naming convention
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								fight/fight.py
									
									
									
									
									
								
							
							
						
						
									
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								fight/fight.py
									
									
									
									
									
								
							| @ -197,7 +197,7 @@ class Fight: | |||||||
|             await ctx.send("No tournament currently running!") |             await ctx.send("No tournament currently running!") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         #ToDo allow score adjustment |         # ToDo allow score adjustment | ||||||
| 
 | 
 | ||||||
|     # **********************Fightset command group start********************* |     # **********************Fightset command group start********************* | ||||||
| 
 | 
 | ||||||
| @ -219,7 +219,7 @@ class Fight: | |||||||
| 
 | 
 | ||||||
|         for need in needed: |         for need in needed: | ||||||
|             try: |             try: | ||||||
|                 emoji, actual_emoji, isUnicode = await self._wait_for_emoji(ctx, need) |                 emoji, actual_emoji, is_unicode = await self._wait_for_emoji(ctx, need) | ||||||
|             except asyncio.TimeoutError: |             except asyncio.TimeoutError: | ||||||
|                 await ctx.send("You didn't respond in time, please redo this command.") |                 await ctx.send("You didn't respond in time, please redo this command.") | ||||||
|                 return |                 return | ||||||
| @ -232,21 +232,21 @@ class Fight: | |||||||
|                 return |                 return | ||||||
| 
 | 
 | ||||||
|             if need == "reporting a win": |             if need == "reporting a win": | ||||||
|                 winEmoji = emoji |                 win_emoji = emoji | ||||||
|                 winUnicode = isUnicode |                 win_unicode = is_unicode | ||||||
|             if need == "reporting a loss": |             if need == "reporting a loss": | ||||||
|                 lossEmoji = emoji |                 loss_emoji = emoji | ||||||
|                 lossUnicode = isUnicode |                 loss_unicode = is_unicode | ||||||
|             if need == "disputing results": |             if need == "disputing results": | ||||||
|                 disputeEmoji = emoji |                 dispute_emoji = emoji | ||||||
|                 disUnicode = isUnicode |                 dis_unicode = is_unicode | ||||||
| 
 | 
 | ||||||
|         await self.config.win.set(winEmoji) |         await self.config.win.set(win_emoji) | ||||||
|         await self.config.winu.set(winUnicode) |         await self.config.winu.set(win_unicode) | ||||||
|         await self.config.loss.set(lossEmoji) |         await self.config.loss.set(loss_emoji) | ||||||
|         await self.config.lossu.set(lossUnicode) |         await self.config.lossu.set(loss_unicode) | ||||||
|         await self.config.dispute.set(disputeEmoji) |         await self.config.dispute.set(dispute_emoji) | ||||||
|         await self.config.disputeu.set(disUnicode) |         await self.config.disputeu.set(dis_unicode) | ||||||
| 
 | 
 | ||||||
|         await self._add_wld(message2) |         await self._add_wld(message2) | ||||||
| 
 | 
 | ||||||
| @ -265,17 +265,17 @@ class Fight: | |||||||
|         await ctx.send("Success") |         await ctx.send("Success") | ||||||
| 
 | 
 | ||||||
|     @fightset.command(name="bestof") |     @fightset.command(name="bestof") | ||||||
|     async def fightset_bestof(self, ctx, incount, tID=None): |     async def fightset_bestof(self, ctx, incount, t_id=None): | ||||||
|         """Adjust # of games played per match. Must be an odd number""" |         """Adjust # of games played per match. Must be an odd number""" | ||||||
|         # guild = ctx.message.guild |         # guild = ctx.message.guild | ||||||
|         if not tID and not await self._activefight(ctx): |         if not t_id and not await self._activefight(ctx): | ||||||
|             await ctx.send("No active fight to adjust") |             await ctx.send("No active fight to adjust") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         if not tID: |         if not t_id: | ||||||
|             tID = await self._activefight(ctx) |             t_id = await self._activefight(ctx) | ||||||
| 
 | 
 | ||||||
|         currFight = await self._getfight(ctx.guild, tID) |         curr_fight = await self._getfight(ctx.guild, t_id) | ||||||
| 
 | 
 | ||||||
|         try: |         try: | ||||||
|             num = int(incount) |             num = int(incount) | ||||||
| @ -295,23 +295,23 @@ class Fight: | |||||||
|             await ctx.send("I can't go that high! Max 17") |             await ctx.send("I can't go that high! Max 17") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         currFight["RULES"]["BESTOF"] = num |         curr_fight["RULES"]["BESTOF"] = num | ||||||
|         await self._save_fight(ctx, tID, currFight) |         await self._save_fight(ctx, t_id, curr_fight) | ||||||
|         await ctx.send("Tourney ID " + tID + " is now Best of " + str(num)) |         await ctx.send("Tourney ID " + t_id + " is now Best of " + str(num)) | ||||||
| 
 | 
 | ||||||
|     @fightset.command(name="bestoffinal") |     @fightset.command(name="bestoffinal") | ||||||
|     async def fightset_bestoffinal(self, ctx, incount, tID=None): |     async def fightset_bestoffinal(self, ctx, incount, t_id=None): | ||||||
|         """Adjust # of games played in finals. Must be an odd number |         """Adjust # of games played in finals. Must be an odd number | ||||||
|         (Does not apply to tournament types without finals, such as Round Robin)""" |         (Does not apply to tournament types without finals, such as Round Robin)""" | ||||||
|         # guild = ctx.message.guild |         # guild = ctx.message.guild | ||||||
