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Fox-V3/fight/fight.py

833 lines
29 KiB

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import os
import math
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import discord
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from discord.ext import commands
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from redbot.core.utils.chat_formatting import pagify
from recbot.core.utils.chat_formatting import box
from .utils.dataIO import dataIO #TODO
from redbot.core import checks
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from random import randint
# 0 - Robin, 1 - Single, 2 - Double, 3 - Triple, 4 - Guarentee, 5 - Compass
T_TYPES = {0: "Round Robin", 1: "Single Elimination",
2: "Double Elimination", 3: "Triple Elimination",
4: "3 Game Guarentee", 5: "Compass Draw"}
class Fight:
"""Cog for organizing fights"""
def __init__(self, bot):
self.bot = bot
self.path = "data/Fox-Cogs/fight/"
self.file_path = "data/Fox-Cogs/fight/fight.json"
self.the_data = dataIO.load_json(self.file_path)
def save_data(self):
"""Saves the json"""
dataIO.save_json(self.file_path, self.the_data)
# ************************v3 Shit************************
# def check(m): #Check Message from author
# return m.author == ctx.author and m.channel == ctx.channel
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# ************************Fight command group start************************
@commands.group(no_pm=True)
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async def fight(self, ctx):
"""Participate in active fights!"""
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guild = ctx.message.guild
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if not self._activefight(guild.id):
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await self.bot.say("No tournament currently running!")
else:
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await self.bot.say("Current tournament ID: " + self._activefight(guild.id))
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if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
# await self.bot.say("I can do stuff!")
@fight.command(name="join")
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async def fight_join(self, ctx, user: discord.Member=None):
"""Join the active fight"""
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guild = ctx.message.guild
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if not user:
user = ctx.message.author
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currFight = self._getcurrentfight(guild.id)
tID = self._activefight(guild.id)
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if not currFight:
await self.bot.say("No tournament currently running!")
return
if not currFight["OPEN"]:
await self.bot.say("Tournament currently not accepting new players")
return
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if self._infight(guild.id, tID, user.id):
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await self.bot.say("You are already in this tournament!")
return
currFight["PLAYERS"].append(user.id)
self.save_data()
await self.bot.say("User has been added to tournament")
@fight.command(name="score")
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async def fight_score(self, ctx, tID=None, score1=None, score2=None):
"""Enters score for current match, or for passed tournament ID"""
# guild = ctx.message.guild
# user = ctx.message.author
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currFight = self._getcurrentfight(guild.id)
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if not currFight:
await self.bot.say("No tournament currently running!")
return
if not tID:
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tID = self._activefight(guild.id)
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if not self._infight(guild.id, tID, author.id):
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await self.bot.say("You are not in a current tournament")
return
mID = self._parseuser(guild.id, tID, author.id)
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if not mID:
await self.bot.say("You have no match to update!")
return
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
await self._rr_score(guild.id, tID, mID, author, score1, score2)
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@fight.command(name="leave")
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async def fight_leave(self, ctx, tID=None, user: discord.Member=None):
"""Forfeit your match and all future matches"""
# guild = ctx.message.guild
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if not user:
user = author
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if not tID:
tID = self._activefight(guild.id)
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await self.bot.say("Todo Leave")
# @fight.command(name="leaderboard", pass_context=True)
# async def fight_leaderboard(self, ctx, ctag, ckind="Unranked", irank=0):
# await self.bot.say("Todo Leaderboard")
# """Adds clan to grab-list"""
@fight.group(name="bracket")
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async def fight_bracket(self, ctx, tID):
"""Shows your current match your next opponent,
run [p]fight bracket full to see all matches"""
await self.bot.say("Todo Bracket")
@fight_bracket.command(name="full")
async def fight_bracket_full(self, ctx, tID):
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"""Shows the full bracket"""
await self.bot.say("Todo Bracket Full")
# **********************Fightset command group start*********************
# def fightsetdec(func):
# async def decorated(self, ctx, *args, **kwargs):
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# guild = ctx.message.guild
# await func(self, ctx, guild, *args, **kwargs)
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# return decorated
@commands.group(no_pm=True, aliases=['setfight'])
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@checks.mod_or_permissions(administrator=True)
async def fightset(self, ctx):
"""Admin command for starting or managing tournaments"""
# guild = ctx.message.guild
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if guild.id not in self.the_data:
self.the_data[guild.id] = {
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"CURRENT": None,
"TOURNEYS": {},
"SETTINGS": {
"SELFREPORT": True,
"REPORTCHNNL": None,
"ANNOUNCECHNNL": None,
"ADMIN": None
},
"SRTRACKER": {
"ROUND": None,
"CHNNLS": None,
},
"EMOJI": {
"NUMS": [],
"UNDO": None,
"APPR": None
}
}
self.save_data()
