Merge pull request #147 from bobloy/werewolf-develop
Werewolf Game ready for Alpha
This commit is contained in:
commit
20d8acc800
@ -434,7 +434,7 @@ class Chatter(Cog):
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else:
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await ctx.maybe_send_embed("Error occurred :(")
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@commands.Cog.listener()
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@Cog.listener()
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async def on_message_without_command(self, message: discord.Message):
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"""
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Credit to https://github.com/Twentysix26/26-Cogs/blob/master/cleverbot/cleverbot.py
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@ -1,5 +1,7 @@
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import bisect
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import logging
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from collections import defaultdict
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from operator import attrgetter
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from random import choice
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import discord
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@ -8,79 +10,57 @@ import discord
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# Import all roles here
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from redbot.core import commands
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from .roles.seer import Seer
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from .roles.vanillawerewolf import VanillaWerewolf
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from .roles.villager import Villager
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# from .roles.seer import Seer
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# from .roles.vanillawerewolf import VanillaWerewolf
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# from .roles.villager import Villager
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from werewolf import roles
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from redbot.core.utils.menus import menu, prev_page, next_page, close_menu
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from werewolf.constants import ROLE_CATEGORY_DESCRIPTIONS
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from werewolf.role import Role
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log = logging.getLogger("red.fox_v3.werewolf.builder")
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# All roles in this list for iterating
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ROLE_LIST = sorted([Villager, Seer, VanillaWerewolf], key=lambda x: x.alignment)
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ROLE_DICT = {name: cls for name, cls in roles.__dict__.items() if isinstance(cls, type)}
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ROLE_LIST = sorted(
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[cls for cls in ROLE_DICT.values()],
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key=attrgetter("alignment"),
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)
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ALIGNMENT_COLORS = [0x008000, 0xff0000, 0xc0c0c0]
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TOWN_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment == 1]
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WW_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment == 2]
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OTHER_ROLES = [(idx, role) for idx, role in enumerate(ROLE_LIST) if role.alignment not in [0, 1]]
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log.debug(f"{ROLE_DICT=}")
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# Town, Werewolf, Neutral
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ALIGNMENT_COLORS = [0x008000, 0xFF0000, 0xC0C0C0]
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ROLE_PAGES = []
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PAGE_GROUPS = [0]
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ROLE_CATEGORIES = {
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1: "Random", 2: "Investigative", 3: "Protective", 4: "Government",
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5: "Killing", 6: "Power (Special night action)",
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11: "Random", 12: "Deception", 15: "Killing", 16: "Support",
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21: "Benign", 22: "Evil", 23: "Killing"}
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CATEGORY_COUNT = []
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def role_embed(idx, role, color):
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embed = discord.Embed(title="**{}** - {}".format(idx, str(role.__name__)), description=role.game_start_message,
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color=color)
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embed.add_field(name='Alignment', value=['Town', 'Werewolf', 'Neutral'][role.alignment - 1], inline=True)
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embed.add_field(name='Multiples Allowed', value=str(not role.unique), inline=True)
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embed.add_field(name='Role Type', value=", ".join(ROLE_CATEGORIES[x] for x in role.category), inline=True)
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embed.add_field(name='Random Option', value=str(role.rand_choice), inline=True)
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def role_embed(idx, role: Role, color):
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embed = discord.Embed(
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title=f"**{idx}** - {role.__name__}",
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description=role.game_start_message,
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color=color,
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)
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if role.icon_url is not None:
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embed.set_thumbnail(url=role.icon_url)
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embed.add_field(
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name="Alignment", value=["Town", "Werewolf", "Neutral"][role.alignment - 1], inline=False
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)
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embed.add_field(name="Multiples Allowed", value=str(not role.unique), inline=False)
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embed.add_field(
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name="Role Types",
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value=", ".join(ROLE_CATEGORY_DESCRIPTIONS[x] for x in role.category),
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inline=False,
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)
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embed.add_field(name="Random Option", value=str(role.rand_choice), inline=False)
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return embed
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def setup():
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# Roles
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last_alignment = ROLE_LIST[0].alignment
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for idx, role in enumerate(ROLE_LIST):
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if role.alignment != last_alignment and len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
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PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
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last_alignment = role.alignment
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ROLE_PAGES.append(role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1]))
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# Random Town Roles
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if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
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PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORIES.items():
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if 0 < k <= 6:
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ROLE_PAGES.append(discord.Embed(title="RANDOM:Town Role", description="Town {}".format(v), color=0x008000))
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CATEGORY_COUNT.append(k)
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# Random WW Roles
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if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
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PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORIES.items():
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if 10 < k <= 16:
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ROLE_PAGES.append(
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discord.Embed(title="RANDOM:Werewolf Role", description="Werewolf {}".format(v), color=0xff0000))
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CATEGORY_COUNT.append(k)
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# Random Neutral Roles
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if len(ROLE_PAGES) - 1 not in PAGE_GROUPS:
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PAGE_GROUPS.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORIES.items():
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if 20 < k <= 26:
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ROLE_PAGES.append(
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discord.Embed(title="RANDOM:Neutral Role", description="Neutral {}".format(v), color=0xc0c0c0))
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CATEGORY_COUNT.append(k)
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"""
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Example code:
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0 = Villager
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@ -147,15 +127,15 @@ async def parse_code(code, game):
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return decode
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async def encode(roles, rand_roles):
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async def encode(role_list, rand_roles):
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"""Convert role list to code"""
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out_code = ""
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digit_sort = sorted(role for role in roles if role < 10)
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digit_sort = sorted(role for role in role_list if role < 10)
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for role in digit_sort:
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out_code += str(role)
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digit_sort = sorted(role for role in roles if 10 <= role < 100)
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digit_sort = sorted(role for role in role_list if 10 <= role < 100)
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if digit_sort:
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out_code += "-"
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for role in digit_sort:
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@ -187,49 +167,20 @@ async def encode(roles, rand_roles):
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return out_code
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async def next_group(ctx: commands.Context, pages: list,
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controls: dict, message: discord.Message, page: int,
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timeout: float, emoji: str):
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perms = message.channel.permissions_for(ctx.guild.me)
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if perms.manage_messages: # Can manage messages, so remove react
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try:
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await message.remove_reaction(emoji, ctx.author)
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except discord.NotFound:
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pass
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page = bisect.bisect_right(PAGE_GROUPS, page)
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if page == len(PAGE_GROUPS):
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page = PAGE_GROUPS[0]
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else:
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page = PAGE_GROUPS[page]
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return await menu(ctx, pages, controls, message=message,
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page=page, timeout=timeout)
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async def prev_group(ctx: commands.Context, pages: list,
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controls: dict, message: discord.Message, page: int,
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timeout: float, emoji: str):
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perms = message.channel.permissions_for(ctx.guild.me)
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if perms.manage_messages: # Can manage messages, so remove react
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try:
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await message.remove_reaction(emoji, ctx.author)
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except discord.NotFound:
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pass
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page = PAGE_GROUPS[bisect.bisect_left(PAGE_GROUPS, page) - 1]
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return await menu(ctx, pages, controls, message=message,
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page=page, timeout=timeout)
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def role_from_alignment(alignment):
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return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST) if alignment == role.alignment]
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return [
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role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST)
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if alignment == role.alignment
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]
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def role_from_category(category):
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return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST) if category in role.category]
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return [
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role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST)
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if category in role.category
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]
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def role_from_id(idx):
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@ -242,8 +193,11 @@ def role_from_id(idx):
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def role_from_name(name: str):
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return [role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST) if name in role.__name__]
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return [
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role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1])
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for idx, role in enumerate(ROLE_LIST)
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if name in role.__name__
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]
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def say_role_list(code_list, rand_roles):
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@ -255,34 +209,87 @@ def say_role_list(code_list, rand_roles):
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for role in rand_roles:
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if 0 < role <= 6:
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role_dict["Town {}".format(ROLE_CATEGORIES[role])] += 1
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role_dict[f"Town {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
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if 10 < role <= 16:
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role_dict["Werewolf {}".format(ROLE_CATEGORIES[role])] += 1
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role_dict[f"Werewolf {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
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if 20 < role <= 26:
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role_dict["Neutral {}".format(ROLE_CATEGORIES[role])] += 1