|         if not tID and not await self._activefight(ctx): |         if not t_id and not await self._activefight(ctx): | ||||||
|             await ctx.send("No active fight to adjust") |             await ctx.send("No active fight to adjust") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         if not tID: |         if not t_id: | ||||||
|             tID = await self._activefight(ctx) |             t_id = await self._activefight(ctx) | ||||||
| 
 | 
 | ||||||
|         currFight = await self._getfight(ctx.guild, tID) |         curr_fight = await self._getfight(ctx.guild, t_id) | ||||||
| 
 | 
 | ||||||
|         try: |         try: | ||||||
|             num = int(incount) |             num = int(incount) | ||||||
| @ -327,25 +327,25 @@ class Fight: | |||||||
|             await ctx.send("Must be greater than 0, idiot") |             await ctx.send("Must be greater than 0, idiot") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         currFight["RULES"]["BESTOFFINAL"] = num |         curr_fight["RULES"]["BESTOFFINAL"] = num | ||||||
|         await self._save_fight(ctx, tID, currFight) |         await self._save_fight(ctx, t_id, curr_fight) | ||||||
|         await ctx.send("Tourney ID " + tID + " is now Best of " + str(num) + " in the Finals") |         await ctx.send("Tourney ID " + t_id + " is now Best of " + str(num) + " in the Finals") | ||||||
| 
 | 
 | ||||||
|     @fightset.command(name="current") |     @fightset.command(name="current") | ||||||
|     async def fightset_current(self, ctx, tID): |     async def fightset_current(self, ctx, t_id): | ||||||
|         """Sets the current tournament to passed ID""" |         """Sets the current tournament to passed ID""" | ||||||
|         # guild = ctx.message.guild |         # guild = ctx.message.guild | ||||||
|         currFight = await self._getfight(ctx.guild, tID) |         curr_fight = await self._getfight(ctx.guild, t_id) | ||||||
| 
 | 
 | ||||||
|         if not currFight: |         if not curr_fight: | ||||||
|             await ctx.send("No tourney found with that ID") |             await ctx.send("No tourney found with that ID") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         # self.the_data[guild.id]["CURRENT"] = tID |         # self.the_data[guild.id]["CURRENT"] = t_id | ||||||
|         # self.save_data() |         # self.save_data() | ||||||
|         await self.config.guild(ctx.guild).current.set(tID) |         await self.config.guild(ctx.guild).current.set(t_id) | ||||||
| 
 | 
 | ||||||
|         await ctx.send("Current tournament set to " + tID) |         await ctx.send("Current tournament set to " + t_id) | ||||||
| 
 | 
 | ||||||
|     @fightset.command(name="list") |     @fightset.command(name="list") | ||||||
|     async def fightset_list(self, ctx): |     async def fightset_list(self, ctx): | ||||||
| @ -370,30 +370,30 @@ class Fight: | |||||||
|             await ctx.send("No active fight to adjust") |             await ctx.send("No active fight to adjust") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         tID = await self._activefight(ctx) |         t_id = await self._activefight(ctx) | ||||||
|         currFight = await self._getcurrentfight(ctx) |         curr_fight = await self._getcurrentfight(ctx) | ||||||
|         currFight["OPEN"] = not currFight["OPEN"] |         curr_fight["OPEN"] = not curr_fight["OPEN"] | ||||||
| 
 | 
 | ||||||
|         await self._save_fight(ctx, tID, currFight) |         await self._save_fight(ctx, t_id, curr_fight) | ||||||
| 
 | 
 | ||||||
|         await ctx.send("Tournament Open status is now set to: " + str(currFight["OPEN"])) |         await ctx.send("Tournament Open status is now set to: " + str(curr_fight["OPEN"])) | ||||||
| 
 | 
 | ||||||
|     @fightset.command(name="name") |     @fightset.command(name="name") | ||||||
|     async def fightset_name(self, ctx, inname, tID=None): |     async def fightset_name(self, ctx, inname, t_id=None): | ||||||
|         """Renames the tournament""" |         """Renames the tournament""" | ||||||
|         # guild = ctx.message.guild |         # guild = ctx.message.guild | ||||||
|         if not tID and not await self._activefight(ctx): |         if not t_id and not await self._activefight(ctx): | ||||||
|             await ctx.send("No active fight to adjust") |             await ctx.send("No active fight to adjust") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         if not tID: |         if not t_id: | ||||||
|             tID = await self._activefight(ctx) |             t_id = await self._activefight(ctx) | ||||||
| 
 | 
 | ||||||
|         currFight = await self._getfight(ctx.guild, tID) |         curr_fight = await self._getfight(ctx.guild, t_id) | ||||||
| 
 | 
 | ||||||
|         currFight["NAME"] = inname |         curr_fight["NAME"] = inname | ||||||
|         await self._save_fight(ctx, tID, currFight) |         await self._save_fight(ctx, t_id, curr_fight) | ||||||
|         await ctx.send("Tourney ID " + tID + " is now called " + inname) |         await ctx.send("Tourney ID " + t_id + " is now called " + inname) | ||||||
| 
 | 
 | ||||||
|     @fightset.command(name="start") |     @fightset.command(name="start") | ||||||
|     async def fightset_start(self, ctx): |     async def fightset_start(self, ctx): | ||||||
| @ -402,10 +402,10 @@ class Fight: | |||||||
|         def check(m):  # Check Message from author |         def check(m):  # Check Message from author | ||||||
|             return m.author == ctx.author and m.channel == ctx.channel |             return m.author == ctx.author and m.channel == ctx.channel | ||||||
| 
 | 
 | ||||||
|         currFight = await self._getcurrentfight(ctx) |         curr_fight = await self._getcurrentfight(ctx) | ||||||
|         tID = await self._activefight(ctx) |         t_id = await self._activefight(ctx) | ||||||
| 
 | 
 | ||||||
|         if not tID: |         if not t_id: | ||||||