if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
# await self.bot.say("I can do stuff!")
@fightset.command(name="bestof")
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async def fightset_bestof(self, ctx, incount, tID=None):
"""Adjust # of games played per match. Must be an odd number"""
# guild = ctx.message.guild
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if not tID and not self._activefight(guild.id):
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await self.bot.say("No active fight to adjust")
return
if not tID:
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tID = self._activefight(guild.id)
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try:
num = int(incount)
except:
await self.bot.say("That is not a number")
return
if num % 2 != 1:
await self.bot.say("Must be an odd number")
return
if num < 1:
await self.bot.say("Must be greater than 0, idiot")
return
if num > 17:
await self.bot.say("I can't go that high! Max 17")
return
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self._getfight(guild.id, tID)["RULES"]["BESTOF"] = num
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self.save_data()
await self.bot.say("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="bestoffinal")
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async def fightset_bestoffinal(self, ctx, incount, tID=None):
"""Adjust # of games played in finals. Must be an odd number
(Does not apply to tournament types without finals, such as Round Robin)"""
#guild = ctx.message.guild
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if not tID and not self._activefight(guild.id):
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await self.bot.say("No active fight to adjust")
return
if not tID:
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tID = self._activefight(guild.id)
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try:
num = int(incount)
except:
await self.bot.say("That is not a number")
return
if num % 2 != 1:
await self.bot.say("Must be an odd number")
return
if num < 1:
await self.bot.say("Must be greater than 0, idiot")
return
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self._getfight(guild.id, tID)["RULES"]["BESTOFFINAL"] = num
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self.save_data()
await self.bot.say("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="current")
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async def fightset_current(self, ctx, tID):
"""Sets the current tournament to passed ID"""
#guild = ctx.message.guild
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aFight = self._getfight(guild.id, tID)
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if not aFight:
await self.bot.say("No tourney found with that ID")
return
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self.the_data[guild.id]["CURRENT"] = tID
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self.save_data()
await self.bot.say("Current tournament set to "+tID)
@fightset.command(name="list")
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async def fightset_list(self, ctx):
"""Lists all current and past fights"""
#guild = ctx.message.guild
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for page in pagify(str(self.the_data[guild.id]["TOURNEYS"])):
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await self.bot.say(box(page))
await self.bot.say("Done")
@fightset.command(name="open")
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async def fightset_open(self, ctx):
"""Toggles the open status of current tournament"""
#guild = ctx.message.guild
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if not self._activefight(guild.id):
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await self.bot.say("No active fight to adjust")
return
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currFight = self._getcurrentfight(guild.id)
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currFight["OPEN"] = not currFight["OPEN"]
self.save_data()
await self.bot.say("Tournament Open status is now set to: " + str(currFight["OPEN"]))
@fightset.command(name="name")
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async def fightset_name(self, ctx, inname, tID=None):
"""Renames the tournament"""
#guild = ctx.message.guild
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if not tID and not self._activefight(guild.id):
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await self.bot.say("No active fight to adjust")
return
if not tID:
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tID = self._activefight(guild.id)
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self._getfight(guild.id, tID)["NAME"] = inname
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self.save_data()
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await self.bot.say("Tourney ID "+tID+" is now called "+self._getfight(guild.id, tID)["NAME"])
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@fightset.command(name="start")
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async def fightset_start(self, ctx):
"""Starts the current tournament, must run setup first"""
def check(m): #Check Message from author
return m.author == author and m.channel == channel
#guild = ctx.message.guild
#author = ctx.message.author
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currFight = self._getcurrentfight(guild.id)
tID = self._activefight(guild.id)
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if not tID:
await self.bot.say("No current fight to start")
return
if currFight["TYPEDATA"]: # Empty dicionary {} resolves to False
await self.bot.say("Looks like this tournament has already started.\nDo you want to delete all match data and restart? (yes/no)")
# answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
answer = await self.bot.wait_for('message', check=check, timeout=120)
except asyncio.TimeoutError:
await ctx.send("Cancelled due to timeout")
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if not answer.content and answer.content.upper() in ["YES", "Y"]:
await self.bot.say("Cancelled")
return
currFight["OPEN"] = False # first close the tournament
self.save_data()
if currFight["RULES"]["TYPE"] == 0: # Round-Robin
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await self._rr_start(guild.id, tID)
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@fightset.command(name="setup")
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async def fightset_setup(self, ctx):
"""Setup a new tournament!
