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import asyncio
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import discord
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from datetime import datetime,timedelta
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from cogs.werewolf.Role import Role
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from cogs.werewolf.VoteGroup import WolfVote
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class DefaultWerewolf(Role):
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rand_choice = True
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category = [11, 15]
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allignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "werewolves"
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unique = False
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 2),
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(self._at_night_end, 5)
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]
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def __init__(self, game):
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self.game = game
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self.player = None
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self.blocked = False
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self.properties = {} # Extra data for other roles (i.e. arsonist)
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async def _get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Werewolf"
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async def _see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Werewolf"
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async def _at_game_start(self, data=None):
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await self.game.register_vote_group(WolfVote(self.game), self.channel_id)
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super()._at_game_start(data)
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async def _at_day_start(self, data=None):
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super()._at_day_start(data)
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async def _at_voted(self, data=None):
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super()._at_voted(data)
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async def _at_kill(self, data=None):
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super()._at_kill(data)
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async def _at_hang(self, data=None):
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super()._at_hang(data)
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async def _at_day_end(self, data=None):
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super()._at_day_end(data)
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async def _at_night_start(self, data=None):
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super()._at_night_start(data)
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async def _at_night_end(self, data=None):
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super()._at_night_end(data)
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@ -0,0 +1,96 @@
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import asyncio
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import discord
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from datetime import datetime,timedelta
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from cogs.werewolf.Role import Role
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from cogs.werewolf.votegroups.wolfvote import WolfVote
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class VanillaWerewolf(Role):
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rand_choice = True
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category = [11, 15]
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allignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "werewolves"
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unique = False
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game_start_message="""
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Your role is **Werewolf**
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You win by killing everyone else in the village
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Lynch players during the day with `[p]ww lynch <ID>`
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Vote to kill players at night with `[p]ww vote <ID>`
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"""
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 2),
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(self._at_night_end, 5)
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]
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def __init__(self, game):
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self.game = game
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self.player = None
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self.blocked = False
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self.properties = {} # Extra data for other roles (i.e. arsonist)
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# async def on_event(self, event, data):
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# """
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# See Game class for event guide
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# """
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# await action_list[event][0](data)
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# async def assign_player(self, player):
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# """
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# Give this role a player
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# Can be used after the game has started (Cult, Mason, other role swap)
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# """
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# player.role = self
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# self.player = player
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async def _get_role(self, source=None):
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"""
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Interaction for powerful access of role
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Unlikely to be able to deceive this
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"""
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return "Werewolf"
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async def _see_role(self, source=None):
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"""
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Interaction for investigative roles.
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More common to be able to deceive these roles
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"""
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return "Werewolf"
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async def _at_game_start(self, data=None):
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# super()._at_game_start(data) # Registers channel
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await self.game.register_vote_group(self.channel_id, WolfVote)
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# async def _at_day_start(self, data=None):
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# super()._at_day_start(data)
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# async def _at_voted(self, data=None):
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# super()._at_voted(data)
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# async def _at_kill(self, data=None):
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# super()._at_kill(data)
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# async def _at_hang(self, data=None):
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# super()._at_hang(data)
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# async def _at_day_end(self, data=None):
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# super()._at_day_end(data)
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# async def _at_night_start(self, data=None):
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# super()._at_night_start(data)
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# async def _at_night_end(self, data=None):
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# super()._at_night_end(data)
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@ -0,0 +1,96 @@
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import asyncio
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import discord
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import random
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from cogs.werewolf.votegroup import VoteGroup
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class WolfVote(VoteGroup):
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"""
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Werewolf implementation of base VoteGroup class
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"""
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allignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
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channel_id = "werewolves"
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action_list = [
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(self._at_game_start, 0), # (Action, Priority)
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(self._at_day_start, 0),
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(self._at_voted, 0),
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(self._at_kill, 0),
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(self._at_hang, 0),
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(self._at_day_end, 0),
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(self._at_night_start, 2),
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(self._at_night_end, 5) # Kill priority
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]
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kill_messages = [
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"{target} was attacked by wolves",
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"{target} was found torn to shreds"]
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def __init__(self, game, members):
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self.game = game
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self.members = members
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self.channel = None
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self.vote_results = {}
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self.properties = {} # Extra data for other options
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self.killer = None # Added killer
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# async def on_event(self, event, data):
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# """
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# See Game class for event guide
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# """
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# await action_list[event][0](data)
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# async def _at_game_start(self, data=None):
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# if self.channel_id:
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# self.channel = await self.game.register_channel(self.channel_id)
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# async def _at_day_start(self, data=None):
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# pass
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# async def _at_voted(self, data=None):
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# pass
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# async def _at_kill(self, data=None):
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# pass
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# async def _at_hang(self, data=None):
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# pass
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# async def _at_day_end(self, data=None):
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# pass
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async def _at_night_start(self, data=None):
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if self.channel is None:
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return
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await self.game.generate_targets(self.channel)
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self.killer = random.choice(self.members)
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await channel.send("{} has been selected as tonight's killer")
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async def _at_night_end(self, data=None):
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if self.channel is None:
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return
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target = None
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vote_list = list(self.vote_results.values())
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if vote_list:
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target = max(set(vote_list), key=vote_list.count)
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if target and self.killer:
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await self.game.kill(target, self.killer, random.choice(self.kill_messages))
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# async def vote(self, author, id):
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# """
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# Receive vote from game
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# """
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# self.vote_results[author.id] = id
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