Merge pull request #147 from bobloy/werewolf-develop
Werewolf Game ready for Alpha
This commit is contained in:
commit
20d8acc800
@ -434,7 +434,7 @@ class Chatter(Cog):
|
|||||||
else:
|
else:
|
||||||
await ctx.maybe_send_embed("Error occurred :(")
|
await ctx.maybe_send_embed("Error occurred :(")
|
||||||
|
|
||||||
@commands.Cog.listener()
|
@Cog.listener()
|
||||||
async def on_message_without_command(self, message: discord.Message):
|
async def on_message_without_command(self, message: discord.Message):
|
||||||
"""
|
"""
|
||||||
Credit to https://github.com/Twentysix26/26-Cogs/blob/master/cleverbot/cleverbot.py
|
Credit to https://github.com/Twentysix26/26-Cogs/blob/master/cleverbot/cleverbot.py
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
import bisect
|
import bisect
|
||||||
|
import logging
|
||||||
from collections import defaultdict
|
from collections import defaultdict
|
||||||
|
from operator import attrgetter
|
||||||
from random import choice
|
from random import choice
|
||||||
|
|
||||||
import discord
|
import discord
|
||||||
@ -8,79 +10,57 @@ import discord
|
|||||||
# Import all roles here
|
# Import all roles here
|
||||||
from redbot.core import commands
|
from redbot.core import commands
|
||||||
|
|
||||||
from .roles.seer import Seer
|
# from .roles.seer import Seer
|
||||||
from .roles.vanillawerewolf import VanillaWerewolf
|
# from .roles.vanillawerewolf import VanillaWerewolf
|
||||||
from .roles.villager import Villager
|
# from .roles.villager import Villager
|
||||||
|
|
||||||
|
from werewolf import roles
|
||||||
from redbot.core.utils.menus import menu, prev_page, next_page, close_menu
|
from redbot.core.utils.menus import menu, prev_page, next_page, close_menu
|
||||||
|
|
||||||
|
from werewolf.constants import ROLE_CATEGORY_DESCRIPTIONS
|
||||||
|
from werewolf.role import Role
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.builder")
|
||||||
|
|
||||||
# All roles in this list for iterating
|
# All roles in this list for iterating
|
||||||
|
|
||||||
ROLE_LIST = sorted([Villager, Seer, VanillaWerewolf], key=lambda x: x.alignment)
|
ROLE_DICT = {name: cls for name, cls in roles.__dict__.items() if isinstance(cls, type)}
|
||||||
|
ROLE_LIST = sorted(
|
||||||
|
[cls for cls in ROLE_DICT.values()],
|
||||||
|
key=attrgetter("alignment"),
|
||||||
|
)
|
||||||
|
|
||||||
ALIGNMENT_COLORS = [0x008000, 0xff0000, 0xc0c0c0]
|
log.debug(f"{ROLE_DICT=}")
|
||||||
TOWN_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment == 1]
|
|
||||||
WW_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment == 2]
|
# Town, Werewolf, Neutral
|
||||||
OTHER_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment not in [0, 1]]
|
ALIGNMENT_COLORS = [0x008000, 0xFF0000, 0xC0C0C0]
|
||||||
|
|
||||||
ROLE_PAGES = []
|
ROLE_PAGES = []
|
||||||
PAGE_GROUPS = [0]
|
|
||||||
|
|
||||||
ROLE_CATEGORIES = {
|
|
||||||
1: "Random", 2: "Investigative", 3: "Protective", 4: "Government",
|
|
||||||
5: "Killing", 6: "Power (Special night action)",
|
|
||||||
11: "Random", 12: "Deception", 15: "Killing", 16: "Support",
|
|
||||||
21: "Benign", 22: "Evil", 23: "Killing"}
|
|
||||||
|
|
||||||
CATEGORY_COUNT = []
|
|
||||||
|
|
||||||
|
|
||||||
def role_embed(idx, role, color):
|
def role_embed(idx, role: Role, color):
|
||||||
embed = discord.Embed(title="**{}** - {}".format(idx, str(role.__name__)), description=role.game_start_message,
|
embed = discord.Embed(
|
||||||
color=color)
|
title=f"**{idx}** - {role.__name__}",
|
||||||
embed.add_field(name='Alignment', value=['Town', 'Werewolf', 'Neutral'][role.alignment - 1], inline=True)
|
description=role.game_start_message,
|
||||||
embed.add_field(name='Multiples Allowed', value=str(not role.unique), inline=True)
|
color=color,
|
||||||
embed.add_field(name='Role Type', value=", ".join(ROLE_CATEGORIES[x] for x in role.category), inline=True)
|
)
|
||||||
embed.add_field(name='Random Option', value=str(role.rand_choice), inline=True)
|
if role.icon_url is not None:
|
||||||
|
embed.set_thumbnail(url=role.icon_url)
|
||||||
|
|
||||||
|
embed.add_field(
|
||||||
|
name="Alignment", value=["Town", "Werewolf", "Neutral"][role.alignment - 1], inline=False
|
||||||
|
)
|
||||||
|
embed.add_field(name="Multiples Allowed", value=str(not role.unique), inline=False)
|
||||||
|
embed.add_field(
|
||||||
|
name="Role Types",
|
||||||
|
value=", ".join(ROLE_CATEGORY_DESCRIPTIONS[x] for x in role.category),
|
||||||
|
inline=False,
|
||||||
|
)
|
||||||
|
embed.add_field(name="Random Option", value=str(role.rand_choice), inline=False)
|
||||||
|
|
||||||
return embed
|
return embed
|
||||||
|
|
||||||
|
|
||||||
def setup():
|
|
||||||
# Roles
|
|
||||||
last_alignment = ROLE_LIST[0].alignment
|
|
||||||
for idx, role in enumerate(ROLE_LIST):
|
|
||||||
if role.alignment != last_alignment and len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
|
|
||||||
PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
|
|
||||||
last_alignment = role.alignment
|
|
||||||
|
|
||||||
ROLE_PAGES.append(role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1]))
|
|
||||||
|
|
||||||
# Random Town Roles
|
|
||||||
if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
|
|
||||||
PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
|
|
||||||
for k, v in ROLE_CATEGORIES.items():
|
|
||||||
if 0 < k <= 6:
|
|
||||||
ROLE_PAGES.append(discord.Embed(title="RANDOM:Town Role", description="Town {}".format(v), color=0x008000))
|
|
||||||
CATEGORY_COUNT.append(k)
|
|
||||||
|
|
||||||
# Random WW Roles
|
|
||||||
if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
|
|
||||||
PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
|
|
||||||
for k, v in ROLE_CATEGORIES.items():
|
|
||||||
if 10 < k <= 16:
|
|
||||||
ROLE_PAGES.append(
|
|
||||||
discord.Embed(title="RANDOM:Werewolf Role", description="Werewolf {}".format(v), color=0xff0000))
|
|
||||||
CATEGORY_COUNT.append(k)
|
|
||||||
# Random Neutral Roles
|
|
||||||
if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
|
|
||||||
PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
|
|
||||||
for k, v in ROLE_CATEGORIES.items():
|
|
||||||
if 20 < k <= 26:
|
|
||||||
ROLE_PAGES.append(
|
|
||||||
discord.Embed(title="RANDOM:Neutral Role", description="Neutral {}".format(v), color=0xc0c0c0))
|
|
||||||
CATEGORY_COUNT.append(k)
|
|
||||||
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
Example code:
|
Example code:
|
||||||
0 = Villager
|
0 = Villager
|
||||||
@ -147,15 +127,15 @@ async def parse_code(code, game):
|
|||||||
return decode
|
return decode
|
||||||
|
|
||||||
|
|
||||||
async def encode(roles, rand_roles):
|
async def encode(role_list, rand_roles):
|
||||||
"""Convert role list to code"""
|
"""Convert role list to code"""
|
||||||
out_code = ""
|
out_code = ""
|
||||||
|
|
||||||
digit_sort = sorted(role for role in roles if role < 10)
|
digit_sort = sorted(role for role in role_list if role < 10)
|
||||||
for role in digit_sort:
|
for role in digit_sort:
|
||||||
out_code += str(role)
|
out_code += str(role)
|
||||||
|
|
||||||
digit_sort = sorted(role for role in roles if 10 <= role < 100)
|
digit_sort = sorted(role for role in role_list if 10 <= role < 100)
|
||||||
if digit_sort:
|
if digit_sort:
|
||||||
out_code += "-"
|
out_code += "-"
|
||||||
for role in digit_sort:
|
for role in digit_sort:
|
||||||
@ -187,49 +167,20 @@ async def encode(roles, rand_roles):
|
|||||||
return out_code
|
return out_code
|
||||||
|
|
||||||
|
|
||||||
async def next_group(ctx: commands.Context, pages: list,
|
|
||||||
controls: dict, message: discord.Message, page: int,
|
|
||||||
timeout: float, emoji: str):
|
|
||||||
perms = message.channel.permissions_for(ctx.guild.me)
|
|
||||||
if perms.manage_messages: # Can manage messages, so remove react
|
|
||||||
try:
|
|
||||||
await message.remove_reaction(emoji, ctx.author)
|
|
||||||
except discord.NotFound:
|
|
||||||
pass
|
|
||||||
page = bisect.bisect_right(PAGE_GROUPS, page)
|
|
||||||
|
|
||||||
if page == len(PAGE_GROUPS):
|
|
||||||
page = PAGE_GROUPS[0]
|
|
||||||
else:
|
|
||||||
page = PAGE_GROUPS[page]
|
|
||||||
|
|
||||||
return await menu(ctx, pages, controls, message=message,
|
|
||||||
page=page, timeout=timeout)
|
|
||||||
|
|
||||||
|
|
||||||
async def prev_group(ctx: commands.Context, pages: list,
|
|
||||||
controls: dict, message: discord.Message, page: int,
|
|
||||||
timeout: float, emoji: str):
|
|
||||||
perms = message.channel.permissions_for(ctx.guild.me)
|
|
||||||
if perms.manage_messages: # Can manage messages, so remove react
|
|
||||||
try:
|
|
||||||
await message.remove_reaction(emoji, ctx.author)
|
|
||||||
except discord.NotFound:
|
|
||||||
pass
|
|
||||||
page = PAGE_GROUPS[bisect.bisect_left(PAGE_GROUPS, page) - 1]
|
|
||||||
|
|
||||||
return await menu(ctx, pages, controls, message=message,
|
|
||||||
page=page, timeout=timeout)
|
|
||||||
|
|
||||||
|
|
||||||
def role_from_alignment(alignment):
|
def role_from_alignment(alignment):
|
||||||
return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
|
return [
|
||||||
for idx, role in enumerate(ROLE_LIST) if alignment == role.alignment]
|
role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
|
||||||
|
for idx, role in enumerate(ROLE_LIST)
|
||||||
|
if alignment == role.alignment
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
def role_from_category(category):
|
def role_from_category(category):
|
||||||
return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
|
return [
|
||||||
for idx, role in enumerate(ROLE_LIST) if category in role.category]
|
role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
|
||||||
|
for idx, role in enumerate(ROLE_LIST)
|
||||||
|
if category in role.category
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
def role_from_id(idx):
|
def role_from_id(idx):
|
||||||
@ -242,8 +193,11 @@ def role_from_id(idx):
|
|||||||
|
|
||||||
|
|
||||||
def role_from_name(name: str):
|
def role_from_name(name: str):
|
||||||
return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
|
return [
|
||||||
for idx, role in enumerate(ROLE_LIST) if name in role.__name__]
|
role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
|
||||||
|
for idx, role in enumerate(ROLE_LIST)
|
||||||
|
if name in role.__name__
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
def say_role_list(code_list, rand_roles):
|
def say_role_list(code_list, rand_roles):
|
||||||
@ -255,34 +209,87 @@ def say_role_list(code_list, rand_roles):
|
|||||||
|
|
||||||
for role in rand_roles:
|
for role in rand_roles:
|
||||||
if 0 < role <= 6:
|
if 0 < role <= 6:
|
||||||
role_dict["Town {}".format(ROLE_CATEGORIES[role])] += 1
|
role_dict[f"Town {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
|
||||||
if 10 < role <= 16:
|
if 10 < role <= 16:
|
||||||
role_dict["Werewolf {}".format(ROLE_CATEGORIES[role])] += 1
|
role_dict[f"Werewolf {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
|
||||||
if 20 < role <= 26:
|
if 20 < role <= 26:
|
||||||
role_dict["Neutral {}".format(ROLE_CATEGORIES[role])] += 1
|
role_dict[f"Neutral {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
|
||||||
|
|
||||||
for k, v in role_dict.items():
|
for k, v in role_dict.items():
|
||||||
embed.add_field(name=k, value="Count: {}".format(v), inline=True)
|
embed.add_field(name=k, value=f"Count: {v}", inline=True)
|
||||||
|
|
||||||
return embed
|
return embed
|
||||||
|
|
||||||
|
|
||||||
class GameBuilder:
|
class GameBuilder:
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.code = []
|
self.code = []
|
||||||
self.rand_roles = []
|
self.rand_roles = []
|
||||||
setup()
|
self.page_groups = [0]
|
||||||
|
self.category_count = []
|
||||||
|
|
||||||
|
self.setup()
|
||||||
|
|
||||||
|
def setup(self):
|
||||||
|
# Roles
|
||||||
|
last_alignment = ROLE_LIST[0].alignment
|
||||||
|
for idx, role in enumerate(ROLE_LIST):
|
||||||
|
if role.alignment != last_alignment and len(ROLE_PAGES) - 1 not in self.page_groups:
|
||||||
|
self.page_groups.append(len(ROLE_PAGES) - 1)
|
||||||
|
last_alignment = role.alignment
|
||||||
|
|
||||||
|
ROLE_PAGES.append(role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1]))
|
||||||
|
|
||||||
|
# Random Town Roles
|
||||||
|