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role_dict[f"Neutral {ROLE_CATEGORY_DESCRIPTIONS[role]}"] += 1
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for k, v in role_dict.items():
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embed.add_field(name=k, value="Count: {}".format(v), inline=True)
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embed.add_field(name=k, value=f"Count: {v}", inline=True)
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return embed
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class GameBuilder:
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def __init__(self):
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self.code = []
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self.rand_roles = []
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setup()
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self.page_groups = [0]
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self.category_count = []
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self.setup()
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def setup(self):
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# Roles
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last_alignment = ROLE_LIST[0].alignment
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for idx, role in enumerate(ROLE_LIST):
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if role.alignment != last_alignment and len(ROLE_PAGES) - 1 not in self.page_groups:
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self.page_groups.append(len(ROLE_PAGES) - 1)
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last_alignment = role.alignment
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ROLE_PAGES.append(role_embed(idx, role, ALIGNMENT_COLORS[role.alignment - 1]))
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# Random Town Roles
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if len(ROLE_PAGES) - 1 not in self.page_groups:
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self.page_groups.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
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if 0 < k <= 9:
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ROLE_PAGES.append(
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discord.Embed(
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title="RANDOM:Town Role",
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description=f"Town {v}",
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color=ALIGNMENT_COLORS[0],
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)
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)
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self.category_count.append(k)
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# Random WW Roles
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if len(ROLE_PAGES) - 1 not in self.page_groups:
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self.page_groups.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
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if 10 < k <= 19:
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ROLE_PAGES.append(
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discord.Embed(
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title="RANDOM:Werewolf Role",
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description=f"Werewolf {v}",
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color=ALIGNMENT_COLORS[1],
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)
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)
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self.category_count.append(k)
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# Random Neutral Roles
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if len(ROLE_PAGES) - 1 not in self.page_groups:
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self.page_groups.append(len(ROLE_PAGES) - 1)
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for k, v in ROLE_CATEGORY_DESCRIPTIONS.items():
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if 20 < k <= 29:
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ROLE_PAGES.append(
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discord.Embed(
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title=f"RANDOM:Neutral Role",
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description=f"Neutral {v}",
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color=ALIGNMENT_COLORS[2],
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)
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)
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self.category_count.append(k)
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async def build_game(self, ctx: commands.Context):
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new_controls = {
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'⏪': prev_group,
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"⏪": self.prev_group,
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"⬅": prev_page,
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'☑': self.select_page,
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"☑": self.select_page,
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"➡": next_page,
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'⏩': next_group,
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'📇': self.list_roles,
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"❌": close_menu
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"⏩": self.next_group,
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"📇": self.list_roles,
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"❌": close_menu,
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}
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await ctx.send("Browse through roles and add the ones you want using the check mark")
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@ -292,10 +299,17 @@ class GameBuilder:
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out = await encode(self.code, self.rand_roles)
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return out
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async def list_roles(self, ctx: commands.Context, pages: list,
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controls: dict, message: discord.Message, page: int,
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timeout: float, emoji: str):
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perms = message.channel.permissions_for(ctx.guild.me)
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async def list_roles(
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self,
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ctx: commands.Context,
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pages: list,
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controls: dict,
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message: discord.Message,
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page: int,
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timeout: float,
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emoji: str,
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):
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perms = message.channel.permissions_for(ctx.me)
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if perms.manage_messages: # Can manage messages, so remove react
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try:
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await message.remove_reaction(emoji, ctx.author)
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@ -304,13 +318,19 @@ class GameBuilder:
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await ctx.send(embed=say_role_list(self.code, self.rand_roles))
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return await menu(ctx, pages, controls, message=message,
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page=page, timeout=timeout)
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return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
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async def select_page(self, ctx: commands.Context, pages: list,
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controls: dict, message: discord.Message, page: int,
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timeout: float, emoji: str):
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perms = message.channel.permissions_for(ctx.guild.me)
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async def select_page(
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self,
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ctx: commands.Context,
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pages: list,
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controls: dict,
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message: discord.Message,
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page: int,
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timeout: float,
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emoji: str,
|
||||
):
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perms = message.channel.permissions_for(ctx.me)
|
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if perms.manage_messages: # Can manage messages, so remove react
|
||||
try:
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await message.remove_reaction(emoji, ctx.author)
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@ -318,9 +338,53 @@ class GameBuilder:
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pass
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if page >= len(ROLE_LIST):
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self.rand_roles.append(CATEGORY_COUNT[page - len(ROLE_LIST)])
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self.rand_roles.append(self.category_count[page - len(ROLE_LIST)])
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else:
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self.code.append(page)
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return await menu(ctx, pages, controls, message=message,
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page=page, timeout=timeout)
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return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
|
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|
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async def next_group(
|
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self,
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ctx: commands.Context,
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pages: list,
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||||
controls: dict,
|
||||
message: discord.Message,
|
||||
page: int,
|
||||
timeout: float,
|
||||
emoji: str,
|
||||
):
|
||||
perms = message.channel.permissions_for(ctx.me)
|
||||
if perms.manage_messages: # Can manage messages, so remove react
|
||||
try:
|
||||
await message.remove_reaction(emoji, ctx.author)
|
||||
except discord.NotFound:
|
||||
pass
|
||||
page = bisect.bisect_right(self.page_groups, page)
|
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|
||||
if page == len(self.page_groups):
|
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page = self.page_groups[0]
|
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else:
|
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page = self.page_groups[page]
|
||||
|
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return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
|
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|
||||
async def prev_group(
|
||||
self,
|
||||
ctx: commands.Context,
|
||||
pages: list,
|
||||
controls: dict,
|
||||
message: discord.Message,
|
||||
page: int,
|
||||
timeout: float,
|
||||
emoji: str,
|
||||
):
|
||||
perms = message.channel.permissions_for(ctx.me)
|
||||
if perms.manage_messages: # Can manage messages, so remove react
|
||||
try:
|
||||
await message.remove_reaction(emoji, ctx.author)
|
||||
except discord.NotFound:
|
||||
pass
|
||||
page = self.page_groups[bisect.bisect_left(self.page_groups, page) - 1]
|
||||
|
||||
return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
|
||||
|
91
werewolf/constants.py
Normal file
91
werewolf/constants.py
Normal file
@ -0,0 +1,91 @@
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||||
"""
|
||||
Role Constants
|
||||
|
||||
Role Alignment guide as follows:
|
||||
Town: 1
|
||||
Werewolf: 2
|
||||
Neutral: 3
|
||||
|
||||
Additional alignments may be added when warring factions are added
|
||||
(Rival werewolves, cultists, vampires)
|
||||
|
||||
Role Category enrollment guide as follows (See Role.category):
|
||||
Town:
|
||||
1: Random, 2: Investigative, 3: Protective, 4: Government,
|
||||
5: Killing, 6: Power (Special night action)
|
||||
|
||||
Werewolf:
|
||||
11: Random, 12: Deception, 15: Killing, 16: Support
|
||||
|
||||
Neutral:
|
||||
21: Benign, 22: Evil, 23: Killing
|
||||
|
||||
|
||||
Example category:
|
||||
category = [1, 5, 6] Could be Veteran
|
||||
category = [1, 5] Could be Bodyguard
|
||||
category = [11, 16] Could be Werewolf Silencer
|
||||
category = [22] Could be Blob (non-killing)
|
||||
category = [22, 23] Could be Serial-Killer
|
||||
"""
|
||||
|
||||
|
||||
ALIGNMENT_TOWN = 1
|
||||
ALIGNMENT_WEREWOLF = 2
|
||||
ALIGNMENT_NEUTRAL = 3
|
||||
ALIGNMENT_MAP = {"Town": 1, "Werewolf": 2, "Neutral": 3}
|
||||
|
||||
# 0-9: Town Role Categories
|
||||
# 10-19: Werewolf Role Categories
|
||||
# 20-29: Neutral Role Categories
|
||||
CATEGORY_TOWN_RANDOM = 1
|
||||
CATEGORY_TOWN_INVESTIGATIVE = 2
|
||||
CATEGORY_TOWN_PROTECTIVE = 3
|
||||
CATEGORY_TOWN_GOVERNMENT = 4
|
||||
CATEGORY_TOWN_KILLING = 5
|
||||
CATEGORY_TOWN_POWER = 6
|
||||
|
||||
CATEGORY_WW_RANDOM = 11
|
||||
CATEGORY_WW_DECEPTION = 12
|
||||
CATEGORY_WW_KILLING = 15
|
||||
CATEGORY_WW_SUPPORT = 16
|
||||
|
||||
CATEGORY_NEUTRAL_BENIGN = 21
|
||||
CATEGORY_NEUTRAL_EVIL = 22
|
||||
CATEGORY_NEUTRAL_KILLING = 23
|
||||
|
||||
ROLE_CATEGORY_DESCRIPTIONS = {
|
||||
CATEGORY_TOWN_RANDOM: "Random",
|
||||
CATEGORY_TOWN_INVESTIGATIVE: "Investigative",
|
||||
CATEGORY_TOWN_PROTECTIVE: "Protective",
|
||||
CATEGORY_TOWN_GOVERNMENT: "Government",
|
||||
CATEGORY_TOWN_KILLING: "Killing",
|
||||
CATEGORY_TOWN_POWER: "Power (Special night action)",
|
||||
CATEGORY_WW_RANDOM: "Random",
|
||||
CATEGORY_WW_DECEPTION: "Deception",
|
||||
CATEGORY_WW_KILLING: "Killing",
|
||||
CATEGORY_WW_SUPPORT: "Support",
|
||||
CATEGORY_NEUTRAL_BENIGN: "Benign",
|
||||
CATEGORY_NEUTRAL_EVIL: "Evil",
|
||||
CATEGORY_NEUTRAL_KILLING: "Killing",
|
||||
}
|
||||
|
||||
|
||||
"""
|
||||
Listener Actions Priority Guide
|
||||
|
||||
Action priority guide as follows (see listeners.py for wolflistener):
|
||||
_at_night_start
|
||||
0. No Action
|
||||
1. Detain actions (Jailer/Kidnapper)
|
||||
2. Group discussions and choose targets
|
||||
|
||||
_at_night_end
|
||||
0. No Action
|
||||
1. Self actions (Veteran)
|
||||
2. Target switching and role blocks (bus driver, witch, escort)
|
||||
3. Protection / Preempt actions (bodyguard/framer)
|
||||
4. Non-disruptive actions (seer/silencer)
|
||||
5. Disruptive actions (Killing)
|
||||
6. Role altering actions (Cult / Mason / Shifter)
|
||||
"""
|
28
werewolf/converters.py
Normal file
28
werewolf/converters.py
Normal file
@ -0,0 +1,28 @@
|
||||
from typing import TYPE_CHECKING, Union
|
||||
|
||||
import discord
|
||||
from discord.ext.commands import BadArgument, Converter
|
||||
from redbot.core import commands
|
||||
|
||||
from werewolf.player import Player
|
||||
|
||||
if TYPE_CHECKING:
|
||||
PlayerConverter = Union[int, discord.Member]
|
||||
CronConverter = str
|
||||
else:
|
||||
|
||||
class PlayerConverter(Converter):
|
||||
async def convert(self, ctx, argument) -> Player:
|
||||
|
||||
try:
|
||||
target = await commands.MemberConverter().convert(ctx, argument)
|
||||
except BadArgument:
|
||||
try:
|
||||
target = int(argument)
|
||||
assert target >= 0
|
||||
except (ValueError, AssertionError):
|
||||
raise BadArgument
|
||||
|
||||
# TODO: Get the game for context without making a new one
|
||||
# TODO: Get player from game based on either ID or member object
|
||||
return target
|
649
werewolf/game.py
649
werewolf/game.py
File diff suppressed because it is too large
Load Diff
@ -4,10 +4,10 @@
|
||||
],
|
||||
"min_bot_version": "3.3.0",
|
||||
"description": "Customizable Werewolf Game",
|
||||
"hidden": true,
|
||||
"hidden": false,
|
||||
"install_msg": "Thank you for installing Werewolf! Get started with `[p]load werewolf`\n Use `[p]wwset` to run inital setup",
|
||||
"requirements": [],
|
||||
"short": "Werewolf Game",
|
||||
"short": "[ALPHA] Play Werewolf (Mafia) Game in discord",
|
||||
"end_user_data_statement": "This stores user IDs in memory while they're actively using the cog, and stores no persistent End User Data.",
|
||||
"tags": [
|
||||
"mafia",
|
||||
|
106
werewolf/listener.py
Normal file
106
werewolf/listener.py
Normal file
@ -0,0 +1,106 @@
|
||||
import inspect
|
||||
|
||||
|
||||
def wolflistener(name=None, priority=0):
|
||||
"""A decorator that marks a function as a listener.