|             await ctx.send("No current fight to start") |             await ctx.send("No current fight to start") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
| @ -421,10 +421,11 @@ class Fight: | |||||||
|             await ctx.send("Self-Report channel has not been configured, see `[p]fightset guild report`") |             await ctx.send("Self-Report channel has not been configured, see `[p]fightset guild report`") | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         if currFight["TYPEDATA"]:  # Empty dicionary {} resolves to False |         if curr_fight["TYPEDATA"]:  # Empty dicionary {} resolves to False | ||||||
|             await ctx.send( |             await ctx.send( | ||||||
|                 "Looks like this tournament has already started.\nDo you want to delete all match data and restart? (yes/no)") |                 "Looks like this tournament has already started.\nDo you want to delete all match data and restart? " | ||||||
|             #            answer = await self.bot.wait_for_message(timeout=120, author=author) |                 "(yes/no)") | ||||||
|  | 
 | ||||||
|             try: |             try: | ||||||
|                 answer = await self.bot.wait_for('message', check=check, timeout=120) |                 answer = await self.bot.wait_for('message', check=check, timeout=120) | ||||||
|             except asyncio.TimeoutError: |             except asyncio.TimeoutError: | ||||||
| @ -435,11 +436,11 @@ class Fight: | |||||||
|                 await ctx.send("Cancelled") |                 await ctx.send("Cancelled") | ||||||
|                 return |                 return | ||||||
| 
 | 
 | ||||||
|         currFight["OPEN"] = False  # first close the tournament |         curr_fight["OPEN"] = False  # first close the tournament | ||||||
|         await self._save_fight(ctx, tID, currFight) |         await self._save_fight(ctx, t_id, curr_fight) | ||||||
| 
 | 
 | ||||||
|         if currFight["RULES"]["TYPE"] == 0:  # Round-Robin |         if curr_fight["RULES"]["TYPE"] == 0:  # Round-Robin | ||||||
|             await self._rr_start(ctx, tID) |             await self._rr_start(ctx, t_id) | ||||||
| 
 | 
 | ||||||
|     @fightset.command(name="setup") |     @fightset.command(name="setup") | ||||||
|     async def fightset_setup(self, ctx): |     async def fightset_setup(self, ctx): | ||||||
| @ -452,16 +453,16 @@ class Fight: | |||||||
|         Type: 0 (Round Robin)""" |         Type: 0 (Round Robin)""" | ||||||
|         # guild = ctx.message.guild |         # guild = ctx.message.guild | ||||||
|         # currServ = self.the_data[guild.id] |         # currServ = self.the_data[guild.id] | ||||||
|         tID = str(len(await self.config.guild( |         t_id = str(len(await self.config.guild( | ||||||
|             ctx.guild).tourneys()))  # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc |             ctx.guild).tourneys()))  # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc | ||||||
| 
 | 
 | ||||||
|         # currServ["CURRENT"] = tID |         # currServ["CURRENT"] = t_id | ||||||
|         currFight = self.default_tourney.copy() |         curr_fight = self.default_tourney.copy() | ||||||
|         currFight["NAME"] = "Tourney " + str(tID) |         curr_fight["NAME"] = "Tourney " + str(t_id) | ||||||
| 
 | 
 | ||||||
|         await self._save_fight(ctx, tID, currFight) |         await self._save_fight(ctx, t_id, curr_fight) | ||||||
| 
 | 
 | ||||||
|         await ctx.send("Tournament has been created!\n\n" + str(currFight)) |         await ctx.send("Tournament has been created!\n\n" + str(curr_fight)) | ||||||
| 
 | 
 | ||||||
|         await ctx.send("Adjust settings as necessary, then open the tournament with [p]fightset open") |         await ctx.send("Adjust settings as necessary, then open the tournament with [p]fightset open") | ||||||
| 
 | 
 | ||||||
| @ -614,33 +615,33 @@ class Fight: | |||||||
| 
 | 
 | ||||||
|         try: |         try: | ||||||
|             ret = reaction.emoji.id |             ret = reaction.emoji.id | ||||||
|             isUnicode = False |             is_unicode = False | ||||||
|         except AttributeError: |         except AttributeError: | ||||||
|             # The emoji is unicode |             # The emoji is unicode | ||||||
|             ret = reaction.emoji |             ret = reaction.emoji | ||||||
|             isUnicode = True |             is_unicode = True | ||||||
| 
 | 
 | ||||||
|         return ret, reaction.emoji, isUnicode |         return ret, reaction.emoji, is_unicode | ||||||
| 
 | 
 | ||||||
|     async def _save_fight(self, ctx, tID, currFight): |     async def _save_fight(self, ctx, t_id, curr_fight): | ||||||
|         """Save a passed fight""" |         """Save a passed fight""" | ||||||
| 
 | 
 | ||||||
|         guild_group = self.config.guild(ctx.guild) |         guild_group = self.config.guild(ctx.guild) | ||||||
|         async with guild_group.tourneys() as allTourney: |         async with guild_group.tourneys() as allTourney: | ||||||
|             allTourney[tID] = currFight |             allTourney[t_id] = curr_fight | ||||||
| 
 | 
 | ||||||
|         # allTourney = await self.config.guild(ctx.guild).tourneys() |         # allTourney = await self.config.guild(ctx.guild).tourneys() | ||||||
|         # allTourney[tID] = currFight |         # allTourney[t_id] = curr_fight | ||||||
|         # await self.config.guild(ctx.guild).tourneys.set(allTourney) |         # await self.config.guild(ctx.guild).tourneys.set(allTourney) | ||||||
| 
 | 
 | ||||||
|     async def _save_tracker(self, ctx, messageid: int, matchData): |     async def _save_tracker(self, ctx, messageid: int, match_data): | ||||||
|         """Save a passed fight""" |         """Save a passed fight""" | ||||||
| 
 | 
 | ||||||
|         async with self.config.srtracker() as allTracker: |         async with self.config.srtracker() as allTracker: | ||||||