if len(ROLE_PAGES) - 1 not in self.page_groups:
|
||||||
|
self.page_groups.append(len(ROLE_PAGES) - 1)
|
||||||
|
for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
|
||||||
|
if 0 < k <= 9:
|
||||||
|
ROLE_PAGES.append(
|
||||||
|
discord.Embed(
|
||||||
|
title="RANDOM:Town Role",
|
||||||
|
description=f"Town {v}",
|
||||||
|
color=ALIGNMENT_COLORS[0],
|
||||||
|
)
|
||||||
|
)
|
||||||
|
self.category_count.append(k)
|
||||||
|
|
||||||
|
# Random WW Roles
|
||||||
|
if len(ROLE_PAGES) - 1 not in self.page_groups:
|
||||||
|
self.page_groups.append(len(ROLE_PAGES) - 1)
|
||||||
|
for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
|
||||||
|
if 10 < k <= 19:
|
||||||
|
ROLE_PAGES.append(
|
||||||
|
discord.Embed(
|
||||||
|
title="RANDOM:Werewolf Role",
|
||||||
|
description=f"Werewolf {v}",
|
||||||
|
color=ALIGNMENT_COLORS[1],
|
||||||
|
)
|
||||||
|
)
|
||||||
|
self.category_count.append(k)
|
||||||
|
# Random Neutral Roles
|
||||||
|
if len(ROLE_PAGES) - 1 not in self.page_groups:
|
||||||
|
self.page_groups.append(len(ROLE_PAGES) - 1)
|
||||||
|
for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
|
||||||
|
if 20 < k <= 29:
|
||||||
|
ROLE_PAGES.append(
|
||||||
|
discord.Embed(
|
||||||
|
title=f"RANDOM:Neutral Role",
|
||||||
|
description=f"Neutral {v}",
|
||||||
|
color=ALIGNMENT_COLORS[2],
|
||||||
|
)
|
||||||
|
)
|
||||||
|
self.category_count.append(k)
|
||||||
|
|
||||||
async def build_game(self, ctx: commands.Context):
|
async def build_game(self, ctx: commands.Context):
|
||||||
new_controls = {
|
new_controls = {
|
||||||
'⏪': prev_group,
|
"⏪": self.prev_group,
|
||||||
"⬅": prev_page,
|
"⬅": prev_page,
|
||||||
'☑': self.select_page,
|
"☑": self.select_page,
|
||||||
"➡": next_page,
|
"➡": next_page,
|
||||||
'⏩': next_group,
|
"⏩": self.next_group,
|
||||||
'📇': self.list_roles,
|
"📇": self.list_roles,
|
||||||
"❌": close_menu
|
"❌": close_menu,
|
||||||
}
|
}
|
||||||
|
|
||||||
await ctx.send("Browse through roles and add the ones you want using the check mark")
|
await ctx.send("Browse through roles and add the ones you want using the check mark")
|
||||||
@ -292,10 +299,17 @@ class GameBuilder:
|
|||||||
out = await encode(self.code, self.rand_roles)
|
out = await encode(self.code, self.rand_roles)
|
||||||
return out
|
return out
|
||||||
|
|
||||||
async def list_roles(self, ctx: commands.Context, pages: list,
|
async def list_roles(
|
||||||
controls: dict, message: discord.Message, page: int,
|
self,
|
||||||
timeout: float, emoji: str):
|
ctx: commands.Context,
|
||||||
perms = message.channel.permissions_for(ctx.guild.me)
|
pages: list,
|
||||||
|
controls: dict,
|
||||||
|
message: discord.Message,
|
||||||
|
page: int,
|
||||||
|
timeout: float,
|
||||||
|
emoji: str,
|
||||||
|
):
|
||||||
|
perms = message.channel.permissions_for(ctx.me)
|
||||||
if perms.manage_messages: # Can manage messages, so remove react
|
if perms.manage_messages: # Can manage messages, so remove react
|
||||||
try:
|
try:
|
||||||
await message.remove_reaction(emoji, ctx.author)
|
await message.remove_reaction(emoji, ctx.author)
|
||||||
@ -304,13 +318,19 @@ class GameBuilder:
|
|||||||
|
|
||||||
await ctx.send(embed=say_role_list(self.code, self.rand_roles))
|
await ctx.send(embed=say_role_list(self.code, self.rand_roles))
|
||||||
|
|
||||||
return await menu(ctx, pages, controls, message=message,
|
return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
|
||||||
page=page, timeout=timeout)
|
|
||||||
|
|
||||||
async def select_page(self, ctx: commands.Context, pages: list,
|
async def select_page(
|
||||||
controls: dict, message: discord.Message, page: int,
|
self,
|
||||||
timeout: float, emoji: str):
|
ctx: commands.Context,
|
||||||
perms = message.channel.permissions_for(ctx.guild.me)
|
pages: list,
|
||||||
|
controls: dict,
|
||||||
|
message: discord.Message,
|
||||||
|
page: int,
|
||||||
|
timeout: float,
|
||||||
|
emoji: str,
|
||||||
|
):
|
||||||
|
perms = message.channel.permissions_for(ctx.me)
|
||||||
if perms.manage_messages: # Can manage messages, so remove react
|
if perms.manage_messages: # Can manage messages, so remove react
|
||||||
try:
|
try:
|
||||||
await message.remove_reaction(emoji, ctx.author)
|
await message.remove_reaction(emoji, ctx.author)
|
||||||
@ -318,9 +338,53 @@ class GameBuilder:
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
if page >= len(ROLE_LIST):
|
if page >= len(ROLE_LIST):
|
||||||
self.rand_roles.append(CATEGORY_COUNT[page - len(ROLE_LIST)])
|
self.rand_roles.append(self.category_count[page - len(ROLE_LIST)])
|
||||||
else:
|
else:
|
||||||
self.code.append(page)
|
self.code.append(page)
|
||||||
|
|
||||||
return await menu(ctx, pages, controls, message=message,
|
return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
|
||||||
page=page, timeout=timeout)
|
|
||||||
|
async def next_group(
|
||||||
|
self,
|
||||||
|
ctx: commands.Context,
|
||||||
|
pages: list,
|
||||||
|
controls: dict,
|
||||||
|
message: discord.Message,
|
||||||
|
page: int,
|
||||||
|
timeout: float,
|
||||||
|
emoji: str,
|
||||||
|
):
|
||||||
|
perms = message.channel.permissions_for(ctx.me)
|
||||||
|
if perms.manage_messages: # Can manage messages, so remove react
|
||||||
|
try:
|
||||||
|
await message.remove_reaction(emoji, ctx.author)
|
||||||
|
except discord.NotFound:
|
||||||
|
pass
|
||||||
|
page = bisect.bisect_right(self.page_groups, page)
|
||||||
|
|
||||||
|
if page == len(self.page_groups):
|
||||||
|
page = self.page_groups[0]
|
||||||
|
else:
|
||||||
|
page = self.page_groups[page]
|
||||||
|
|
||||||
|
return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
|
||||||
|
|
||||||
|
async def prev_group(
|
||||||
|
self,
|
||||||
|
ctx: commands.Context,
|
||||||
|
pages: list,
|
||||||
|
controls: dict,
|
||||||
|
message: discord.Message,
|
||||||
|
page: int,
|
||||||
|
timeout: float,
|
||||||
|
emoji: str,
|
||||||
|
):
|
||||||
|
perms = message.channel.permissions_for(ctx.me)
|
||||||
|
if perms.manage_messages: # Can manage messages, so remove react
|
||||||
|
try:
|
||||||
|
await message.remove_reaction(emoji, ctx.author)
|
||||||
|
except discord.NotFound:
|
||||||
|
pass
|
||||||
|
page = self.page_groups[bisect.bisect_left(self.page_groups, page) - 1]
|
||||||
|
|
||||||
|
return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
|
||||||
|
91
werewolf/constants.py
Normal file
91
werewolf/constants.py
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
"""
|
||||||
|
Role Constants
|
||||||
|
|
||||||
|
Role Alignment guide as follows:
|
||||||
|
Town: 1
|
||||||
|
Werewolf: 2
|
||||||
|
Neutral: 3
|
||||||
|
|
||||||
|
Additional alignments may be added when warring factions are added
|
||||||
|
(Rival werewolves, cultists, vampires)
|
||||||
|
|
||||||
|
Role Category enrollment guide as follows (See Role.category):
|
||||||
|
Town:
|
||||||
|
1: Random, 2: Investigative, 3: Protective, 4: Government,
|
||||||
|
5: Killing, 6: Power (Special night action)
|
||||||
|
|
||||||
|
Werewolf:
|
||||||
|
11: Random, 12: Deception, 15: Killing, 16: Support
|
||||||
|
|
||||||
|
Neutral:
|
||||||
|
21: Benign, 22: Evil, 23: Killing
|
||||||
|
|
||||||
|
|
||||||
|
Example category:
|
||||||
|
category = [1, 5, 6] Could be Veteran
|
||||||
|
category = [1, 5] Could be Bodyguard
|
||||||
|
category = [11, 16] Could be Werewolf Silencer
|
||||||
|
category = [22] Could be Blob (non-killing)
|
||||||
|
category = [22, 23] Could be Serial-Killer
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
ALIGNMENT_TOWN = 1
|
||||||
|
ALIGNMENT_WEREWOLF = 2
|
||||||
|
ALIGNMENT_NEUTRAL = 3
|
||||||
|
ALIGNMENT_MAP = {"Town": 1, "Werewolf": 2, "Neutral": 3}
|
||||||
|
|
||||||
|
# 0-9: Town Role Categories
|
||||||
|
# 10-19: Werewolf Role Categories
|
||||||
|
# 20-29: Neutral Role Categories
|
||||||
|
CATEGORY_TOWN_RANDOM = 1
|
||||||
|
CATEGORY_TOWN_INVESTIGATIVE = 2
|
||||||
|
CATEGORY_TOWN_PROTECTIVE = 3
|
||||||
|
CATEGORY_TOWN_GOVERNMENT = 4
|
||||||
|
CATEGORY_TOWN_KILLING = 5
|
||||||
|
CATEGORY_TOWN_POWER = 6
|
||||||
|
|
||||||
|
CATEGORY_WW_RANDOM = 11
|
||||||
|
CATEGORY_WW_DECEPTION = 12
|
||||||
|
CATEGORY_WW_KILLING = 15
|
||||||
|
CATEGORY_WW_SUPPORT = 16
|
||||||
|
|
||||||
|
CATEGORY_NEUTRAL_BENIGN = 21
|
||||||
|
CATEGORY_NEUTRAL_EVIL = 22
|
||||||
|
CATEGORY_NEUTRAL_KILLING = 23
|
||||||
|
|
||||||
|
ROLE_CATEGORY_DESCRIPTIONS = {
|
||||||
|
CATEGORY_TOWN_RANDOM: "Random",
|
||||||
|
CATEGORY_TOWN_INVESTIGATIVE: "Investigative",
|
||||||
|
CATEGORY_TOWN_PROTECTIVE: "Protective",
|
||||||
|
CATEGORY_TOWN_GOVERNMENT: "Government",
|
||||||
|
CATEGORY_TOWN_KILLING: "Killing",
|
||||||
|
CATEGORY_TOWN_POWER: "Power (Special night action)",
|
||||||
|
CATEGORY_WW_RANDOM: "Random",
|
||||||
|
CATEGORY_WW_DECEPTION: "Deception",
|
||||||
|
CATEGORY_WW_KILLING: "Killing",
|
||||||
|
CATEGORY_WW_SUPPORT: "Support",
|
||||||
|
CATEGORY_NEUTRAL_BENIGN: "Benign",
|
||||||
|
CATEGORY_NEUTRAL_EVIL: "Evil",
|
||||||
|
CATEGORY_NEUTRAL_KILLING: "Killing",
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"""
|
||||||
|
Listener Actions Priority Guide
|
||||||
|
|
||||||
|
Action priority guide as follows (see listeners.py for wolflistener):
|
||||||
|
_at_night_start
|
||||||
|
0. No Action
|
||||||
|
1. Detain actions (Jailer/Kidnapper)
|
||||||
|
2. Group discussions and choose targets
|
||||||
|
|
||||||
|
_at_night_end
|
||||||
|
0. No Action
|
||||||
|
1. Self actions (Veteran)
|
||||||
|
2. Target switching and role blocks (bus driver, witch, escort)
|
||||||
|
3. Protection / Preempt actions (bodyguard/framer)
|
||||||
|
4. Non-disruptive actions (seer/silencer)
|
||||||
|
5. Disruptive actions (Killing)
|
||||||
|
6. Role altering actions (Cult / Mason / Shifter)
|
||||||
|
"""
|
28
werewolf/converters.py
Normal file
28
werewolf/converters.py
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
from typing import TYPE_CHECKING, Union
|
||||||
|
|
||||||
|
import discord
|
||||||
|
from discord.ext.commands import BadArgument, Converter
|
||||||
|
from redbot.core import commands
|
||||||
|
|
||||||
|
from werewolf.player import Player
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
PlayerConverter = Union[int, discord.Member]
|
||||||
|
CronConverter = str
|
||||||
|
else:
|
||||||
|
|
||||||
|
class PlayerConverter(Converter):
|
||||||
|
async def convert(self, ctx, argument) -> Player:
|
||||||
|
|
||||||
|
try:
|
||||||
|
target = await commands.MemberConverter().convert(ctx, argument)
|
||||||
|
except BadArgument:
|
||||||
|
try:
|
||||||
|
target = int(argument)
|
||||||
|
assert target >= 0
|
||||||
|
except (ValueError, AssertionError):
|
||||||
|
raise BadArgument
|
||||||
|
|
||||||
|
# TODO: Get the game for context without making a new one
|
||||||
|
# TODO: Get player from game based on either ID or member object
|
||||||
|
return target
|
621
werewolf/game.py
621
werewolf/game.py
File diff suppressed because it is too large
Load Diff
@ -4,10 +4,10 @@
|
|||||||
],
|
],
|
||||||
"min_bot_version": "3.3.0",
|
"min_bot_version": "3.3.0",
|
||||||
"description": "Customizable Werewolf Game",
|
"description": "Customizable Werewolf Game",
|
||||||
"hidden": true,
|
"hidden": false,
|
||||||
"install_msg": "Thank you for installing Werewolf! Get started with `[p]load werewolf`\n Use `[p]wwset` to run inital setup",
|
"install_msg": "Thank you for installing Werewolf! Get started with `[p]load werewolf`\n Use `[p]wwset` to run inital setup",
|
||||||
"requirements": [],
|
"requirements": [],
|
||||||
"short": "Werewolf Game",
|
"short": "[ALPHA] Play Werewolf (Mafia) Game in discord",
|
||||||
"end_user_data_statement": "This stores user IDs in memory while they're actively using the cog, and stores no persistent End User Data.",
|
"end_user_data_statement": "This stores user IDs in memory while they're actively using the cog, and stores no persistent End User Data.",
|
||||||
"tags": [
|
"tags": [
|
||||||
"mafia",
|
"mafia",
|
||||||
|
106
werewolf/listener.py
Normal file
106
werewolf/listener.py
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
import inspect
|
||||||
|
|
||||||
|
|
||||||
|
def wolflistener(name=None, priority=0):
|
||||||
|
"""A decorator that marks a function as a listener.
