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				| @ -101,7 +101,7 @@ class Game: | |||||||
|         await self._at_game_start()  # This will queue channels and votegroups to be made |         await self._at_game_start()  # This will queue channels and votegroups to be made | ||||||
|         print("Post at_game_start") |         print("Post at_game_start") | ||||||
|         for channel_id in self.p_channels: |         for channel_id in self.p_channels: | ||||||
|             print("Channel id: "+channel_id) |             print("Channel id: " + channel_id) | ||||||
|             overwrite = { |             overwrite = { | ||||||
|                 self.guild.default_role: discord.PermissionOverwrite(read_messages=False), |                 self.guild.default_role: discord.PermissionOverwrite(read_messages=False), | ||||||
|                 self.guild.me: discord.PermissionOverwrite(read_messages=True) |                 self.guild.me: discord.PermissionOverwrite(read_messages=True) | ||||||
| @ -165,7 +165,7 @@ class Game: | |||||||
|             return not self.can_vote or not self.day_time or self.game_over |             return not self.can_vote or not self.day_time or self.game_over | ||||||
| 
 | 
 | ||||||
|         self.day_count += 1 |         self.day_count += 1 | ||||||
|         embed=discord.Embed(title=random.choice(self.morning_messages).format(self.day_count)) |         embed = discord.Embed(title=random.choice(self.morning_messages).format(self.day_count)) | ||||||
|         for result in self.night_results: |         for result in self.night_results: | ||||||
|             embed.add_field(name=result, value="________", inline=False) |             embed.add_field(name=result, value="________", inline=False) | ||||||
| 
 | 
 | ||||||
| @ -231,9 +231,9 @@ class Game: | |||||||
|         down_votes = sum(p.emoji == "👎" and not p.me for p in reaction_list) |         down_votes = sum(p.emoji == "👎" and not p.me for p in reaction_list) | ||||||
| 
 | 
 | ||||||
|         if len(down_votes) > len(up_votes): |         if len(down_votes) > len(up_votes): | ||||||
|             embed=discord.Embed(title="Vote Results", color=0xff0000) |             embed = discord.Embed(title="Vote Results", color=0xff0000) | ||||||
|         else: |         else: | ||||||
|             embed=discord.Embed(title="Vote Results", color=0x80ff80) |             embed = discord.Embed(title="Vote Results", color=0x80ff80) | ||||||
| 
 | 
 | ||||||
|         embed.add_field(name="👎", value="**{}**".format(len(up_votes)), inline=True) |         embed.add_field(name="👎", value="**{}**".format(len(up_votes)), inline=True) | ||||||
|         embed.add_field(name="👍", value="**{}**".format(len(down_votes)), inline=True) |         embed.add_field(name="👍", value="**{}**".format(len(down_votes)), inline=True) | ||||||
| @ -316,14 +316,14 @@ class Game: | |||||||
|         await self._notify(8, data) |         await self._notify(8, data) | ||||||
| 
 | 
 | ||||||
|     async def _notify(self, event, data=None): |     async def _notify(self, event, data=None): | ||||||
|         for i in range(1,7):  # action guide 1-6 (0 is no action) |         for i in range(1, 7):  # action guide 1-6 (0 is no action) | ||||||
|             tasks = [] |             tasks = [] | ||||||
|             # Role priorities |             # Role priorities | ||||||
|             role_order = [role for role in self.roles if role.action_list[event][1]==i] |             role_order = [role for role in self.roles if role.action_list[event][1] == i] | ||||||
|             for role in role_order: |             for role in role_order: | ||||||
|                 tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop)) |                 tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop)) | ||||||
|             # VoteGroup priorities     |             # VoteGroup priorities     | ||||||
|             vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1]==i] |             vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i] | ||||||
|             for vote_group in vote_order: |             for vote_group in vote_order: | ||||||