Default settings are as follows
Name: Tourney # (counts from 0)
Best of: 1
Best of (final): 1
Self Report: True
Type: 0 (Round Robin)"""
#guild = ctx.message.guild
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currServ = self.the_data[guild.id]
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tID = str(len(currServ["TOURNEYS"])) # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc
currServ["CURRENT"] = tID
currServ["TOURNEYS"][tID] = {
"PLAYERS": [],
"NAME": "Tourney "+str(tID),
"RULES": {"BESTOF": 1, "BESTOFFINAL": 1, "TYPE": 0},
"TYPEDATA": {},
"OPEN": False,
"WINNER": None
}
self.save_data()
await self.bot.say("Tournament has been created!\n\n" + str(currServ["TOURNEYS"][tID]))
await self.bot.say("Adjust settings as necessary, then open the tournament with [p]fightset toggleopen")
@fightset.command(name="stop")
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async def fightset_stop(self, ctx):
"""Stops current tournament"""
# guild = ctx.message.guild
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if not self._activefight(guild.id):
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await self.bot.say("No active fight to adjust")
return
# author = ctx.message.author
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currServ = self.the_data[guild.id]
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await self.bot.say("Current fight ID is "+str(currServ["CURRENT"])+"\nOkay to stop? (yes/no)")
answer = await self.bot.wait_for_message(timeout=120, author=author)
if not answer.content.upper() in ["YES", "Y"]:
await self.bot.say("Cancelled")
return
currServ["CURRENT"] = None
self.save_data()
await self.bot.say("Fight has been stopped")
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# ***************************Fightset_guild command group start**************************
@fightset.group(name="guild")
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async def fightset_guild(self, ctx):
"""Adjust guild wide settings"""
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if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
@fightset_guild.command(name="selfreport")
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async def fightset_guild_selfreport(self, ctx):
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"""Toggles the ability to self-report scores for all tournaments"""
#guild = ctx.message.guild
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settings = self._getsettings(guild.id)
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settings["SELFREPORT"] = not settings["SELFREPORT"]
self.save_data()
await self.bot.say("Self-Reporting ability is now set to: " + str(settings["SELFREPORT"]))
@fightset_guild.command(name="reportchnnl")
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async def fightset_guild_reportchnnl(self, ctx, channel: discord.Channel=None):
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"""Set the channel for self-reporting"""
#guild = ctx.message.guild
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settings = self._getsettings(guild.id)
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settings["REPORTCHNNL"] = channel.id
self.save_data()
await self.bot.say("Self-Reporting Channel is now set to: " + channel.mention)
@fightset_guild.command(name="announcechnnl")
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async def fightset_guild_announcechnnl(self, ctx, channel: discord.Channel=None):
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"""Set the channel for tournament announcements"""
#guild = ctx.message.guild
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settings = self._getsettings(guild.id)
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settings["ANNOUNCECHNNL"] = channel.id
self.save_data()
await self.bot.say("Announcement Channel is now set to: " + channel.mention)
@fightset_guild.command(name="setadmin")
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async def fightset_guild_setadmin(self, ctx, role: discord.Role=None):
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"""Chooses the tournament-admin role. CAREFUL: This grants the ability to override self-reported scores!"""