|
||||||
|
|
||||||
|
This is the werewolf.Game equivalent of :meth:`.Cog.listener`.
|
||||||
|
|
||||||
|
Parameters
|
||||||
|
------------
|
||||||
|
name: :class:`str`
|
||||||
|
The name of the event being listened to. If not provided, it
|
||||||
|
defaults to the function's name.
|
||||||
|
priority: :class:`int`
|
||||||
|
The priority of the listener.
|
||||||
|
Priority guide as follows:
|
||||||
|
_at_night_start
|
||||||
|
0. No Action
|
||||||
|
1. Detain actions (Jailer/Kidnapper)
|
||||||
|
2. Group discussions and choose targets
|
||||||
|
|
||||||
|
_at_night_end
|
||||||
|
0. No Action
|
||||||
|
1. Self actions (Veteran)
|
||||||
|
2. Target switching and role blocks (bus driver, witch, escort)
|
||||||
|
3. Protection / Preempt actions (bodyguard/framer)
|
||||||
|
4. Non-disruptive actions (seer/silencer)
|
||||||
|
5. Disruptive actions (Killing)
|
||||||
|
6. Role altering actions (Cult / Mason / Shifter)
|
||||||
|
|
||||||
|
Raises
|
||||||
|
--------
|
||||||
|
TypeError
|
||||||
|
The function is not a coroutine function or a string was not passed as
|
||||||
|
the name.
|
||||||
|
"""
|
||||||
|
|
||||||
|
if name is not None and not isinstance(name, str):
|
||||||
|
raise TypeError(
|
||||||
|
"Game.listener expected str but received {0.__class__.__name__!r} instead.".format(
|
||||||
|
name
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
def decorator(func):
|
||||||
|
actual = func
|
||||||
|
if isinstance(actual, staticmethod):
|
||||||
|
actual = actual.__func__
|
||||||
|
if not inspect.iscoroutinefunction(actual):
|
||||||
|
raise TypeError("Listener function must be a coroutine function.")
|
||||||
|
actual.__wolf_listener__ = priority
|
||||||
|
to_assign = name or actual.__name__
|
||||||
|
try:
|
||||||
|
actual.__wolf_listener_names__.append((priority, to_assign))
|
||||||
|
except AttributeError:
|
||||||
|
actual.__wolf_listener_names__ = [(priority, to_assign)]
|
||||||
|
# we have to return `func` instead of `actual` because
|
||||||
|
# we need the type to be `staticmethod` for the metaclass
|
||||||
|
# to pick it up but the metaclass unfurls the function and
|
||||||
|
# thus the assignments need to be on the actual function
|
||||||
|
return func
|
||||||
|
|
||||||
|
return decorator
|
||||||
|
|
||||||
|
|
||||||
|
class WolfListenerMeta(type):
|
||||||
|
def __new__(mcs, *args, **kwargs):
|
||||||
|
name, bases, attrs = args
|
||||||
|
|
||||||
|
listeners = {}
|
||||||
|
need_at_msg = "Listeners must start with at_ (in method {0.__name__}.{1})"
|
||||||
|
|
||||||
|
new_cls = super().__new__(mcs, name, bases, attrs, **kwargs)
|
||||||
|
for base in reversed(new_cls.__mro__):
|
||||||
|
for elem, value in base.__dict__.items():
|
||||||
|
if elem in listeners:
|
||||||
|
del listeners[elem]
|
||||||
|
|
||||||
|
is_static_method = isinstance(value, staticmethod)
|
||||||
|
if is_static_method:
|
||||||
|
value = value.__func__
|
||||||
|
if inspect.iscoroutinefunction(value):
|
||||||
|
try:
|
||||||
|
is_listener = getattr(value, "__wolf_listener__")
|
||||||
|
except AttributeError:
|
||||||
|
continue
|
||||||
|
else:
|
||||||
|
# if not elem.startswith("at_"):
|
||||||
|
# raise TypeError(need_at_msg.format(base, elem))
|
||||||
|
listeners[elem] = value
|
||||||
|
|
||||||
|
listeners_as_list = []
|
||||||
|
for listener in listeners.values():
|
||||||
|
for priority, listener_name in listener.__wolf_listener_names__:
|
||||||
|
# I use __name__ instead of just storing the value so I can inject
|
||||||
|
# the self attribute when the time comes to add them to the bot
|
||||||
|
listeners_as_list.append((priority, listener_name, listener.__name__))
|
||||||
|
|
||||||
|
new_cls.__wolf_listeners__ = listeners_as_list
|
||||||
|
return new_cls
|
||||||
|
|
||||||
|
|
||||||
|
class WolfListener(metaclass=WolfListenerMeta):
|
||||||
|
def __init__(self, game):
|
||||||
|
for priority, name, method_name in self.__wolf_listeners__:
|
||||||
|
game.add_ww_listener(getattr(self, method_name), priority, name)
|
@ -1,4 +1,8 @@
|
|||||||
from .role import Role
|
import logging
|
||||||
|
|
||||||
|
from werewolf.role import Role
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.night_powers")
|
||||||
|
|
||||||
|
|
||||||
def night_immune(role: Role):
|
def night_immune(role: Role):
|
||||||
|
@ -1,5 +1,9 @@
|
|||||||
|
import logging
|
||||||
|
|
||||||
import discord
|
import discord
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.player")
|
||||||
|
|
||||||
|
|
||||||
class Player:
|
class Player:
|
||||||
"""
|
"""
|
||||||
@ -16,6 +20,9 @@ class Player:
|
|||||||
self.muted = False
|
self.muted = False
|
||||||
self.protected = False
|
self.protected = False
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return f"{self.__class__.__name__}({self.member})"
|
||||||
|
|
||||||
async def assign_role(self, role):
|
async def assign_role(self, role):
|
||||||
"""
|
"""
|
||||||
Give this player a role
|
Give this player a role
|
||||||
@ -28,6 +35,15 @@ class Player:
|
|||||||
|
|
||||||
async def send_dm(self, message):
|
async def send_dm(self, message):
|
||||||
try:
|
try:
|
||||||
await self.member.send(message) # Lets do embeds later
|
await self.member.send(message) # Lets ToDo embeds later
|
||||||
except discord.Forbidden:
|
except discord.Forbidden:
|
||||||
await self.role.game.village_channel.send("Couldn't DM {}, uh oh".format(self.mention))
|
log.info(f"Unable to mention {self.member.__repr__()}")
|
||||||
|
await self.role.game.village_channel.send(
|
||||||
|
f"Couldn't DM {self.mention}, uh oh",
|
||||||
|
allowed_mentions=discord.AllowedMentions(users=[self.member]),
|
||||||
|
)
|
||||||
|
except AttributeError:
|
||||||
|
log.exception("Someone messed up and added a bot to the game (I think)")
|
||||||
|
await self.role.game.village_channel.send(
|
||||||
|
"Someone messed up and added a bot to the game :eyes:"
|
||||||
|
)
|
||||||
|
@ -1,4 +1,12 @@
|
|||||||
class Role:
|
import inspect
|
||||||
|
import logging
|
||||||
|
|
||||||
|
from werewolf.listener import WolfListener, wolflistener
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.role")
|
||||||
|
|
||||||
|
|
||||||
|
class Role(WolfListener):
|
||||||
"""
|
"""
|
||||||
Base Role class for werewolf game
|
Base Role class for werewolf game
|
||||||
|
|
||||||
@ -18,9 +26,11 @@ class Role:
|
|||||||
category = [1, 5, 6] Could be Veteran
|
category = [1, 5, 6] Could be Veteran
|
||||||
category = [1, 5] Could be Bodyguard
|
category = [1, 5] Could be Bodyguard
|
||||||
category = [11, 16] Could be Werewolf Silencer
|
category = [11, 16] Could be Werewolf Silencer
|
||||||
|
category = [22] Could be Blob (non-killing)
|
||||||
|
category = [22, 23] Could be Serial-Killer
|
||||||
|
|
||||||
|
|
||||||
Action guide as follows (on_event function):
|
Action priority guide as follows (on_event function):
|
||||||
_at_night_start
|
_at_night_start
|
||||||
0. No Action
|
0. No Action
|
||||||
1. Detain actions (Jailer/Kidnapper)
|
1. Detain actions (Jailer/Kidnapper)
|
||||||
@ -33,13 +43,15 @@ class Role:
|
|||||||
3. Protection / Preempt actions (bodyguard/framer)
|
3. Protection / Preempt actions (bodyguard/framer)
|
||||||
4. Non-disruptive actions (seer/silencer)
|
4. Non-disruptive actions (seer/silencer)
|
||||||
5. Disruptive actions (Killing)
|
5. Disruptive actions (Killing)
|
||||||
6. Role altering actions (Cult / Mason)
|
6. Role altering actions (Cult / Mason / Shifter)
|
||||||
"""
|
"""
|
||||||
|
|
||||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
# Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||||
|
rand_choice = False # TODO: Rework random with categories
|
||||||
|
town_balance = 0 # Guess at power level and it's balance on the town
|
||||||
category = [0] # List of enrolled categories (listed above)
|
category = [0] # List of enrolled categories (listed above)
|
||||||
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
||||||
channel_id = "" # Empty for no private channel
|
channel_name = "" # Empty for no private channel
|
||||||
unique = False # Only one of this role per game
|
unique = False # Only one of this role per game
|
||||||
game_start_message = (
|
game_start_message = (
|
||||||
"Your role is **Default**\n"
|
"Your role is **Default**\n"
|
||||||
@ -54,32 +66,14 @@ class Role:
|
|||||||
icon_url = None # Adding a URL here will enable a thumbnail of the role
|
icon_url = None # Adding a URL here will enable a thumbnail of the role
|
||||||
|
|
||||||
def __init__(self, game):
|
def __init__(self, game):
|
||||||
|
super().__init__(game)
|
||||||
self.game = game
|
self.game = game
|
||||||
self.player = None
|
self.player = None
|
||||||
self.blocked = False
|
self.blocked = False
|
||||||
self.properties = {} # Extra data for other roles (i.e. arsonist)
|
self.properties = {} # Extra data for other roles (i.e. arsonist)
|
||||||
|
|
||||||
self.action_list = [
|
|
||||||
(self._at_game_start, 1), # (Action, Priority)
|
|
||||||
(self._at_day_start, 0),
|
|
||||||
(self._at_voted, 0),
|
|
||||||
(self._at_kill, 0),
|
|
||||||
(self._at_hang, 0),
|
|
||||||
(self._at_day_end, 0),
|
|
||||||
(self._at_night_start, 0),
|
|
||||||
(self._at_night_end, 0),
|
|
||||||
(self._at_visit, 0)
|
|
||||||
]
|
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return self.__class__.__name__
|
return f"{self.__class__.__name__}({self.player.__repr__()})"
|
||||||
|
|
||||||
async def on_event(self, event, data):
|
|
||||||
"""
|
|
||||||
See Game class for event guide
|
|
||||||
"""
|
|
||||||
|
|
||||||
await self.action_list[event][0](data)
|
|
||||||
|
|
||||||
async def assign_player(self, player):
|
async def assign_player(self, player):
|
||||||
"""
|
"""
|
||||||
@ -90,6 +84,8 @@ class Role:
|
|||||||
player.role = self
|
player.role = self
|
||||||
self.player = player
|
self.player = player
|
||||||
|
|
||||||
|
log.debug(f"Assigned {self} to {player}")
|
||||||
|
|
||||||
async def get_alignment(self, source=None):
|
async def get_alignment(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for powerful access of alignment