|                 tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop)) |                 tasks.append(asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop)) | ||||||
|             if tasks: |             if tasks: | ||||||
| @ -333,7 +333,7 @@ class Game: | |||||||
|     ############END Notify structure############ |     ############END Notify structure############ | ||||||
| 
 | 
 | ||||||
|     async def generate_targets(self, channel): |     async def generate_targets(self, channel): | ||||||
|         embed=discord.Embed(title="Remaining Players") |         embed = discord.Embed(title="Remaining Players") | ||||||
|         for i in range(len(self.players)): |         for i in range(len(self.players)): | ||||||
|             player = self.players[i] |             player = self.players[i] | ||||||
|             if player.alive: |             if player.alive: | ||||||
| @ -517,7 +517,7 @@ class Game: | |||||||
|         await self.dead_perms(self.village_channel, player.member) |         await self.dead_perms(self.village_channel, player.member) | ||||||
|         # Add a punishment system for quitting games later |         # Add a punishment system for quitting games later | ||||||
| 
 | 
 | ||||||
|     async def kill(self, target_id, source=None, method: str=None, novisit=False):     |     async def kill(self, target_id, source=None, method: str = None, novisit=False): | ||||||
|         """ |         """ | ||||||
|         Attempt to kill a target |         Attempt to kill a target | ||||||
|         Source allows admin override |         Source allows admin override | ||||||
|  | |||||||
| @ -1,10 +1,23 @@ | |||||||
| { | { | ||||||
|     "author" : ["Bobloy"], |   "author": [ | ||||||
|     "bot_version" : [3,0,0], |     "Bobloy" | ||||||
|     "description" : "Customizable Werewolf Game", |   ], | ||||||
|     "hidden" : false, |   "bot_version": [ | ||||||
|     "install_msg" : "Thank you for installing Werewolf! Use [p]wwset to run inital setup", |     3, | ||||||
|     "requirements" : [], |     0, | ||||||
|     "short" : "Werewolf Game", |     0 | ||||||
|     "tags" : ["mafia", "werewolf", "party", "fun", "game", "bobloy"] |   ], | ||||||
|  |   "description": "Customizable Werewolf Game", | ||||||
|  |   "hidden": false, | ||||||
|  |   "install_msg": "Thank you for installing Werewolf! Use [p]wwset to run inital setup", | ||||||
|  |   "requirements": [], | ||||||
|  |   "short": "Werewolf Game", | ||||||
|  |   "tags": [ | ||||||
|  |     "mafia", | ||||||
|  |     "werewolf", | ||||||
|  |     "party", | ||||||
|  |     "fun", | ||||||
|  |     "game", | ||||||
|  |     "bobloy" | ||||||
|  |   ] | ||||||
| } | } | ||||||
| @ -114,7 +114,7 @@ class Role: | |||||||
|         if self.channel_id: |         if self.channel_id: | ||||||
|             await self.game.register_channel(self.channel_id, self) |             await self.game.register_channel(self.channel_id, self) | ||||||
| 
 | 
 | ||||||
|         await self.player.send_dm(self.game_start_message) #Maybe embeds eventually |         await self.player.send_dm(self.game_start_message)  # Maybe embeds eventually | ||||||
| 
 | 
 | ||||||
|     async def _at_day_start(self, data=None): |     async def _at_day_start(self, data=None): | ||||||
|         pass |         pass | ||||||
|  | |||||||
| @ -1,13 +1,13 @@ | |||||||
| from werewolf.role import Role | from werewolf.role import Role | ||||||
| 
 | 
 | ||||||
| class Seer(Role): |  | ||||||
| 
 | 
 | ||||||
|  | class Seer(Role): | ||||||
|     rand_choice = False  # Determines if it can be picked as a random role (False for unusually disruptive roles) |     rand_choice = False  # Determines if it can be picked as a random role (False for unusually disruptive roles) | ||||||
|     category = [1,2]      # List of enrolled categories (listed above) |     category = [1, 2]  # List of enrolled categories (listed above) | ||||||
|     alignment = 1  # 1: Town, 2: Werewolf, 3: Neutral |     alignment = 1  # 1: Town, 2: Werewolf, 3: Neutral | ||||||
|     channel_id = ""  # Empty for no private channel |     channel_id = ""  # Empty for no private channel | ||||||