|             allTracker[str(messageid)] = matchData |             allTracker[str(messageid)] = match_data | ||||||
| 
 | 
 | ||||||
|         # allTracker = dict(await self.config.srtracker()) |         # allTracker = dict(await self.config.srtracker()) | ||||||
|         # allTracker[messageid] = matchData |         # allTracker[messageid] = match_data | ||||||
| 
 | 
 | ||||||
|         # await self.config.srtracker.set(allTracker) |         # await self.config.srtracker.set(allTracker) | ||||||
| 
 | 
 | ||||||
| @ -659,30 +660,30 @@ class Fight: | |||||||
|         # return self.the_data[guildID]["CURRENT"] |         # return self.the_data[guildID]["CURRENT"] | ||||||
|         return await self.config.guild(ctx.guild).current() |         return await self.config.guild(ctx.guild).current() | ||||||
| 
 | 
 | ||||||
|     async def _infight(self, ctx: commands.Context, tID, userid): |     async def _infight(self, ctx: commands.Context, t_id, userid): | ||||||
|         """Checks if passed member is already in the tournament""" |         """Checks if passed member is already in the tournament""" | ||||||
|         # return userid in self.the_data[guildID]["TOURNEYS"][tID]["PLAYERS"] |         # return userid in self.the_data[guildID]["TOURNEYS"][t_id]["PLAYERS"] | ||||||
|         return userid in (await self.config.guild(ctx.guild).tourneys())[tID]["PLAYERS"] |         return userid in (await self.config.guild(ctx.guild).tourneys())[t_id]["PLAYERS"] | ||||||
| 
 | 
 | ||||||
|     async def _embed_tourney(self, ctx, tID): |     async def _embed_tourney(self, ctx, t_id): | ||||||
|         """Prints a pretty embed of the tournament""" |         """Prints a pretty embed of the tournament""" | ||||||
|         await ctx.send("_placeholder Todo") |         await ctx.send("_embed_tourney Todo")  # ToDo embed tourney | ||||||
| 
 | 
 | ||||||
|     async def _comparescores(self): |     async def _comparescores(self, ctx): | ||||||
|         """Checks user submitted scores for inconsistancies""" |         """Checks user submitted scores for inconsistancies""" | ||||||
|         await ctx.send("_comparescores Todo") |         await ctx.send("_comparescores Todo")  # ToDo compare scores | ||||||
| 
 | 
 | ||||||
|     async def _parseuser(self, guild: discord.Guild, tID, userid): |     async def _parseuser(self, guild: discord.Guild, t_id, userid): | ||||||
|         """Finds user in the tournament""" |         """Finds user in the tournament""" | ||||||
|         # if self._getfight(guildID, tID)["RULES"]["TYPE"] == 0:  # RR |         # if self._getfight(guildID, t_id)["RULES"]["TYPE"] == 0:  # RR | ||||||
| 
 | 
 | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
| 
 | 
 | ||||||
|         if userid not in theT["PLAYERS"]:  # Shouldn't happen, _infight check first |         if userid not in the_fight["PLAYERS"]:  # Shouldn't happen, _infight check first | ||||||
|             return False |             return False | ||||||
| 
 | 
 | ||||||
|         if theT["RULES"]["TYPE"] == 0: |         if the_fight["RULES"]["TYPE"] == 0: | ||||||
|             return await self._rr_parseuser(guild, tID, userid) |             return await self._rr_parseuser(guild, t_id, userid) | ||||||
| 
 | 
 | ||||||
|         return False |         return False | ||||||
| 
 | 
 | ||||||
| @ -735,196 +736,201 @@ class Fight: | |||||||
|         # return discord.utils.get(guild.members, id=userid) |         # return discord.utils.get(guild.members, id=userid) | ||||||
|         return self.bot.get_user(userid) |         return self.bot.get_user(userid) | ||||||
| 
 | 
 | ||||||
|     def _get_guild_from_id(self, guildID): |     def _get_guild_from_id(self, guild_id): | ||||||
|         return self.bot.get_guild(guildID) |         return self.bot.get_guild(guild_id) | ||||||
| 
 | 
 | ||||||
|     async def _getfight(self, guild: discord.Guild, tID): |     async def _getfight(self, guild: discord.Guild, t_id): | ||||||
|         # return self.the_data[guildID]["TOURNEYS"][tID] |         # return self.the_data[guildID]["TOURNEYS"][t_id] | ||||||
|         return (await self.config.guild(guild).tourneys())[tID] |         return (await self.config.guild(guild).tourneys())[t_id] | ||||||
| 
 | 
 | ||||||
|     async def _getcurrentfight(self, ctx: commands.Context): |     async def _getcurrentfight(self, ctx: commands.Context): | ||||||
|         # if not self._activefight(guildID): |         # if not self._activefight(guildID): | ||||||
|         # return None |         # return None | ||||||
| 
 | 
 | ||||||
|         # return self._getfight(guildID, self._activefight(guildID)) |         # return self._getfight(guildID, self._activefight(guildID)) | ||||||
|         isactive = await self._activefight(ctx) |         is_active = await self._activefight(ctx) | ||||||
|         if not isactive: |         if not is_active: | ||||||
|             return None |             return None | ||||||
|         return await self._getfight(ctx.guild, isactive) |         return await self._getfight(ctx.guild, is_active) | ||||||
| 
 | 
 | ||||||
|     async def _report_win(self, guild: discord.Guild, tID, mID, member: discord.Member): |     async def _report_win(self, guild: discord.Guild, t_id, m_id, member: discord.Member): | ||||||
|         """Reports a win for member in match""" |         """Reports a win for member in match""" | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
| 
 | 
 | ||||||
|         if member.id not in theT["PLAYERS"]:  # Shouldn't happen |         if member.id not in the_fight["PLAYERS"]:  # Shouldn't happen | ||||||
|             return False |             return False | ||||||
| 
 | 
 | ||||||
|         if theT["RULES"]["TYPE"] == 0: |         if the_fight["RULES"]["TYPE"] == 0: | ||||||
|             return await self._rr_report_wl(guild, tID, mID, member, True) |             return await self._rr_report_wl(guild, t_id, m_id, member, True) | ||||||
| 
 | 