|
Interaction for powerful access of alignment
|
||||||
@ -101,7 +97,7 @@ class Role:
|
|||||||
async def see_alignment(self, source=None):
|
async def see_alignment(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for investigative roles attempting
|
Interaction for investigative roles attempting
|
||||||
to see alignment (Village, Werewolf Other)
|
to see alignment (Village, Werewolf, Other)
|
||||||
"""
|
"""
|
||||||
return "Other"
|
return "Other"
|
||||||
|
|
||||||
@ -119,35 +115,16 @@ class Role:
|
|||||||
"""
|
"""
|
||||||
return "Default"
|
return "Default"
|
||||||
|
|
||||||
async def _at_game_start(self, data=None):
|
@wolflistener("at_game_start", priority=2)
|
||||||
if self.channel_id:
|
async def _at_game_start(self):
|
||||||
await self.game.register_channel(self.channel_id, self)
|
if self.channel_name:
|
||||||
|
await self.game.register_channel(self.channel_name, self)
|
||||||
|
|
||||||
|
try:
|
||||||
await self.player.send_dm(self.game_start_message) # Maybe embeds eventually
|
await self.player.send_dm(self.game_start_message) # Maybe embeds eventually
|
||||||
|
except AttributeError as e:
|
||||||
async def _at_day_start(self, data=None):
|
log.exception(self.__repr__())
|
||||||
pass
|
raise e
|
||||||
|
|
||||||
async def _at_voted(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def _at_kill(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def _at_hang(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def _at_day_end(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def _at_night_start(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def _at_night_end(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def _at_visit(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def kill(self, source):
|
async def kill(self, source):
|
||||||
"""
|
"""
|
||||||
|
11
werewolf/roles/__init__.py
Normal file
11
werewolf/roles/__init__.py
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
from .villager import Villager
|
||||||
|
from .seer import Seer
|
||||||
|
|
||||||
|
from .vanillawerewolf import VanillaWerewolf
|
||||||
|
|
||||||
|
from .shifter import Shifter
|
||||||
|
|
||||||
|
# Don't sort these imports. They are unstably in order
|
||||||
|
# TODO: Replace with unique IDs for roles in the future
|
||||||
|
|
||||||
|
__all__ = ["Seer", "Shifter", "VanillaWerewolf", "Villager"]
|
101
werewolf/roles/blob.py
Normal file
101
werewolf/roles/blob.py
Normal file
@ -0,0 +1,101 @@
|
|||||||
|
import logging
|
||||||
|
import random
|
||||||
|
|
||||||
|
from werewolf.constants import ALIGNMENT_NEUTRAL, CATEGORY_NEUTRAL_EVIL
|
||||||
|
from werewolf.listener import wolflistener
|
||||||
|
from werewolf.player import Player
|
||||||
|
from werewolf.role import Role
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.role.blob")
|
||||||
|
|
||||||
|
|
||||||
|
class TheBlob(Role):
|
||||||
|
rand_choice = True
|
||||||
|
category = [CATEGORY_NEUTRAL_EVIL] # List of enrolled categories
|
||||||
|
alignment = ALIGNMENT_NEUTRAL # 1: Town, 2: Werewolf, 3: Neutral
|
||||||
|
channel_id = "" # Empty for no private channel
|
||||||
|
unique = True # Only one of this role per game
|
||||||
|
game_start_message = (
|
||||||
|
"Your role is **The Blob**\n"
|
||||||
|
"You win by absorbing everyone town\n"
|
||||||
|
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
||||||
|
"Each night you will absorb an adjacent player"
|
||||||
|
)
|
||||||
|
description = (
|
||||||
|
"A mysterious green blob of jelly, slowly growing in size.\n"
|
||||||
|
"The Blob fears no evil, must be dealt with in town"
|
||||||
|
)
|
||||||
|
|
||||||
|
def __init__(self, game):
|
||||||
|
super().__init__(game)
|
||||||
|
|
||||||
|
self.blob_target = None
|
||||||
|
|
||||||
|
async def see_alignment(self, source=None):
|
||||||
|
"""
|
||||||
|
Interaction for investigative roles attempting
|
||||||
|
to see team (Village, Werewolf, Other)
|
||||||
|
"""
|
||||||
|
return ALIGNMENT_NEUTRAL
|
||||||
|
|
||||||
|
async def get_role(self, source=None):
|
||||||
|
"""
|
||||||
|
Interaction for powerful access of role
|
||||||
|
Unlikely to be able to deceive this
|
||||||
|
"""
|
||||||
|
return "The Blob"
|
||||||
|
|
||||||
|
async def see_role(self, source=None):
|
||||||
|
"""
|
||||||
|
Interaction for investigative roles.
|
||||||
|
More common to be able to deceive these roles
|
||||||
|
"""
|
||||||
|
return "The Blob"
|
||||||
|
|
||||||
|
async def kill(self, source):
|
||||||
|
"""
|
||||||
|
Called when someone is trying to kill you!
|
||||||
|
Can you do anything about it?
|
||||||
|
self.player.alive is now set to False, set to True to stay alive
|
||||||
|
"""
|
||||||
|
|
||||||
|
# Blob cannot simply be killed
|
||||||
|
self.player.alive = True
|
||||||
|
|
||||||
|
@wolflistener("at_night_start", priority=2)
|
||||||
|
async def _at_night_start(self):
|
||||||
|
if not self.player.alive:
|
||||||
|
return
|
||||||
|
|
||||||
|
self.blob_target = None
|
||||||
|
idx = self.player.id
|
||||||
|
left_or_right = random.choice((-1, 1))
|
||||||
|
while self.blob_target is None:
|
||||||
|
idx += left_or_right
|
||||||
|
if idx >= len(self.game.players):
|
||||||
|
idx = 0
|
||||||
|
|
||||||
|
player = self.game.players[idx]
|
||||||
|
|
||||||
|
# you went full circle, everyone is a blob or something else is wrong
|
||||||
|
if player == self.player:
|
||||||
|
break
|
||||||
|
|
||||||
|
if player.role.properties.get("been_blobbed", False):
|
||||||
|
self.blob_target = player
|
||||||
|
|
||||||
|
if self.blob_target is not None:
|
||||||
|
await self.player.send_dm(f"**You will attempt to absorb {self.blob_target} tonight**")
|
||||||
|
else:
|
||||||
|
await self.player.send_dm(f"**No player will be absorbed tonight**")
|
||||||
|
|
||||||
|
@wolflistener("at_night_end", priority=4)
|
||||||
|
async def _at_night_end(self):
|
||||||
|
if self.blob_target is None or not self.player.alive:
|
||||||
|
return
|
||||||
|
|
||||||
|
target: "Player" = await self.game.visit(self.blob_target, self.player)
|
||||||
|
|
||||||
|
if target is not None:
|
||||||
|
target.role.properties["been_blobbed"] = True
|
||||||
|
self.game.night_results.append("The Blob grows...")
|
@ -1,11 +1,26 @@
|
|||||||
from ..night_powers import pick_target
|
import logging
|
||||||
from ..role import Role
|
|
||||||
|
from werewolf.constants import (
|
||||||
|
ALIGNMENT_TOWN,
|
||||||
|
ALIGNMENT_WEREWOLF,
|
||||||
|
CATEGORY_TOWN_INVESTIGATIVE,
|
||||||
|
CATEGORY_TOWN_RANDOM,
|
||||||
|
)
|
||||||
|
from werewolf.listener import wolflistener
|
||||||
|
from werewolf.night_powers import pick_target
|
||||||
|
from werewolf.role import Role
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.role.seer")
|
||||||
|
|
||||||
|
|
||||||
class Seer(Role):
|
class Seer(Role):
|
||||||
rand_choice = True # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
rand_choice = True
|
||||||
category = [1, 2] # List of enrolled categories (listed above)
|
town_balance = 4
|
||||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
category = [
|
||||||
|
CATEGORY_TOWN_RANDOM,
|
||||||
|
CATEGORY_TOWN_INVESTIGATIVE,
|
||||||
|
] # List of enrolled categories (listed above)
|
||||||
|
alignment = ALIGNMENT_TOWN # 1: Town, 2: Werewolf, 3: Neutral
|
||||||
channel_id = "" # Empty for no private channel
|
channel_id = "" # Empty for no private channel
|
||||||
unique = False # Only one of this role per game
|
unique = False # Only one of this role per game
|
||||||
game_start_message = (
|
game_start_message = (
|
||||||
@ -14,8 +29,10 @@ class Seer(Role):
|
|||||||
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
||||||
"Check for werewolves at night with `[p]ww choose <ID>`"
|
"Check for werewolves at night with `[p]ww choose <ID>`"
|
||||||
)
|
)
|
||||||
description = "A mystic in search of answers in a chaotic town.\n" \
|
description = (
|
||||||
|
"A mystic in search of answers in a chaotic town.\n"
|
||||||
"Calls upon the cosmos to discern those of Lycan blood"
|
"Calls upon the cosmos to discern those of Lycan blood"
|
||||||
|
)
|
||||||
|
|
||||||
def __init__(self, game):
|
def __init__(self, game):
|
||||||
super().__init__(game)
|
super().__init__(game)
|
||||||
@ -24,47 +41,49 @@ class Seer(Role):
|
|||||||
# self.blocked = False
|
# self.blocked = False
|
||||||
# self.properties = {} # Extra data for other roles (i.e. arsonist)
|
# self.properties = {} # Extra data for other roles (i.e. arsonist)
|
||||||
self.see_target = None
|
self.see_target = None
|
||||||
self.action_list = [
|
# self.action_list = [
|
||||||
(self._at_game_start, 1), # (Action, Priority)
|
# (self._at_game_start, 1), # (Action, Priority)
|
||||||
(self._at_day_start, 0),
|
# (self._at_day_start, 0),
|
||||||
(self._at_voted, 0),
|
# (self._at_voted, 0),
|
||||||
(self._at_kill, 0),
|
# (self._at_kill, 0),
|
||||||
(self._at_hang, 0),
|
# (self._at_hang, 0),
|
||||||
(self._at_day_end, 0),
|
# (self._at_day_end, 0),
|
||||||
(self._at_night_start, 2),
|
# (self._at_night_start, 2),
|
||||||
(self._at_night_end, 4),
|
# (self._at_night_end, 4),
|
||||||
(self._at_visit, 0)
|
# (self._at_visit, 0),
|
||||||
]
|
# ]
|
||||||
|
|
||||||
async def see_alignment(self, source=None):
|
async def see_alignment(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for investigative roles attempting
|
Interaction for investigative roles attempting
|
||||||
to see team (Village, Werewolf Other)
|
to see team (Village, Werewolf, Other)
|
||||||
"""
|
"""
|
||||||
return "Village"
|
return ALIGNMENT_TOWN
|
||||||
|
|
||||||
async def get_role(self, source=None):
|
async def get_role(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for powerful access of role
|
Interaction for powerful access of role
|
||||||
Unlikely to be able to deceive this
|
Unlikely to be able to deceive this
|
||||||
"""
|
"""
|
||||||
return "Villager"
|
return "Seer"
|
||||||
|
|
||||||
async def see_role(self, source=None):
|
async def see_role(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for investigative roles.