|     unique = False  # Only one of this role per game |     unique = False  # Only one of this role per game | ||||||
|     game_start_message=( |     game_start_message = ( | ||||||
|         "Your role is **Seer**\n" |         "Your role is **Seer**\n" | ||||||
|         "You win by lynching all evil in the town\n" |         "You win by lynching all evil in the town\n" | ||||||
|         "Lynch players during the day with `[p]ww vote <ID>`\n" |         "Lynch players during the day with `[p]ww vote <ID>`\n" | ||||||
| @ -36,19 +36,19 @@ class Seer(Role): | |||||||
|     #     """ |     #     """ | ||||||
|     #     See Game class for event guide |     #     See Game class for event guide | ||||||
|     #     """ |     #     """ | ||||||
|              |     # | ||||||
|     #     await self.action_list[event][0](data) |     #     await self.action_list[event][0](data) | ||||||
|          |     # | ||||||
|          |     # | ||||||
|     # async def assign_player(self, player): |     # async def assign_player(self, player): | ||||||
|     #     """ |     #     """ | ||||||
|     #     Give this role a player |     #     Give this role a player | ||||||
|     #     Can be used after the game has started  (Cult, Mason, other role swap) |     #     Can be used after the game has started  (Cult, Mason, other role swap) | ||||||
|     #     """ |     #     """ | ||||||
| 
 |     # | ||||||
|     #     player.role = self |     #     player.role = self | ||||||
|     #     self.player = player |     #     self.player = player | ||||||
|          |     # | ||||||
|     # async def get_alignment(self, source=None): |     # async def get_alignment(self, source=None): | ||||||
|     #     """ |     #     """ | ||||||
|     #     Interaction for power access of team (Village, Werewolf, Other) |     #     Interaction for power access of team (Village, Werewolf, Other) | ||||||
| @ -79,19 +79,19 @@ class Seer(Role): | |||||||
| 
 | 
 | ||||||
|     # async def _at_game_start(self, data=None): |     # async def _at_game_start(self, data=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_day_start(self, data=None): |     # async def _at_day_start(self, data=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_voted(self, target=None): |     # async def _at_voted(self, target=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_kill(self, target=None): |     # async def _at_kill(self, target=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_hang(self, target=None): |     # async def _at_hang(self, target=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_day_end(self): |     # async def _at_day_end(self): | ||||||
|     #     pass |     #     pass | ||||||
| 
 | 
 | ||||||
| @ -99,7 +99,6 @@ class Seer(Role): | |||||||
|         await self.game.generate_targets(self.player.member) |         await self.game.generate_targets(self.player.member) | ||||||
|         await self.player.send_dm("{}\n**Pick a target to see tonight**\n") |         await self.player.send_dm("{}\n**Pick a target to see tonight**\n") | ||||||
| 
 | 
 | ||||||
|          |  | ||||||
|     async def _at_night_end(self, data=None): |     async def _at_night_end(self, data=None): | ||||||
|         target = await self.game.visit(self.see_target) |         target = await self.game.visit(self.see_target) | ||||||
| 
 | 
 | ||||||
| @ -116,7 +115,7 @@ class Seer(Role): | |||||||
| 
 | 
 | ||||||
|     # async def _at_visit(self, data=None): |     # async def _at_visit(self, data=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def kill(self, source): |     # async def kill(self, source): | ||||||
|     #     """ |     #     """ | ||||||
|     #     Called when someone is trying to kill you! |     #     Called when someone is trying to kill you! | ||||||
| @ -124,7 +123,7 @@ class Seer(Role): | |||||||
|     #     self.alive is now set to False, set to True to stay alive |     #     self.alive is now set to False, set to True to stay alive | ||||||
|     #     """ |     #     """ | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def visit(self, source): |     # async def visit(self, source): | ||||||
|     #     """ |     #     """ | ||||||
