You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Fox-V3/timezone/timezone.py

479 lines
16 KiB

7 years ago
import discord
import os
import math
from discord.ext import commands
from .utils.dataIO import dataIO
from .utils import checks
from random import randint
class Timezone:
"""Cog for organizing fights"""
def __init__(self, bot):
self.bot = bot
self.path = "data/Fox-Cogs/fight/"
self.file_path = "data/Fox-Cogs/fight/fight.json"
self.the_data = dataIO.load_json(self.file_path)
def save_data(self):
"""Saves the json"""
dataIO.save_json(self.file_path, self.the_data)
# ************************Fight command group start************************
@commands.group(pass_context=True, no_pm=True)
async def fight(self, ctx):
"""Participate in active fights!"""
server = ctx.message.server
if not self._activefight(server.id):
await self.bot.say("No tournament currently running!")
else:
await self.bot.say("Current tournament ID: " + self.the_data[server.id]["CURRENT"])
if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
# await self.bot.say("I can do stuff!")
@fight.command(name="join", pass_context=True)
async def fight_join(self, ctx, user: discord.Member=None):
"""Join the active fight"""
server = ctx.message.server
if not user:
user = ctx.message.author
currFight = self._getcurrentfight(server.id)
currID = self._activefight(server.id)
if not currFight:
await self.bot.say("No tournament currently running!")
return
if not currFight["OPEN"]:
await self.bot.say("Tournament currently not accepting new players")
return
if self._infight(user.id, server.id, currID):
await self.bot.say("You are already in this tournament!")
return
currFight["PLAYERS"].append(user.id)
await self.bot.say("User has been added to tournament")
@fight.command(name="score", pass_context=True)
async def fight_score(self, ctx, gameID):
"""Enters score for current match, or for passed game ID"""
if gameID is None:
if ctx.message.author not in currFight["PLAYERS"]:
await self.bot.say("You are not in a current tournament")
await self.bot.say("Todo Score")
@fight.command(name="leave", pass_context=True)
async def fight_leave(self, ctx):
"""Forfeit your match and all future matches"""
await self.bot.say("Todo Leave")
# @fight.command(name="leaderboard", pass_context=True)
# async def fight_leaderboard(self, ctx, ctag, ckind="Unranked", irank=0):
# """Adds clan to grab-list"""
# await self.bot.say("Todo Leaderboard")
@fight.group(name="bracket", pass_context=True)
async def fight_bracket(self, ctx, ctag):
"""Shows your current match your next opponent,
run [p]fight bracket full to see all matches"""
await self.bot.say("Todo Bracket")
# Your code will go here
if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
# await self.bot.say("I can do stuff!")
@fight_bracket.command(name="full")
async def fight_bracket_full(self, ctag):
"""Shows the full bracket"""
await self.bot.say("Todo Bracket Full")
# **********************Fightset command group start*********************
# def fightsetdec(func):
# async def decorated(self, ctx, *args, **kwargs):
# server = ctx.message.server
# await func(self, ctx, server, *args, **kwargs)
# return decorated
@commands.group(pass_context=True, no_pm=True, aliases=['setfight'])
@checks.mod_or_permissions(administrator=True)
async def fightset(self, ctx):
"""Admin command for starting or managing tournaments"""
server = ctx.message.server
if server.id not in self.the_data:
self.the_data[server.id] = {
"CURRENT": None,
"TOURNEYS": {}
}
self.save_data()
if ctx.invoked_subcommand is None:
await self.bot.send_cmd_help(ctx)