|
Interaction for investigative roles.
|
||||||
More common to be able to deceive these roles
|
More common to be able to deceive these roles
|
||||||
"""
|
"""
|
||||||
return "Villager"
|
return "Seer"
|
||||||
|
|
||||||
async def _at_night_start(self, data=None):
|
@wolflistener("at_night_start", priority=2)
|
||||||
|
async def _at_night_start(self):
|
||||||
if not self.player.alive:
|
if not self.player.alive:
|
||||||
return
|
return
|
||||||
self.see_target = None
|
self.see_target = None
|
||||||
await self.game.generate_targets(self.player.member)
|
await self.game.generate_targets(self.player.member)
|
||||||
await self.player.send_dm("**Pick a target to see tonight**")
|
await self.player.send_dm("**Pick a target to see tonight**")
|
||||||
|
|
||||||
async def _at_night_end(self, data=None):
|
@wolflistener("at_night_end", priority=4)
|
||||||
|
async def _at_night_end(self):
|
||||||
if self.see_target is None:
|
if self.see_target is None:
|
||||||
if self.player.alive:
|
if self.player.alive:
|
||||||
await self.player.send_dm("You will not use your powers tonight...")
|
await self.player.send_dm("You will not use your powers tonight...")
|
||||||
@ -75,9 +94,9 @@ class Seer(Role):
|
|||||||
if target:
|
if target:
|
||||||
alignment = await target.role.see_alignment(self.player)
|
alignment = await target.role.see_alignment(self.player)
|
||||||
|
|
||||||
if alignment == "Werewolf":
|
if alignment == ALIGNMENT_WEREWOLF:
|
||||||
out = "Your insight reveals this player to be a **Werewolf!**"
|
out = "Your insight reveals this player to be a **Werewolf!**"
|
||||||
else:
|
else: # Don't reveal neutrals
|
||||||
out = "You fail to find anything suspicious about this player..."
|
out = "You fail to find anything suspicious about this player..."
|
||||||
|
|
||||||
await self.player.send_dm(out)
|
await self.player.send_dm(out)
|
||||||
@ -87,4 +106,6 @@ class Seer(Role):
|
|||||||
await super().choose(ctx, data)
|
await super().choose(ctx, data)
|
||||||
|
|
||||||
self.see_target, target = await pick_target(self, ctx, data)
|
self.see_target, target = await pick_target(self, ctx, data)
|
||||||
await ctx.send("**You will attempt to see the role of {} tonight...**".format(target.member.display_name))
|
await ctx.send(
|
||||||
|
f"**You will attempt to see the role of {target.member.display_name} tonight...**"
|
||||||
|
)
|
||||||
|
@ -1,5 +1,11 @@
|
|||||||
from ..night_powers import pick_target
|
import logging
|
||||||
from ..role import Role
|
|
||||||
|
from werewolf.constants import ALIGNMENT_NEUTRAL, CATEGORY_NEUTRAL_BENIGN
|
||||||
|
from werewolf.listener import wolflistener
|
||||||
|
from werewolf.night_powers import pick_target
|
||||||
|
from werewolf.role import Role
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.role.shifter")
|
||||||
|
|
||||||
|
|
||||||
class Shifter(Role):
|
class Shifter(Role):
|
||||||
@ -37,12 +43,13 @@ class Shifter(Role):
|
|||||||
3. Protection / Preempt actions (bodyguard/framer)
|
3. Protection / Preempt actions (bodyguard/framer)
|
||||||
4. Non-disruptive actions (seer/silencer)
|
4. Non-disruptive actions (seer/silencer)
|
||||||
5. Disruptive actions (Killing)
|
5. Disruptive actions (Killing)
|
||||||
6. Role altering actions (Cult / Mason)
|
6. Role altering actions (Cult / Mason / Shifter)
|
||||||
"""
|
"""
|
||||||
|
|
||||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||||
category = [22] # List of enrolled categories (listed above)
|
town_balance = -3
|
||||||
alignment = 3 # 1: Town, 2: Werewolf, 3: Neutral
|
category = [CATEGORY_NEUTRAL_BENIGN] # List of enrolled categories (listed above)
|
||||||
|
alignment = ALIGNMENT_NEUTRAL # 1: Town, 2: Werewolf, 3: Neutral
|
||||||
channel_id = "" # Empty for no private channel
|
channel_id = "" # Empty for no private channel
|
||||||
unique = False # Only one of this role per game
|
unique = False # Only one of this role per game
|
||||||
game_start_message = (
|
game_start_message = (
|
||||||
@ -61,22 +68,22 @@ class Shifter(Role):
|
|||||||
super().__init__(game)
|
super().__init__(game)
|
||||||
|
|
||||||
self.shift_target = None
|
self.shift_target = None
|
||||||
self.action_list = [
|
# self.action_list = [
|
||||||
(self._at_game_start, 1), # (Action, Priority)
|
# (self._at_game_start, 1), # (Action, Priority)
|
||||||
(self._at_day_start, 0),
|
# (self._at_day_start, 0),
|
||||||
(self._at_voted, 0),
|
# (self._at_voted, 0),
|
||||||
(self._at_kill, 0),
|
# (self._at_kill, 0),
|
||||||
(self._at_hang, 0),
|
# (self._at_hang, 0),
|
||||||
(self._at_day_end, 0),
|
# (self._at_day_end, 0),
|
||||||
(self._at_night_start, 2), # Chooses targets
|
# (self._at_night_start, 2), # Chooses targets
|
||||||
(self._at_night_end, 6), # Role Swap
|
# (self._at_night_end, 6), # Role Swap
|
||||||
(self._at_visit, 0)
|
# (self._at_visit, 0),
|
||||||
]
|
# ]
|
||||||
|
|
||||||
async def see_alignment(self, source=None):
|
async def see_alignment(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for investigative roles attempting
|
Interaction for investigative roles attempting
|
||||||
to see alignment (Village, Werewolf, Other)
|
to see alignment (Village, Werewolf,, Other)
|
||||||
"""
|
"""
|
||||||
return "Other"
|
return "Other"
|
||||||
|
|
||||||
@ -94,14 +101,14 @@ class Shifter(Role):
|
|||||||
"""
|
"""
|
||||||
return "Shifter"
|
return "Shifter"
|
||||||
|
|
||||||
async def _at_night_start(self, data=None):
|
@wolflistener("at_night_start", priority=2)
|
||||||
await super()._at_night_start(data)
|
async def _at_night_start(self):
|
||||||
self.shift_target = None
|
self.shift_target = None
|
||||||
await self.game.generate_targets(self.player.member)
|
await self.game.generate_targets(self.player.member)
|
||||||
await self.player.send_dm("**Pick a target to shift into**")
|
await self.player.send_dm("**Pick a target to shift into**")
|
||||||
|
|
||||||
async def _at_night_end(self, data=None):
|
@wolflistener("at_night_end", priority=6)
|
||||||
await super()._at_night_end(data)
|
async def _at_night_end(self):
|
||||||
if self.shift_target is None:
|
if self.shift_target is None:
|
||||||
if self.player.alive:
|
if self.player.alive:
|
||||||
await self.player.send_dm("You will not use your powers tonight...")
|
await self.player.send_dm("You will not use your powers tonight...")
|
||||||
@ -114,16 +121,20 @@ class Shifter(Role):
|
|||||||
|
|
||||||
# Roles have now been swapped
|
# Roles have now been swapped
|
||||||
|
|
||||||
await self.player.send_dm("Your role has been stolen...\n"
|
await self.player.send_dm(
|
||||||
"You are now a **Shifter**.")
|
"Your role has been stolen...\n" "You are now a **Shifter**."
|
||||||
|
)
|
||||||
await self.player.send_dm(self.game_start_message)
|
await self.player.send_dm(self.game_start_message)
|
||||||
|
|
||||||
await target.send_dm(target.role.game_start_message)
|
await target.send_dm(target.role.game_start_message)
|
||||||
else:
|
else:
|
||||||
await self.player.send_dm("**Your shift failed...**")
|
await self.player.send_dm("**Your shift failed...**")
|
||||||
|
|
||||||
async def choose(self, ctx, data):
|
async def choose(self, ctx, data):
|
||||||
"""Handle night actions"""
|
"""Handle night actions"""
|
||||||
await super().choose(ctx, data)
|
await super().choose(ctx, data)
|
||||||
|
|
||||||
self.shift_target, target = await pick_target(self, ctx, data)
|
self.shift_target, target = await pick_target(self, ctx, data)
|
||||||
await ctx.send("**You will attempt to see the role of {} tonight...**".format(target.member.display_name))
|
await ctx.send(
|
||||||
|
f"**You will attempt to see the role of {target.member.display_name} tonight...**"
|
||||||
|
)
|
||||||
|
@ -1,13 +1,19 @@
|
|||||||
from ..role import Role
|
import logging
|
||||||
|
|
||||||
from ..votegroups.wolfvote import WolfVote
|
from werewolf.constants import ALIGNMENT_WEREWOLF, CATEGORY_WW_KILLING, CATEGORY_WW_RANDOM
|
||||||
|
from werewolf.listener import wolflistener
|
||||||
|
from werewolf.role import Role
|
||||||
|
from werewolf.votegroups.wolfvote import WolfVote
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.role.vanillawerewolf")
|
||||||
|
|
||||||
|
|
||||||
class VanillaWerewolf(Role):
|
class VanillaWerewolf(Role):
|
||||||
rand_choice = True
|
rand_choice = True
|
||||||
category = [11, 15]
|
town_balance = -6
|
||||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
category = [CATEGORY_WW_RANDOM, CATEGORY_WW_KILLING]
|
||||||
channel_id = "werewolves"
|
alignment = ALIGNMENT_WEREWOLF # 1: Town, 2: Werewolf, 3: Neutral
|
||||||
|
channel_name = "werewolves"
|
||||||
unique = False
|
unique = False
|
||||||
game_start_message = (
|
game_start_message = (
|
||||||
"Your role is **Werewolf**\n"
|
"Your role is **Werewolf**\n"
|
||||||
@ -16,34 +22,19 @@ class VanillaWerewolf(Role):
|
|||||||
"Vote to kill players at night with `[p]ww vote <ID>`"
|
"Vote to kill players at night with `[p]ww vote <ID>`"
|
||||||
)
|
)
|
||||||
|
|
||||||
def __init__(self, game):
|
|
||||||
super().__init__(game)
|
|
||||||
|
|
||||||
self.action_list = [
|
|
||||||
(self._at_game_start, 1), # (Action, Priority)
|
|
||||||
(self._at_day_start, 0),
|
|
||||||
(self._at_voted, 0),
|
|
||||||
(self._at_kill, 0),
|
|
||||||
(self._at_hang, 0),
|
|
||||||
(self._at_day_end, 0),
|
|
||||||
(self._at_night_start, 0),
|
|
||||||
(self._at_night_end, 0),
|
|
||||||
(self._at_visit, 0)
|
|
||||||
]
|
|
||||||
|
|
||||||
async def see_alignment(self, source=None):
|
async def see_alignment(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for investigative roles attempting
|
Interaction for investigative roles attempting
|
||||||
to see team (Village, Werewolf Other)
|
to see team (Village, Werewolf Other)
|
||||||
"""
|
"""
|
||||||
return "Werewolf"
|
return ALIGNMENT_WEREWOLF
|
||||||
|
|
||||||
async def get_role(self, source=None):
|
async def get_role(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for powerful access of role
|
Interaction for powerful access of role
|
||||||
Unlikely to be able to deceive this
|
Unlikely to be able to deceive this
|
||||||
"""
|
"""
|
||||||
return "Werewolf"
|
return "VanillaWerewolf"
|
||||||
|
|
||||||
async def see_role(self, source=None):
|
async def see_role(self, source=None):
|
||||||
"""
|
"""
|
||||||
@ -52,10 +43,13 @@ class VanillaWerewolf(Role):
|
|||||||
"""
|
"""
|
||||||
return "Werewolf"
|
return "Werewolf"
|
||||||
|
|
||||||
async def _at_game_start(self, data=None):
|
@wolflistener("at_game_start", priority=2)
|
||||||
if self.channel_id:
|
async def _at_game_start(self):
|
||||||
print("Wolf has channel_id: " + self.channel_id)
|
if self.channel_name:
|
||||||
await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
|
log.debug("Wolf has channel_name: " + self.channel_name)
|
||||||
|
await self.game.register_channel(
|
||||||
|
self.channel_name, self, WolfVote
|
||||||
|
) # Add VoteGroup WolfVote
|
||||||
|
|
||||||
await self.player.send_dm(self.game_start_message)
|