|     #     Called whenever a night action targets you |     #     Called whenever a night action targets you | ||||||
|  | |||||||
| @ -4,7 +4,6 @@ from werewolf.votegroups.wolfvote import WolfVote | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| class VanillaWerewolf(Role): | class VanillaWerewolf(Role): | ||||||
|       |  | ||||||
|     rand_choice = True |     rand_choice = True | ||||||
|     category = [11, 15] |     category = [11, 15] | ||||||
|     alignment = 2  # 1: Town, 2: Werewolf, 3: Neutral |     alignment = 2  # 1: Town, 2: Werewolf, 3: Neutral | ||||||
| @ -17,8 +16,6 @@ class VanillaWerewolf(Role): | |||||||
|         "Vote to kill players at night with `[p]ww vote <ID>`" |         "Vote to kill players at night with `[p]ww vote <ID>`" | ||||||
|     ) |     ) | ||||||
| 
 | 
 | ||||||
|      |  | ||||||
|   |  | ||||||
|     def __init__(self, game): |     def __init__(self, game): | ||||||
|         super().__init__(game) |         super().__init__(game) | ||||||
| 
 | 
 | ||||||
| @ -80,12 +77,11 @@ class VanillaWerewolf(Role): | |||||||
| 
 | 
 | ||||||
|     async def _at_game_start(self, data=None): |     async def _at_game_start(self, data=None): | ||||||
|         if self.channel_id: |         if self.channel_id: | ||||||
|             print("Wolf has channel_id: "+self.channel_id) |             print("Wolf has channel_id: " + self.channel_id) | ||||||
|             await self.game.register_channel(self.channel_id, self, WolfVote)  # Add VoteGroup WolfVote |             await self.game.register_channel(self.channel_id, self, WolfVote)  # Add VoteGroup WolfVote | ||||||
| 
 | 
 | ||||||
|         await self.player.send_dm(self.game_start_message) |         await self.player.send_dm(self.game_start_message) | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|     # async def _at_day_start(self, data=None): |     # async def _at_day_start(self, data=None): | ||||||
|     # super()._at_day_start(data) |     # super()._at_day_start(data) | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -1,13 +1,13 @@ | |||||||
| from werewolf.role import Role | from werewolf.role import Role | ||||||
| 
 | 
 | ||||||
| class Villager(Role): |  | ||||||
| 
 | 
 | ||||||
|  | class Villager(Role): | ||||||
|     rand_choice = False  # Determines if it can be picked as a random role (False for unusually disruptive roles) |     rand_choice = False  # Determines if it can be picked as a random role (False for unusually disruptive roles) | ||||||
|     category = [1]  # List of enrolled categories (listed above) |     category = [1]  # List of enrolled categories (listed above) | ||||||
|     alignment = 1  # 1: Town, 2: Werewolf, 3: Neutral |     alignment = 1  # 1: Town, 2: Werewolf, 3: Neutral | ||||||
|     channel_id = ""  # Empty for no private channel |     channel_id = ""  # Empty for no private channel | ||||||
|     unique = False  # Only one of this role per game |     unique = False  # Only one of this role per game | ||||||
|     game_start_message=( |     game_start_message = ( | ||||||
|         "Your role is **Villager**\n" |         "Your role is **Villager**\n" | ||||||
|         "You win by lynching all evil in the town\n" |         "You win by lynching all evil in the town\n" | ||||||
|         "Lynch players during the day with `[p]ww vote <ID>`" |         "Lynch players during the day with `[p]ww vote <ID>`" | ||||||
| @ -19,7 +19,7 @@ class Villager(Role): | |||||||
|         # self.player = None |         # self.player = None | ||||||
|         # self.blocked = False |         # self.blocked = False | ||||||
|         # self.properties = {}  # Extra data for other roles (i.e. arsonist) |         # self.properties = {}  # Extra data for other roles (i.e. arsonist) | ||||||
|          |         # | ||||||
|         # self.action_list = [ |         # self.action_list = [ | ||||||
|         #     (self._at_game_start, 0),  # (Action, Priority) |         #     (self._at_game_start, 0),  # (Action, Priority) | ||||||
|         #     (self._at_day_start, 0), |         #     (self._at_day_start, 0), | ||||||
| @ -36,19 +36,19 @@ class Villager(Role): | |||||||