#guild = ctx.message.guild
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settings = self._getsettings(guild.id)
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settings["ADMIN"] = role.id
self.save_data()
await self.bot.say("Tournament Admin role is now set to: " + role.mention)
# **********************Private command group start*********************
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def _guildsettings(self, guildid):
"""Returns the dictionary of guild settings"""
return self.the_data[guildid]["SETTINGS"]
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def _messagetracker(self, guildid):
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"""Returns the dictionary of message tracking"""
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return self.the_data[guildid]["SRTRACKER"]
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def _activefight(self, guildid):
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"""Returns id for active fight, or None if no active fight"""
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return self.the_data[guildid]["CURRENT"]
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def _infight(self, guildid, tID, userid):
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"""Checks if passed member is already in the tournament"""
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return userid in self.the_data[guildid]["TOURNEYS"][tID]["PLAYERS"]
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async def _embed_tourney(self, guildid, tID):
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"""Prints a pretty embed of the tournament"""
await self.bot.say("_placeholder Todo")
async def _comparescores(self):
"""Checks user submitted scores for inconsistancies"""
await self.bot.say("_comparescores Todo")
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def _parseuser(self, guildid, tID, userid):
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"""Finds user in the tournament"""
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if self._getfight(guildid, tID)["RULES"]["TYPE"] == 0: # RR
return self._rr_parseuser(guildid, tID, userid)
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return False
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def _get_team(self, guildid, teaminfo):
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"""Team info is a list of userid's. Returns a list of user objects"""
outlist = []
for player in teaminfo:
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outlist.append(self._get_user_from_id(guildid, player))
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return outlist
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def _getsettings(self, guildid):
return self.the_data[guildid]["SETTINGS"]
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async def _get_message_from_id_old(self, channelid, messageid):
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return await self.bot.get_message(self._get_channel_from_id(channelid), messageid)
async def _get_message_from_id(self, ctx: commands.Context, message_id: int)\
-> Union[discord.Message, None]:
"""
Tries to find a message by ID in the current guild context.
:param ctx:
:param message_id:
:return:
"""
for channel in ctx.guild.channels:
try:
return await channel.get_message(message_id)
except discord.NotFound:
pass
except AttributeError: # VoiceChannel object has no attribute 'get_message'
pass
return None
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def _get_message_from_id_recent(self, messageid):
return discord.utils.get(self.bot.messages, id=messageid)
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def _get_channel_from_id(self, guildid, channelid):
guild = self._get_guild_from_id(guildid)
return discord.utils.get(guild.channels, id=channelid)
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def _get_user_from_id(self, guildid, userid):
guild = self._get_guild_from_id(guildid)
return discord.utils.get(guild.members, id=userid)
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def _get_guild_from_id(self, guildid):
return discord.utils.get(self.bot.guilds, id=guildid)
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def _getfight(self, guildid, tID):
return self.the_data[guildid]["TOURNEYS"][tID]
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def _getcurrentfight(self, guildid):
if not self._activefight(guildid):
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return None
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return self._getfight(guildid, self._activefight(guildid))
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# *********** References to "TYPEDATA" must be done per tournament mode (Below this line) *******
# **********************Single Elimination***************************
async def _elim_setup(self, tID):
await self.bot.say("Elim setup todo")
async def _elim_start(self, tID):
await self.bot.say("Elim start todo")
async def _elim_update(self, matchID, ):
await self.bot.say("Elim update todo")
# **********************Round-Robin**********************************
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def _rr_parseuser(self, guildid, tID, userid):
theT = self._getfight(guildid, tID)
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matches = theT["TYPEDATA"]["MATCHES"]
schedule = theT["TYPEDATA"]["SCHEDULE"]
for round in schedule:
for mID in round:
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teamnum = self._rr_matchperms(guildid, tID, userid, mID)
if teamnum and not self._rr_matchover(guildid, tID, mID): # User is in this match, check if it's done yet
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return mID