|
||||
|
||||
This is the werewolf.Game equivalent of :meth:`.Cog.listener`.
|
||||
|
||||
Parameters
|
||||
------------
|
||||
name: :class:`str`
|
||||
The name of the event being listened to. If not provided, it
|
||||
defaults to the function's name.
|
||||
priority: :class:`int`
|
||||
The priority of the listener.
|
||||
Priority guide as follows:
|
||||
_at_night_start
|
||||
0. No Action
|
||||
1. Detain actions (Jailer/Kidnapper)
|
||||
2. Group discussions and choose targets
|
||||
|
||||
_at_night_end
|
||||
0. No Action
|
||||
1. Self actions (Veteran)
|
||||
2. Target switching and role blocks (bus driver, witch, escort)
|
||||
3. Protection / Preempt actions (bodyguard/framer)
|
||||
4. Non-disruptive actions (seer/silencer)
|
||||
5. Disruptive actions (Killing)
|
||||
6. Role altering actions (Cult / Mason / Shifter)
|
||||
|
||||
Raises
|
||||
--------
|
||||
TypeError
|
||||
The function is not a coroutine function or a string was not passed as
|
||||
the name.
|
||||
"""
|
||||
|
||||
if name is not None and not isinstance(name, str):
|
||||
raise TypeError(
|
||||
"Game.listener expected str but received {0.__class__.__name__!r} instead.".format(
|
||||
name
|
||||
)
|
||||
)
|
||||
|
||||
def decorator(func):
|
||||
actual = func
|
||||
if isinstance(actual, staticmethod):
|
||||
actual = actual.__func__
|
||||
if not inspect.iscoroutinefunction(actual):
|
||||
raise TypeError("Listener function must be a coroutine function.")
|
||||
actual.__wolf_listener__ = priority
|
||||
to_assign = name or actual.__name__
|
||||
try:
|
||||
actual.__wolf_listener_names__.append((priority, to_assign))
|
||||
except AttributeError:
|
||||
actual.__wolf_listener_names__ = [(priority, to_assign)]
|
||||
# we have to return `func` instead of `actual` because
|
||||
# we need the type to be `staticmethod` for the metaclass
|
||||
# to pick it up but the metaclass unfurls the function and
|
||||
# thus the assignments need to be on the actual function
|
||||
return func
|
||||
|
||||
return decorator
|
||||
|
||||
|
||||
class WolfListenerMeta(type):
|
||||
def __new__(mcs, *args, **kwargs):
|
||||
name, bases, attrs = args
|
||||
|
||||
listeners = {}
|
||||
need_at_msg = "Listeners must start with at_ (in method {0.__name__}.{1})"
|
||||
|
||||
new_cls = super().__new__(mcs, name, bases, attrs, **kwargs)
|
||||
for base in reversed(new_cls.__mro__):
|
||||
for elem, value in base.__dict__.items():
|
||||
if elem in listeners:
|
||||
del listeners[elem]
|
||||
|
||||
is_static_method = isinstance(value, staticmethod)
|
||||
if is_static_method:
|
||||
value = value.__func__
|
||||
if inspect.iscoroutinefunction(value):
|
||||
try:
|
||||
is_listener = getattr(value, "__wolf_listener__")
|
||||
except AttributeError:
|
||||
continue
|
||||
else:
|
||||
# if not elem.startswith("at_"):
|
||||
# raise TypeError(need_at_msg.format(base, elem))
|
||||
listeners[elem] = value
|
||||
|
||||
listeners_as_list = []
|
||||
for listener in listeners.values():
|
||||
for priority, listener_name in listener.__wolf_listener_names__:
|
||||
# I use __name__ instead of just storing the value so I can inject
|
||||
# the self attribute when the time comes to add them to the bot
|
||||
listeners_as_list.append((priority, listener_name, listener.__name__))
|
||||
|
||||
new_cls.__wolf_listeners__ = listeners_as_list
|
||||
return new_cls
|
||||
|
||||
|
||||
class WolfListener(metaclass=WolfListenerMeta):
|
||||
def __init__(self, game):
|
||||
for priority, name, method_name in self.__wolf_listeners__:
|
||||
game.add_ww_listener(getattr(self, method_name), priority, name)
|
@ -1,4 +1,8 @@
|
||||
from .role import Role
|
||||
import logging
|
||||
|
||||
from werewolf.role import Role
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.night_powers")
|
||||
|
||||
|
||||
def night_immune(role: Role):
|
||||
|
@ -1,5 +1,9 @@
|
||||
import logging
|
||||
|
||||
import discord
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.player")
|
||||
|
||||
|
||||
class Player:
|
||||
"""
|
||||
@ -16,6 +20,9 @@ class Player:
|
||||
self.muted = False
|
||||
self.protected = False
|
||||
|
||||
def __repr__(self):
|
||||
return f"{self.__class__.__name__}({self.member})"
|
||||
|
||||
async def assign_role(self, role):
|
||||
"""
|
||||
Give this player a role
|
||||
@ -28,6 +35,15 @@ class Player:
|
||||
|
||||
async def send_dm(self, message):
|
||||
try:
|
||||
await self.member.send(message) # Lets do embeds later
|
||||
await self.member.send(message) # Lets ToDo embeds later
|
||||
except discord.Forbidden:
|
||||
await self.role.game.village_channel.send("Couldn't DM {}, uh oh".format(self.mention))
|
||||
log.info(f"Unable to mention {self.member.__repr__()}")
|
||||
await self.role.game.village_channel.send(
|
||||
f"Couldn't DM {self.mention}, uh oh",
|
||||
allowed_mentions=discord.AllowedMentions(users=[self.member]),
|
||||
)
|
||||
except AttributeError:
|
||||
log.exception("Someone messed up and added a bot to the game (I think)")
|
||||
await self.role.game.village_channel.send(
|
||||
"Someone messed up and added a bot to the game :eyes:"
|
||||
)
|
||||
|
101
werewolf/role.py
101
werewolf/role.py
@ -1,31 +1,41 @@
|
||||
class Role:
|
||||
import inspect
|
||||
import logging
|
||||
|
||||
from werewolf.listener import WolfListener, wolflistener
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.role")
|
||||
|
||||
|
||||
class Role(WolfListener):
|
||||
"""
|
||||
Base Role class for werewolf game
|
||||
|
||||
|
||||
Category enrollment guide as follows (category property):
|
||||
Town:
|
||||
1: Random, 2: Investigative, 3: Protective, 4: Government,
|
||||
5: Killing, 6: Power (Special night action)
|
||||
|
||||
|
||||
Werewolf:
|
||||
11: Random, 12: Deception, 15: Killing, 16: Support
|
||||
|
||||
|
||||
Neutral:
|
||||
21: Benign, 22: Evil, 23: Killing
|
||||
|
||||
|
||||
|
||||
|
||||
Example category:
|
||||
category = [1, 5, 6] Could be Veteran
|
||||
category = [1, 5] Could be Bodyguard
|
||||
category = [11, 16] Could be Werewolf Silencer
|
||||
|
||||
|
||||
Action guide as follows (on_event function):
|
||||
category = [22] Could be Blob (non-killing)
|
||||
category = [22, 23] Could be Serial-Killer
|
||||
|
||||
|
||||
Action priority guide as follows (on_event function):
|
||||
_at_night_start
|
||||
0. No Action
|
||||
1. Detain actions (Jailer/Kidnapper)
|
||||
2. Group discussions and choose targets
|
||||
|
||||
|
||||
_at_night_end
|
||||
0. No Action
|
||||
1. Self actions (Veteran)
|
||||
@ -33,13 +43,15 @@ class Role:
|
||||
3. Protection / Preempt actions (bodyguard/framer)
|
||||
4. Non-disruptive actions (seer/silencer)
|
||||
5. Disruptive actions (Killing)
|
||||
6. Role altering actions (Cult / Mason)
|
||||
6. Role altering actions (Cult / Mason / Shifter)
|
||||
"""
|
||||
|
||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
# Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
rand_choice = False # TODO: Rework random with categories
|
||||
town_balance = 0 # Guess at power level and it's balance on the town
|
||||
category = [0] # List of enrolled categories (listed above)
|
||||
alignment = 0 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
channel_name = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message = (
|
||||
"Your role is **Default**\n"
|
||||
@ -54,32 +66,14 @@ class Role:
|
||||
icon_url = None # Adding a URL here will enable a thumbnail of the role
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__(game)
|
||||
self.game = game
|
||||
self.player = None
|
||||
self.blocked = False
|
||||
self.properties = {} # Extra data for other roles (i.e. arsonist)
|
||||
|
||||
self.action_list = [
|
||||
(self._at_game_start, 1), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
(self._at_voted, 0),
|
||||
(self._at_kill, 0),
|
||||
(self._at_hang, 0),
|
||||
(self._at_day_end, 0),
|
||||
(self._at_night_start, 0),
|
||||
(self._at_night_end, 0),
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
|
||||
def __repr__(self):
|
||||
return self.__class__.__name__
|
||||
|
||||
async def on_event(self, event, data):
|
||||
"""
|
||||
See Game class for event guide
|
||||
"""
|
||||
|
||||
await self.action_list[event][0](data)
|
||||
return f"{self.__class__.__name__}({self.player.__repr__()})"
|
||||
|
||||
async def assign_player(self, player):