# await self.bot.say("I can do stuff!")
@fightset.command(name="bestof", pass_context=True)
async def fightset_bestof(self, ctx, incount, tID=None):
"""Adjust # of games played per match. Must be an odd number"""
server = ctx.message.server
if not tID and not self._activefight(server.id):
await self.bot.say("No active fight to adjust")
return
if not tID:
tID = self._activefight(server.id)
try:
num = int(incount)
except:
await self.bot.say("That is not a number")
return
if num % 2 != 1:
await self.bot.say("Must be an odd number")
return
if num < 1:
await self.bot.say("Must be greater than 0, idiot")
return
self._getfight(server.id, tID)["RULES"]["BESTOF"] = num
self.save_data()
await self.bot.say("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="bestoffinal", pass_context=True)
async def fightset_bestoffinal(self, ctx, incount, tID=None):
"""Adjust # of games played in finals. Must be an odd number
(Does not apply to tournament types without finals, such as Round Robin)"""
server = ctx.message.server
if not tID and not self._activefight(server.id):
await self.bot.say("No active fight to adjust")
return
if not tID:
tID = self._activefight(server.id)
try:
num = int(incount)
except:
await self.bot.say("That is not a number")
return
if num % 2 != 1:
await self.bot.say("Must be an odd number")
return
if num < 1:
await self.bot.say("Must be greater than 0, idiot")
return
self._getfight(server.id, tID)["RULES"]["BESTOFFINAL"] = num
self.save_data()
await self.bot.say("Tourney ID "+tID+" is now Best of "+str(num))
@fightset.command(name="current", pass_context=True)
async def fightset_current(self, ctx, tID):
"""Sets the current tournament to passed ID"""
server = ctx.message.server
try:
aFight = self.the_data[server.id]["TOURNEYS"][tID]
except:
await self.bot.say("No tourney found with that ID")
self.the_data[server.id]["CURRENT"] = tID
self.save_data()
await self.bot.say("Current tournament set to "+tID)
@fightset.command(name="list", pass_context=True)
async def fightset_list(self, ctx):
"""Lists all current and past fights"""
server = ctx.message.server
await self.bot.say(self.the_data[server.id]["TOURNEYS"])
await self.bot.say("Done")
@fightset.command(name="toggleopen", pass_context=True)
async def fightset_toggleopen(self, ctx):
"""Toggles the open status of current tournament"""
server = ctx.message.server
if not self._activefight(server.id):
await self.bot.say("No active fight to adjust")
return
currFight = self._getcurrentfight(server.id)
currFight["OPEN"] = not currFight["OPEN"]
self.save_data()
await self.bot.say("Tournament Open status is now set to: " + str(currFight["OPEN"]))
@fightset.command(name="setup", pass_context=True)
async def fightset_setup(self, ctx):
"""Setup a new tournament!
Default settings are as follows
Name: Tourney # (counts from 0)
Best of: 1
Best of (final): 1
Self Report: True
Type: 0 (Round Robin)"""
server = ctx.message.server
currServ = self.the_data[server.id]
tourID = str(len(currServ["TOURNEYS"])) # Can just be len without +1, tourney 0 makes len 1, tourney 1 makes len 2, etc
currServ["CURRENT"] = tourID
currServ["TOURNEYS"][tourID] = {
"PLAYERS": [],
"NAME": "Tourney "+str(tourID),
"RULES": {"BESTOF": 1, "BESTOFFINAL": 1, "SELFREPORT": True, "TYPE": 0},
"TYPEDATA": {},
"OPEN": False,
"WINNER": None
}
self.save_data()
await self.bot.say("Tournament has been created!\n\n" + str(currServ["TOURNEYS"][tourID]))
await self.bot.say("Adjust settings as necessary, then open the tournament with [p]fightset toggleopen")
@fightset.command(name="stop", pass_context=True)
async def fightset_stop(self, ctx):
"""Stops current tournament"""
server = ctx.message.server
if not self._activefight(server.id):
await self.bot.say("No active fight to adjust")
return
author = ctx.message.author
currServ = self.the_data[server.id]
await self.bot.say("Current fight ID is "+str(currServ["CURRENT"])+"\nOkay to stop? (yes/no)")
answer = await self.bot.wait_for_message(timeout=120, author=author)
if not answer.content.upper() in ["YES", "Y"]:
await self.bot.say("Cancelled")
return
currServ["CURRENT"] = None
self.save_data()
await self.bot.say("Fight has been stopped")
# **********************Private command group start*********************
def _activefight(self, serverid):
"""Returns id for active fight, or None if no active fight"""
return self.the_data[serverid]["CURRENT"]
def _infight(self, userid, serverid, tID):
"""Checks if passed member is already in the tournament"""
return userid in self.the_data[serverid]["TOURNEYS"][tID]["PLAYERS"]
async def _openregistration(self, serverid, tID):
"""Checks if fight is accepting joins"""
await self.bot.say("_openregistration Todo")
async def _comparescores(self):
"""Checks user submitted scores for inconsistancies"""
await self.bot.say("_comparescores Todo")
async def _parsemember(self):
await self.bot.say("Parsemember Todo")
def _get_user_from_id(self, server, userid):
return discord.utils.get(server.members, id=userid)
def _get_server_from_id(self, serverid):
return discord.utils.get(self.bot.servers, id=serverid)
def _getfight(self, serverid, tID):
return self.the_data[serverid]["TOURNEYS"][tID]
def _getcurrentfight(self, serverid):
if not self._activefight(serverid):
return None
return self._getfight(serverid, self._activefight(serverid))
# **********************Single Elimination***************************
async def _elim_setup(self, tID):
await self.bot.say("Elim setup todo")
async def _elim_start(self, tID):
await self.bot.say("Elim start todo")
async def _elim_update(self, matchID, ):
await self.bot.say("Elim update todo")
# **********************Round-Robin**********************************
def _rr_setup(self, serverid, tID):
theT = self.the_data[serverid]["TOURNEYS"][tID]
theD = theT["TYPEDATA"]
get_schedule = self._rr_schedule(theT["PLAYERS"])
theD = {"SCHEDULE": get_schedule[0], "MATCHES": get_schedule[1], "ROUND": 0}
self.save_data()
async def _rr_printround(self, serverid, tID, rID):
theT = self.the_data[serverid]["TOURNEYS"][tID]
theD = theT["TYPEDATA"]
await self.bot.say("Round "+str(rID))
for match in theD["SCHEDULE"][rID]:
await self.bot.say(theD["MATCHES"][match]["TEAM1"] + " vs " + theD["MATCHES"][match]["TEAM2"] + " || Match ID: " + match)
async def _rr_start(self, serverid, tID):
self._rr_setup(serverid, tID)
await self.bot.say("**Tournament is Starting**")
await self._rr_printround(tID)
async def _rr_update(self, serverid, tID=None, mID=None, t1points=None, t2points=None):
theT = self.the_data[serverid]["TOURNEYS"][tID]
theD = theT["TYPEDATA"]
if t1points and t2points:
theD["MATCHES"][mID]["TEAM1"] = t1points
theD["MATCHES"][mID]["TEAM2"] = t2points
self.save_data()
return
await self.bot.say("Entering scores for match ID: " + mID + "\n\n")
await self.bot.say("How many points did " + theD["MATCHES"][mID]["TEAM1"] + " get?")
answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
t1points = int(answer.content)
except:
await self.bot.say("That's not a number!")
return
await self.bot.say("How many points did " + theD["MATCHES"][mID]["TEAM2"] + " get?")
answer = await self.bot.wait_for_message(timeout=120, author=author)
try:
t2points = int(answer.content)
except:
await self.bot.say("That's not a number!")
return
if t1points == math.ceil(theD["RULES"]["BESTOF"]/2) or t2points == math.ceil(theD["RULES"]["BESTOF"]/2):
theD["MATCHES"][mID]["TEAM1"] = t1points
theD["MATCHES"][mID]["TEAM2"] = t2points
self.save_data()
return
else:
await self.bot.say("Invalid scores, nothing will be updated")
return
def _rr_schedule(inlist):
""" Create a schedule for the teams in the list and return it"""
s = [] # Schedule list
outID = {} # Matches
firstID = ["A", "B", "C", "D", "E", "F",
"G", "H", "I", "J", "K", "L",
"M", "N", "O", "P", "Q", "R",
"S", "T", "U", "V", "W", "X",
"Y", "Z"] # God dammit this could've been a string
if len(inlist) % 2 == 1:
inlist = inlist + ["BYE"]
for i in range(len(inlist)-1):
mid = int(len(inlist) / 2)
l1 = inlist[:mid]
l2 = inlist[mid:]
l2.reverse()
matchLetter = ""
j = i
while j+1 > 26:
matchLetter += firstID[int(j + 1) % 26 - 1]
j = (j + 1) / 26 - 1
matchLetter += firstID[int(j+1) % 26-1]
matchLetter = matchLetter[::-1]
matchID = []
for ix in range(len(l1)-1):
matchID += [matchLetter+str(ix)]
rPlayers = list(zip(l1, l2))
TeamCnt = 0
for ID in matchID:
outID[ID] = {
"TEAM1": rPlayers[TeamCnt][0],
"TEAM2": rPlayers[TeamCnt][1],
"SCORE1": 0,
"SCORE2": 0,
"USERSCORE1": {"SCORE1": 0, "SCORE2": 0},
"USERSCORE2": {"SCORE1": 0, "SCORE2": 0}
}
TeamCnt += 1
# List of match ID's is now done
s += [matchID] # Schedule of matches
inlist.insert(1, inlist.pop())
outlist = [[], {}]
outlist[0] = s
outlist[1] = outID
# outlist[0] is list schedule of matches
# outlist[1] is dict data of matches
return outlist
def _rr_nextround(self, serverid, tID):
currFight = self._getfight(serverid, tID)
currRound = currFight["TYPEDATA"]["SCHEDULE"][currFight["TYPEDATA"]["ROUND"]]
for match in currRound:
if (currFight["TYPEDATA"]["MATCHES"][match]["SCORE1"] > currFight["RULES"]["BESTOF"]/2 or
currFight["TYPEDATA"]["MATCHES"][match]["SCORE2"] > currFight["RULES"]["BESTOF"]/2):
return False
return True
def check_folders():
if not os.path.exists("data/Fox-Cogs"):
print("Creating data/Fox-Cogs folder...")
os.makedirs("data/Fox-Cogs")
if not os.path.exists("data/Fox-Cogs/fight"):
print("Creating data/Fox-Cogs/fight folder...")
os.makedirs("data/Fox-Cogs/fight")
def check_files():
if not dataIO.is_valid_json("data/Fox-Cogs/fight/fight.json"):
dataIO.save_json("data/Fox-Cogs/fight/fight.json", {})
def setup(bot):
check_folders()
check_files()
bot.add_cog(Fight(bot))