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@ -1,7 +1,7 @@
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from werewolf.role import Role
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from werewolf.role import Role
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class Villager(Role):
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class Villager(Role):
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
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category = [1] # List of enrolled categories (listed above)
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category = [1] # List of enrolled categories (listed above)
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alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
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alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
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@ -19,7 +19,7 @@ class Villager(Role):
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# self.player = None
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# self.player = None
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# self.blocked = False
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# self.blocked = False
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# self.properties = {} # Extra data for other roles (i.e. arsonist)
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# self.properties = {} # Extra data for other roles (i.e. arsonist)
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#
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# self.action_list = [
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# self.action_list = [
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# (self._at_game_start, 0), # (Action, Priority)
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# (self._at_game_start, 0), # (Action, Priority)
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# (self._at_day_start, 0),
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# (self._at_day_start, 0),
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@ -36,19 +36,19 @@ class Villager(Role):
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# """
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# """
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# See Game class for event guide
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# See Game class for event guide
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# """
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# """
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#
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# await self.action_list[event][0](data)
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# await self.action_list[event][0](data)
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#
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#
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# async def assign_player(self, player):
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# async def assign_player(self, player):
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# """
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# """
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# Give this role a player
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# Give this role a player
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# Can be used after the game has started (Cult, Mason, other role swap)
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# Can be used after the game has started (Cult, Mason, other role swap)
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# """
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# """
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#
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# player.role = self
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# player.role = self
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# self.player = player
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# self.player = player
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#
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# async def get_alignment(self, source=None):
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# async def get_alignment(self, source=None):
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# """
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# """
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# Interaction for power access of team (Village, Werewolf, Other)
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# Interaction for power access of team (Village, Werewolf, Other)
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@ -79,31 +79,31 @@ class Villager(Role):
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# async def _at_game_start(self, data=None):
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# async def _at_game_start(self, data=None):
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# pass
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# pass
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#
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# async def _at_day_start(self, data=None):
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# async def _at_day_start(self, data=None):
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# pass
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# pass
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#
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# async def _at_voted(self, target=None):
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# async def _at_voted(self, target=None):
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# pass
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# pass
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#
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# async def _at_kill(self, target=None):
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# async def _at_kill(self, target=None):
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# pass
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# pass
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#
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# async def _at_hang(self, target=None):
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# async def _at_hang(self, target=None):
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# pass
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# pass
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#
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# async def _at_day_end(self):
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# async def _at_day_end(self):
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# pass
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# pass
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#
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# async def _at_night_start(self):
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# async def _at_night_start(self):
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# pass
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# pass
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#
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# async def _at_night_end(self):
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# async def _at_night_end(self):
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# pass
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# pass
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#
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# async def _at_visit(self, data=None):
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# async def _at_visit(self, data=None):
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# pass
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# pass
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#
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# async def kill(self, source):
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# async def kill(self, source):
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# """
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# """
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# Called when someone is trying to kill you!
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# Called when someone is trying to kill you!
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@ -111,14 +111,14 @@ class Villager(Role):
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# self.alive is now set to False, set to True to stay alive
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# self.alive is now set to False, set to True to stay alive
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# """
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# """
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# pass
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# pass
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#
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# async def visit(self, source):
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# async def visit(self, source):
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# """
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# """
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# Called whenever a night action targets you
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# Called whenever a night action targets you
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# Source is the player who visited you
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# Source is the player who visited you
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# """
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# """
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# pass
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# pass
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#
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# async def choose(self, ctx, data):
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# async def choose(self, ctx, data):
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# """Handle night actions"""
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# """Handle night actions"""
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# pass
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# pass
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