|
||||
"""
|
||||
@ -90,6 +84,8 @@ class Role:
|
||||
player.role = self
|
||||
self.player = player
|
||||
|
||||
log.debug(f"Assigned {self} to {player}")
|
||||
|
||||
async def get_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for powerful access of alignment
|
||||
@ -101,7 +97,7 @@ class Role:
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
to see alignment (Village, Werewolf Other)
|
||||
to see alignment (Village, Werewolf, Other)
|
||||
"""
|
||||
return "Other"
|
||||
|
||||
@ -119,35 +115,16 @@ class Role:
|
||||
"""
|
||||
return "Default"
|
||||
|
||||
async def _at_game_start(self, data=None):
|
||||
if self.channel_id:
|
||||
await self.game.register_channel(self.channel_id, self)
|
||||
@wolflistener("at_game_start", priority=2)
|
||||
async def _at_game_start(self):
|
||||
if self.channel_name:
|
||||
await self.game.register_channel(self.channel_name, self)
|
||||
|
||||
await self.player.send_dm(self.game_start_message) # Maybe embeds eventually
|
||||
|
||||
async def _at_day_start(self, data=None):
|
||||
pass
|
||||
|
||||
async def _at_voted(self, data=None):
|
||||
pass
|
||||
|
||||
async def _at_kill(self, data=None):
|
||||
pass
|
||||
|
||||
async def _at_hang(self, data=None):
|
||||
pass
|
||||
|
||||
async def _at_day_end(self, data=None):
|
||||
pass
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
pass
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
pass
|
||||
|
||||
async def _at_visit(self, data=None):
|
||||
pass
|
||||
try:
|
||||
await self.player.send_dm(self.game_start_message) # Maybe embeds eventually
|
||||
except AttributeError as e:
|
||||
log.exception(self.__repr__())
|
||||
raise e
|
||||
|
||||
async def kill(self, source):
|
||||
"""
|
||||
|
11
werewolf/roles/__init__.py
Normal file
11
werewolf/roles/__init__.py
Normal file
@ -0,0 +1,11 @@
|
||||
from .villager import Villager
|
||||
from .seer import Seer
|
||||
|
||||
from .vanillawerewolf import VanillaWerewolf
|
||||
|
||||
from .shifter import Shifter
|
||||
|
||||
# Don't sort these imports. They are unstably in order
|
||||
# TODO: Replace with unique IDs for roles in the future
|
||||
|
||||
__all__ = ["Seer", "Shifter", "VanillaWerewolf", "Villager"]
|
101
werewolf/roles/blob.py
Normal file
101
werewolf/roles/blob.py
Normal file
@ -0,0 +1,101 @@
|
||||
import logging
|
||||
import random
|
||||
|
||||
from werewolf.constants import ALIGNMENT_NEUTRAL, CATEGORY_NEUTRAL_EVIL
|
||||
from werewolf.listener import wolflistener
|
||||
from werewolf.player import Player
|
||||
from werewolf.role import Role
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.role.blob")
|
||||
|
||||
|
||||
class TheBlob(Role):
|
||||
rand_choice = True
|
||||
category = [CATEGORY_NEUTRAL_EVIL] # List of enrolled categories
|
||||
alignment = ALIGNMENT_NEUTRAL # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = True # Only one of this role per game
|
||||
game_start_message = (
|
||||
"Your role is **The Blob**\n"
|
||||
"You win by absorbing everyone town\n"
|
||||
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
||||
"Each night you will absorb an adjacent player"
|
||||
)
|
||||
description = (
|
||||
"A mysterious green blob of jelly, slowly growing in size.\n"
|
||||
"The Blob fears no evil, must be dealt with in town"
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__(game)
|
||||
|
||||
self.blob_target = None
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
to see team (Village, Werewolf, Other)
|
||||
"""
|
||||
return ALIGNMENT_NEUTRAL
|
||||
|
||||
async def get_role(self, source=None):
|
||||
"""
|
||||
Interaction for powerful access of role
|
||||
Unlikely to be able to deceive this
|
||||
"""
|
||||
return "The Blob"
|
||||
|
||||
async def see_role(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles.
|
||||
More common to be able to deceive these roles
|
||||
"""
|
||||
return "The Blob"
|
||||
|
||||
async def kill(self, source):
|
||||
"""
|
||||
Called when someone is trying to kill you!
|
||||
Can you do anything about it?
|
||||
self.player.alive is now set to False, set to True to stay alive
|
||||
"""
|
||||
|
||||
# Blob cannot simply be killed
|
||||
self.player.alive = True
|
||||
|
||||
@wolflistener("at_night_start", priority=2)
|
||||
async def _at_night_start(self):
|
||||
if not self.player.alive:
|
||||
return
|
||||
|
||||
self.blob_target = None
|
||||
idx = self.player.id
|
||||
left_or_right = random.choice((-1, 1))
|
||||
while self.blob_target is None:
|
||||
idx += left_or_right
|
||||
if idx >= len(self.game.players):
|
||||
idx = 0
|
||||
|
||||
player = self.game.players[idx]
|
||||
|
||||
# you went full circle, everyone is a blob or something else is wrong
|
||||
if player == self.player:
|
||||
break
|
||||
|
||||
if player.role.properties.get("been_blobbed", False):
|
||||
self.blob_target = player
|
||||
|
||||
if self.blob_target is not None:
|
||||
await self.player.send_dm(f"**You will attempt to absorb {self.blob_target} tonight**")
|
||||
else:
|
||||
await self.player.send_dm(f"**No player will be absorbed tonight**")
|
||||
|
||||
@wolflistener("at_night_end", priority=4)
|
||||
async def _at_night_end(self):
|
||||
if self.blob_target is None or not self.player.alive:
|
||||
return
|
||||
|
||||
target: "Player" = await self.game.visit(self.blob_target, self.player)
|
||||
|
||||
if target is not None:
|
||||
target.role.properties["been_blobbed"] = True
|
||||
self.game.night_results.append("The Blob grows...")
|
@ -1,11 +1,26 @@
|
||||
from ..night_powers import pick_target
|
||||
from ..role import Role
|
||||
import logging
|
||||
|
||||
from werewolf.constants import (
|
||||
ALIGNMENT_TOWN,
|
||||
ALIGNMENT_WEREWOLF,
|
||||
CATEGORY_TOWN_INVESTIGATIVE,
|
||||
CATEGORY_TOWN_RANDOM,
|
||||
)
|
||||
from werewolf.listener import wolflistener
|
||||
from werewolf.night_powers import pick_target
|
||||
from werewolf.role import Role
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.role.seer")
|
||||
|
||||
|
||||
class Seer(Role):
|
||||
rand_choice = True # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [1, 2] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
rand_choice = True
|
||||
town_balance = 4
|
||||
category = [
|
||||
CATEGORY_TOWN_RANDOM,
|
||||
CATEGORY_TOWN_INVESTIGATIVE,
|
||||
] # List of enrolled categories (listed above)
|
||||
alignment = ALIGNMENT_TOWN # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message = (
|
||||
@ -14,8 +29,10 @@ class Seer(Role):
|
||||
"Lynch players during the day with `[p]ww vote <ID>`\n"
|
||||
"Check for werewolves at night with `[p]ww choose <ID>`"
|
||||
)
|
||||
description = "A mystic in search of answers in a chaotic town.\n" \
|
||||
"Calls upon the cosmos to discern those of Lycan blood"
|
||||
description = (
|
||||
"A mystic in search of answers in a chaotic town.\n"
|
||||
"Calls upon the cosmos to discern those of Lycan blood"
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__(game)
|
||||
@ -24,47 +41,49 @@ class Seer(Role):
|
||||
# self.blocked = False
|
||||
# self.properties = {} # Extra data for other roles (i.e. arsonist)
|
||||
self.see_target = None
|
||||
self.action_list = [
|
||||
(self._at_game_start, 1), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
(self._at_voted, 0),
|
||||
(self._at_kill, 0),
|
||||
(self._at_hang, 0),
|
||||
(self._at_day_end, 0),
|
||||
(self._at_night_start, 2),
|
||||
(self._at_night_end, 4),
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
# self.action_list = [
|
||||
# (self._at_game_start, 1), # (Action, Priority)
|
||||
# (self._at_day_start, 0),
|
||||
# (self._at_voted, 0),
|
||||
# (self._at_kill, 0),
|
||||
# (self._at_hang, 0),
|
||||
# (self._at_day_end, 0),
|
||||
# (self._at_night_start, 2),
|
||||
# (self._at_night_end, 4),
|
||||
# (self._at_visit, 0),
|
||||
# ]
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
to see team (Village, Werewolf Other)
|
||||
to see team (Village, Werewolf, Other)
|
||||
"""
|
||||
return "Village"
|
||||
return ALIGNMENT_TOWN
|
||||
|
||||
async def get_role(self, source=None):
|
||||
"""
|
||||
Interaction for powerful access of role
|
||||
Unlikely to be able to deceive this
|
||||
"""
|
||||
return "Villager"
|
||||
return "Seer"
|
||||
|
||||
async def see_role(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles.