await self.player.send_dm(self.game_start_message)
|
||||||
|
|
||||||
|
@ -1,10 +1,17 @@
|
|||||||
from ..role import Role
|
import logging
|
||||||
|
|
||||||
|
from werewolf.constants import ALIGNMENT_TOWN, CATEGORY_TOWN_RANDOM
|
||||||
|
from werewolf.role import Role
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.role.villager")
|
||||||
|
|
||||||
|
|
||||||
class Villager(Role):
|
class Villager(Role):
|
||||||
rand_choice = True # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
# Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||||
category = [1] # List of enrolled categories (listed above)
|
rand_choice = True
|
||||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
town_balance = 1
|
||||||
|
category = [CATEGORY_TOWN_RANDOM] # List of enrolled categories (listed above)
|
||||||
|
alignment = ALIGNMENT_TOWN # 1: Town, 2: Werewolf, 3: Neutral
|
||||||
channel_id = "" # Empty for no private channel
|
channel_id = "" # Empty for no private channel
|
||||||
unique = False # Only one of this role per game
|
unique = False # Only one of this role per game
|
||||||
game_start_message = (
|
game_start_message = (
|
||||||
@ -13,15 +20,12 @@ class Villager(Role):
|
|||||||
"Lynch players during the day with `[p]ww vote <ID>`"
|
"Lynch players during the day with `[p]ww vote <ID>`"
|
||||||
)
|
)
|
||||||
|
|
||||||
def __init__(self, game):
|
|
||||||
super().__init__(game)
|
|
||||||
|
|
||||||
async def see_alignment(self, source=None):
|
async def see_alignment(self, source=None):
|
||||||
"""
|
"""
|
||||||
Interaction for investigative roles attempting
|
Interaction for investigative roles attempting
|
||||||
to see team (Village, Werewolf Other)
|
to see team (Village, Werewolf, Other)
|
||||||
"""
|
"""
|
||||||
return "Village"
|
return ALIGNMENT_TOWN
|
||||||
|
|
||||||
async def get_role(self, source=None):
|
async def get_role(self, source=None):
|
||||||
"""
|
"""
|
||||||
|
@ -1,4 +1,11 @@
|
|||||||
class VoteGroup:
|
import logging
|
||||||
|
|
||||||
|
from werewolf.listener import WolfListener, wolflistener
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.votegroup")
|
||||||
|
|
||||||
|
|
||||||
|
class VoteGroup(WolfListener):
|
||||||
"""
|
"""
|
||||||
Base VoteGroup class for werewolf game
|
Base VoteGroup class for werewolf game
|
||||||
Handles secret channels and group decisions
|
Handles secret channels and group decisions
|
||||||
@ -8,58 +15,41 @@ class VoteGroup:
|
|||||||
channel_id = ""
|
channel_id = ""
|
||||||
|
|
||||||
def __init__(self, game, channel):
|
def __init__(self, game, channel):
|
||||||
|
super().__init__(game)
|
||||||
self.game = game
|
self.game = game
|
||||||
self.channel = channel
|
self.channel = channel
|
||||||
self.players = []
|
self.players = []
|
||||||
self.vote_results = {}
|
self.vote_results = {}
|
||||||
self.properties = {} # Extra data for other options
|
self.properties = {} # Extra data for other options
|
||||||
|
|
||||||
self.action_list = [
|
def __repr__(self):
|
||||||
(self._at_game_start, 1), # (Action, Priority)
|
return f"{self.__class__.__name__}({self.channel},{self.players})"
|
||||||
(self._at_day_start, 0),
|
|
||||||
(self._at_voted, 0),
|
|
||||||
(self._at_kill, 1),
|
|
||||||
(self._at_hang, 1),
|
|
||||||
(self._at_day_end, 0),
|
|
||||||
(self._at_night_start, 2),
|
|
||||||
(self._at_night_end, 0),
|
|
||||||
(self._at_visit, 0)
|
|
||||||
]
|
|
||||||
|
|
||||||
async def on_event(self, event, data):
|
@wolflistener("at_game_start", priority=1)
|
||||||
"""
|
async def _at_game_start(self):
|
||||||
See Game class for event guide
|
|
||||||
"""
|
|
||||||
|
|
||||||
await self.action_list[event][0](data)
|
|
||||||
|
|
||||||
async def _at_game_start(self, data=None):
|
|
||||||
await self.channel.send(" ".join(player.mention for player in self.players))
|
await self.channel.send(" ".join(player.mention for player in self.players))
|
||||||
|
|
||||||
async def _at_day_start(self, data=None):
|
@wolflistener("at_kill", priority=1)
|
||||||
pass
|
async def _at_kill(self, player):
|
||||||
|
if player in self.players:
|
||||||
|
self.players.remove(player)
|
||||||
|
|
||||||
async def _at_voted(self, data=None):
|
@wolflistener("at_hang", priority=1)
|
||||||
pass
|
async def _at_hang(self, player):
|
||||||
|
if player in self.players:
|
||||||
|
self.players.remove(player)
|
||||||
|
|
||||||
async def _at_kill(self, data=None):
|
@wolflistener("at_night_start", priority=2)
|
||||||
if data["player"] in self.players:
|
async def _at_night_start(self):
|
||||||
self.players.remove(data["player"])
|
|
||||||
|
|
||||||
async def _at_hang(self, data=None):
|
|
||||||
if data["player"] in self.players:
|
|
||||||
self.players.remove(data["player"])
|
|
||||||
|
|
||||||
async def _at_day_end(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def _at_night_start(self, data=None):
|
|
||||||
if self.channel is None:
|
if self.channel is None:
|
||||||
return
|
return
|
||||||
|
|
||||||
|
self.vote_results = {}
|
||||||
|
|
||||||
await self.game.generate_targets(self.channel)
|
await self.game.generate_targets(self.channel)
|
||||||
|
|
||||||
async def _at_night_end(self, data=None):
|
@wolflistener("at_night_end", priority=5)
|
||||||
|
async def _at_night_end(self):
|
||||||
if self.channel is None:
|
if self.channel is None:
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -70,11 +60,8 @@ class VoteGroup:
|
|||||||
target = max(set(vote_list), key=vote_list.count)
|
target = max(set(vote_list), key=vote_list.count)
|
||||||
|
|
||||||
if target:
|
if target:
|
||||||
# Do what you voted on
|
# Do what the votegroup votes on
|
||||||
pass
|
raise NotImplementedError
|
||||||
|
|
||||||
async def _at_visit(self, data=None):
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def register_players(self, *players):
|
async def register_players(self, *players):
|
||||||
"""
|
"""
|
||||||
@ -90,7 +77,7 @@ class VoteGroup:
|
|||||||
self.players.remove(player)
|
self.players.remove(player)
|
||||||
|
|
||||||
if not self.players:
|
if not self.players:
|
||||||
# ToDo: Trigger deletion of votegroup
|
# TODO: Confirm deletion
|
||||||
pass
|
pass
|
||||||
|
|
||||||
async def vote(self, target, author, target_id):
|
async def vote(self, target, author, target_id):
|
||||||
|
1
werewolf/votegroups/__init__.py
Normal file
1
werewolf/votegroups/__init__.py
Normal file
@ -0,0 +1 @@
|
|||||||
|
from .wolfvote import WolfVote
|
@ -1,6 +1,12 @@
|
|||||||
|
import logging
|
||||||
import random
|
import random
|
||||||
|
|
||||||
from ..votegroup import VoteGroup
|
import discord
|
||||||
|
|
||||||
|
from werewolf.listener import wolflistener
|
||||||
|
from werewolf.votegroup import VoteGroup
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf.votegroup.wolfvote")
|
||||||
|
|
||||||
|
|
||||||
class WolfVote(VoteGroup):
|
class WolfVote(VoteGroup):
|
||||||
@ -13,71 +19,29 @@ class WolfVote(VoteGroup):
|
|||||||
|
|
||||||
kill_messages = [
|
kill_messages = [
|
||||||
"**{ID}** - {target} was mauled by wolves",
|
"**{ID}** - {target} was mauled by wolves",
|
||||||
"**{ID}** - {target} was found torn to shreds"]
|
"**{ID}** - {target} was found torn to shreds",
|
||||||
|
]
|
||||||
|
|
||||||
def __init__(self, game, channel):
|
def __init__(self, game, channel):
|
||||||
super().__init__(game, channel)
|
super().__init__(game, channel)
|
||||||
# self.game = game
|
|
||||||
# self.channel = channel
|
|
||||||
# self.players = []
|
|
||||||
# self.vote_results = {}
|
|
||||||
# self.properties = {} # Extra data for other options
|
|
||||||
|
|
||||||
self.killer = None # Added killer
|
self.killer = None # Added killer
|
||||||
|
|
||||||
self.action_list = [
|
@wolflistener("at_night_start", priority=2)
|
||||||
(self._at_game_start, 1), # (Action, Priority)
|
async def _at_night_start(self):
|
||||||
(self._at_day_start, 0),
|
await super()._at_night_start()
|
||||||
(self._at_voted, 0),
|
|
||||||
(self._at_kill, 1),
|
|
||||||
(self._at_hang, 1),
|
|
||||||
(self._at_day_end, 0),
|
|
||||||
(self._at_night_start, 2),
|
|
||||||
(self._at_night_end, 5), # Kill priority
|
|
||||||
(self._at_visit, 0)
|
|
||||||
]
|
|
||||||
|
|
||||||
# async def on_event(self, event, data):
|
|
||||||
|
|
||||||
# """
|
|
||||||
# See Game class for event guide
|
|
||||||
# """
|
|
||||||
#
|
|
||||||
# await action_list[event][0](data)
|
|
||||||
#
|
|
||||||
# async def _at_game_start(self, data=None):
|
|
||||||
# await self.channel.send(" ".join(player.mention for player in self.players))
|
|
||||||
#
|
|
||||||
# async def _at_day_start(self, data=None):
|
|
||||||
# pass
|
|
||||||
#
|
|
||||||
# async def _at_voted(self, data=None):
|
|
||||||
# pass
|
|
||||||
#
|
|
||||||
# async def _at_kill(self, data=None):
|
|
||||||
# if data["player"] in self.players:
|
|
||||||
# self.players.pop(data["player"])
|
|
||||||
#
|
|
||||||
# async def _at_hang(self, data=None):
|
|
||||||
# if data["player"] in self.players:
|
|
||||||
# self.players.pop(data["player"])
|
|
||||||
#
|
|
||||||
# async def _at_day_end(self, data=None):
|
|
||||||
# pass
|
|
||||||
|
|
||||||
async def _at_night_start(self, data=None):
|
|
||||||
if self.channel is None:
|
|
||||||
return
|
|
||||||
|
|
||||||
await self.game.generate_targets(self.channel)
|
|
||||||
mention_list = " ".join(player.mention for player in self.players)
|
mention_list = " ".join(player.mention for player in self.players)
|
||||||
if mention_list != "":
|
if mention_list != "":
|
||||||
await self.channel.send(mention_list)
|
await self.channel.send(mention_list)
|
||||||
self.killer = random.choice(self.players)
|
self.killer = random.choice(self.players)
|
||||||
|
|
||||||
await self.channel.send("{} has been selected as tonight's killer".format(self.killer.member.display_name))
|
await self.channel.send(
|
||||||
|
f"{self.killer.member.display_name} has been selected as tonight's killer"
|
||||||
|
)
|
||||||
|
|
||||||
async def _at_night_end(self, data=None):
|
@wolflistener("at_night_end", priority=5)
|
||||||
|
async def _at_night_end(self):
|
||||||
if self.channel is None:
|
if self.channel is None:
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -87,34 +51,23 @@ class WolfVote(VoteGroup):
|
|||||||
if vote_list:
|
if vote_list:
|
||||||
target_id = max(set(vote_list), key=vote_list.count)
|
target_id = max(set(vote_list), key=vote_list.count)
|
||||||
|
|
||||||
print("Target id: {}\nKiller: {}".format(target_id, self.killer.member.display_name))
|
log.debug(f"Target id: {target_id}\nKiller: {self.killer.member.display_name}")
|
||||||
if target_id is not None and self.killer:
|
if target_id is not None and self.killer:
|
||||||
await self.game.kill(target_id, self.killer, random.choice(self.kill_messages))
|
await self.game.kill(target_id, self.killer, random.choice(self.kill_messages))
|
||||||
await self.channel.send("**{} has left to complete the kill...**".format(self.killer.member.display_name))
|
await self.channel.send(
|
||||||
|
