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import asyncio
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import discord
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from redbot.core import Config, checks, commands
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from typing import Any
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Cog: Any = getattr(commands, "Cog", object)
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class BanGame(Cog):
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"""
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Ban anyone playing the chosen games
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"""
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def __init__(self, bot):
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self.bot = bot
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self.config = Config.get_conf(self, identifier=66971107197109101)
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default_guild = {"banned_games": [], "do_ban": False}
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self.config.register_guild(**default_guild)
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@commands.guild_only()
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@commands.group(aliases=["exclusiverole"])
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async def bangame(self, ctx):
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"""Base command for managing exclusive roles"""
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if not ctx.invoked_subcommand:
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pass
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@bangame.command(name="toggleban")
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@checks.mod_or_permissions(administrator=True)
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async def bangame_toggleban(self, ctx):
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"""Toggles kicking and banning"""
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do_ban = not self.config.guild(ctx.guild).do_ban()
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await self.config.guild(ctx.guild).do_ban.set(do_ban)
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await ctx.send(
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"Members will now be {} for playing a banned game".format(
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"Banned" if do_ban else "Kicked"
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)
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)
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@bangame.command(name="add")
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@checks.mod_or_permissions(administrator=True)
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async def bangame_add(self, ctx, game):
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"""Adds a banned game"""
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if game in (await self.config.guild(ctx.guild).banned_games()):
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await ctx.send("That game is already banned")
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return
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async with self.config.guild(ctx.guild).banned_games() as bg:
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bg.append(game)
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await self.check_guild(ctx.guild)
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await ctx.send("Banned game added: {}".format(game))
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@bangame.command(name="delete")
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@checks.mod_or_permissions(administrator=True)
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async def bangame_delete(self, ctx, game):
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"""Deletes a banned game"""
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if game not in (await self.config.guild(ctx.guild).banned_games()):
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await ctx.send("That game is not banned")
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return
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async with self.config.guild(ctx.guild).banned_games() as bg:
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bg.remove(game)
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await ctx.send("{} is no longer banned".format(game))
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@bangame.command(name="list")
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@checks.mod_or_permissions(administrator=True)
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async def bangame_list(self, ctx):
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"""List current banned games"""
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banned_games = await self.config.guild(ctx.guild).banned_games()
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out = "**Banned Games**\n\n"
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for game in banned_games:
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out += "{}\n".format(game)
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await ctx.send(out)
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async def check_guild(self, guild: discord.Guild):
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game_set = set(await self.config.guild(guild).banned_games())
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for member in guild.members:
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try:
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await self.ban_or_kick_banned_games(member, game_set=game_set)
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except discord.Forbidden:
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pass
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async def ban_or_kick_banned_games(self, member: discord.Member, game_set=None):
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if game_set is None:
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game_set = set(await self.config.guild(member.guild).banned_games())
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if member.activity is not None and member.activity.name in game_set:
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do_ban = await self.config.guild(member.guild).do_ban()
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if do_ban:
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await member.ban(reason="Plays {}".format(member.activity.name))
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else:
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await member.kick(reason="Plays {}".format(member.activity.name))
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async def on_member_update(self, before: discord.Member, after: discord.Member):
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if before.activity == after.activity:
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return
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await asyncio.sleep(1)
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game_set = set(await self.config.guild(after.guild).banned_games())
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if after.activity is not None and after.activity.name in game_set:
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try:
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await self.ban_or_kick_banned_games(after, game_set=game_set)
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except discord.Forbidden:
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pass
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