|     #     """ |     #     """ | ||||||
|     #     See Game class for event guide |     #     See Game class for event guide | ||||||
|     #     """ |     #     """ | ||||||
|              |     # | ||||||
|     #     await self.action_list[event][0](data) |     #     await self.action_list[event][0](data) | ||||||
|          |     # | ||||||
|          |     # | ||||||
|     # async def assign_player(self, player): |     # async def assign_player(self, player): | ||||||
|     #     """ |     #     """ | ||||||
|     #     Give this role a player |     #     Give this role a player | ||||||
|     #     Can be used after the game has started  (Cult, Mason, other role swap) |     #     Can be used after the game has started  (Cult, Mason, other role swap) | ||||||
|     #     """ |     #     """ | ||||||
| 
 |     # | ||||||
|     #     player.role = self |     #     player.role = self | ||||||
|     #     self.player = player |     #     self.player = player | ||||||
|          |     # | ||||||
|     # async def get_alignment(self, source=None): |     # async def get_alignment(self, source=None): | ||||||
|     #     """ |     #     """ | ||||||
|     #     Interaction for power access of team (Village, Werewolf, Other) |     #     Interaction for power access of team (Village, Werewolf, Other) | ||||||
| @ -79,31 +79,31 @@ class Villager(Role): | |||||||
| 
 | 
 | ||||||
|     # async def _at_game_start(self, data=None): |     # async def _at_game_start(self, data=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_day_start(self, data=None): |     # async def _at_day_start(self, data=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_voted(self, target=None): |     # async def _at_voted(self, target=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_kill(self, target=None): |     # async def _at_kill(self, target=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_hang(self, target=None): |     # async def _at_hang(self, target=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_day_end(self): |     # async def _at_day_end(self): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_night_start(self): |     # async def _at_night_start(self): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_night_end(self): |     # async def _at_night_end(self): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def _at_visit(self, data=None): |     # async def _at_visit(self, data=None): | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def kill(self, source): |     # async def kill(self, source): | ||||||
|     #     """ |     #     """ | ||||||
|     #     Called when someone is trying to kill you! |     #     Called when someone is trying to kill you! | ||||||
| @ -111,14 +111,14 @@ class Villager(Role): | |||||||
|     #     self.alive is now set to False, set to True to stay alive |     #     self.alive is now set to False, set to True to stay alive | ||||||
|     #     """ |     #     """ | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def visit(self, source): |     # async def visit(self, source): | ||||||
|     #     """ |     #     """ | ||||||
|     #     Called whenever a night action targets you |     #     Called whenever a night action targets you | ||||||
|     #     Source is the player who visited you |     #     Source is the player who visited you | ||||||
|     #     """ |     #     """ | ||||||
|     #     pass |     #     pass | ||||||
|          |     # | ||||||
|     # async def choose(self, ctx, data): |     # async def choose(self, ctx, data): | ||||||
|     #     """Handle night actions""" |     #     """Handle night actions""" | ||||||
|     #     pass |     #     pass | ||||||
| @ -38,6 +38,7 @@ class WolfVote(VoteGroup): | |||||||
|         ] |         ] | ||||||
| 
 | 
 | ||||||
|         # async def on_event(self, event, data): |         # async def on_event(self, event, data): | ||||||
|  | 
 | ||||||
|     #     """ |     #     """ | ||||||
|     #     See Game class for event guide |     #     See Game class for event guide | ||||||
|     #     """ |     #     """ | ||||||
|  | |||||||
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