|
||||
More common to be able to deceive these roles
|
||||
"""
|
||||
return "Villager"
|
||||
return "Seer"
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
@wolflistener("at_night_start", priority=2)
|
||||
async def _at_night_start(self):
|
||||
if not self.player.alive:
|
||||
return
|
||||
self.see_target = None
|
||||
await self.game.generate_targets(self.player.member)
|
||||
await self.player.send_dm("**Pick a target to see tonight**")
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
@wolflistener("at_night_end", priority=4)
|
||||
async def _at_night_end(self):
|
||||
if self.see_target is None:
|
||||
if self.player.alive:
|
||||
await self.player.send_dm("You will not use your powers tonight...")
|
||||
@ -75,9 +94,9 @@ class Seer(Role):
|
||||
if target:
|
||||
alignment = await target.role.see_alignment(self.player)
|
||||
|
||||
if alignment == "Werewolf":
|
||||
if alignment == ALIGNMENT_WEREWOLF:
|
||||
out = "Your insight reveals this player to be a **Werewolf!**"
|
||||
else:
|
||||
else: # Don't reveal neutrals
|
||||
out = "You fail to find anything suspicious about this player..."
|
||||
|
||||
await self.player.send_dm(out)
|
||||
@ -87,4 +106,6 @@ class Seer(Role):
|
||||
await super().choose(ctx, data)
|
||||
|
||||
self.see_target, target = await pick_target(self, ctx, data)
|
||||
await ctx.send("**You will attempt to see the role of {} tonight...**".format(target.member.display_name))
|
||||
await ctx.send(
|
||||
f"**You will attempt to see the role of {target.member.display_name} tonight...**"
|
||||
)
|
||||
|
@ -1,35 +1,41 @@
|
||||
from ..night_powers import pick_target
|
||||
from ..role import Role
|
||||
import logging
|
||||
|
||||
from werewolf.constants import ALIGNMENT_NEUTRAL, CATEGORY_NEUTRAL_BENIGN
|
||||
from werewolf.listener import wolflistener
|
||||
from werewolf.night_powers import pick_target
|
||||
from werewolf.role import Role
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.role.shifter")
|
||||
|
||||
|
||||
class Shifter(Role):
|
||||
"""
|
||||
Base Role class for werewolf game
|
||||
|
||||
|
||||
Category enrollment guide as follows (category property):
|
||||
Town:
|
||||
1: Random, 2: Investigative, 3: Protective, 4: Government,
|
||||
5: Killing, 6: Power (Special night action)
|
||||
|
||||
|
||||
Werewolf:
|
||||
11: Random, 12: Deception, 15: Killing, 16: Support
|
||||
|
||||
|
||||
Neutral:
|
||||
21: Benign, 22: Evil, 23: Killing
|
||||
|
||||
|
||||
|
||||
|
||||
Example category:
|
||||
category = [1, 5, 6] Could be Veteran
|
||||
category = [1, 5] Could be Bodyguard
|
||||
category = [11, 16] Could be Werewolf Silencer
|
||||
|
||||
|
||||
|
||||
|
||||
Action guide as follows (on_event function):
|
||||
_at_night_start
|
||||
0. No Action
|
||||
1. Detain actions (Jailer/Kidnapper)
|
||||
2. Group discussions and choose targets
|
||||
|
||||
|
||||
_at_night_end
|
||||
0. No Action
|
||||
1. Self actions (Veteran)
|
||||
@ -37,12 +43,13 @@ class Shifter(Role):
|
||||
3. Protection / Preempt actions (bodyguard/framer)
|
||||
4. Non-disruptive actions (seer/silencer)
|
||||
5. Disruptive actions (Killing)
|
||||
6. Role altering actions (Cult / Mason)
|
||||
6. Role altering actions (Cult / Mason / Shifter)
|
||||
"""
|
||||
|
||||
rand_choice = False # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [22] # List of enrolled categories (listed above)
|
||||
alignment = 3 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
town_balance = -3
|
||||
category = [CATEGORY_NEUTRAL_BENIGN] # List of enrolled categories (listed above)
|
||||
alignment = ALIGNMENT_NEUTRAL # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message = (
|
||||
@ -61,22 +68,22 @@ class Shifter(Role):
|
||||
super().__init__(game)
|
||||
|
||||
self.shift_target = None
|
||||
self.action_list = [
|
||||
(self._at_game_start, 1), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
(self._at_voted, 0),
|
||||
(self._at_kill, 0),
|
||||
(self._at_hang, 0),
|
||||
(self._at_day_end, 0),
|
||||
(self._at_night_start, 2), # Chooses targets
|
||||
(self._at_night_end, 6), # Role Swap
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
# self.action_list = [
|
||||
# (self._at_game_start, 1), # (Action, Priority)
|
||||
# (self._at_day_start, 0),
|
||||
# (self._at_voted, 0),
|
||||
# (self._at_kill, 0),
|
||||
# (self._at_hang, 0),
|
||||
# (self._at_day_end, 0),
|
||||
# (self._at_night_start, 2), # Chooses targets
|
||||
# (self._at_night_end, 6), # Role Swap
|
||||
# (self._at_visit, 0),
|
||||
# ]
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
to see alignment (Village, Werewolf, Other)
|
||||
to see alignment (Village, Werewolf,, Other)
|
||||
"""
|
||||
return "Other"
|
||||
|
||||
@ -94,14 +101,14 @@ class Shifter(Role):
|
||||
"""
|
||||
return "Shifter"
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
await super()._at_night_start(data)
|
||||
@wolflistener("at_night_start", priority=2)
|
||||
async def _at_night_start(self):
|
||||
self.shift_target = None
|
||||
await self.game.generate_targets(self.player.member)
|
||||
await self.player.send_dm("**Pick a target to shift into**")
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
await super()._at_night_end(data)
|
||||
@wolflistener("at_night_end", priority=6)
|
||||
async def _at_night_end(self):
|
||||
if self.shift_target is None:
|
||||
if self.player.alive:
|
||||
await self.player.send_dm("You will not use your powers tonight...")
|
||||
@ -114,16 +121,20 @@ class Shifter(Role):
|
||||
|
||||
# Roles have now been swapped
|
||||
|
||||
await self.player.send_dm("Your role has been stolen...\n"
|
||||
"You are now a **Shifter**.")
|
||||
await self.player.send_dm(
|
||||
"Your role has been stolen...\n" "You are now a **Shifter**."
|
||||
)
|
||||
await self.player.send_dm(self.game_start_message)
|
||||
|
||||
await target.send_dm(target.role.game_start_message)
|
||||
else:
|
||||
await self.player.send_dm("**Your shift failed...**")
|
||||
|
||||
async def choose(self, ctx, data):
|
||||
"""Handle night actions"""
|
||||
await super().choose(ctx, data)
|
||||
|
||||
self.shift_target, target = await pick_target(self, ctx, data)
|
||||
await ctx.send("**You will attempt to see the role of {} tonight...**".format(target.member.display_name))
|
||||
await ctx.send(
|
||||
f"**You will attempt to see the role of {target.member.display_name} tonight...**"
|
||||
)
|
||||
|
@ -1,13 +1,19 @@
|
||||
from ..role import Role
|
||||
import logging
|
||||
|
||||
from ..votegroups.wolfvote import WolfVote
|
||||
from werewolf.constants import ALIGNMENT_WEREWOLF, CATEGORY_WW_KILLING, CATEGORY_WW_RANDOM
|
||||
from werewolf.listener import wolflistener
|
||||
from werewolf.role import Role
|
||||
from werewolf.votegroups.wolfvote import WolfVote
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.role.vanillawerewolf")
|
||||
|
||||
|
||||
class VanillaWerewolf(Role):
|
||||
rand_choice = True
|
||||
category = [11, 15]
|
||||
alignment = 2 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "werewolves"
|
||||
town_balance = -6
|
||||
category = [CATEGORY_WW_RANDOM, CATEGORY_WW_KILLING]
|
||||
alignment = ALIGNMENT_WEREWOLF # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_name = "werewolves"
|
||||
unique = False
|
||||
game_start_message = (
|
||||
"Your role is **Werewolf**\n"
|
||||
@ -16,34 +22,19 @@ class VanillaWerewolf(Role):
|
||||
"Vote to kill players at night with `[p]ww vote <ID>`"
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__(game)
|
||||
|
||||
self.action_list = [
|
||||
(self._at_game_start, 1), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
(self._at_voted, 0),
|
||||
(self._at_kill, 0),
|
||||
(self._at_hang, 0),
|
||||
(self._at_day_end, 0),
|
||||
(self._at_night_start, 0),
|
||||
(self._at_night_end, 0),
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
to see team (Village, Werewolf Other)
|
||||
"""
|
||||
return "Werewolf"
|
||||
return ALIGNMENT_WEREWOLF
|
||||
|
||||
async def get_role(self, source=None):
|
||||
"""
|
||||
Interaction for powerful access of role
|
||||
Unlikely to be able to deceive this
|
||||
"""
|
||||
return "Werewolf"
|
||||
return "VanillaWerewolf"
|
||||
|
||||
async def see_role(self, source=None):
|
||||
"""
|
||||
@ -52,10 +43,13 @@ class VanillaWerewolf(Role):
|
||||
"""
|
||||
return "Werewolf"
|
||||
|
||||
async def _at_game_start(self, data=None):
|
||||
if self.channel_id:
|
||||
print("Wolf has channel_id: " + self.channel_id)
|
||||
await self.game.register_channel(self.channel_id, self, WolfVote) # Add VoteGroup WolfVote