return False # All matches done or not in tourney
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def _rr_matchover(self, guildid, tID, mID):
theT = self._getfight(guildid, tID)
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match = theT["TYPEDATA"]["MATCHES"][mID]
if (match["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"]/2) or
match["SCORE1"] == math.ceil(theT["RULES"]["BESTOF"]/2)):
return True
return False
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def _rr_roundover(self, guildid, tID):
currFight = self._getfight(guildid, tID)
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currRound = currFight["TYPEDATA"]["SCHEDULE"][currFight["TYPEDATA"]["ROUND"]]
for mID in currRound:
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if not self._rr_matchover(guildid, tID, mID):
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return False
return True
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def _rr_matchperms(self, guildid, tID, userid, mID):
# if self._get_user_from_id(guildid, userid) # Do an if-admin at start
theT = self._getfight(guildid, tID)
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if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM1"]:
return 1
if userid in theT["TYPEDATA"]["MATCHES"][mID]["TEAM2"]:
return 2
return False
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def _rr_setup(self, guildid, tID):
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theT = self._getfight(guildid, tID)
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theD = theT["TYPEDATA"]
get_schedule = self._rr_schedule(theT["PLAYERS"])
theD["SCHEDULE"] = get_schedule[0]
theD["MATCHES"] = get_schedule[1]
theD["ROUND"] = 0
self.save_data()
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async def _rr_printround(self, guildid, tID, rID):
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theT = self._getfight(guildid, tID)
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theD = theT["TYPEDATA"]
# rID starts at 0, so print +1. Never used for computation, so doesn't matter
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if self._guildsettings(guildid)["ANNOUNCECHNNL"]:
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await self.bot.send_message(
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self._get_channel_from_id(guildid, self._guildsettings(guildid)["ANNOUNCECHNNL"]),
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"Round "+str(rID+1)
)
else:
await self.bot.say("Round "+str(rID+1))
for mID in theD["SCHEDULE"][rID]:
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team1 = self._get_team(guildid, theD["MATCHES"][mID]["TEAM1"])
team2 = self._get_team(guildid, theD["MATCHES"][mID]["TEAM2"])
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for i in range(len(team1)):
if team1[i]:
team1[i] = team1[i].mention
else:
team1[i] = "BYE"
for i in range(len(team2)):
if team2[i]:
team2[i] = team2[i].mention
else:
team2[i] = "BYE"
mention1 = ", ".join(team1)
mention2 = ", ".join(team2)
outembed=discord.Embed(title="Match ID: " + mID, color=0x0000bf)
outembed.add_field(name="Team 1", value=mention1, inline=True)
outembed.add_field(name="Team 2", value=mention2, inline=True)
outembed.set_footer(text="React your team's score, then your opponents score!")
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if self._guildsettings(guildid)["REPORTCHNNL"]:
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message = await self.bot.send_message(
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self._get_channel_from_id(guildid, self._guildsettings(guildid)["REPORTCHNNL"]),
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embed=outembed
)
else:
message = await self.bot.say(embed=outembed)
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self._messagetracker(guildid)[message.id] = {"TID": tID, "MID": mID, "RID": rID}
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self.save_data()
# await self.bot.say(team1 + " vs " + team2 + " || Match ID: " + match)
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async def _rr_start(self, guildid, tID):
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self._rr_setup(guildid, tID)
if self._guildsettings(guildid)["ANNOUNCECHNNL"]:
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await self.bot.send_message(
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self._get_channel_from_id(guildid, self._guildsettings(guildid)["ANNOUNCECHNNL"]),
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"**Tournament is Starting**"
)
else:
await self.bot.say("**Tournament is Starting**")
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await self._rr_printround(guildid, tID, 0)
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async def _rr_score(self, guildid, tID, mID, author, t1points, t2points):
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theT = self._getfight(guildid, tID)
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theD = theT["TYPEDATA"]
# if t1points and t2points:
# theD["MATCHES"][mID]["SCORE1"] = t1points
# theD["MATCHES"][mID]["SCORE2"] = t2points
# self.save_data()
# return
if not t1points:
await self.bot.say("Entering scores for match ID: " + mID + "\n\n")
await self.bot.say("How many points did TEAM1 get?")
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if self._rr_matchperms(guildid, tID, author.id, mID) == 1:
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await self.bot.say("*HINT: You are on TEAM1*")
answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
t1points = int(answer.content)
except:
await self.bot.say("That's not a number!")
return
if not t2points:
await self.bot.say("How many points did TEAM2 get?")