"*{} has left to complete the kill...*".format(self.killer.member.display_name)
|
||||||
|
)
|
||||||
else:
|
else:
|
||||||
await self.channel.send("**No kill will be attempted tonight...**")
|
await self.channel.send("*No kill will be attempted tonight...*")
|
||||||
|
|
||||||
# async def _at_visit(self, data=None):
|
|
||||||
# pass
|
|
||||||
#
|
|
||||||
# async def register_players(self, *players):
|
|
||||||
# """
|
|
||||||
# Extend players by passed list
|
|
||||||
# """
|
|
||||||
# self.players.extend(players)
|
|
||||||
#
|
|
||||||
# async def remove_player(self, player):
|
|
||||||
# """
|
|
||||||
# Remove a player from player list
|
|
||||||
# """
|
|
||||||
# if player.id in self.players:
|
|
||||||
# self.players.remove(player)
|
|
||||||
|
|
||||||
async def vote(self, target, author, target_id):
|
async def vote(self, target, author, target_id):
|
||||||
"""
|
"""
|
||||||
Receive vote from game
|
Receive vote from game
|
||||||
"""
|
"""
|
||||||
|
|
||||||
self.vote_results[author.id] = target_id
|
await super().vote(target, author, target_id)
|
||||||
|
|
||||||
await self.channel.send("{} has voted to kill {}".format(author.mention, target.member.display_name))
|
await self.channel.send(
|
||||||
|
"{} has voted to kill {}".format(author.mention, target.member.display_name),
|
||||||
|
allowed_mentions=discord.AllowedMentions(everyone=False, users=[author]),
|
||||||
|
)
|
||||||
|
@ -1,17 +1,31 @@
|
|||||||
|
import logging
|
||||||
|
from typing import List, Union
|
||||||
|
|
||||||
import discord
|
import discord
|
||||||
from redbot.core import Config, checks, commands
|
from redbot.core import Config, checks, commands
|
||||||
from redbot.core.bot import Red
|
from redbot.core.bot import Red
|
||||||
from redbot.core.commands import Cog
|
from redbot.core.commands import Cog
|
||||||
|
from redbot.core.utils import AsyncIter
|
||||||
from redbot.core.utils.menus import DEFAULT_CONTROLS, menu
|
from redbot.core.utils.menus import DEFAULT_CONTROLS, menu
|
||||||
|
|
||||||
from .builder import (
|
from werewolf.builder import (
|
||||||
GameBuilder,
|
GameBuilder,
|
||||||
role_from_alignment,
|
role_from_alignment,
|
||||||
role_from_category,
|
role_from_category,
|
||||||
role_from_id,
|
role_from_id,
|
||||||
role_from_name,
|
role_from_name,
|
||||||
)
|
)
|
||||||
from .game import Game
|
from werewolf.game import Game
|
||||||
|
|
||||||
|
log = logging.getLogger("red.fox_v3.werewolf")
|
||||||
|
|
||||||
|
|
||||||
|
async def anyone_has_role(
|
||||||
|
member_list: List[discord.Member], role: discord.Role
|
||||||
|
) -> Union[None, discord.Member]:
|
||||||
|
return await AsyncIter(member_list).find(
|
||||||
|
lambda m: AsyncIter(m.roles).find(lambda r: r.id == role.id)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
class Werewolf(Cog):
|
class Werewolf(Cog):
|
||||||
@ -43,7 +57,7 @@ class Werewolf(Cog):
|
|||||||
return
|
return
|
||||||
|
|
||||||
def __unload(self):
|
def __unload(self):
|
||||||
print("Unload called")
|
log.debug("Unload called")
|
||||||
for game in self.games.values():
|
for game in self.games.values():
|
||||||
del game
|
del game
|
||||||
|
|
||||||
@ -58,9 +72,9 @@ class Werewolf(Cog):
|
|||||||
code = await gb.build_game(ctx)
|
code = await gb.build_game(ctx)
|
||||||
|
|
||||||
if code != "":
|
if code != "":
|
||||||
await ctx.send("Your game code is **{}**".format(code))
|
await ctx.maybe_send_embed(f"Your game code is **{code}**")
|
||||||
else:
|
else:
|
||||||
await ctx.send("No code generated")
|
await ctx.maybe_send_embed("No code generated")
|
||||||
|
|
||||||
@checks.guildowner()
|
@checks.guildowner()
|
||||||
@commands.group()
|
@commands.group()
|
||||||
@ -77,31 +91,36 @@ class Werewolf(Cog):
|
|||||||
"""
|
"""
|
||||||
Lists current guild settings
|
Lists current guild settings
|
||||||
"""
|
"""
|
||||||
success, role, category, channel, log_channel = await self._get_settings(ctx)
|
valid, role, category, channel, log_channel = await self._get_settings(ctx)
|
||||||
if not success:
|
# if not valid:
|
||||||
await ctx.send("Failed to get settings")
|
# await ctx.send("Failed to get settings")
|
||||||
return None
|
# return None
|
||||||
|
|
||||||
embed = discord.Embed(title="Current Guild Settings")
|
embed = discord.Embed(
|
||||||
|
title="Current Guild Settings",
|
||||||
|
description=f"Valid: {valid}",
|
||||||
|
color=0x008000 if valid else 0xFF0000,
|
||||||
|
)
|
||||||
embed.add_field(name="Role", value=str(role))
|
embed.add_field(name="Role", value=str(role))
|
||||||
embed.add_field(name="Category", value=str(category))
|
embed.add_field(name="Category", value=str(category))
|
||||||
embed.add_field(name="Channel", value=str(channel))
|
embed.add_field(name="Channel", value=str(channel))
|
||||||
embed.add_field(name="Log Channel", value=str(log_channel))
|
embed.add_field(name="Log Channel", value=str(log_channel))
|
||||||
|
|
||||||
await ctx.send(embed=embed)
|
await ctx.send(embed=embed)
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@wwset.command(name="role")
|
@wwset.command(name="role")
|
||||||
async def wwset_role(self, ctx: commands.Context, role: discord.Role = None):
|
async def wwset_role(self, ctx: commands.Context, role: discord.Role = None):
|
||||||
"""
|
"""
|
||||||
Assign the game role
|
Set the game role
|
||||||
This role should not be manually assigned
|
This role should not be manually assigned
|
||||||
"""
|
"""
|
||||||
if role is None:
|
if role is None:
|
||||||
await self.config.guild(ctx.guild).role_id.set(None)
|
await self.config.guild(ctx.guild).role_id.set(None)
|
||||||
await ctx.send("Cleared Game Role")
|
await ctx.maybe_send_embed("Cleared Game Role")
|
||||||
else:
|
else:
|
||||||
await self.config.guild(ctx.guild).role_id.set(role.id)
|
await self.config.guild(ctx.guild).role_id.set(role.id)
|
||||||
await ctx.send("Game Role has been set to **{}**".format(role.name))
|
await ctx.maybe_send_embed("Game Role has been set to **{}**".format(role.name))
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@wwset.command(name="category")
|
@wwset.command(name="category")
|
||||||
@ -111,14 +130,16 @@ class Werewolf(Cog):
|
|||||||
"""
|
"""
|
||||||
if category_id is None:
|
if category_id is None:
|
||||||
await self.config.guild(ctx.guild).category_id.set(None)
|
await self.config.guild(ctx.guild).category_id.set(None)
|
||||||
await ctx.send("Cleared Game Channel Category")
|
await ctx.maybe_send_embed("Cleared Game Channel Category")
|
||||||
else:
|
else:
|
||||||
category = discord.utils.get(ctx.guild.categories, id=int(category_id))
|
category = discord.utils.get(ctx.guild.categories, id=int(category_id))
|
||||||
if category is None:
|
if category is None:
|
||||||
await ctx.send("Category not found")
|
await ctx.maybe_send_embed("Category not found")
|
||||||
return
|
return
|
||||||
await self.config.guild(ctx.guild).category_id.set(category.id)
|
await self.config.guild(ctx.guild).category_id.set(category.id)
|
||||||
await ctx.send("Game Channel Category has been set to **{}**".format(category.name))
|
await ctx.maybe_send_embed(
|
||||||
|
"Game Channel Category has been set to **{}**".format(category.name)
|
||||||
|
)
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@wwset.command(name="channel")
|
@wwset.command(name="channel")
|
||||||
@ -128,10 +149,12 @@ class Werewolf(Cog):
|
|||||||
"""
|
"""
|
||||||
if channel is None:
|
if channel is None:
|
||||||
await self.config.guild(ctx.guild).channel_id.set(None)
|
await self.config.guild(ctx.guild).channel_id.set(None)
|
||||||
await ctx.send("Cleared Game Channel")
|
await ctx.maybe_send_embed("Cleared Game Channel")
|
||||||
else:
|
else:
|
||||||
await self.config.guild(ctx.guild).channel_id.set(channel.id)
|
await self.config.guild(ctx.guild).channel_id.set(channel.id)
|
||||||
await ctx.send("Game Channel has been set to **{}**".format(channel.mention))
|
await ctx.maybe_send_embed(
|
||||||
|
"Game Channel has been set to **{}**".format(channel.mention)
|
||||||
|
)
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@wwset.command(name="logchannel")
|
@wwset.command(name="logchannel")
|
||||||
@ -141,10 +164,12 @@ class Werewolf(Cog):
|
|||||||
"""
|
"""
|
||||||
if channel is None:
|
if channel is None:
|
||||||
await self.config.guild(ctx.guild).log_channel_id.set(None)
|
await self.config.guild(ctx.guild).log_channel_id.set(None)
|
||||||
await ctx.send("Cleared Game Log Channel")
|
await ctx.maybe_send_embed("Cleared Game Log Channel")
|
||||||
else:
|
else:
|
||||||
await self.config.guild(ctx.guild).log_channel_id.set(channel.id)
|
await self.config.guild(ctx.guild).log_channel_id.set(channel.id)
|
||||||
await ctx.send("Game Log Channel has been set to **{}**".format(channel.mention))
|
await ctx.maybe_send_embed(
|
||||||
|
"Game Log Channel has been set to **{}**".format(channel.mention)
|
||||||
|
)
|
||||||
|
|
||||||
@commands.group()
|
@commands.group()
|
||||||
async def ww(self, ctx: commands.Context):
|
async def ww(self, ctx: commands.Context):
|
||||||
@ -162,9 +187,9 @@ class Werewolf(Cog):
|
|||||||
"""
|
"""
|
||||||
game = await self._get_game(ctx, game_code)
|
game = await self._get_game(ctx, game_code)
|
||||||
if not game:
|
if not game:
|
||||||
await ctx.send("Failed to start a new game")
|
await ctx.maybe_send_embed("Failed to start a new game")
|
||||||
else:
|
else:
|
||||||
await ctx.send("Game is ready to join! Use `[p]ww join`")
|
await ctx.maybe_send_embed("Game is ready to join! Use `[p]ww join`")
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@ww.command(name="join")
|
@ww.command(name="join")
|
||||||
@ -173,28 +198,49 @@ class Werewolf(Cog):
|
|||||||
Joins a game of Werewolf
|
Joins a game of Werewolf
|
||||||
"""
|
"""
|
||||||
|
|
||||||
game = await self._get_game(ctx)
|
game: Game = await self._get_game(ctx)
|
||||||
|
|
||||||
if not game:
|
if not game:
|
||||||
await ctx.send("No game to join!\nCreate a new one with `[p]ww new`")
|
await ctx.maybe_send_embed("Failed to join a game!")
|
||||||
return
|
return
|
||||||
|
|
||||||
await game.join(ctx.author, ctx.channel)
|
await game.join(ctx, ctx.author)
|
||||||
|
await ctx.tick()
|
||||||
|
|
||||||
|
@commands.guild_only()
|
||||||
|
@commands.admin()
|
||||||
|
@ww.command(name="forcejoin")
|
||||||
|
async def ww_forcejoin(self, ctx: commands.Context, target: discord.Member):
|
||||||
|
"""
|
||||||
|
Force someone to join a game of Werewolf
|
||||||
|
"""
|
||||||
|
|
||||||
|
game: Game = await self._get_game(ctx)
|
||||||
|
|
||||||
|
if not game:
|
||||||
|
await ctx.maybe_send_embed("Failed to join a game!")
|
||||||
|
return
|
||||||
|
|
||||||
|
await game.join(ctx, target)
|
||||||
|
await ctx.tick()
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@ww.command(name="code")
|
@ww.command(name="code")
|
||||||
async def ww_code(self, ctx: commands.Context, code):
|
async def ww_code(self, ctx: commands.Context, code):
|
||||||
"""
|
"""
|
||||||
Adjust game code
|
Adjusts the game code.