|
||||
@wolflistener("at_game_start", priority=2)
|
||||
async def _at_game_start(self):
|
||||
if self.channel_name:
|
||||
log.debug("Wolf has channel_name: " + self.channel_name)
|
||||
await self.game.register_channel(
|
||||
self.channel_name, self, WolfVote
|
||||
) # Add VoteGroup WolfVote
|
||||
|
||||
await self.player.send_dm(self.game_start_message)
|
||||
|
||||
|
@ -1,10 +1,17 @@
|
||||
from ..role import Role
|
||||
import logging
|
||||
|
||||
from werewolf.constants import ALIGNMENT_TOWN, CATEGORY_TOWN_RANDOM
|
||||
from werewolf.role import Role
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.role.villager")
|
||||
|
||||
|
||||
class Villager(Role):
|
||||
rand_choice = True # Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
category = [1] # List of enrolled categories (listed above)
|
||||
alignment = 1 # 1: Town, 2: Werewolf, 3: Neutral
|
||||
# Determines if it can be picked as a random role (False for unusually disruptive roles)
|
||||
rand_choice = True
|
||||
town_balance = 1
|
||||
category = [CATEGORY_TOWN_RANDOM] # List of enrolled categories (listed above)
|
||||
alignment = ALIGNMENT_TOWN # 1: Town, 2: Werewolf, 3: Neutral
|
||||
channel_id = "" # Empty for no private channel
|
||||
unique = False # Only one of this role per game
|
||||
game_start_message = (
|
||||
@ -13,15 +20,12 @@ class Villager(Role):
|
||||
"Lynch players during the day with `[p]ww vote <ID>`"
|
||||
)
|
||||
|
||||
def __init__(self, game):
|
||||
super().__init__(game)
|
||||
|
||||
async def see_alignment(self, source=None):
|
||||
"""
|
||||
Interaction for investigative roles attempting
|
||||
to see team (Village, Werewolf Other)
|
||||
to see team (Village, Werewolf, Other)
|
||||
"""
|
||||
return "Village"
|
||||
return ALIGNMENT_TOWN
|
||||
|
||||
async def get_role(self, source=None):
|
||||
"""
|
||||
|
@ -1,4 +1,11 @@
|
||||
class VoteGroup:
|
||||
import logging
|
||||
|
||||
from werewolf.listener import WolfListener, wolflistener
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.votegroup")
|
||||
|
||||
|
||||
class VoteGroup(WolfListener):
|
||||
"""
|
||||
Base VoteGroup class for werewolf game
|
||||
Handles secret channels and group decisions
|
||||
@ -8,58 +15,41 @@ class VoteGroup:
|
||||
channel_id = ""
|
||||
|
||||
def __init__(self, game, channel):
|
||||
super().__init__(game)
|
||||
self.game = game
|
||||
self.channel = channel
|
||||
self.players = []
|
||||
self.vote_results = {}
|
||||
self.properties = {} # Extra data for other options
|
||||
|
||||
self.action_list = [
|
||||
(self._at_game_start, 1), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
(self._at_voted, 0),
|
||||
(self._at_kill, 1),
|
||||
(self._at_hang, 1),
|
||||
(self._at_day_end, 0),
|
||||
(self._at_night_start, 2),
|
||||
(self._at_night_end, 0),
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
def __repr__(self):
|
||||
return f"{self.__class__.__name__}({self.channel},{self.players})"
|
||||
|
||||
async def on_event(self, event, data):
|
||||
"""
|
||||
See Game class for event guide
|
||||
"""
|
||||
|
||||
await self.action_list[event][0](data)
|
||||
|
||||
async def _at_game_start(self, data=None):
|
||||
@wolflistener("at_game_start", priority=1)
|
||||
async def _at_game_start(self):
|
||||
await self.channel.send(" ".join(player.mention for player in self.players))
|
||||
|
||||
async def _at_day_start(self, data=None):
|
||||
pass
|
||||
@wolflistener("at_kill", priority=1)
|
||||
async def _at_kill(self, player):
|
||||
if player in self.players:
|
||||
self.players.remove(player)
|
||||
|
||||
async def _at_voted(self, data=None):
|
||||
pass
|
||||
@wolflistener("at_hang", priority=1)
|
||||
async def _at_hang(self, player):
|
||||
if player in self.players:
|
||||
self.players.remove(player)
|
||||
|
||||
async def _at_kill(self, data=None):
|
||||
if data["player"] in self.players:
|
||||
self.players.remove(data["player"])
|
||||
|
||||
async def _at_hang(self, data=None):
|
||||
if data["player"] in self.players:
|
||||
self.players.remove(data["player"])
|
||||
|
||||
async def _at_day_end(self, data=None):
|
||||
pass
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
@wolflistener("at_night_start", priority=2)
|
||||
async def _at_night_start(self):
|
||||
if self.channel is None:
|
||||
return
|
||||
|
||||
self.vote_results = {}
|
||||
|
||||
await self.game.generate_targets(self.channel)
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
@wolflistener("at_night_end", priority=5)
|
||||
async def _at_night_end(self):
|
||||
if self.channel is None:
|
||||
return
|
||||
|
||||
@ -70,11 +60,8 @@ class VoteGroup:
|
||||
target = max(set(vote_list), key=vote_list.count)
|
||||
|
||||
if target:
|
||||
# Do what you voted on
|
||||
pass
|
||||
|
||||
async def _at_visit(self, data=None):
|
||||
pass
|
||||
# Do what the votegroup votes on
|
||||
raise NotImplementedError
|
||||
|
||||
async def register_players(self, *players):
|
||||
"""
|
||||
@ -90,7 +77,7 @@ class VoteGroup:
|
||||
self.players.remove(player)
|
||||
|
||||
if not self.players:
|
||||
# ToDo: Trigger deletion of votegroup
|
||||
# TODO: Confirm deletion
|
||||
pass
|
||||
|
||||
async def vote(self, target, author, target_id):
|
||||
|
1
werewolf/votegroups/__init__.py
Normal file
1
werewolf/votegroups/__init__.py
Normal file
@ -0,0 +1 @@
|
||||
from .wolfvote import WolfVote
|
@ -1,6 +1,12 @@
|
||||
import logging
|
||||
import random
|
||||
|
||||
from ..votegroup import VoteGroup
|
||||
import discord
|
||||
|
||||
from werewolf.listener import wolflistener
|
||||
from werewolf.votegroup import VoteGroup
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf.votegroup.wolfvote")
|
||||
|
||||
|
||||
class WolfVote(VoteGroup):
|
||||
@ -13,71 +19,29 @@ class WolfVote(VoteGroup):
|
||||
|
||||
kill_messages = [
|
||||
"**{ID}** - {target} was mauled by wolves",
|
||||
"**{ID}** - {target} was found torn to shreds"]
|
||||
"**{ID}** - {target} was found torn to shreds",
|
||||
]
|
||||
|
||||
def __init__(self, game, channel):
|
||||
super().__init__(game, channel)
|
||||
# self.game = game
|
||||
# self.channel = channel
|
||||
# self.players = []
|
||||
# self.vote_results = {}
|
||||
# self.properties = {} # Extra data for other options
|
||||
|
||||
self.killer = None # Added killer
|
||||
|
||||
self.action_list = [
|
||||
(self._at_game_start, 1), # (Action, Priority)
|
||||
(self._at_day_start, 0),
|
||||
(self._at_voted, 0),
|
||||
(self._at_kill, 1),
|
||||
(self._at_hang, 1),
|
||||
(self._at_day_end, 0),
|
||||
(self._at_night_start, 2),
|
||||
(self._at_night_end, 5), # Kill priority
|
||||
(self._at_visit, 0)
|
||||
]
|
||||
@wolflistener("at_night_start", priority=2)
|
||||
async def _at_night_start(self):
|
||||
await super()._at_night_start()
|
||||
|
||||
# async def on_event(self, event, data):
|
||||
|
||||
# """
|
||||
# See Game class for event guide
|
||||
# """
|
||||
#
|
||||
# await action_list[event][0](data)
|
||||
#
|
||||
# async def _at_game_start(self, data=None):
|
||||
# await self.channel.send(" ".join(player.mention for player in self.players))
|
||||
#
|
||||
# async def _at_day_start(self, data=None):
|
||||
# pass
|
||||
#
|
||||
# async def _at_voted(self, data=None):
|
||||
# pass
|
||||
#
|
||||
# async def _at_kill(self, data=None):
|
||||
# if data["player"] in self.players:
|
||||
# self.players.pop(data["player"])
|
||||
#
|
||||
# async def _at_hang(self, data=None):
|
||||
# if data["player"] in self.players:
|
||||
# self.players.pop(data["player"])
|
||||
#
|
||||
# async def _at_day_end(self, data=None):
|
||||
# pass
|
||||
|
||||
async def _at_night_start(self, data=None):
|
||||
if self.channel is None:
|
||||
return
|
||||
|
||||
await self.game.generate_targets(self.channel)
|
||||
mention_list = " ".join(player.mention for player in self.players)
|
||||
if mention_list != "":
|
||||
await self.channel.send(mention_list)
|
||||
self.killer = random.choice(self.players)
|
||||
|
||||
await self.channel.send("{} has been selected as tonight's killer".format(self.killer.member.display_name))
|
||||
await self.channel.send(
|
||||
f"{self.killer.member.display_name} has been selected as tonight's killer"
|
||||
)
|
||||
|
||||
async def _at_night_end(self, data=None):
|
||||
@wolflistener("at_night_end", priority=5)
|
||||
async def _at_night_end(self):
|
||||
if self.channel is None:
|
||||
return
|
||||
|
||||
@ -87,34 +51,23 @@ class WolfVote(VoteGroup):
|
||||
if vote_list:
|
||||
target_id = max(set(vote_list), key=vote_list.count)