 | ||||||
|     async def _report_loss(self, guild: discord.Guild, tID, mID, member: discord.Member): |     async def _report_loss(self, guild: discord.Guild, t_id, m_id, member: discord.Member): | ||||||
|         """Reports a win for member in match""" |         """Reports a win for member in match""" | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
| 
 | 
 | ||||||
|         if member.id not in theT["PLAYERS"]:  # Shouldn't happen |         if member.id not in the_fight["PLAYERS"]:  # Shouldn't happen | ||||||
|             return False |             return False | ||||||
| 
 | 
 | ||||||
|         if theT["RULES"]["TYPE"] == 0: |         if the_fight["RULES"]["TYPE"] == 0: | ||||||
|             return await self._rr_report_wl(guild, tID, mID, member, False) |             return await self._rr_report_wl(guild, t_id, m_id, member, False) | ||||||
| 
 | 
 | ||||||
|     async def _report_dispute(self, guild: discord.Guild, tID, mID): |     async def _report_dispute(self, guild: discord.Guild, t_id, m_id): | ||||||
|         """Reports a win for member in match""" |         """Reports a win for member in match""" | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
|  |         # ToDo: What is this supposed to be again? | ||||||
|  |         # if member.id not in the_fight["PLAYERS"]:  # Shouldn't happen | ||||||
|  |         #     return False | ||||||
| 
 | 
 | ||||||
|         if member.id not in theT["PLAYERS"]:  # Shouldn't happen |         if the_fight["RULES"]["TYPE"] == 0: | ||||||
|             return False |             return await self._rr_report_dispute(guild, t_id, m_id) | ||||||
| 
 |  | ||||||
|         if theT["RULES"]["TYPE"] == 0: |  | ||||||
|             return await self._rr_report_dispute(guild, tID, mID) |  | ||||||
| 
 | 
 | ||||||
|         return False |         return False | ||||||
| 
 | 
 | ||||||
|     # *********** References to "TYPEDATA" must be done per tournament mode (Below this line) ******* |     # *********** References to "TYPEDATA" must be done per tournament mode (Below this line) ******* | ||||||
| 
 | 
 | ||||||
|     # **********************Single Elimination*************************** |     # **********************Single Elimination*************************** | ||||||
|     async def _elim_setup(self, tID): |     async def _elim_setup(self, t_id): | ||||||
|         await ctx.send("Elim setup todo") |         # ToDo Elim setup | ||||||
|  |         pass | ||||||
| 
 | 
 | ||||||
|     async def _elim_start(self, tID): |     async def _elim_start(self, t_id): | ||||||
|         await ctx.send("Elim start todo") |         # ToDo Elim start | ||||||
|  |         pass | ||||||
| 
 | 
 | ||||||
|     async def _elim_update(self, matchID): |     async def _elim_update(self, m_id): | ||||||
|         await ctx.send("Elim update todo") |         # ToDo elim update | ||||||
|  |         pass | ||||||
| 
 | 
 | ||||||
|     # **********************Round-Robin********************************** |     # **********************Round-Robin********************************** | ||||||
| 
 | 
 | ||||||
|     async def _rr_report_wl(self, guild: discord.Guild, tID, mID, user: discord.Member, lWin): |     async def _rr_report_wl(self, guild: discord.Guild, t_id, m_id, user: discord.Member, is_win): | ||||||
|         """User reports a win or loss for member in match""" |         """User reports a win or loss for member in match""" | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
| 
 | 
 | ||||||
|         teamnum = await self._rr_matchperms(guild, tID, user.id, mID) |         teamnum = await self._rr_matchperms(guild, t_id, user.id, m_id) | ||||||
| 
 | 
 | ||||||
|         # _rr_parseuser has already be run in on_raw_reaction_add, should be safe to proceed without checking again |         # _rr_parseuser has already be run in on_raw_reaction_add, should be safe to proceed without checking again | ||||||
| 
 | 
 | ||||||
|         if (lWin and teamnum == 1) or (not lWin and teamnum == 2): |         if (is_win and teamnum == 1) or (not is_win and teamnum == 2): | ||||||
|             score1 = math.ceil(theT["RULES"]["BESTOF"] / 2) |             score1 = math.ceil(the_fight["RULES"]["BESTOF"] / 2) | ||||||
|             score2 = 0 |             score2 = 0 | ||||||
|         else: |         else: | ||||||
|             score1 = 0 |             score1 = 0 | ||||||
|             score2 = math.ceil(theT["RULES"]["BESTOF"] / 2) |             score2 = math.ceil(the_fight["RULES"]["BESTOF"] / 2) | ||||||
| 
 | 
 | ||||||
|         if teamnum == 1: |         if teamnum == 1: | ||||||
|             theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE1"]["SCORE1"] = score1 |             the_fight["TYPEDATA"]["MATCHES"][m_id]["USERSCORE1"]["SCORE1"] = score1 | ||||||
|             theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE1"]["SCORE2"] = score2 |             the_fight["TYPEDATA"]["MATCHES"][m_id]["USERSCORE1"]["SCORE2"] = score2 | ||||||
| 
 | 
 | ||||||
|         if teamnum == 2: |         if teamnum == 2: | ||||||
|             theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE2"]["SCORE1"] = score1 |             the_fight["TYPEDATA"]["MATCHES"][m_id]["USERSCORE2"]["SCORE1"] = score1 | ||||||
|             theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE2"]["SCORE2"] = score2 |             the_fight["TYPEDATA"]["MATCHES"][m_id]["USERSCORE2"]["SCORE2"] = score2 | ||||||
| 
 | 
 | ||||||
|         await self._save_fight(ctx, tID, theT) |         await self._save_fight(ctx, t_id, the_fight) | ||||||
| 
 | 
 | ||||||
|     async def _rr_report_dispute(self, guild: discord.Guild, tID, mID): |     async def _rr_report_dispute(self, guild: discord.Guild, t_id, m_id): | ||||||
|         """Reports a disputed match""" |         """Reports a disputed match""" | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
| 
 | 
 | ||||||