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if self._rr_matchperms(guildid, tID, author.id, mID) == 2:
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await self.bot.say("*HINT: You are on TEAM2*")
answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
t2points = int(answer.content)
except:
await self.bot.say("That's not a number!")
return
if (t1points == math.ceil(theT["RULES"]["BESTOF"]/2) or
t2points == math.ceil(theT["RULES"]["BESTOF"]/2)):
theD["MATCHES"][mID]["SCORE1"] = t1points
theD["MATCHES"][mID]["SCORE2"] = t2points
self.save_data()
else:
await self.bot.say("Invalid scores, nothing will be updated")
return
await self.bot.say("Scores have been saved successfully!")
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# if self._rr_checkround(guildid, tID)
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def _rr_schedule(self, inlist):
""" Create a schedule for the teams in the list and return it"""
s = [] # Schedule list
outID = {} # Matches
firstID = ["A", "B", "C", "D", "E", "F",
"G", "H", "I", "J", "K", "L",
"M", "N", "O", "P", "Q", "R",
"S", "T", "U", "V", "W", "X",
"Y", "Z"] # God dammit this could've been a string
if len(inlist) % 2 == 1:
inlist = inlist + ["BYE"]
for i in range(len(inlist)):
mid = int(len(inlist) / 2)
l1 = inlist[:mid]
l2 = inlist[mid:]
l2.reverse()
matchLetter = ""
j = i
while j+1 > 26:
matchLetter += firstID[int(j + 1) % 26 - 1]
j = (j + 1) / 26 - 1
matchLetter += firstID[int(j+1) % 26-1]
matchLetter = matchLetter[::-1]
matchID = []
for ix in range(len(l1)):
matchID += [matchLetter+str(ix)]
rPlayers = list(zip(l1, l2))
TeamCnt = 0
for ID in matchID:
outID[ID] = {
"TEAM1": [rPlayers[TeamCnt][0]],
"TEAM2": [rPlayers[TeamCnt][1]],
"SCORE1": 0,
"SCORE2": 0,
"USERSCORE1": {"SCORE1": 0, "SCORE2": 0},
"USERSCORE2": {"SCORE1": 0, "SCORE2": 0}
}
TeamCnt += 1
# List of match ID's is now done
s += [matchID] # Schedule of matches
inlist.insert(1, inlist.pop())
outlist = [[], {}]
outlist[0] = s
outlist[1] = outID
# outlist[0] is list schedule of matches
# outlist[1] is dict data of matches
return outlist
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#**************** Socket attempt ********************
async def _on_react(self, reaction, user):
"""do nothing"""
# if not self.the_data["trackmessage"]:
# return
#
# if user == self.bot.user:
# return # Don't remove bot's own reactions
# message = reaction.message
# emoji = reaction.emoji
#
# if not message.id == self.the_data["trackmessage"]:
# return
#
# if str(emoji) in self.letters:
# letter = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"[self.letters.index(str(emoji))]
# await self._guessletter(letter, message.channel)
#
#
# if str(emoji) in self.navigate:
# if str(emoji) == self.navigate[0]:
# await self._reactmessage_am(message)
#
# if str(emoji) == self.navigate[-1]:
# await self._reactmessage_nz(message)
async def on_socket_response(self, obj):
if obj["t"] != "MESSAGE_REACTION_ADD":
return
if "emoji" not in obj["d"]: # This reaction is in the messages deque, use other listener
return
#if message_id not in guildid for
#for guildid in self.the_data:
# if not self._messagetracker(guildid)
message_id = obj["d"]["message_id"]
emoji = obj["d"]["emoji"]["name"]
user_id = obj["d"]["user_id"]
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7 years ago
7 years ago
def check_folders():
if not os.path.exists("data/Fox-Cogs"):
print("Creating data/Fox-Cogs folder...")
os.makedirs("data/Fox-Cogs")
if not os.path.exists("data/Fox-Cogs/fight"):
print("Creating data/Fox-Cogs/fight folder...")
os.makedirs("data/Fox-Cogs/fight")
def check_files():
if not dataIO.is_valid_json("data/Fox-Cogs/fight/fight.json"):
dataIO.save_json("data/Fox-Cogs/fight/fight.json", {})
def setup(bot):
check_folders()
check_files()
7 years ago
n = Fight(bot)
bot.add_cog(n)
bot.add_listener(n._on_react, "on_reaction_add")