|
||||
|
||||
print("Target id: {}\nKiller: {}".format(target_id, self.killer.member.display_name))
|
||||
log.debug(f"Target id: {target_id}\nKiller: {self.killer.member.display_name}")
|
||||
if target_id is not None and self.killer:
|
||||
await self.game.kill(target_id, self.killer, random.choice(self.kill_messages))
|
||||
await self.channel.send("**{} has left to complete the kill...**".format(self.killer.member.display_name))
|
||||
await self.channel.send(
|
||||
"*{} has left to complete the kill...*".format(self.killer.member.display_name)
|
||||
)
|
||||
else:
|
||||
await self.channel.send("**No kill will be attempted tonight...**")
|
||||
|
||||
# async def _at_visit(self, data=None):
|
||||
# pass
|
||||
#
|
||||
# async def register_players(self, *players):
|
||||
# """
|
||||
# Extend players by passed list
|
||||
# """
|
||||
# self.players.extend(players)
|
||||
#
|
||||
# async def remove_player(self, player):
|
||||
# """
|
||||
# Remove a player from player list
|
||||
# """
|
||||
# if player.id in self.players:
|
||||
# self.players.remove(player)
|
||||
await self.channel.send("*No kill will be attempted tonight...*")
|
||||
|
||||
async def vote(self, target, author, target_id):
|
||||
"""
|
||||
Receive vote from game
|
||||
"""
|
||||
|
||||
self.vote_results[author.id] = target_id
|
||||
await super().vote(target, author, target_id)
|
||||
|
||||
await self.channel.send("{} has voted to kill {}".format(author.mention, target.member.display_name))
|
||||
await self.channel.send(
|
||||
"{} has voted to kill {}".format(author.mention, target.member.display_name),
|
||||
allowed_mentions=discord.AllowedMentions(everyone=False, users=[author]),
|
||||
)
|
||||
|
@ -1,17 +1,31 @@
|
||||
import logging
|
||||
from typing import List, Union
|
||||
|
||||
import discord
|
||||
from redbot.core import Config, checks, commands
|
||||
from redbot.core.bot import Red
|
||||
from redbot.core.commands import Cog
|
||||
from redbot.core.utils import AsyncIter
|
||||
from redbot.core.utils.menus import DEFAULT_CONTROLS, menu
|
||||
|
||||
from .builder import (
|
||||
from werewolf.builder import (
|
||||
GameBuilder,
|
||||
role_from_alignment,
|
||||
role_from_category,
|
||||
role_from_id,
|
||||
role_from_name,
|
||||
)
|
||||
from .game import Game
|
||||
from werewolf.game import Game
|
||||
|
||||
log = logging.getLogger("red.fox_v3.werewolf")
|
||||
|
||||
|
||||
async def anyone_has_role(
|
||||
member_list: List[discord.Member], role: discord.Role
|
||||
) -> Union[None, discord.Member]:
|
||||
return await AsyncIter(member_list).find(
|
||||
lambda m: AsyncIter(m.roles).find(lambda r: r.id == role.id)
|
||||
)
|
||||
|
||||
|
||||
class Werewolf(Cog):
|
||||
@ -43,7 +57,7 @@ class Werewolf(Cog):
|
||||
return
|
||||
|
||||
def __unload(self):
|
||||
print("Unload called")
|
||||
log.debug("Unload called")
|
||||
for game in self.games.values():
|
||||
del game
|
||||
|
||||
@ -58,9 +72,9 @@ class Werewolf(Cog):
|
||||
code = await gb.build_game(ctx)
|
||||
|
||||
if code != "":
|
||||
await ctx.send("Your game code is **{}**".format(code))
|
||||
await ctx.maybe_send_embed(f"Your game code is **{code}**")
|
||||
else:
|
||||
await ctx.send("No code generated")
|
||||
await ctx.maybe_send_embed("No code generated")
|
||||
|
||||
@checks.guildowner()
|
||||
@commands.group()
|
||||
@ -77,31 +91,36 @@ class Werewolf(Cog):
|
||||
"""
|
||||
Lists current guild settings
|
||||
"""
|
||||
success, role, category, channel, log_channel = await self._get_settings(ctx)
|
||||
if not success:
|
||||
await ctx.send("Failed to get settings")
|
||||
return None
|
||||
valid, role, category, channel, log_channel = await self._get_settings(ctx)
|
||||
# if not valid:
|
||||
# await ctx.send("Failed to get settings")
|
||||
# return None
|
||||
|
||||
embed = discord.Embed(title="Current Guild Settings")
|
||||
embed = discord.Embed(
|
||||
title="Current Guild Settings",
|
||||
description=f"Valid: {valid}",
|
||||
color=0x008000 if valid else 0xFF0000,
|
||||
)
|
||||
embed.add_field(name="Role", value=str(role))
|
||||
embed.add_field(name="Category", value=str(category))
|
||||
embed.add_field(name="Channel", value=str(channel))
|
||||
embed.add_field(name="Log Channel", value=str(log_channel))
|
||||
|
||||
await ctx.send(embed=embed)
|
||||
|
||||
@commands.guild_only()
|
||||
@wwset.command(name="role")
|
||||
async def wwset_role(self, ctx: commands.Context, role: discord.Role = None):
|
||||
"""
|
||||
Assign the game role
|
||||
Set the game role
|
||||
This role should not be manually assigned
|
||||
"""
|
||||
if role is None:
|
||||
await self.config.guild(ctx.guild).role_id.set(None)
|
||||
await ctx.send("Cleared Game Role")
|
||||
await ctx.maybe_send_embed("Cleared Game Role")
|
||||
else:
|
||||
await self.config.guild(ctx.guild).role_id.set(role.id)
|
||||
await ctx.send("Game Role has been set to **{}**".format(role.name))
|
||||
await ctx.maybe_send_embed("Game Role has been set to **{}**".format(role.name))
|
||||
|
||||
@commands.guild_only()
|
||||
@wwset.command(name="category")
|
||||
@ -111,14 +130,16 @@ class Werewolf(Cog):
|
||||
"""
|
||||
if category_id is None:
|
||||
await self.config.guild(ctx.guild).category_id.set(None)
|
||||
await ctx.send("Cleared Game Channel Category")
|
||||
await ctx.maybe_send_embed("Cleared Game Channel Category")
|
||||
else:
|
||||
category = discord.utils.get(ctx.guild.categories, id=int(category_id))
|
||||
if category is None:
|
||||
await ctx.send("Category not found")
|
||||
await ctx.maybe_send_embed("Category not found")
|
||||
return
|
||||
await self.config.guild(ctx.guild).category_id.set(category.id)
|
||||
await ctx.send("Game Channel Category has been set to **{}**".format(category.name))
|
||||
await ctx.maybe_send_embed(
|
||||
"Game Channel Category has been set to **{}**".format(category.name)
|
||||
)
|
||||
|
||||
@commands.guild_only()
|
||||
@wwset.command(name="channel")
|
||||
@ -128,10 +149,12 @@ class Werewolf(Cog):
|
||||
"""
|
||||
if channel is None:
|
||||
await self.config.guild(ctx.guild).channel_id.set(None)
|
||||
await ctx.send("Cleared Game Channel")
|
||||
await ctx.maybe_send_embed("Cleared Game Channel")
|
||||
else:
|
||||
await self.config.guild(ctx.guild).channel_id.set(channel.id)
|
||||
await ctx.send("Game Channel has been set to **{}**".format(channel.mention))
|
||||
await ctx.maybe_send_embed(
|
||||
"Game Channel has been set to **{}**".format(channel.mention)
|
||||
)
|
||||
|
||||
@commands.guild_only()
|
||||
@wwset.command(name="logchannel")
|
||||
@ -141,10 +164,12 @@ class Werewolf(Cog):
|
||||
"""
|
||||
if channel is None:
|
||||
await self.config.guild(ctx.guild).log_channel_id.set(None)
|
||||
await ctx.send("Cleared Game Log Channel")
|
||||
await ctx.maybe_send_embed("Cleared Game Log Channel")
|
||||
else:
|
||||
await self.config.guild(ctx.guild).log_channel_id.set(channel.id)
|
||||
await ctx.send("Game Log Channel has been set to **{}**".format(channel.mention))
|
||||
await ctx.maybe_send_embed(
|
||||
"Game Log Channel has been set to **{}**".format(channel.mention)
|
||||
)
|
||||
|
||||
@commands.group()
|
||||
async def ww(self, ctx: commands.Context):
|
||||
@ -162,9 +187,9 @@ class Werewolf(Cog):
|
||||
"""
|
||||
game = await self._get_game(ctx, game_code)
|
||||
if not game:
|
||||
await ctx.send("Failed to start a new game")
|
||||
await ctx.maybe_send_embed("Failed to start a new game")
|
||||
else:
|
||||
await ctx.send("Game is ready to join! Use `[p]ww join`")
|
||||
await ctx.maybe_send_embed("Game is ready to join! Use `[p]ww join`")
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command(name="join")
|
||||
@ -173,28 +198,49 @@ class Werewolf(Cog):
|
||||
Joins a game of Werewolf
|
||||
"""
|
||||
|
||||
game = await self._get_game(ctx)
|
||||
game: Game = await self._get_game(ctx)
|
||||
|
||||
if not game:
|
||||
await ctx.send("No game to join!\nCreate a new one with `[p]ww new`")
|
||||
await ctx.maybe_send_embed("Failed to join a game!")
|
||||
return
|
||||
|
||||
await game.join(ctx.author, ctx.channel)
|
||||
await game.join(ctx, ctx.author)
|
||||
await ctx.tick()
|
||||
|
||||
@commands.guild_only()
|
||||
@commands.admin()
|
||||
@ww.command(name="forcejoin")
|
||||
async def ww_forcejoin(self, ctx: commands.Context, target: discord.Member):
|
||||
"""
|
||||
Force someone to join a game of Werewolf
|
||||
"""
|
||||
|
||||
game: Game = await self._get_game(ctx)
|
||||
|
||||
if not game:
|
||||
await ctx.maybe_send_embed("Failed to join a game!")