|         theT["TYPEDATA"]["MATCHES"][mID]["DISPUTE"] = True |         the_fight["TYPEDATA"]["MATCHES"][m_id]["DISPUTE"] = True | ||||||
| 
 | 
 | ||||||
|         await self._save_fight(ctx, tID, theT) |         await self._save_fight(ctx, t_id, the_fight) | ||||||
| 
 | 
 | ||||||
|     async def _rr_finalize(self, guild: discord.Guild, tID, mID): |     async def _rr_finalize(self, guild: discord.Guild, t_id): | ||||||
|         """Applies scores to all non-disputed matches""" |         """Applies scores to all non-disputed matches""" | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
|         theR = theT["TYPEDATA"]["SCHEDULE"][theT["TYPEDATA"]["ROUND"]] |         the_round = the_fight["TYPEDATA"]["SCHEDULE"][the_fight["TYPEDATA"]["ROUND"]] | ||||||
| 
 | 
 | ||||||
|         for mID in theR: |         for m_id in the_round: | ||||||
|             if not await self._rr_matchover(guild, tID, mID): |             if not await self._rr_matchover(guild, t_id, m_id): | ||||||
|                 match = theT["TYPEDATA"]["MATCHES"][mID] |                 match = the_fight["TYPEDATA"]["MATCHES"][m_id] | ||||||
|                 if ((match["USERSCORE1"]["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"] / 2)) != |                 if ((match["USERSCORE1"]["SCORE1"] == math.ceil(the_fight["RULES"]["BESTOF"] / 2)) != | ||||||
|                         (match["USERSCORE1"]["SCORE2"] == math.ceil(theT["RULES"]["BESTOF"] / 2)) and |                         (match["USERSCORE1"]["SCORE2"] == math.ceil(the_fight["RULES"]["BESTOF"] / 2)) and | ||||||
|                         (match["USERSCORE2"]["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"] / 2)) != |                         (match["USERSCORE2"]["SCORE1"] == math.ceil(the_fight["RULES"]["BESTOF"] / 2)) != | ||||||
|                         (match["USERSCORE2"]["SCORE2"] == math.ceil(theT["RULES"]["BESTOF"] / 2)) and |                         (match["USERSCORE2"]["SCORE2"] == math.ceil(the_fight["RULES"]["BESTOF"] / 2)) and | ||||||
|                         (match["USERSCORE1"]["SCORE1"] == match["USERSCORE2"]["SCORE1"]) and |                         (match["USERSCORE1"]["SCORE1"] == match["USERSCORE2"]["SCORE1"]) and | ||||||
|                         (match["USERSCORE1"]["SCORE2"] == match["USERSCORE2"]["SCORE2"])): |                         (match["USERSCORE1"]["SCORE2"] == match["USERSCORE2"]["SCORE2"])): | ||||||
| 
 | 
 | ||||||
|                     theT["TYPEDATA"]["MATCHES"][mID]["SCORE1"] = theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE1"][ |                     the_fight["TYPEDATA"]["MATCHES"][m_id]["SCORE1"] = \ | ||||||
|                         "SCORE1"] |                         the_fight["TYPEDATA"]["MATCHES"][m_id]["USERSCORE1"][ | ||||||
|                     theT["TYPEDATA"]["MATCHES"][mID]["SCORE1"] = theT["TYPEDATA"]["MATCHES"][mID]["USERSCORE2"][ |                             "SCORE1"] | ||||||
|                         "SCORE2"] |                     the_fight["TYPEDATA"]["MATCHES"][m_id]["SCORE1"] = \ | ||||||
|                     await self._save_fight(ctx, tID, theT) |                         the_fight["TYPEDATA"]["MATCHES"][m_id]["USERSCORE2"][ | ||||||
|  |                             "SCORE2"] | ||||||
|  |                     await self._save_fight(ctx, t_id, the_fight) | ||||||
|                 else: |                 else: | ||||||
|                     await self._rr_report_dispute(guild, tID, mID) |                     await self._rr_report_dispute(guild, t_id, m_id) | ||||||
| 
 | 
 | ||||||
|     async def _rr_parseuser(self, guild: discord.Guild, tID, userid): |     async def _rr_parseuser(self, guild: discord.Guild, t_id, userid): | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
|         matches = theT["TYPEDATA"]["MATCHES"] |         matches = the_fight["TYPEDATA"]["MATCHES"] | ||||||
|         schedule = theT["TYPEDATA"]["SCHEDULE"] |         schedule = the_fight["TYPEDATA"]["SCHEDULE"] | ||||||
| 
 | 
 | ||||||
|         for rnd in schedule: |         for rnd in schedule: | ||||||
|             for mID in rnd: |             for mID in rnd: | ||||||
|                 teamnum = await self._rr_matchperms(guild, tID, userid, mID) |                 teamnum = await self._rr_matchperms(guild, t_id, userid, mID) | ||||||
|                 if teamnum and not await self._rr_matchover(guild, tID, |                 if teamnum and not await self._rr_matchover(guild, t_id, | ||||||
|                                                             mID):  # User is in this match, check if it's done yet |                                                             mID):  # User is in this match, check if it's done yet | ||||||
|                     return mID |                     return mID | ||||||
| 
 | 
 | ||||||
|         return False  # All matches done or not in tourney |         return False  # All matches done or not in tourney | ||||||
| 
 | 
 | ||||||
|     async def _rr_matchover(self, guild: discord.Guild, tID, mID): |     async def _rr_matchover(self, guild: discord.Guild, t_id, m_id): | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
|         match = theT["TYPEDATA"]["MATCHES"][mID] |         match = the_fight["TYPEDATA"]["MATCHES"][m_id] | ||||||
| 
 | 
 | ||||||
|         if ((match["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"] / 2)) != |         if ((match["SCORE1"] == math.ceil(the_fight["RULES"]["BESTOF"] / 2)) != | ||||||
|                 (match["SCORE2"] == math.ceil(theT["RULES"]["BESTOF"] / 2))): |                 (match["SCORE2"] == math.ceil(the_fight["RULES"]["BESTOF"] / 2))): | ||||||
|             return True |             return True | ||||||
| 
 | 
 | ||||||
|         return False |         return False | ||||||
| 
 | 
 | ||||||
|     async def _rr_roundover(self, ctx: commands.Context, tID): |     async def _rr_roundover(self, ctx: commands.Context, t_id): | ||||||
|         theT = await self._getfight(ctx.guild, tID) |         the_fight = await self._getfight(ctx.guild, t_id) | ||||||
