Add more commands, untested
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parent
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commit
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@ -1,15 +1,15 @@
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import json
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import pathlib
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from io import BytesIO
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from io import BytesIO
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from typing import Optional
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from PIL import Image
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from redbot.core import Config, commands
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from redbot.core.bot import Red
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import discord
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import discord
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import numpy as np
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from PIL import Image
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from redbot.core.data_manager import bundled_data_path
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from discord.ext.commands import Greedy
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from skimage.color import rgb2lab, rgb2gray, lab2rgb
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from redbot.core import Config, commands
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from skimage.io import imread, imshow
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from redbot.core.bot import Red
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import matplotlib.pyplot as plt
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from redbot.core.data_manager import bundled_data_path, cog_data_path
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from shutil import copyfile
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class Conquest(commands.Cog):
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class Conquest(commands.Cog):
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@ -27,24 +27,110 @@ class Conquest(commands.Cog):
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default_guild = {}
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default_guild = {}
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self.config.register_guild(**default_guild)
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self.config.register_guild(**default_guild)
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self.data_path: pathlib.Path = cog_data_path(self)
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self.asset_path: Optional[pathlib.Path] = None
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self.assets = None
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self.current_map = None
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self.map_data = None
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async def red_delete_data_for_user(self, **kwargs):
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async def red_delete_data_for_user(self, **kwargs):
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"""Nothing to delete"""
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"""Nothing to delete"""
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return
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return
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async def load_data(self):
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async def load_data(self):
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self.assets = bundled_data_path(self) / "assets"
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self.asset_path = bundled_data_path(self) / "asset_path"
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@commands.command()
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@commands.group(name="conquestset")
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async def conquest(self, ctx: commands.Context, region: int, color: str):
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async def conquest_set(self, ctx: commands.Context):
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if ctx.invoked_subcommand is None:
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pass
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im = Image.open(self.assets / "simple_blank_map/blank.jpg")
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@conquest_set.command(name="map")
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async def _conquest_set_map(self, ctx: commands.Context, mapname: str):
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map_dir = self.asset_path / mapname
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if not map_dir.exists() or not map_dir.is_dir():
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await ctx.maybe_send_embed(
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f"Map `{mapname}` was not found in the {self.asset_path} directory"
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)
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return
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self.current_map = mapname
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async with open(self.asset_path / mapname / "data.json") as mapdata:
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self.map_data = json.load(mapdata)
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current_map = self.data_path / self.current_map / "current.jpg"
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if current_map.exists():
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await ctx.maybe_send_embed(
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"This map is already in progress, resuming from last game"
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)
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else:
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copyfile(self.asset_path / mapname / "blank.jpg", current_map)
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await ctx.tick()
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@commands.group()
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async def conquest(self, ctx: commands.Context):
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if ctx.invoked_subcommand is None:
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pass # TODO: Print current map probably
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@conquest.command("current")
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async def _conquest_current(self, ctx: commands.Context):
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if self.current_map:
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await ctx.maybe_send_embed(
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"No map is currently set. See `[p]conquestset map`"
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)
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return
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with open(self.data_path / self.current_map / "current.jpg") as map_file:
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await ctx.send(file=discord.File(fp=map_file, filename="current_map.jpg"))
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@conquest.command("blank")
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async def _conquest_blank(self, ctx: commands.Context):
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if self.current_map:
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await ctx.maybe_send_embed(
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"No map is currently set. See `[p]conquestset map`"
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)
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return
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with open(self.asset_path / self.current_map / "blank.jpg") as map_file:
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await ctx.send(file=discord.File(fp=map_file, filename="blank_map.jpg"))
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@conquest.command("numbered")
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async def _conquest_numbered(self, ctx: commands.Context):
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if self.current_map:
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await ctx.maybe_send_embed(
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"No map is currently set. See `[p]conquestset map`"
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)
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return
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with open(self.asset_path / self.current_map / "numbered.jpg") as map_file:
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await ctx.send(file=discord.File(fp=map_file, filename="numbered_map.jpg"))
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@conquest.command(name="take")
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async def _conquest_take(
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self, ctx: commands.Context, regions: Greedy[int], color: str
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):
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if not regions:
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await ctx.send_help()
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return
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for region in regions:
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if region > self.map_data["region_max"] or region < 1:
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await ctx.maybe_send_embed(
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f"Max region number is {self.map_data['region_max']}, minimum is 1"
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)
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im = Image.open(self.data_path / self.current_map / "current.jpg")
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im2 = Image.new("RGB", im.size, color)
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im2 = Image.new("RGB", im.size, color)
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mask = Image.open(self.assets / f"simple_blank_map/masks/{region}.jpg").convert('L')
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out = None
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for region in regions:
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out: Image.Image = Image.composite(im, im2, mask)
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mask = Image.open(
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self.asset_path / f"simple_blank_map/masks/{region}.jpg"
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).convert("L")
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if out is None:
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out = Image.composite(im, im2, mask)
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else:
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out = Image.composite(out, im2, mask)
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output_buffer = BytesIO()
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output_buffer = BytesIO()
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out.save(output_buffer, "jpeg")
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out.save(output_buffer, "jpeg")
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3
conquest/data/assets/simple_blank_map/data.json
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3
conquest/data/assets/simple_blank_map/data.json
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{
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"region_max": 70
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}
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25
conquest/info.json
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25
conquest/info.json
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@ -0,0 +1,25 @@
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{
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"author": [
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"Bobloy"
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],
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"bot_version": [
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3,
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4,
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0
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],
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"description": "Handle war games by filling in specified territories with colors",
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"hidden": true,
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"install_msg": "Thank you for installing Dad. Get started with `[p]load conquest`, then `[p]help Conquest`",
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"short": "War Game Map",
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"requirements": ["pillow",],
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"tags": [
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"bobloy",
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"games",
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"game",
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"war",
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"map",
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"axisandallies",
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"heartsofiron",
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"conquest"
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]
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}
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