|
||||
return
|
||||
|
||||
await game.join(ctx, target)
|
||||
await ctx.tick()
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command(name="code")
|
||||
async def ww_code(self, ctx: commands.Context, code):
|
||||
"""
|
||||
Adjust game code
|
||||
Adjusts the game code.
|
||||
|
||||
See `[p]buildgame` to generate a new code
|
||||
"""
|
||||
|
||||
game = await self._get_game(ctx)
|
||||
|
||||
if not game:
|
||||
await ctx.send("No game to join!\nCreate a new one with `[p]ww new`")
|
||||
await ctx.maybe_send_embed("No game to join!\nCreate a new one with `[p]ww new`")
|
||||
return
|
||||
|
||||
await game.set_code(ctx, code)
|
||||
await ctx.tick()
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command(name="quit")
|
||||
@ -206,6 +252,7 @@ class Werewolf(Cog):
|
||||
game = await self._get_game(ctx)
|
||||
|
||||
await game.quit(ctx.author, ctx.channel)
|
||||
await ctx.tick()
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command(name="start")
|
||||
@ -215,10 +262,12 @@ class Werewolf(Cog):
|
||||
"""
|
||||
game = await self._get_game(ctx)
|
||||
if not game:
|
||||
await ctx.send("No game running, cannot start")
|
||||
await ctx.maybe_send_embed("No game running, cannot start")
|
||||
|
||||
if not await game.setup(ctx):
|
||||
pass # Do something?
|
||||
pass # ToDo something?
|
||||
|
||||
await ctx.tick()
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command(name="stop")
|
||||
@ -226,17 +275,18 @@ class Werewolf(Cog):
|
||||
"""
|
||||
Stops the current game
|
||||
"""
|
||||
if ctx.guild is None:
|
||||
# Private message, can't get guild
|
||||
await ctx.send("Cannot start game from PM!")
|
||||
return
|
||||
# if ctx.guild is None:
|
||||
# # Private message, can't get guild
|
||||
# await ctx.send("Cannot stop game from PM!")
|
||||
# return
|
||||
if ctx.guild.id not in self.games or self.games[ctx.guild.id].game_over:
|
||||
await ctx.send("No game to stop")
|
||||
await ctx.maybe_send_embed("No game to stop")
|
||||
return
|
||||
|
||||
game = await self._get_game(ctx)
|
||||
game.game_over = True
|
||||
await ctx.send("Game has been stopped")
|
||||
game.current_action.cancel()
|
||||
await ctx.maybe_send_embed("Game has been stopped")
|
||||
|
||||
@commands.guild_only()
|
||||
@ww.command(name="vote")
|
||||
@ -250,7 +300,7 @@ class Werewolf(Cog):
|
||||
target_id = None
|
||||
|
||||
if target_id is None:
|
||||
await ctx.send("`id` must be an integer")
|
||||
await ctx.maybe_send_embed("`id` must be an integer")
|
||||
return
|
||||
|
||||
# if ctx.guild is None:
|
||||
@ -267,7 +317,7 @@ class Werewolf(Cog):
|
||||
game = await self._get_game(ctx)
|
||||
|
||||
if game is None:
|
||||
await ctx.send("No game running, cannot vote")
|
||||
await ctx.maybe_send_embed("No game running, cannot vote")
|
||||
return
|
||||
|
||||
# Game handles response now
|
||||
@ -277,7 +327,7 @@ class Werewolf(Cog):
|
||||
elif channel in (c["channel"] for c in game.p_channels.values()):
|
||||
await game.vote(ctx.author, target_id, channel)
|
||||
else:
|
||||
await ctx.send("Nothing to vote for in this channel")
|
||||
await ctx.maybe_send_embed("Nothing to vote for in this channel")
|
||||
|
||||
@ww.command(name="choose")
|
||||
async def ww_choose(self, ctx: commands.Context, data):
|
||||
@ -288,7 +338,7 @@ class Werewolf(Cog):
|
||||
"""
|
||||
|
||||
if ctx.guild is not None:
|
||||
await ctx.send("This action is only available in DM's")
|
||||
await ctx.maybe_send_embed("This action is only available in DM's")
|
||||
return
|
||||
# DM nonsense, find their game
|
||||
# If multiple games, panic
|
||||
@ -296,7 +346,7 @@ class Werewolf(Cog):
|
||||
if await game.get_player_by_member(ctx.author):
|
||||
break # game = game
|
||||
else:
|
||||
await ctx.send("You're not part of any werewolf game")
|
||||
await ctx.maybe_send_embed("You're not part of any werewolf game")
|
||||
return
|
||||
|
||||
await game.choose(ctx, data)
|
||||
@ -317,7 +367,7 @@ class Werewolf(Cog):
|
||||
if from_name:
|
||||
await menu(ctx, from_name, DEFAULT_CONTROLS)
|
||||
else:
|
||||
await ctx.send("No roles containing that name were found")
|
||||
await ctx.maybe_send_embed("No roles containing that name were found")
|
||||
|
||||
@ww_search.command(name="alignment")
|
||||
async def ww_search_alignment(self, ctx: commands.Context, alignment: int):
|
||||
@ -327,7 +377,7 @@ class Werewolf(Cog):
|
||||
if from_alignment:
|
||||
await menu(ctx, from_alignment, DEFAULT_CONTROLS)
|
||||
else:
|
||||
await ctx.send("No roles with that alignment were found")
|
||||
await ctx.maybe_send_embed("No roles with that alignment were found")
|
||||
|
||||
@ww_search.command(name="category")
|
||||
async def ww_search_category(self, ctx: commands.Context, category: int):
|
||||
@ -337,7 +387,7 @@ class Werewolf(Cog):
|
||||
if pages:
|
||||
await menu(ctx, pages, DEFAULT_CONTROLS)
|
||||
else:
|
||||
await ctx.send("No roles in that category were found")
|
||||
await ctx.maybe_send_embed("No roles in that category were found")
|
||||
|
||||
@ww_search.command(name="index")
|
||||
async def ww_search_index(self, ctx: commands.Context, idx: int):
|
||||
@ -347,24 +397,32 @@ class Werewolf(Cog):
|
||||
if idx_embed is not None:
|
||||
await ctx.send(embed=idx_embed)
|
||||
else:
|
||||
await ctx.send("Role ID not found")
|
||||
await ctx.maybe_send_embed("Role ID not found")
|
||||
|
||||
async def _get_game(self, ctx: commands.Context, game_code=None):
|
||||
guild: discord.Guild = ctx.guild
|
||||
async def _get_game(self, ctx: commands.Context, game_code=None) -> Union[Game, None]:
|
||||
guild: discord.Guild = getattr(ctx, "guild", None)
|
||||
|
||||
if guild is None:
|
||||
# Private message, can't get guild
|
||||
await ctx.send("Cannot start game from PM!")
|
||||
await ctx.maybe_send_embed("Cannot start game from DM!")
|
||||
return None
|
||||
if guild.id not in self.games or self.games[guild.id].game_over:
|
||||
await ctx.send("Starting a new game...")
|
||||
success, role, category, channel, log_channel = await self._get_settings(ctx)
|
||||
await ctx.maybe_send_embed("Starting a new game...")
|
||||
valid, role, category, channel, log_channel = await self._get_settings(ctx)
|
||||
|
||||
if not success:
|
||||
await ctx.send("Cannot start a new game")
|
||||
if not valid:
|
||||
await ctx.maybe_send_embed("Cannot start a new game")
|
||||
return None
|
||||
|
||||
self.games[guild.id] = Game(guild, role, category, channel, log_channel, game_code)
|
||||
who_has_the_role = await anyone_has_role(guild.members, role)
|
||||
if who_has_the_role:
|
||||
await ctx.maybe_send_embed(
|
||||
f"Cannot continue, {who_has_the_role.display_name} already has the game role."
|
||||
)
|
||||
return None
|
||||
self.games[guild.id] = Game(
|
||||
self.bot, guild, role, category, channel, log_channel, game_code
|
||||
)
|
||||
|
||||
return self.games[guild.id]
|
||||
|
||||
@ -385,23 +443,30 @@ class Werewolf(Cog):
|
||||
|
||||
if role_id is not None:
|
||||
role = discord.utils.get(guild.roles, id=role_id)
|
||||
if role is None:
|
||||
await ctx.send("Game Role is invalid")
|
||||
return False, None, None, None, None
|
||||
# if role is None:
|
||||
# # await ctx.send("Game Role is invalid")
|
||||
# return False, None, None, None, None
|
||||
if category_id is not None:
|
||||
category = discord.utils.get(guild.categories, id=category_id)
|
||||
if category is None:
|
||||
await ctx.send("Game Category is invalid")
|
||||
return False, None, None, None, None
|
||||
# if category is None:
|
||||
# # await ctx.send("Game Category is invalid")
|
||||
# return False, role, None, None, None
|
||||
if channel_id is not None:
|
||||
channel = discord.utils.get(guild.text_channels, id=channel_id)
|
||||
if channel is None:
|
||||
await ctx.send("Village Channel is invalid")
|
||||
return False, None, None, None, None
|
||||
# if channel is None:
|
||||
# # await ctx.send("Village Channel is invalid")
|
||||
# return False, role, category, None, None
|
||||
|
||||
if log_channel_id is not None:
|
||||
log_channel = discord.utils.get(guild.text_channels, id=log_channel_id)
|
||||
if log_channel is None:
|
||||
await ctx.send("Log Channel is invalid")
|
||||
return False, None, None, None, None
|
||||
# if log_channel is None:
|
||||
# # await ctx.send("Log Channel is invalid")
|
||||
# return False, None, None, None, None
|
||||
|
||||
return True, role, category, channel, log_channel
|
||||
return (
|
||||
role is not None and category is not None and channel is not None,
|
||||
role,
|
||||
category,
|
||||
channel,
|
||||
log_channel,
|
||||
)
|
||||
|
Loading…
x
Reference in New Issue
Block a user