Still going on events

pull/147/head
bobloy 4 years ago
parent fe1f11b2eb
commit 28bf2a73e1

@ -434,7 +434,7 @@ class Chatter(Cog):
else:
await ctx.maybe_send_embed("Error occurred :(")
@commands.Cog.listener()
@Cog.listener()
async def on_message_without_command(self, message: discord.Message):
"""
Credit to https://github.com/Twentysix26/26-Cogs/blob/master/cleverbot/cleverbot.py

@ -1,6 +1,7 @@
import asyncio
import logging
import random
from collections import deque
from typing import List, Any, Dict, Set, Union
import discord
@ -85,6 +86,8 @@ class Game:
self.loop = asyncio.get_event_loop()
self.action_queue = deque()
# def __del__(self):
# """
# Cleanup channels as necessary
@ -275,8 +278,14 @@ class Game:
and repeat with _at_day_start() again
"""
await self._at_day_start()
# Once cycle ends, this will trigger end_game
self.action_queue.append(self._at_day_start())
while self.action_queue:
await self.action_queue.popleft()
#
# await self._at_day_start()
# # Once cycle ends, this will trigger end_game
await self._end_game() # Handle open channels
async def _at_game_start(self): # ID 0
@ -331,7 +340,7 @@ class Game:
if check():
return
await self._at_day_end()
self.action_queue.append(self._at_day_end())
async def _at_voted(self, target): # ID 2
if self.game_over:
@ -405,7 +414,7 @@ class Game:
self.ongoing_vote = False
if not self.can_vote:
await self._at_day_end()
self.action_queue.append(self._at_day_end())
else:
await self.normal_perms(self.village_channel) # No point if about to be night
@ -440,7 +449,7 @@ class Game:
await self._notify(5)
await asyncio.sleep(5)
await self._at_night_start()
self.action_queue.append(self._at_night_start())
async def _at_night_start(self): # ID 6
if self.game_over:
@ -457,7 +466,7 @@ class Game:
)
await asyncio.sleep(3) # .5 minutes FixMe to 30 Later
await self._at_night_end()
self.action_queue.append(self._at_night_end())
async def _at_night_end(self): # ID 7
if self.game_over:
@ -465,7 +474,7 @@ class Game:
await self._notify(7)
await asyncio.sleep(10)
await self._at_day_start()
self.action_queue.append(self._at_day_start())
async def _at_visit(self, target, source): # ID 8
if self.game_over:
@ -475,20 +484,21 @@ class Game:
async def _notify(self, event, data=None):
for i in range(1, 7): # action guide 1-6 (0 is no action)
self.bot.dispatch(f"red.fox.werewolf.{event}", data=data, priority=i)
# tasks = []
# # Role priorities
# role_order = [role for role in self.roles if role.action_list[event][1] == i]
# for role in role_order:
# tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
# # VoteGroup priorities
# vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
# for vote_group in vote_order:
# tasks.append(
# asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop)
# )
# if tasks:
# await asyncio.gather(*tasks)
# self.bot.dispatch(f"red.fox.werewolf.{event}", data=data, priority=i)
# self.bot.extra_events
tasks = []
# Role priorities
role_order = [role for role in self.roles if role.action_list[event][1] == i]
for role in role_order:
tasks.append(asyncio.ensure_future(role.on_event(event, data), loop=self.loop))
# VoteGroup priorities
vote_order = [vg for vg in self.vote_groups.values() if vg.action_list[event][1] == i]
for vote_group in vote_order:
tasks.append(
asyncio.ensure_future(vote_group.on_event(event, data), loop=self.loop)
)
if tasks:
await asyncio.gather(*tasks)
# Run same-priority task simultaneously
############END Notify structure############

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