
|
||||
# """
|
||||
# Give this role a player
|
||||
# Can be used after the game has started (Cult, Mason, other role swap)
|
||||
# """
|
||||
|
||||
#
|
||||
# player.role = self
|
||||
# self.player = player
|
||||
|
||||
#
|
||||
# async def get_alignment(self, source=None):
|
||||
# """
|
||||
# Interaction for power access of team (Village, Werewolf, Other)
|
||||
@ -79,31 +79,31 @@ class Villager(Role):
|
||||
|
||||
# async def _at_game_start(self, data=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_day_start(self, data=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_voted(self, target=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_kill(self, target=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_hang(self, target=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_day_end(self):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_night_start(self):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_night_end(self):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def kill(self, source):
|
||||
# """
|
||||
# Called when someone is trying to kill you!
|
||||
@ -111,14 +111,14 @@ class Villager(Role):
|
||||
# self.alive is now set to False, set to True to stay alive
|
||||
# """
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def visit(self, source):
|
||||
# """
|
||||
# Called whenever a night action targets you
|
||||
# Source is the player who visited you
|
||||
# """
|
||||
# pass
|
||||
|
||||
#
|
||||
# async def choose(self, ctx, data):
|
||||
# """Handle night actions"""
|
||||
# pass
|
@ -38,6 +38,7 @@ class WolfVote(VoteGroup):
|
||||
]
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
|
Loading…
x
Reference in New Issue
Block a user