|
||||||
|
|
||||||
|
See `[p]buildgame` to generate a new code
|
||||||
"""
|
"""
|
||||||
|
|
||||||
game = await self._get_game(ctx)
|
game = await self._get_game(ctx)
|
||||||
|
|
||||||
if not game:
|
if not game:
|
||||||
await ctx.send("No game to join!\nCreate a new one with `[p]ww new`")
|
await ctx.maybe_send_embed("No game to join!\nCreate a new one with `[p]ww new`")
|
||||||
return
|
return
|
||||||
|
|
||||||
await game.set_code(ctx, code)
|
await game.set_code(ctx, code)
|
||||||
|
await ctx.tick()
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@ww.command(name="quit")
|
@ww.command(name="quit")
|
||||||
@ -206,6 +252,7 @@ class Werewolf(Cog):
|
|||||||
game = await self._get_game(ctx)
|
game = await self._get_game(ctx)
|
||||||
|
|
||||||
await game.quit(ctx.author, ctx.channel)
|
await game.quit(ctx.author, ctx.channel)
|
||||||
|
await ctx.tick()
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@ww.command(name="start")
|
@ww.command(name="start")
|
||||||
@ -215,10 +262,12 @@ class Werewolf(Cog):
|
|||||||
"""
|
"""
|
||||||
game = await self._get_game(ctx)
|
game = await self._get_game(ctx)
|
||||||
if not game:
|
if not game:
|
||||||
await ctx.send("No game running, cannot start")
|
await ctx.maybe_send_embed("No game running, cannot start")
|
||||||
|
|
||||||
if not await game.setup(ctx):
|
if not await game.setup(ctx):
|
||||||
pass # Do something?
|
pass # ToDo something?
|
||||||
|
|
||||||
|
await ctx.tick()
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@ww.command(name="stop")
|
@ww.command(name="stop")
|
||||||
@ -226,17 +275,18 @@ class Werewolf(Cog):
|
|||||||
"""
|
"""
|
||||||
Stops the current game
|
Stops the current game
|
||||||
"""
|
"""
|
||||||
if ctx.guild is None:
|
# if ctx.guild is None:
|
||||||
# Private message, can't get guild
|
# # Private message, can't get guild
|
||||||
await ctx.send("Cannot start game from PM!")
|
# await ctx.send("Cannot stop game from PM!")
|
||||||
return
|
# return
|
||||||
if ctx.guild.id not in self.games or self.games[ctx.guild.id].game_over:
|
if ctx.guild.id not in self.games or self.games[ctx.guild.id].game_over:
|
||||||
await ctx.send("No game to stop")
|
await ctx.maybe_send_embed("No game to stop")
|
||||||
return
|
return
|
||||||
|
|
||||||
game = await self._get_game(ctx)
|
game = await self._get_game(ctx)
|
||||||
game.game_over = True
|
game.game_over = True
|
||||||
await ctx.send("Game has been stopped")
|
game.current_action.cancel()
|
||||||
|
await ctx.maybe_send_embed("Game has been stopped")
|
||||||
|
|
||||||
@commands.guild_only()
|
@commands.guild_only()
|
||||||
@ww.command(name="vote")
|
@ww.command(name="vote")
|
||||||
@ -250,7 +300,7 @@ class Werewolf(Cog):
|
|||||||
target_id = None
|
target_id = None
|
||||||
|
|
||||||
if target_id is None:
|
if target_id is None:
|
||||||
await ctx.send("`id` must be an integer")
|
await ctx.maybe_send_embed("`id` must be an integer")
|
||||||
return
|
return
|
||||||
|
|
||||||
# if ctx.guild is None:
|
# if ctx.guild is None:
|
||||||
@ -267,7 +317,7 @@ class Werewolf(Cog):
|
|||||||
game = await self._get_game(ctx)
|
game = await self._get_game(ctx)
|
||||||
|
|
||||||
if game is None:
|
if game is None:
|
||||||
await ctx.send("No game running, cannot vote")
|
await ctx.maybe_send_embed("No game running, cannot vote")
|
||||||
return
|
return
|
||||||
|
|
||||||
# Game handles response now
|
# Game handles response now
|
||||||
@ -277,7 +327,7 @@ class Werewolf(Cog):
|
|||||||
elif channel in (c["channel"] for c in game.p_channels.values()):
|
elif channel in (c["channel"] for c in game.p_channels.values()):
|
||||||
await game.vote(ctx.author, target_id, channel)
|
await game.vote(ctx.author, target_id, channel)
|
||||||
else:
|
else:
|
||||||
await ctx.send("Nothing to vote for in this channel")
|
await ctx.maybe_send_embed("Nothing to vote for in this channel")
|
||||||
|
|
||||||
@ww.command(name="choose")
|
@ww.command(name="choose")
|
||||||
async def ww_choose(self, ctx: commands.Context, data):
|
async def ww_choose(self, ctx: commands.Context, data):
|
||||||
@ -288,7 +338,7 @@ class Werewolf(Cog):
|
|||||||
"""
|
"""
|
||||||
|
|
||||||
if ctx.guild is not None:
|
if ctx.guild is not None:
|
||||||
await ctx.send("This action is only available in DM's")
|
await ctx.maybe_send_embed("This action is only available in DM's")
|
||||||
return
|
return
|
||||||
# DM nonsense, find their game
|
# DM nonsense, find their game
|
||||||
# If multiple games, panic
|
# If multiple games, panic
|
||||||
@ -296,7 +346,7 @@ class Werewolf(Cog):
|
|||||||
if await game.get_player_by_member(ctx.author):
|
if await game.get_player_by_member(ctx.author):
|
||||||
break # game = game
|
break # game = game
|
||||||
else:
|
else:
|
||||||
await ctx.send("You're not part of any werewolf game")
|
await ctx.maybe_send_embed("You're not part of any werewolf game")
|
||||||
return
|
return
|
||||||
|
|
||||||
await game.choose(ctx, data)
|
await game.choose(ctx, data)
|
||||||
@ -317,7 +367,7 @@ class Werewolf(Cog):
|
|||||||
if from_name:
|
if from_name:
|
||||||
await menu(ctx, from_name, DEFAULT_CONTROLS)
|
await menu(ctx, from_name, DEFAULT_CONTROLS)
|
||||||
else:
|
else:
|
||||||
await ctx.send("No roles containing that name were found")
|
await ctx.maybe_send_embed("No roles containing that name were found")
|
||||||
|
|
||||||
@ww_search.command(name="alignment")
|
@ww_search.command(name="alignment")
|
||||||
async def ww_search_alignment(self, ctx: commands.Context, alignment: int):
|
async def ww_search_alignment(self, ctx: commands.Context, alignment: int):
|
||||||
@ -327,7 +377,7 @@ class Werewolf(Cog):
|
|||||||
if from_alignment:
|
if from_alignment:
|
||||||
await menu(ctx, from_alignment, DEFAULT_CONTROLS)
|
await menu(ctx, from_alignment, DEFAULT_CONTROLS)
|
||||||
else:
|
else:
|
||||||
await ctx.send("No roles with that alignment were found")
|
await ctx.maybe_send_embed("No roles with that alignment were found")
|
||||||
|
|
||||||
@ww_search.command(name="category")
|
@ww_search.command(name="category")
|
||||||
async def ww_search_category(self, ctx: commands.Context, category: int):
|
async def ww_search_category(self, ctx: commands.Context, category: int):
|
||||||
@ -337,7 +387,7 @@ class Werewolf(Cog):
|
|||||||
if pages:
|
if pages:
|
||||||
await menu(ctx, pages, DEFAULT_CONTROLS)
|
await menu(ctx, pages, DEFAULT_CONTROLS)
|
||||||
else:
|
else:
|
||||||
await ctx.send("No roles in that category were found")
|
await ctx.maybe_send_embed("No roles in that category were found")
|
||||||
|
|
||||||
@ww_search.command(name="index")
|
@ww_search.command(name="index")
|
||||||
async def ww_search_index(self, ctx: commands.Context, idx: int):
|
async def ww_search_index(self, ctx: commands.Context, idx: int):
|
||||||
@ -347,24 +397,32 @@ class Werewolf(Cog):
|
|||||||
if idx_embed is not None:
|
if idx_embed is not None:
|
||||||
await ctx.send(embed=idx_embed)
|
await ctx.send(embed=idx_embed)
|
||||||
else:
|
else:
|
||||||
await ctx.send("Role ID not found")
|
await ctx.maybe_send_embed("Role ID not found")
|
||||||
|
|
||||||
async def _get_game(self, ctx: commands.Context, game_code=None):
|
async def _get_game(self, ctx: commands.Context, game_code=None) -> Union[Game, None]:
|
||||||
guild: discord.Guild = ctx.guild
|
guild: discord.Guild = getattr(ctx, "guild", None)
|
||||||
|
|
||||||
if guild is None:
|
if guild is None:
|
||||||
# Private message, can't get guild
|
# Private message, can't get guild
|
||||||
await ctx.send("Cannot start game from PM!")
|
await ctx.maybe_send_embed("Cannot start game from DM!")
|
||||||
return None
|
return None
|
||||||
if guild.id not in self.games or self.games[guild.id].game_over:
|
if guild.id not in self.games or self.games[guild.id].game_over:
|
||||||
await ctx.send("Starting a new game...")
|
await ctx.maybe_send_embed("Starting a new game...")
|
||||||
success, role, category, channel, log_channel = await self._get_settings(ctx)
|
valid, role, category, channel, log_channel = await self._get_settings(ctx)
|
||||||
|
|
||||||
if not success:
|
if not valid:
|
||||||
await ctx.send("Cannot start a new game")
|
await ctx.maybe_send_embed("Cannot start a new game")
|
||||||
return None
|
return None
|
||||||
|
|
||||||
self.games[guild.id] = Game(guild, role, category, channel, log_channel, game_code)
|
who_has_the_role = await anyone_has_role(guild.members, role)
|
||||||
|
if who_has_the_role:
|
||||||
|
await ctx.maybe_send_embed(
|
||||||
|
f"Cannot continue, {who_has_the_role.display_name} already has the game role."
|
||||||
|
)
|
||||||
|
return None
|
||||||
|
self.games[guild.id] = Game(
|
||||||
|
self.bot, guild, role, category, channel, log_channel, game_code
|
||||||
|
)
|
||||||
|
|
||||||
return self.games[guild.id]
|
return self.games[guild.id]
|
||||||
|
|
||||||
@ -385,23 +443,30 @@ class Werewolf(Cog):
|
|||||||
|
|
||||||
if role_id is not None:
|
if role_id is not None:
|
||||||
role = discord.utils.get(guild.roles, id=role_id)
|
role = discord.utils.get(guild.roles, id=role_id)
|
||||||
if role is None:
|
# if role is None:
|
||||||
await ctx.send("Game Role is invalid")
|
# # await ctx.send("Game Role is invalid")
|
||||||
return False, None, None, None, None
|
# return False, None, None, None, None
|
||||||
if category_id is not None:
|
if category_id is not None:
|
||||||
category = discord.utils.get(guild.categories, id=category_id)
|
category = discord.utils.get(guild.categories, id=category_id)
|
||||||
if category is None:
|
# if category is None:
|
||||||
await ctx.send("Game Category is invalid")
|
# # await ctx.send("Game Category is invalid")
|
||||||
return False, None, None, None, None
|
# return False, role, None, None, None
|
||||||
if channel_id is not None:
|
if channel_id is not None:
|
||||||
channel = discord.utils.get(guild.text_channels, id=channel_id)
|
channel = discord.utils.get(guild.text_channels, id=channel_id)
|
||||||
if channel is None:
|
# if channel is None:
|
||||||
await ctx.send("Village Channel is invalid")
|
# # await ctx.send("Village Channel is invalid")
|
||||||
return False, None, None, None, None
|
# return False, role, category, None, None
|
||||||
|
|
||||||
if log_channel_id is not None:
|
if log_channel_id is not None:
|
||||||
log_channel = discord.utils.get(guild.text_channels, id=log_channel_id)
|
log_channel = discord.utils.get(guild.text_channels, id=log_channel_id)
|
||||||
if log_channel is None:
|
# if log_channel is None:
|
||||||
await ctx.send("Log Channel is invalid")
|
# # await ctx.send("Log Channel is invalid")
|
||||||
return False, None, None, None, None
|
# return False, None, None, None, None
|
||||||
|
|
||||||
return True, role, category, channel, log_channel
|
return (
|
||||||
|
role is not None and category is not None and channel is not None,
|
||||||
|
role,
|
||||||
|
category,
|
||||||
|
channel,
|
||||||
|
log_channel,
|
||||||
|
)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user