|         theR = theT["TYPEDATA"]["SCHEDULE"][theT["TYPEDATA"]["ROUND"]] |         the_round = the_fight["TYPEDATA"]["SCHEDULE"][the_fight["TYPEDATA"]["ROUND"]] | ||||||
| 
 | 
 | ||||||
|         for mID in theR: |         for m_id in the_round: | ||||||
|             if not await self._rr_matchover(ctx.guild, tID, mID): |             if not await self._rr_matchover(ctx.guild, t_id, m_id): | ||||||
|                 return False |                 return False | ||||||
|         return True |         return True | ||||||
| 
 | 
 | ||||||
|     async def _rr_matchperms(self, guild: discord.Guild, tID, userid, mID): |     async def _rr_matchperms(self, guild: discord.Guild, t_id, userid, m_id): | ||||||
|         # if self._get_user_from_id(guildID, userid) # Do an if-admin at start |         # if self._get_user_from_id(guildID, userid) # Do an if-admin at start | ||||||
|         theT = await self._getfight(guild, tID) |         the_fight = await self._getfight(guild, t_id) | ||||||
|         if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM1"]: |         if userid in the_fight["TYPEDATA"]["MATCHES"][m_id]["TEAM1"]: | ||||||
|             return 1 |             return 1 | ||||||
| 
 | 
 | ||||||
|         if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM2"]: |         if userid in the_fight["TYPEDATA"]["MATCHES"][m_id]["TEAM2"]: | ||||||
|             return 2 |             return 2 | ||||||
| 
 | 
 | ||||||
|         return False |         return False | ||||||
| 
 | 
 | ||||||
|     async def _rr_setup(self, ctx: commands.Context, tID): |     async def _rr_setup(self, ctx: commands.Context, t_id): | ||||||
| 
 | 
 | ||||||
|         theT = await self._getfight(ctx.guild, tID) |         the_fight = await self._getfight(ctx.guild, t_id) | ||||||
|         theD = theT["TYPEDATA"] |         fight_data = the_fight["TYPEDATA"] | ||||||
| 
 | 
 | ||||||
|         get_schedule = self._rr_schedule(theT["PLAYERS"]) |         get_schedule = self._rr_schedule(the_fight["PLAYERS"]) | ||||||
| 
 | 
 | ||||||
|         theD["SCHEDULE"] = get_schedule[0] |         fight_data["SCHEDULE"] = get_schedule[0] | ||||||
|         theD["MATCHES"] = get_schedule[1] |         fight_data["MATCHES"] = get_schedule[1] | ||||||
|         theD["ROUND"] = 0 |         fight_data["ROUND"] = 0 | ||||||
| 
 | 
 | ||||||
|         await self._save_fight(ctx, tID, theT) |         await self._save_fight(ctx, t_id, the_fight) | ||||||
| 
 | 
 | ||||||
|     async def _rr_printround(self, ctx: commands.Context, tID, rID): |     async def _rr_printround(self, ctx: commands.Context, t_id, r_id): | ||||||
| 
 | 
 | ||||||
|         theT = await self._getfight(ctx.guild, tID) |         the_fight = await self._getfight(ctx.guild, t_id) | ||||||
|         theD = theT["TYPEDATA"] |         fight_data = the_fight["TYPEDATA"] | ||||||
| 
 | 
 | ||||||
|         channel = await self._get_announcechnnl(ctx.guild) |         channel = await self._get_announcechnnl(ctx.guild) | ||||||
|         if channel:  # rID starts at 0, so print +1. Never used for computation, so doesn't matter |         if channel:  # r_id starts at 0, so print +1. Never used for computation, so doesn't matter | ||||||
|             await channel.send("**Round " + str(rID + 1) + " is starting**") |             await channel.send("**Round " + str(r_id + 1) + " is starting**") | ||||||
| 
 | 
 | ||||||
|         channel = await self._get_reportchnnl(ctx.guild) |         channel = await self._get_reportchnnl(ctx.guild) | ||||||
| 
 | 
 | ||||||
|         for mID in theD["SCHEDULE"][rID]: |         for m_id in fight_data["SCHEDULE"][r_id]: | ||||||
|             team1 = self._get_team(ctx, theD["MATCHES"][mID]["TEAM1"]) |             team1 = self._get_team(ctx, fight_data["MATCHES"][m_id]["TEAM1"]) | ||||||
|             team2 = self._get_team(ctx, theD["MATCHES"][mID]["TEAM2"]) |             team2 = self._get_team(ctx, fight_data["MATCHES"][m_id]["TEAM2"]) | ||||||
| 
 | 
 | ||||||
|             for i in range(len(team1)): |             for i in range(len(team1)): | ||||||
|                 if team1[i]: |                 if team1[i]: | ||||||
| @ -940,7 +946,7 @@ class Fight: | |||||||
| 
 | 
 | ||||||
|             mention1 = ", ".join(team1) |             mention1 = ", ".join(team1) | ||||||
|             mention2 = ", ".join(team2) |             mention2 = ", ".join(team2) | ||||||
|             outembed = discord.Embed(title="Match ID: " + mID, color=0x0000bf) |             outembed = discord.Embed(title="Match ID: " + m_id, color=0x0000bf) | ||||||
|             outembed.add_field(name="Team 1", value=mention1, inline=False) |             outembed.add_field(name="Team 1", value=mention1, inline=False) | ||||||
|             outembed.add_field(name="Team 2", value=mention2, inline=False) |             outembed.add_field(name="Team 2", value=mention2, inline=False) | ||||||
|             outembed.set_footer(text=(await self._get_win_str()) + " Report Win || " + ( |             outembed.set_footer(text=(await self._get_win_str()) + " Report Win || " + ( | ||||||
| @ -952,22 +958,22 @@ class Fight: | |||||||
|                 await self._add_wld(message) |                 await self._add_wld(message) | ||||||
| 
 | 
 | ||||||
|                 trackmessage = self.default_tracker.copy() |                 trackmessage = self.default_tracker.copy() | ||||||
|                 trackmessage["TID"] = tID |                 trackmessage["TID"] = t_id | ||||||
|                 trackmessage["MID"] = mID |                 trackmessage["MID"] = m_id | ||||||
|                 trackmessage["RID"] = rID |                 trackmessage["RID"] = r_id | ||||||
|                 trackmessage["GUILDID"] = ctx.guild.id |                 trackmessage["GUILDID"] = ctx.guild.id | ||||||
|                 await self._save_tracker(ctx, message.id, trackmessage) |                 await self._save_tracker(ctx, message.id, trackmessage) | ||||||
| 
 | 
 | ||||||
|             # await ctx.send(team1 + " vs " + team2 + " || Match ID: " + match) |             # await ctx.send(team1 + " vs " + team2 + " || Match ID: " + match) | ||||||
| 
 | 
 | ||||||
|     async def _rr_start(self, ctx, tID): |     async def _rr_start(self, ctx, t_id): | ||||||
| 
 | 
 | ||||||
|         await self._rr_setup(ctx, tID) |         await self._rr_setup(ctx, t_id) | ||||||
|         channel = await self._get_announcechnnl(ctx.guild) |         channel = await self._get_announcechnnl(ctx.guild) | ||||||
|         if channel: |         if channel: | ||||||
|             await channel.send("**Tournament is Starting**") |             await channel.send("**Tournament is Starting**") | ||||||
| 
 | 
 | ||||||
|         await self._rr_printround(ctx, tID, 0) |         await self._rr_printround(ctx, t_id, 0) | ||||||
| 
 | 
 | ||||||
|     # async def _rr_score(self, ctx: commands.Context, tID, mID, t1points, t2points): |     # async def _rr_score(self, ctx: commands.Context, tID, mID, t1points, t2points): | ||||||
|     # def check(m):    #Check Message from author |     # def check(m):    #Check Message from author | ||||||
| @ -1033,13 +1039,13 @@ class Fight: | |||||||
|     def _rr_schedule(self, inlist): |     def _rr_schedule(self, inlist): | ||||||
|         """ Create a schedule for the teams in the list and return it""" |         """ Create a schedule for the teams in the list and return it""" | ||||||
|         s = []  # Schedule list |         s = []  # Schedule list | ||||||
|         outID = {}  # Matches |         out_id = {}  # Matches | ||||||
| 
 | 
 | ||||||
|         firstID = ["A", "B", "C", "D", "E", "F", |         first_id = ["A", "B", "C", "D", "E", "F", | ||||||
|                    "G", "H", "I", "J", "K", "L", |                     "G", "H", "I", "J", "K", "L", | ||||||
|                    "M", "N", "O", "P", "Q", "R", |                     "M", "N", "O", "P", "Q", "R", | ||||||
|                    "S", "T", "U", "V", "W", "X", |                     "S", "T", "U", "V", "W", "X", | ||||||
|                    "Y", "Z"]  # God dammit this could've been a string |                     "Y", "Z"]  # God dammit this could've been a string | ||||||
| 
 | 
 | ||||||
|         if len(inlist) % 2 == 1: |         if len(inlist) % 2 == 1: | ||||||
|             inlist = inlist + ["BYE"] |             inlist = inlist + ["BYE"] | ||||||
| @ -1051,44 +1057,44 @@ class Fight: | |||||||
|             l2 = inlist[mid:] |             l2 = inlist[mid:] | ||||||
|             l2.reverse() |             l2.reverse() | ||||||
| 
 | 
 | ||||||
|             matchLetter = "" |             match_letter = "" | ||||||
|             j = i |             j = i | ||||||
|             while j + 1 > 26: |             while j + 1 > 26: | ||||||
|                 matchLetter += firstID[int(j + 1) % 26 - 1] |                 match_letter += first_id[int(j + 1) % 26 - 1] | ||||||
| 
 | 
 | ||||||
|                 j = (j + 1) / 26 - 1 |                 j = (j + 1) / 26 - 1 | ||||||
|             matchLetter += firstID[int(j + 1) % 26 - 1] |             match_letter += first_id[int(j + 1) % 26 - 1] | ||||||
|             matchLetter = matchLetter[::-1] |             match_letter = match_letter[::-1] | ||||||
| 
 | 
 | ||||||
|             matchID = [] |             m_id = [] | ||||||
|             for ix in range(len(l1)): |             for ix in range(len(l1)): | ||||||
|                 matchID += [matchLetter + str(ix)] |                 m_id += [match_letter + str(ix)] | ||||||
| 
 | 
 | ||||||
|             rPlayers = list(zip(l1, l2)) |             r_players = list(zip(l1, l2)) | ||||||
|             TeamCnt = 0 |             team_cnt = 0 | ||||||
|             for ID in matchID: |             for ID in m_id: | ||||||
|                 outID[ID] = self.default_match.copy() |                 out_id[ID] = self.default_match.copy() | ||||||
|                 outID[ID]["TEAM1"] = [rPlayers[TeamCnt][0]] |                 out_id[ID]["TEAM1"] = [r_players[team_cnt][0]] | ||||||
|                 outID[ID]["TEAM2"] = [rPlayers[TeamCnt][1]] |                 out_id[ID]["TEAM2"] = [r_players[team_cnt][1]] | ||||||
|                 # outID[ID] = { |                 # out_id[ID] = { | ||||||
|                 # "TEAM1": [rPlayers[TeamCnt][0]], |                 # "TEAM1": [r_players[team_cnt][0]], | ||||||
|                 # "TEAM2": [rPlayers[TeamCnt][1]], |                 # "TEAM2": [r_players[team_cnt][1]], | ||||||
|                 # "SCORE1": 0, |                 # "SCORE1": 0, | ||||||
|                 # "SCORE2": 0, |                 # "SCORE2": 0, | ||||||
|                 # "USERSCORE1": {"SCORE1": 0, "SCORE2": 0}, |                 # "USERSCORE1": {"SCORE1": 0, "SCORE2": 0}, | ||||||
|                 # "USERSCORE2": {"SCORE1": 0, "SCORE2": 0} |                 # "USERSCORE2": {"SCORE1": 0, "SCORE2": 0} | ||||||
|                 # } |                 # } | ||||||
| 
 | 
 | ||||||
|                 TeamCnt += 1 |                 team_cnt += 1 | ||||||
| 
 | 
 | ||||||
|             # List of match ID's is now done |             # List of match ID's is now done | ||||||
| 
 | 
 | ||||||
|             s += [matchID]  # Schedule of matches |             s += [m_id]  # Schedule of matches | ||||||
|             inlist.insert(1, inlist.pop()) |             inlist.insert(1, inlist.pop()) | ||||||
| 
 | 
 | ||||||
|         outlist = [[], {}] |         outlist = [[], {}] | ||||||
|         outlist[0] = s |         outlist[0] = s | ||||||
|         outlist[1] = outID |         outlist[1] = out_id | ||||||
|         # outlist[0] is list schedule of matches |         # outlist[0] is list schedule of matches | ||||||
|         # outlist[1] is dict data of matches |         # outlist[1] is dict data of matches | ||||||
| 
 | 
 | ||||||
|  | |||||||
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